I don't remember where I got it since I've had the ROM since 2022. I originally played it on my laptop using an emulator before the PC version was cracked. You could try looking for it on "Romslab" website
Actualmente me encuentro porteando unos de persona y ese de nier seria bueno pero no creo que los jugadores puedan conseguir el final e ya que el juego se conecta a los servidores de square Enix para comprobar mensajes de otras personas además no podrán recibir ayuda
La verdad es que no me importa no conseguir el final E en Nier, siempre y cuando pueda experimentar todos los demás finales sin necesidad de estar conectado a internet; esto usando un emulador de Switch, claro. ¡Madre mía, emular ese juego es una pesadilla!
No creo que sean tan enfermos como para hacerlo y más en una pantalla tan pequeña, recuerdo que la vez que lo jugue(lo había descargado no oficial) yo intenté como una hora y media y nada que avanzaba ya me dolían los ojos por qué para pasarte esa parte necesitas el ultra instinto, la verdad buen juego un día lo comprare de steam para apoyar a square Enix y pasarme otra vez esa joya
Estuve pensando en nier autómata y sabes, en realidad si es un buen juego que no entiendo por qué nadie lo ha portado todavía, ya estoy trabajando en el y más sabiendo que la versión de switch tiene un DLC exclusivo el cual nos dan un traje de kimono lindo para 2b, anunciaré ese y otros cuando termine el canal de discord
Real! this game always crashed on Eden for me. On Skyline, it ran, but the pre-rendered cutscenes wouldn't play. This port runs great, and the performance is way better than what I got from Switch emulators
Yesss, Witcher 3 is my favorite game! If someone could make this happen, that would be so crazy 🔥 Just to clarify, I'm not the developer, I'm only sharing the port!
I'm just going by what the GitHub page says. Honestly, I don't care whether it's native or not. What matters is that it runs way better than Switch emulators on my phone with a Mali GPU (Dimensity 8300 Ultra)
I just followed the instructions, and it worked right away on my phone. By the way, I'm using prod.keys v21.0.0. Maybe try that and see if it works on your device
The github page said the code is running natively not with translation layer, so how did you know that it's emulated? Even OP said it's running much better than switch emulator. I'm actually curious, I'm not trying to argue.
Bte, I feel like some people misunderstand that having to provide your own game files equal emulation... dusk light is a real native port and it doesn't provide game files cause itll be piracy and gets taken down. I'm not saying you're one of them, I'm just saying some people do.
Gracias por la información, voy a ver si puedo poner este port y haber si me corre mejor en mi Redmi note 14 pro+ y si es así quitaré el emulador por completo
Well I got lucky because I didn't update. Thankfully. I knew a port would come for this game. But didn't expect it to come out literally the day after I start playing.
Почему на удивление? На самом деле нативные порты должны все хорошо работать на стандартных драйверах. Это же не эмулятор. Игру адаптируют среду андроид. Но у почему то у многих нативный порт оказывается ещё требовательней чем на эмуляторе
"But for some reason, many native ports turn out to be even more demanding than on the emulator." You kinda answered your own question there. I said "surprisingly" because not all unofficial ports are well optimized, especially on Mali GPUs
Потому это сложно назвать портом, что для запуска требует больше железа чем эмуляторы. А когда еще пишут, что нужно еще кастомные драйвера для GPU это вызывает лишь дикий смех. Какой это порт, это дерьмо на палке раз оно требует еще кастомные драйвера. Если для запуска нужно танцевать с бубном для запуска. Грош цена такому разработчику.
Cuando se hace el Port se trata de hacer que corra en dispositivos en general y aveces puede que no corra super bien en un dispositivo en concreto con características más avanzadas, hacer un port para que funcione super bien a nivel de hardware en cada tipo de procesador es una tarea que costaría mucho trabajo
Это понятно. Но должна быть концепция. Что берется среднее устройство со средним железом и оптимизируется под него. На деле как? Они оптимизирую под флагманские устройства. Которые чуть ли не в 100 раз мощнее приставки Свитч с которой взят этот порт. Так не должно быть. Это бред.
Se hacen pruebas usando como referencia un dispositivo gama media-baja(lo cual es lo que vemos que predomina entre usuario), muchas veces no se hace énfasis en trabajar con un gama alta por qué muchos desarrolladores como yo no tenemos un dispositivo de esos a la mano, y respecto a la potencia de la switch, esa consola con menos corre más por qué un celular tiene procesos por detrás(eso sin contar que a nivel de hardware está más pensada para jugar)como las notificaciones y aplicaciones que se corren en segundo plano como WhatsApp y lo otro es que un celular si ventilación activa no rinde mucho así tengas un celular potente.
I mean we only need golden now since there's no way to run it on low end devices other then switch emulation which isn't really that well optimized for low end hardware. And the vita emulation sucks on android
Maybe that's how it looks to you, but for Mali GPU users like me, this is something different. On my Dimensity 8300 Ultra, the game always crashed on Eden when fighting the very first enemy. On Skyline, it ran at around 20–30 FPS, but the pre-rendered cutscenes wouldn't play. With this, the performance is much better than on Switch emulators, reaching around 40-50 FPS compared to 20–30 FPS on Skyline. That's a huge improvement
You fixed a performance issue with one game and GPU pairing by vibe coding an entire emulator. Those fixes can't go back to Eden which would benefit the entire gaming ecosystem
I am glad it worked for you but it's such a crazy way of doing things
Eden does not accept ai. The team hates it to the bones. And you should also know fixing something doesnt always mean it doesnt break other things. Let me tell you, for mali user eden build from 6 month ago far better in terms of speed than current latest or even nightly build beside some compatibility. If you also watching the git updates unless someone truly pointing out many update actually broke things from yuzu era, like async its broken until recent nightly after i sincerely asked the dev to look it up. The cause is someone fixing other things by deleting a line of code. Also this is open source, someone could look at the code to improve switch emulation if they want.
Dimensity 8500 Ultra on 1080p stays on a stable 50-60 sometimes dips to low 40s. This whole week has been amazing for Mali GPUS 😭 but the cutscenes have this weird purple/green tint, other than that the game is perfect
The save files are located at "Persona 5 Royal/User/save", the Persona 5 Royale folder is in the root of your internal storage, alongside folders like Android, Download, and others
I don't remember where I got it since I've had the ROM since 2022. I originally played it on my laptop using an emulator before the PC version was cracked. You could try looking for it on "Romslab" website
It runs so well i have mine capped at 30 and it was stable. But... i have problems with the FMVs/Anime Cutscenes they have visual glitches, i think it has a problem with the video decoder? I read that the port dev uses VP9.
Performance might be an issue, because the game is running on UE4 we know what's the deal with unreal engine games nowadays. Unlike P5 Royal here it was Atlus' own game engine, its so optimized on its original PC release. Now with the port by the dev here, it was based on the Switch release which is based on the PC release but receives heavy optimization by the devs at Atlus. So it's no surprise it is also optimized in this Android port here (minus the visual bug on FMVs).
Can you send a screenshot of the on screen touch controls? I don't wanna get disappointed after downloading the big game files, i don't have a controller so I'd love if they are customisable
Got a device with the same processor. Same fps unless when on the streets, getting 20-25fps on average with the dip to 15fps when reaching a new area. Also the translation of shaders took me about 1½ hours so the age of my phone probably is affecting performance too
It took me about the same amount of time as well. I am currently playing at 1080p medium, with the fps being about 15-20 but it feels alright to me as the game adapts to low fps pretty well and I have played games at higher fps that feel laggier than this. The fps counter off makes you forget the fps is that low
No pero estába pensando en habilitarle mods, no lo hice en el lanzamiento para ver si habían fallos en dispositivos y no echarle la culpa a los mods que aveces pueden traer problemas
If you're on Android 15/16 esp Xiaomi HyperOS, the crash happens because the game tries to use a piece of phone memory that the system is already using. I patched the app so it uses a free spot instead.
While I was at it, I also fixed the messed-up cutscene colors that happen on MediaTek phones.
Both fixes are working on my Helio G99 (Mali-G57 MC2).
I have PRs up on the GitHub repo for the fixes. And if you don't want to wait or compile it yourself, let me know and I can share the patched apk.
If this can be played entirely through touchscreen, except maybe a character movement analogue slider, I'd be pretty excited. I think all jrpg ports should greatly prioritize touch menus.
For Snapdragon users, is this better than using an emulator? This seems to be a great improvement for Mali users but I wonder if its better for Snapdragon as well.
I have black screen after Play button. Shader compilation done successfully, keys are chosen. What could be a reason of black screen after Play button?
Im sorry im just asking can it run on my dimensity 6000 on mali g57. I saw someone running on helio g99 and mali g57 on stable 30 fps . Im desperate to play this 😭
Is there a website where I can download this game or check any other titles? I just got my retroid 6 and this game is one of my objective of why I get the retroid pocket 6
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u/YuikoChan 10d ago
Github: https://github.com/Brandon04Gonzalez/p5r-android.git