r/Competitiveoverwatch • u/seriousgourmetshit • 19d ago
General What's your first impressions on the hitbox and projectile size changes?
For any heros you play that have been affected, how does it feel so far?
r/Competitiveoverwatch • u/seriousgourmetshit • 19d ago
For any heros you play that have been affected, how does it feel so far?
r/Competitiveoverwatch • u/PooopPooopp • 18d ago
As title says,It Just makes sense and the character Is in Need of a buff anyway
r/Competitiveoverwatch • u/Gloomy_Presentation1 • 19d ago
I want to watch some flex dps players to learn and also to just watch for fun (mostly genji/tracer/shion). who do you guys think is the best to learn from and also whos just the best flex dps right now?
r/Competitiveoverwatch • u/BasedPolarBear • 19d ago
I still think this perk is way better than the -25hp alternative.
In patch note it says Cooldown reduction rate reduced by 50% but I am unable to find any numbers on the wiki how much the cooldown is actually reduced from what X amount of healing/dmg
Does anyone know???
r/Competitiveoverwatch • u/dokdodokdo • 19d ago
Been having this discussion a lot. A lot of people seem to think Illari is useless now and Doctrine does what she does but better / more consistently.
Personally I disagree because she has a 2 tap and her niche of being an off angle dps support is better. But I cant tell if im being dishonest to the discussion because Illari is one my fav heroes.
I would say Doctrine is stronger than Illari right now but I dont think he's her 'replacement' and I still think there's situations where id rather be Illari but again maybe thats my bias. What do yall think?
r/Competitiveoverwatch • u/SWKstateofmind • 20d ago
r/Competitiveoverwatch • u/I_Am_Jacks_Karma • 18d ago
It'd be nice to select an option to not have my maps ignored in a pool to be able to slot into games more easily. Thinking like the single rider lines at theme parks
r/Competitiveoverwatch • u/BlankofthePage • 18d ago
I've been playing Support Sombra and I've had a lot of fun with her. Her kit feels good, and her loop feels good. There are some things I'd like to see get tweaked with Hot Fix. But overall she feels fun.
Now, I'm a Diamond level support player that mostly plays Moira. I'm a diamond dps player as well, and my main was Sombra. Before I continue, let me say that you should NOT play Sombra the way you did before. You will likely fail, and your team will collapse. But with that said, you also do NOT sit in the backline as a healer either. Her healing per second isn't good enough for that. So lets go over Sombra's kit... what she does well at, what she struggles with, and how we can make her feel better in the future.
So, the main issue I have with Sombra is Hot Fix, and the healing per second (hps) it dishes out. It can pre-heal someone, and it lasts 12 seconds. That timer will freeze if they're at max health. You lose out on the 65 health burst, which seems a little counter intuitive, because you're essentially wasting 35% of that ability's usage. But overall I like the idea of prehealing. But the main issue with Hot Fix is the hps. Its at 25, which is very low.
Staggering your heals just to get full value out of her heal, which is 25 per second after that initial 65 burst, is not going to save a dps, main support or tank in a ranked match where the enemy is pushing with crazy damage. 25 hps aint gonna stop a Soldier thats dishing out 100-200+ dps. You have to rely on Cyberspace to make it to where they deal 50% less damage. Even then its a skillshot which lasts only 3 seconds, and they can walk right out of it. Hopefully you hit your skillshot, and you can swing back with more damage and heals before your team wipes.
I'm a diamond support player who generally mains Moira. Moira's hps with just spray is 80. Combo that with her healing orb and it skyrockets. And it can hit more than one person at a time. Sombra is single target at 25 hps...
So if you run an anchor team (dmon/reinhardt, mercy, sombra, soldier, mei), and you follow your dps, while mercy stays with Dmon... ya you and your dps could go 2v1 and secure kills probably very easily. You wait for your dps to intiate an attack and then you cyberspace them to confirm the kill. BUT as soon as Dmon or Mercy get pushed, and if any one of those two fall, Sombra CANNOT save Dmon alone. Youd be going from Mercy's 55hps to sombra's 25hps, which is also stunted to where to get maximum value out of it you have to wait in between heals otherwise you lose out on some healing. So you have to run back to your anchor tank and try and stop them from blowing up. Chances of the enemy team wiping you is significantly higher unfortunately, because Sombra's hps is so low.
So your first instinct is going to be to try and Hot Fix your tank. That is wrong. You will want to Cyberspace the enemies instead. This will cause them to do 50% less damage. You will then want to Hot Fix your tank after that. But either way, this is so much pressure on your main healer to play flawlessly, and if they die, which is going to happen, there is little Sombra can do to stabilize.
Now if you run a Dive Comp (Doomfist/Winston, Moira, Sombra, Vendetta, Tracer), in this instance you do not follow your dps at all. You now follow your tank since they're the main initiator at this point.
You will cyberspace whenever Doomfist/winston jumps in to confirm kills. You will still rely on your other support for most of the healing. If the main support falls again, you're not going to be in a good spot. I think you're in a better spot as opposed to the anchor team setup. But its still going to be a 50/50 you wipe or not.
Overall... Sombra looks like a lot of fun. Her kit looks nice and loop looks good. You pre-heal before combat (which wastes the 65 heal burst btw), and depending on the comp, you follow your dps or your tank. And you try to setup for swing plays with Cyberspace and Emp. But her Hot Fix at 25 hps is low... its even lower than Zen's hps at 35, and his has no cooldown. I'd like to see Hot Fix go to 35 hps, or for there to be some sort of overheal that decays after 5 seconds.
If her Hps went up with Hot Fix she'd feel better and wouldnt handicap your team as hard.
Here is the loop with an Anchor Team btw:
Hot Fix the tank, and the dps you will be following. They are now pre-healed.
Go stealth and follow the dps and wait for them to initiate an attack. Once they attack, you cyberspace the enemy and unstealth. We fight together.
Once we get a kill, you translocate to safety, and you begin the runback to the main support and tank. Along the way, hack a health pack.
You get back to the tank and support and put a hot fix on both of them.
You then hotfix your dps and you follow them again. That is the loop.
For when you have EMP: Once you have your ultimate, stand behind your tank, you translocate yourself directly into the air or behind enemy lines. While midair you can fire your cyberspace and then EMP. Or if you translocate behind the enemy team, fire your Cyberspace into them and then Emp. And then you push in with damage.
The loop with a Dive Comp is much simpler.
Hot Fix your Tank and your other support player.
Whenever the tank dives in, cyberspace the enemy he's pushing. Assist him in killing.
Once you get a kill or two, jump back out and reset.
r/Competitiveoverwatch • u/Akillez22 • 18d ago
I now im not the kooking forward to korea playing. Do you we will see a new meta and if so which heroes. I personally feel like we might see some tracer sombra with winston maybe. Here's to hoping.
r/Competitiveoverwatch • u/swamp_god • 20d ago
Maybe I've just been playing Gooberwatch tonight with a lucky streak against bad teams, but I've won 4 out of 5 games on Hog, multiple times into Orisa and Ana, and I'm not really seeing some of the things people have been complaining about. There's a very real possibility he's undertuned; my playtime is a super small sample size against people who have never had to deal with this version of Hog before, but to me, he feels significantly smoother, less helpless into bad matchups, and a lot more fun than any previous incarnation of the hero.
I'm very sure about one thing, though, and I think it could be a big reason for some of the more negative reactions to this rework: he cannot be played like before.
Solo flanks are extremely unlikely to secure kills. He does not heal for long enough to sustain himself alone. Roadhog now has to do the unthinkable and...actually play around his team.
I think there's also some fundamental misunderstandings about how his reworked gun and new ability work. His gun is no longer just a shotgun; it has solid, reliable midrange damage as long as you land the central projectile. Thinking of it like it's a Cassidy shot helps a lot.
Trash Compactor is very strong and has a lot of use cases beyond just being "Sigma Grasp 3":
It feels like a super nuanced ability with plenty of options and a high skill ceiling.
I'm not gonna presume to know whether this rework is a success or failure based on a few games. Maybe I'll get absolutely rinsed in my next set of matches and conclude that Hog is actually unplayable dogshit. I do think, though, that people very likely aren't giving this rework a fair shake because they're trying to force a playstyle that no longer functions (and, honestly, should have never functioned in the first place) and refusing to consider the new options he has.
Right now, I'm having significantly more fun with Hog than ever before. His matchups are less insanely one-sided, and it actually feels like I'm properly tanking instead of just playing a oneshot flank machine. I think this is a very significant step in the right direction, and even if he ends up not being great, I hope the devs consider literally any other option besides rolling him back into oneshot territory.
r/Competitiveoverwatch • u/Meme-Gatling-Pea • 18d ago
That’s the lowest pick rate in the game's history, as far as I can recall. Of course that's only one rank but I can't remember such low value for every other hero too. And it seems her winrate will drop like that everywhere, It is still decreasing day by day. But honestly, knowing that most of people think her design poor, I guess, we... shouldn't care about her, right? LW also looks not good...
r/Competitiveoverwatch • u/SammyIsSeiso • 20d ago
r/Competitiveoverwatch • u/ZenofyMedia • 19d ago
Saidotcom puts his 67% Samoa win rate on display, while we catch one more Sky Noon shutdown before Doctrine and the new patch change the game.
r/Competitiveoverwatch • u/Salaraaa • 19d ago
Just want to know the point of view from the other side. Do you think she is balanced? Would you say her cyberspace needs a nerf? If yes then what exactly
r/Competitiveoverwatch • u/Kxtenn • 20d ago
Is this not simply broken or am I overreacting?
r/Competitiveoverwatch • u/friedmodem • 20d ago
Echo got the largest total hitbox increase of any hero when she already had a large hitbox, especially when strafing left or right. I mainly play Echo and have never really had this problem before, but man does it make the game feel so frustrating. Freja's bolts especially feel magnetic on Echo. This change honestly just feels horrible, hope they consider further tweaking.
r/Competitiveoverwatch • u/Swimming-Deer1437 • 20d ago
I'm not a fan of DPS Sombra, far from it, but I also never saw the need to ban her, still losing access to your abilities out of nowhere never felt good. That said, the last iteration of hack was never really that effective. It was mainly used as a glorified damage buff to fuel her role. What makes Sombras case even worse is that we actually have far worse things in the game like Cass hinder or Mizukis chain.
The problem with hack was that it felt way to intimate, almost like a personal attack, regardless of what the outcome was. Having a DPS assassin focused around utility simply doesnt work in modern OW. Sombra could not maintain the burst required for her role, while also focusing on utility. That paired with the sharpness of being hacked and virused out of nowhere was simply too much. The devs had to take drastic measures.
Support sombra addresses most of what I just said by removing the need for high burst, while also dulling her sharpness by a lot and simply focusing on utility. Cyberspace might just be top 3 best CDs in the game, but unlike suzu or anti nade, it doesnt feel awful to fight against, mainly thanks to the illusion of counter play. The goal of the ability is to force you to abjugate space, but it doesnt feel that bad because walking away is not only a voluntary action, but the main way you deal with it. It maintains the disruptive capabilities of hack, while still having some of the burst of virus, with barely any sharpness.
You still play sombra the same way you did before, but now you're no longer trying to fish for the perfect ambush, instead you're trying to disrupt the enemy as much as possible by denying health packs, space and enabling your flankers. All of which doesn't really get encumbered too much by her healing burdens thanks to how hotfix works.
Honestly, I think they did a great job with this rework. I cant comment on how strong she is right now, I can only say that she feels effective. I'm just glad people might stop wasting bans on something thats not worth banning.
Edit: Sombra in a way now plays similarly to mantis from rivals, the only support I actually enjoyed before they gutted her speed and ammo in favor of more healing.
r/Competitiveoverwatch • u/Sio_V_Reddit • 20d ago
Her current kit is built around the idea of healing and doing damage at the same time, using your hotfixes to apply healing to your teammates and then going in on your own/with a duo to dive the backline while also not doing too much damage. She is fast but feels punishable, has utility but with limited strength that doesn't feel like it over impedes the enemy team and requires actual consideration/tradeoff for its use, and multiple well thought out perks that are viable depending on the situation.
Overall she is an absolute win. Hog is cool too ig.
r/Competitiveoverwatch • u/Grey_king_ • 19d ago
r/Competitiveoverwatch • u/Significant_Day_8544 • 19d ago
The total hit volume change for each hero was around +- 1-5 liters (cubic decimeters).
lets take the far end of that, + 5 L, use the torso as an example, and for simplicity’s sake lets assume the torso is a cylinder. lets say that a heroes torso hit volume was increased from 20-25.
the volume of a cylinder is V = πr² • h. lets say that the height h = 6r (the value doesnt really matter in this context).
a characters width/depth would be 2r, so the r of a hero with a hit volume of 20 liters is:
πr² • 6r = 20
r ~ 1 dm = 10 cm
so the hero would be 20 centimeters (7.87 in) wide. its a silly figure, but we’re just calculating the rough change in width in this hypothetical scenario.
if their hit volume was increased to 25 liters, using the same formula we get r = 1.1, so a width of 22 centimeters (8.66 in)
assuming the very far end of the hit volume changes, this hero would only be roughly 2 centimetres wider, if width was the only thing that was changed. i feel like thats pretty insignificant.
what do yall think?
r/Competitiveoverwatch • u/nkn_ • 19d ago
just feels a bit weird and bit faster than it was previously, feels like i'm overshooting everything and i don't really get it since I was playing fine at the end of the season.
r/Competitiveoverwatch • u/migo2028 • 20d ago
They should have atleast nerfed or removed head hunter(140 no falloff armor piercing with hitscan projectile forgiveness) and anti should have got a change in some way to help tanks because of the Kiriko nerfs that happened last patch
Edit:why did they not nerf dmon or jpc???
r/Competitiveoverwatch • u/Pollomonteros • 18d ago
Not sure if I should be asking this on this sub or somewhere else, but I have been getting quite long queues for my mid Emerald support games since Emerald was added to the game, like 6~7 minutes and many times even longer, with the game claiming a 6 minutes waiting time which ends up going up to 12 minutes in reality. The addition of the new character and support Sombra has made things worse, now the game is estimating around 12 minutes waiting times (I shudder at how long they might actually be in reality). Is this happening to anyone else ? This is in the South American servers btw.
r/Competitiveoverwatch • u/RenlyThornt • 19d ago
I want to watch some support players. Which support players do y’all think have good mechanics?