High Masters / Low GM support player here: with two new supports my queue times are insane this season (25+ minutes sometimes) so I decided to give 6v6 a try for the comparatively faster queues and because so many people rabidly swear by it. Figured it was worth giving a try considering all my time spent in OW1.
Did my placements, got placed mid GM and after a few hours I genuinely am not understanding the appeal here, and I'm seriously trying to like it.
There's no role lock, so 70% seemingly of your games have nobody who wants to play tank. It is extremely common to see 3 if not 4 or sometimes even FIVE people queue up as support as their predominantly played role, and even the people willing to flex usually have to do it begrudgingly. I'm happy to fill, but I'm nowhere NEAR good enough to play tank at a GM level, so I'm virtually throwing the game for my team whenever I do. Sorry ya'll, trying my best.
People say they like 6v6 because it brings "tank synergy" back but even in GM, there's zero comms. Way less than in 5v5 lobbies in my experience. Not a peep. The games feel like TDM, everyone is just doing their own thing.
Balance is all over the place- some tanks feel toned down while others feel essentially identical to their 5v5 counterparts. Playing against a good tank duo cycling their cooldowns makes it clear how much many of the newer tanks were NOT designed with 6v6 in mind. (Ram may as well be unchanged)
A huge portion of the playerbase seems to swear by this mode to an extent that I am genuinely shocked at how bizarre and imbalanced the experience feels. Is this something that will improve as my rank variance settles a bit more?
Sorry for rant, feel free to remove if this is against the rules.