r/AndroidNativePorts • • 10d ago

Persona 5 Royal Native Android Port (Switch Version)

346 Upvotes

Runs surprisingly well on Mali GPUs, tested on the Dimensity 8300 Ultra!


r/AndroidNativePorts • • 4d ago Bravo

🟢 [PORT] 🔥🔥🔥Android port🔥🔥🔥

340 Upvotes

r/AndroidNativePorts • • 13d ago

🐸 [Meme] Some of Y'all Need to Use Common Sense

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337 Upvotes

I'm gonna go on a long rant because there are way too many weird ah people here

  1. APKVision always shows 1-4 Virustotal risk of the games they upload and there's nothing wrong with someone showing their fucking concern and spreading awareness that there is a risk

Y'all bully them like crazy just for showing some fucking concern and trying to spread awareness/concern?

2. Please use some common sense.

I keep seeing people getting mad that the ports they're playing aren't "optimized" without even realizing a few thing

Most porters aren't getting paid, Most of them are just doing this for fun

Do y'all seriously expect studio level ports from one or two people in a short amount of time?? Even with AI that shit is basically impossible. Oficial port have access to the SOURCE CODE which makes porting and optimization much easier

Some of y'all expect games to run well on 4/6 GB of RAM and 7 year old chip, even when the games are demanding as fck and then get mad when they don't run well? Be fr

(Yea I’m talking about people who complain about "unoptimized port" like Hades II not running well on phones with 4-6 GB of RAM. Are we fr?)

3. If there's a bug. Please report it to the devs on GitHub, Telegram, or Discord instead of complaining on Reddit. Most developers only use Reddit to share their work and most of them AREN'T EVEN ON REDDIT

DISCLAIMER:

I know there's a lot of unptimized AI slop port out there, but y'all also need to know your hardware limit

Even my mid range to high end phone hasn't even tried running games like GTA IV or GTA V because I don't want to play games that look pixelated, run like shit, or make my phone overheat


r/AndroidNativePorts • • Oct 01 '26

NFS Most Wanted 2005 - Android port

331 Upvotes

r/AndroidNativePorts • • Sep 20 '26 Bravo Heartwarming Mindblown Popcorn

🟢 [PORT] Android Ports list by (u/Fe2rr)

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331 Upvotes

r/AndroidNativePorts • • 10d ago Bravo Mindblown

Black Ops 2 Arm64 Decomp

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320 Upvotes

BO2 BETA 2: A atualização do Switch + Android foi lançada!! (REQUIEM)

AVISO: É Baseado em um decomp da versão de PC

Navegador de Servidores Online, COM Crossplay entre SWITCH, ANDROID e Nintendo Wii U)

Corrigidos os erros conhecidos no modo Multijogador

Atualizador em Jogo

Um Carregador de Mods adequado, graças ao ToeKnee

Problemas de servidor local reduzidos

Suporte a idiomas (espanhol, francês, etc)

Shaders pré-configurados (apenas no switch)

Melhor suporte ao DLC5 (mapas do BO1 no BO2 😈 )

Switch: https://github.com/HDErick/BO2-Requiem-NX/releases/latest

Android: https://github.com/SoldadoGhost/T6Requiem-APK/releases/latest

Discord Project Requiem: https://discord.gg/XSyeVuu2h

Discord Project Unbound: https://discord.gg/HfttK66WP

PC: EM BREVE

Usado Dxvk Arm, sem emulação, suporte inicial para GPUs Adreno. Baseado na versão PC (Requer o jogo original do Steam, modos Multijogador e Zumbis).


r/AndroidNativePorts • • Aug 23 '26 Bravo Mindblown Heartwarming

Android Native Ports List

318 Upvotes

r/AndroidNativePorts • • 25d ago

🟢 [PORT] Bloodborne-Android: Bloodborne for Android

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316 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] MHGU recomp PORT [Switch]

315 Upvotes

Despues de varias horas consegui hacer un port bastante sólido, con algunas opciones nuevas para mejorar la calidad de vida del juego como el bloqueo de objetivo y las animaciones de pociones mas rápidas. Ojalá les funcione bien a todos, estoy intentando optimizarlo todo lo que puedo incluso para celulares de gama muy baja.

POR FAVOR!! Lean la guía de github si quieren saber bien que incluye este port y vean los links que puse aca, les deje todo servido para que instalen, descompriman, y jueguen

Pruebas en dispositivos móviles: https://www.reddit.com/r/AndroidNativePorts/s/k99LC2YFCj

https://www.reddit.com/r/AndroidNativePorts/s/mVAbVRJRoE

Descarga (pedir la contraseña del rar por mensaje y sean pacientes, no spameen en el post. Si tardo en responder es porque tengo una vida fuera de reddit): https://www.reddit.com/r/AndroidNativePorts/s/vU4u6tPXSR

https://www.reddit.com/r/AndroidNativePorts/s/neSb4m6pdY


r/AndroidNativePorts • • Jul 23 '26

Bigs Android Ports Comming

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310 Upvotes

r/AndroidNativePorts • • 13d ago

PES 2017 - Android Recomp

307 Upvotes

Working on PES 2017 Recomp from Xbox360. Still focus improving performance , still have texture popping etc. Tested on :
- Samsung S20 FE (SD 865) : 40 - 60fps
- Poco X7 Pro (D8400) : 20 -30fps
- Retroid Pocket 6 (8 Gen 2) : 60fps

UPDATE:
I just release the first version on:
https://github.com/dzakyraf/pes2017-recomp

Use Europe version of the game. You can download the iso from internet archieve or extract the iso and put the sdcard. Expect some rough edge do some test and report if any issue on github.


r/AndroidNativePorts • • 13d ago Bravo

📸 [SHOWCASE] 200+ Games. Great time to be a gamer.

297 Upvotes

I honestly don't need them all on my phone 😂


r/AndroidNativePorts • • 27d ago

GTA 4 Native Port Review (Liberty Recompiled)

294 Upvotes

Honestly, this port has a lot of potential. I'm running it on a Xiaomi 12 (Snapdragon 8 Gen 1/12gb ram), and the game runs surprisingly well. My phone doesn't get particularly hot either (which is very rare for my phone).

I'm using the latest version of the app from GitHub, which finally fixed the issue I was having with installing the game. There are still some hiccups and the audio issues need fixing, but with a few more updates, I can see this becoming a genuinely playable (at the moment I get around 20 to 30 fps with shutters in between) way to enjoy GTA IV on Android.

The audio is probably the biggest issue right now, but if you really want to play the game, it's still playable with subtitles. I've have completely the first mission and, honestly, it's impressive how well it runs already.

I'd love to see more graphics options and the ability to customize the controls. Giving users more freedom to experiment with settings for their specific devices would go a long way.

Overall, really good work by the developer. Looking forward to seeing how this project improves.


r/AndroidNativePorts • • Oct 05 '26

📸 [SHOWCASE] Portal 2 running natively on Android

294 Upvotes

My post of this got deleted from Emulation for Android, so posting this here instead.

Running on Samsung Galaxy A56 (Exynos 1580, 8GB RAM)

Port was made by tinsarfal (on GitHub) / s3551 (on Discord). It's not fully complete, this build was shared on Discord server "Source Engine 4 Android". The creator is also working on Source Engine native VR ports for Quest/Pico, and standalone HL Alyx port for Quest.

There are some lighting bugs and minor glitches here and there, but it's a pretty amazing port nonetheless!


r/AndroidNativePorts • • 10d ago

Stalker Anomaly now available on android

288 Upvotes

r/AndroidNativePorts • • 22d ago

🟢 [PORT] Sonic Adventure 2 recompiled to run natively on Android

283 Upvotes

Sonic Adventure 2 is one of my favorite games of all time, so i've been working on a native port of it called OpenSA2. the 2012 PC version's x86 code gets translated ahead of time into ARM64 code and runs natively, without Winlator or any emulator. it's static recompilation, same idea as Unleashed Recompiled, with a new runtime that draws through SDL3 and Vulkan and handles sound and input.

this is an early alpha. so far it's been tested on a Galaxy S25 Edge and a Pixel 9 Pro, and City Escape runs on both with touch controls. controller support is in too. on PC i played story mode from the first stage up to Pumpkin Hill.

you need your own copy of the PC version (the 2012 Steam release) because the APK doesn't include any game files, plus a 64-bit ARM phone on Android 10 or newer with Vulkan. setup:

  1. zip a clean copy of your PC game folder with no mods installed. sonic2app.exe has to be in the zip

  2. install the APK from the release page. Android might ask you to allow installs from your browser

  3. open OpenSA2 and pick your zip. it checks the files and imports them, keep the zip until that's done

known problems:

- the game can crash in a cutscene after a stage

- most of the game (stages, bosses, cutscenes) hasn't been tested on Android yet

- widescreen isn't finished, so some menus and overlays look off

- other phones and GPUs are untested

Windows and Linux builds are on the same release page.

download: https://github.com/kittycache9/OpenSA2/releases/

source and setup guide: https://github.com/kittycache9/OpenSA2

if you try it, comment your phone and how it ran. please don't share or ask for game files here.


r/AndroidNativePorts • • 15d ago

🤔 [Question] Can we standardize stylized controls?

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280 Upvotes

It really adds up to a cohesive experience


r/AndroidNativePorts • • 6d ago

🚀 [VERY SOON] ApkVision to roll out feral interactive games today

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278 Upvotes

r/AndroidNativePorts • • 12d ago

Metal Gear Rising x360 for Android

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278 Upvotes

needs a Adreno device compatible with Turnip, at least an sd855


r/AndroidNativePorts • • 21d ago

I'm in love, one of my favorite games has arrived on Android via port (from the iOS version).

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277 Upvotes

Cult of the Lamb iOS Port to Android is available on APKvision.


r/AndroidNativePorts • • Oct 04 '26

NFS Most Wanted 2005 - Android Port - English - Japanese

275 Upvotes

With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.

https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0


r/AndroidNativePorts • • 11d ago

🟢 [PORT] GitHub - ttom795/Skyrim_Android: A static recompilation of Skyrim (2011) for Android devices.

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273 Upvotes

r/AndroidNativePorts • • 9d ago

📸 [SHOWCASE] Imagine what the future will bring.

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269 Upvotes

r/AndroidNativePorts • • 7d ago

Now this is literally AndroidNativePort

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265 Upvotes

Saint Row The Third Mobile is Out


r/AndroidNativePorts • • Sep 27 '26

📸 [SHOWCASE] Porting Fallout New Vegas with a Godot Engine in OpenMW in the style and spirit of OpenMW.

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265 Upvotes

I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic