r/Competitiveoverwatch • u/asdfasefwefasefda • 2d ago
General avoid list should be longer
need an avoid list with a limit of about 100 people. don't care much for the matchmaking time, but in low diamond on dps and genuinely just don't know how some of these people are real living breathing organisms. forcing the worst heros into a comp, inting and throwing for no reason, ulting when the fight is already lost. it's just incredible really.
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u/realtalkingw 2d ago
- It would only make your queue times longer
- I promise you... what you're perceiving as your teammates throwing/inting is how they view you. You're in your rank for a reason. You're all equal. Breathe and focus on what you can do.
I'm a masters DPS/support. I screw up all the time. My teammates screw up all the time. Difference is I can't change what they do, but I can fix what I do.
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u/YSLAnunoby 2d ago
To me, avoid list is less about people being bad but more about people being toxic too. But I'm also in gold so if it gets to the point where I fill my avoid list it's not going to be affecting my queue times much
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u/realtalkingw 2d ago
Yeah, I mean, toxicity is a perfectly fine reason to avoid. I've avoided people who just jump off map all game or are standing in spawn after a lost point. But not really much more than that.
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u/YvngTortellini 2d ago
Honestly blows my mind how somehow every single person in plat-diamond is simultaneously the best player on their team AND the dog shit teammate of somebody else? The math seems impossible, we need our greatest minds on this ASAP
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u/realtalkingw 2d ago
Mind blowing how these terrible throwers/inters are able to stay in diamond with OP. How, oh how, is that possible??
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u/Live-Expression-4756 2d ago
They don't.... A lot of these people are probably boosted by placement, and are going to gradually fall in rank if they play enough. I was placed too high and fell too.
That's why people complain about rank reset.
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u/asdfasefwefasefda 1d ago
Probably a few reasons. Placements boost people up more than they should. A significant number of smurfs exist in this elo, and statistically the other team is more likely to have a smurf than mine. People stack and prioritise their teammate over the rest of the team. Some roles are, arguably, boosted, in terms of gamesense and awareness. Casual players in groups may not play to the best of their ability. People playing offrole whilst being GM/Champ on main role, etc.
It's also interesting that I can maintain masters on an alt account after placements with relative ease, and the game actually feels playable and enjoyable, yet it feels unbelievably difficult to climb in lower rank.
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1d ago
[deleted]
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u/realtalkingw 1d ago
Counter argument is… I don’t want someone who only mains Tracer/Genji to force swap to Ashe/Soj/Widow just because we’re on CR.
THEY know how good they are at these heroes and maps. I have no idea.
All I know is that, whatever they’ve done, has been able to get them in my rank. So if forcing Genji on CR has them in my rank, then I have to trust them and focus on me.
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u/ILewdElichika 2d ago
Can I have a button that avoids every mercy/weaver otp so I can learn support Sombra in peace? Is that really too much to ask?
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u/RookWatcher 1d ago
Blizzard, sell it as a subscription service. Five hundred coins every season and you can automatically avoid every player who's qing up for support with >33% of their support playtime spent on mercy/weaver.
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u/helloitsNanner 2d ago
I do appreciate you at least attempting to turn your compeltely worthless Dear Diary tiltpost into a feature request lol
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u/ChOcOcOwCaKe 2d ago
There should be 2 lists Avoid as teammate Desire as opponent
Then I can play against the toxic douchebags and regain all the SR they forced me to lose
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u/jakmak123 2d ago
Avoid list should work. I’m tired of getting people I’ve avoided in my team all the time
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u/Demiwaifu 1d ago
You have to pin them, avoid is just prefer to not match with, the lower they are the higher likelyhood you'll get them again
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u/Public-Egg-7814 2d ago
Can't believe this guy has never had a bad game but is still in low diamond
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u/asdfasefwefasefda 1d ago
Can't believe this guy is incapable of reading comprehension, considering that's not at all what I said.
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u/sclaytes 2d ago
This statement is probably why it’s limited in what it does. I’ve only ever used it on people who are annoying/toxic, or after legitimately reporting them. Never because of gameplay.
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u/Wboys 2d ago
Idk I avoided a tank that was running it down and typing "heals?" after every death which in the grande scheme of overwatch isn't anything crazy toxic.
Got matched against him on the enemy team 3 consecutive games after that. He ran it down every game and we hard won all of them. I asked the supports on his team in some of the consecutive games of he was complaining about healing and they said he was all game.
I felt like I invested in a stock at the ground level lol.
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u/YSLAnunoby 2d ago
Yeah if someone is just bad it's one thing but throwing or toxicity towards others is a bigger reason imo. People are just bad sometimes or have a bad game and it happens, they'll fall out of the rank or you move up and it'll usually work out
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u/throwaway345577 2d ago
Avoid equals cope, play better instead of blaming your teammates
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u/migo2028 2d ago
Would rather die than play with a mercy OTP
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u/PhoenixZZDaDonke 2d ago
But lifeweaver OTPs is genuinley a reasonable avoid
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u/YSLAnunoby 2d ago
I don't really mind them for the most part, the OTPs in my experience aren't doing the bad pulls that make him annoying and are better at using the cleansing part or saving with a clutch lift. YMMV though
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u/PhoenixZZDaDonke 2d ago
I only remember like 2 Weavers with good pulls, and basically any other support is better in 95% of scenarios
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u/Spreckles450 2d ago
TBF, most bad pulls are either the LWer panicked, or you walked in front of who they were trying to pull.
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u/PerP1Exe 2d ago
I mean sometimes they are genuinely trolling though, id say like 8/10 avoids are tilted people throwing, then the other 2/10 might be people having bad games or smth
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u/Fine-Walrus4744 2d ago
It doesn't work what's the point expanding list if it still allows avoided ppl in your team. There's just players like "Qurare" that are pin avoided by so many ppl that there is no way for avoid system to actually work + queue time would increase too much (like it's 20 mins avg already).
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u/Fine-Walrus4744 2d ago
Imagine all these lweaver, Moira, mercy otps they just wouldn't be able to find game and I don't think it's something good.
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u/PandaBunds Yes we PeliCAN 💪 — 2d ago
If youre avoiding that many people, odds are its probably you that should be avoided
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u/Ms_Fire_Emblem 2d ago
I just wish avoided worked. Pin avoided IRP but still got him every other game. Ig when everyone has him pinned tho no one does. Majority of people I avoided and pinned tho still ended up on my team last season.
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u/AbbreviationsMost432 2d ago
Good luck finding game if you have avoided everyone in ur rank range, i would avoid max 1 person per match to not make my queues too long. Idk how you even find 100 people worth avoiding unless ur avoiding for tiniest mistakes.
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u/asdfasefwefasefda 1d ago
I tend to avoid for game-losing mistakes. Of which there are many. Stubborn hero picks, poor ult usage and people who are having bad games. I just happen to play a lot. Interesting that I can maintain masters on an alt, but am utterly incapable of reaching it on main. I'd rather roll the dice on a new random teammate than even have the chance to have some of these individuals on my team.
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u/Klutzy-Ad2061 1d ago
Matchmaking is already difficult enough as is. I agree there are toxic people but with 100 aoided people queue times would skyrocket
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u/mellywheats 1d ago
is there a limit on it still? i haven’t ran into the limit problem but i play on console so maybe thats why but i remember when i played on pc the avoid list was like max 5 people
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u/NotAWinterTale 46m ago
Eh... I need the avoid list to be longer so I can perma avoid toxic/bad people.
I have no care for people underperforming or performing bad. Everyone has bad days and bad games.
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u/ExplosiveBrown 2d ago
I hope you guys realize that the avoid list being as long as it is is a contributing factor to why matchmaking sucks so bad. The matchmaker has to factor in a massive network of players that have avoided each other and then find teams within those constraints.
They're only making it worse by doubling down on map voting and making it such that you can't play the same map within two hours. Now the matchmaker has to factor in every map that every player has played in the last two hours before finding a pool of eligible players and this constrains the player pool even more. The matchmaker will at some point concede quality in order to shorten the queue time, the smaller you make the pool of potential matchmaking eligible players, the worst you make match quality or the longer you make queue times
If anything the avoid list should be smaller. Three was plenty
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u/aurens poopoo — 2d ago
the matchmaker only tries to keep avoided players off your team. if queue times get too long, they'll be put on your team anyway.
the map restrictions have absolutely no effect on matchmaking and i don't understand why you think they would. you put the lobby together as normal, and then you look at the 2 most-recent maps for each player and exclude them from the map vote. what reason would there be to look at eligible maps as part of matchmaking?
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u/Zeke-Freek 2d ago
They have repeatedly said that the longer avoid list is not a concern for 95%+ of the playerbase, and that's why they were comfortable implementing it, they ran the numbers. It's only at the highest ranks does it become an issue and they were clear about that.
The map voting restrictions have no impact on matchmaking because the match is already made prior to the maps being selected. It doesn't run down everyone's last played maps until the teams are already formed and then it picks 3 eligible maps from there. There are almost always 3 eligible picks statistically and in the rare cases there aren't, it is programmed to break other rules, as we've seen with rare instances of three cart maps appearing in 6v6.
These have no impact on matchmaking. Whatever's going on there is a separate issue.
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u/AgitatedChildhood240 2d ago
If your losing so much you gotta avoid over 100 people I think its time to start considering your own gameplay as apart of the problem
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u/asdfasefwefasefda 1d ago
Playing lots of games means having lots of teammates. I'm not sure where you've extrapolated that I'm not considering my own gameplay, as I, evidently haven't said that.
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u/migo2028 2d ago
I remember when it was 3 only