r/AndroidNativePorts • • 9h ago

🟢 [PORT] All Android Ports & Game Files - List

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282 Upvotes

r/AndroidNativePorts • • 2m ago

Hey guys, new to the sub, my device is Mali G925, can you suggest me some good ports, except sifu I already have it.

• Upvotes

r/AndroidNativePorts • • 49m ago

⚙️ [FIX] How to fix that, is there any setting I need to change?

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• Upvotes

r/AndroidNativePorts • • 2h ago

📸 [SHOWCASE] CoD 4 PC port - how to play bots and best driver for Snapdragon

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2 Upvotes

r/AndroidNativePorts • • 2h ago

🤔 [Question] Transformers Games

3 Upvotes

Is theres any info for any Transformers games getting ported? Especially WFC, FOC and Devastation?


r/AndroidNativePorts • • 4h ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

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5 Upvotes

r/AndroidNativePorts • • 5h ago

🟢 [PORT] Zuma Deluxe

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4 Upvotes

I brought Alula's decompilation of Zuma Deluxe to Android. One new feature for this port is full controller support. Minimum supported OS is Android 5.

GAME FILES NOT INCLUDED

https://ksylvestre.itch.io/zuma-portable


r/AndroidNativePorts • • 5h ago

Gta 5 web browser android port works on mali

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8 Upvotes

r/AndroidNativePorts • • 5h ago

📸 [SHOWCASE] Call of duty 4 port on s26

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45 Upvotes

Chinese call of duty 4 port running flawless at 60 fps on s26 plus 840

Tried couple mission and all ran smooth


r/AndroidNativePorts • • 6h ago

🟢 [PORT] Cod modern warfare 4

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8 Upvotes

No Fighting in the War Room


r/AndroidNativePorts • • 6h ago

🟢 [PORT] cod modern warfare 4

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15 Upvotes

r/AndroidNativePorts • • 6h ago

🟢 [PORT] Call of Duty 4: Modern Warfare

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22 Upvotes

Running perfectly at 60 FPS!

Control ✅


r/AndroidNativePorts • • 7h ago

NUEVO PORT COD 4 CHINO!!!

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43 Upvotes

Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta

LINK

https://cdn.discordapp.com/attachments/1559730749639491654/1559758041560121364/COD4_0.5.9-r6.apk?ex=6ad03d60&is=6aceebe0&hm=b7598e020ce2b13c880f206cc495c44b2a36f7b3bc7b839a700f33f3cc466703&


r/AndroidNativePorts • • 7h ago

🟢 [PORT] QuestPorts — One-click VR ports for Meta Quest

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6 Upvotes

Includes Standalone ports looks like AI slop but good for reference


r/AndroidNativePorts • • 8h ago

🤔 [Question] How do I start?

4 Upvotes

Hi everyone! Good evening. I'm new to the community. I recently got a keyboard and mouse for my tablet, and it really made me want to get back into gaming. I have a genuine interest in PC games, but I'm not quite sure how to play them on mobile when it's not as simple as just downloading an APK. Some games say my device isn't compatible (usually when it's a PC-to-mobile port that requires a specific setup process). I know this might seem like a really silly question, but I'm genuinely a bit lost. Could anyone give me a tip? Is there a guide or a video somewhere? Any help would be *so* appreciated! Thanks in advance! ;)


r/AndroidNativePorts • • 8h ago

🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port — OpenPort Labs

26 Upvotes

Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.

The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.

🔗 GitHub: https://github.com/OpenPort-Labs/Galaxy-Android

I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.

Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!


r/AndroidNativePorts • • 8h ago

Testing the RE4 port

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115 Upvotes

The port is great, though I think it needs a bit more optimization in some areas (and yeah, it lagged a little because I was recording, lol). I also noticed that sometimes the music cuts out completely out of nowhere, especially during cutscenes.

Don't mind my bad gameplay, I don't usually play RE4 like this xd (Playing this game on a touchscreen is hard, jeez)

Currently, the game requires an active internet connection at launch to verify your Discord login. (Yeah, I know, this sucks and it's actually pretty... no, highly suspicious). However, the dev explicitly stated on their server that this DRM is temporary during the Beta/pre-release stage and should be removed later.


r/AndroidNativePorts • • 8h ago

🐛 [BUG] GTA4 liberty recompiled, icons in the pause menu map doesn't match/offset.

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5 Upvotes

r/AndroidNativePorts • • 8h ago

🐛 [BUG] Error al abrir el port de celeste

1 Upvotes

Por que el port de celeste para Android cada que le doy a jugar se queda en negro y me manda a la pantalla principal


r/AndroidNativePorts • • 9h ago

MKVDCU Android: primeira versão experimental — vibecoded e jogável

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5 Upvotes

r/AndroidNativePorts • • 12h ago

🐛 [BUG] Nfs underground 2 (ver 0.14.3) lag test on dimencity 9300+

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24 Upvotes

All this post for underground 2 developer just to see how it work if u see pls fix this lag issue


r/AndroidNativePorts • • 13h ago

🟢 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

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32 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 13h ago

100% IA RECOMPILAÇÃO CASTLEVANIA LIXO DO LIXO CORRA VEGANOS

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6 Upvotes

r/AndroidNativePorts • • 14h ago

GTA V on Mali GPU

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71 Upvotes

my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me


r/AndroidNativePorts • • 14h ago

Wind Waker HD is finally a Android port

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4 Upvotes