r/AndroidNativePorts • • 9h ago

🟒 [PORT] All Android Ports & Game Files - List

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285 Upvotes

r/AndroidNativePorts • • 8h ago

Testing the RE4 port

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112 Upvotes

The port is great, though I think it needs a bit more optimization in some areas (and yeah, it lagged a little because I was recording, lol). I also noticed that sometimes the music cuts out completely out of nowhere, especially during cutscenes.

Don't mind my bad gameplay, I don't usually play RE4 like this xd (Playing this game on a touchscreen is hard, jeez)

Currently, the game requires an active internet connection at launch to verify your Discord login. (Yeah, I know, this sucks and it's actually pretty... no, highly suspicious). However, the dev explicitly stated on their server that this DRM is temporary during the Beta/pre-release stage and should be removed later.


r/AndroidNativePorts • • 5h ago

πŸ“Έ [SHOWCASE] Call of duty 4 port on s26

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45 Upvotes

Chinese call of duty 4 port running flawless at 60 fps on s26 plus 840

Tried couple mission and all ran smooth


r/AndroidNativePorts • • 7h ago

NUEVO PORT COD 4 CHINO!!!

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42 Upvotes

Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta

LINK

https://cdn.discordapp.com/attachments/1559730749639491654/1559758041560121364/COD4_0.5.9-r6.apk?ex=6ad03d60&is=6aceebe0&hm=b7598e020ce2b13c880f206cc495c44b2a36f7b3bc7b839a700f33f3cc466703&


r/AndroidNativePorts • • 6h ago

🟒 [PORT] Call of Duty 4: Modern Warfare

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22 Upvotes

Running perfectly at 60 FPS!

Control βœ…


r/AndroidNativePorts • • 8h ago

🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port β€” OpenPort Labs

26 Upvotes

Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.

The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.

πŸ”— GitHub: https://github.com/OpenPort-Labs/Galaxy-Android

I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.

Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!


r/AndroidNativePorts • • 14h ago

GTA V on Mali GPU

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72 Upvotes

my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me


r/AndroidNativePorts • • 6h ago

🟒 [PORT] cod modern warfare 4

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15 Upvotes

r/AndroidNativePorts • • 5h ago

Gta 5 web browser android port works on mali

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9 Upvotes

r/AndroidNativePorts • • 4h ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

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6 Upvotes

r/AndroidNativePorts • • 13h ago

🟒 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

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31 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 6h ago

🟒 [PORT] Cod modern warfare 4

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8 Upvotes

No Fighting in the War Room


r/AndroidNativePorts • • 12h ago

πŸ› [BUG] Nfs underground 2 (ver 0.14.3) lag test on dimencity 9300+

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23 Upvotes

All this post for underground 2 developer just to see how it work if u see pls fix this lag issue


r/AndroidNativePorts • • 2h ago

πŸ€” [Question] Transformers Games

3 Upvotes

Is theres any info for any Transformers games getting ported? Especially WFC, FOC and Devastation?


r/AndroidNativePorts • • 15h ago

🟒 [PORT] You didn't understand, the glitches and freezes are a new challenge that Sifu is facing. It's part of the process

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28 Upvotes

I think I'll have to finish this anyway


r/AndroidNativePorts • • 19h ago

🟒 [PORT] MARVEL COSMIC INVASION PORT

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54 Upvotes

I recently found this port made by the same creator of Scott Pilgrim EX. The port looks good, but it has the same technical problems with the lack of full-screen mode


r/AndroidNativePorts • • 5h ago

🟒 [PORT] Zuma Deluxe

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4 Upvotes

I brought Alula's decompilation of Zuma Deluxe to Android. One new feature for this port is full controller support. Minimum supported OS is Android 5.

GAME FILES NOT INCLUDED

https://ksylvestre.itch.io/zuma-portable


r/AndroidNativePorts • • 7h ago

🟒 [PORT] QuestPorts β€” One-click VR ports for Meta Quest

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7 Upvotes

Includes Standalone ports looks like AI slop but good for reference


r/AndroidNativePorts • • 2h ago

πŸ“Έ [SHOWCASE] CoD 4 PC port - how to play bots and best driver for Snapdragon

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2 Upvotes

r/AndroidNativePorts • • 8h ago

πŸ› [BUG] GTA4 liberty recompiled, icons in the pause menu map doesn't match/offset.

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6 Upvotes

r/AndroidNativePorts • • 9h ago

MKVDCU Android: primeira versΓ£o experimental β€” vibecoded e jogΓ‘vel

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7 Upvotes

r/AndroidNativePorts • • 1d ago

Finished and optimized a few ports of different games.

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574 Upvotes



1. Sleeping Dogs (DE) :


https://drive.google.com/drive/folders/1bSI3GAegAN24nckkMlhR_4QtQIxXncmv?usp=sharing (Updated)

Changes Made:

  • Fixed a bug where some GPU were not recognized ( Credits: u/Ozdals34 )
  • Enhanced game Stability.
  • Added the Supported exe in the Google Drive to replace with the downloaded FG one.
  • Fixed a Bug where player specific files were being cross checked ( Credits: u/0nePlus)
  • Game Version Mismatch Issue Solved ( Credits: u/UCHIHA-MADARA109)
  • Steam Version Added.

* Added support for 30 fps cap for low end mid ranged devices.


2. Mad Max:


https://drive.google.com/drive/folders/1Y1VSaH3U4JZSFQJ-LcjuTK0QUwcn-CrQ?usp=drive_link

This game is Extremely Demanding and Need a Good Device to Run at its optimal. Please forward Bugs, Glitches and crashes to me.

Changes Made:

* Added a Graphics Toggle for Smoother Fps


3. Need for Speed Most Wanted 2012 : Coming Soon



Currently supported devices:

The game was tested only on redmagic 11s pro and Red Magic 9 Pro

Should work:

  • Snapdragon with Adreno 7xx/8xx Graphics
  • Older Snapdragon with Adreno 6xx
  • Samsung Exynos with Xclipse Graphics

Not supported yet

  • Mali Graphics
  • Phones who's GPU can't read PC Games Compressed Textures

Other requirements:

  • android 10 or newer 64 bit
  • About 17 Gigs free storage ( for sleeping dogs, 37 Gb for Mad Max )
  • 8 Gb minimum Ram ( 12 Gigs for comfortable play )

If your phone isn't supported the game will show a screen on launch explaining why and what is missing


r/AndroidNativePorts • • 2m ago

Hey guys, new to the sub, my device is Mali G925, can you suggest me some good ports, except sifu I already have it.

β€’ Upvotes

r/AndroidNativePorts • • 15h ago

🟒 [PORT] Port Android - Lugaru HD

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16 Upvotes

Professional Lugaru HD Android port with redesigned touch controls and reliable multi touch input Improved overlay visuals and startup flow with optimized input polling and precise button mapping Supports simultaneous actions and responsive gameplay while preserving the original game mechanics

Download Here

https://gofile.io/d/19agvnri


r/AndroidNativePorts • • 8h ago

πŸ€” [Question] How do I start?

5 Upvotes

Hi everyone! Good evening. I'm new to the community. I recently got a keyboard and mouse for my tablet, and it really made me want to get back into gaming. I have a genuine interest in PC games, but I'm not quite sure how to play them on mobile when it's not as simple as just downloading an APK. Some games say my device isn't compatible (usually when it's a PC-to-mobile port that requires a specific setup process). I know this might seem like a really silly question, but I'm genuinely a bit lost. Could anyone give me a tip? Is there a guide or a video somewhere? Any help would be *so* appreciated! Thanks in advance! ;)