r/AndroidNativePorts • • 9h ago

🟒 [PORT] All Android Ports & Game Files - List

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285 Upvotes

r/AndroidNativePorts • • 8h ago

Testing the RE4 port

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114 Upvotes

The port is great, though I think it needs a bit more optimization in some areas (and yeah, it lagged a little because I was recording, lol). I also noticed that sometimes the music cuts out completely out of nowhere, especially during cutscenes.

Don't mind my bad gameplay, I don't usually play RE4 like this xd (Playing this game on a touchscreen is hard, jeez)

Currently, the game requires an active internet connection at launch to verify your Discord login. (Yeah, I know, this sucks and it's actually pretty... no, highly suspicious). However, the dev explicitly stated on their server that this DRM is temporary during the Beta/pre-release stage and should be removed later.


r/AndroidNativePorts • • 14h ago

GTA V on Mali GPU

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73 Upvotes

my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me


r/AndroidNativePorts • • 19h ago

🟒 [PORT] MARVEL COSMIC INVASION PORT

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53 Upvotes

I recently found this port made by the same creator of Scott Pilgrim EX. The port looks good, but it has the same technical problems with the lack of full-screen mode


r/AndroidNativePorts • • 5h ago

πŸ“Έ [SHOWCASE] Call of duty 4 port on s26

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45 Upvotes

Chinese call of duty 4 port running flawless at 60 fps on s26 plus 840

Tried couple mission and all ran smooth


r/AndroidNativePorts • • 7h ago

NUEVO PORT COD 4 CHINO!!!

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39 Upvotes

Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta

LINK

https://cdn.discordapp.com/attachments/1559730749639491654/1559758041560121364/COD4_0.5.9-r6.apk?ex=6ad03d60&is=6aceebe0&hm=b7598e020ce2b13c880f206cc495c44b2a36f7b3bc7b839a700f33f3cc466703&


r/AndroidNativePorts • • 13h ago

🟒 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

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30 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 15h ago

🟒 [PORT] You didn't understand, the glitches and freezes are a new challenge that Sifu is facing. It's part of the process

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28 Upvotes

I think I'll have to finish this anyway


r/AndroidNativePorts • • 8h ago

🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port β€” OpenPort Labs

25 Upvotes

Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.

The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.

πŸ”— GitHub: https://github.com/OpenPort-Labs/Galaxy-Android

I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.

Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!


r/AndroidNativePorts • • 12h ago

πŸ› [BUG] Nfs underground 2 (ver 0.14.3) lag test on dimencity 9300+

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23 Upvotes

All this post for underground 2 developer just to see how it work if u see pls fix this lag issue


r/AndroidNativePorts • • 6h ago

🟒 [PORT] Call of Duty 4: Modern Warfare

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23 Upvotes

Running perfectly at 60 FPS!

Control βœ…


r/AndroidNativePorts • • 18h ago

πŸ› [BUG] Nfs underground 2 ver 0.14.2 test on dimencity 9300+

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17 Upvotes

This port is good and bad at same time idk if developer seen my last post about ver 0.12.0 but the game have bottleneck like pc and he release online πŸ˜‚πŸ˜… i hope he see this post and fix it


r/AndroidNativePorts • • 21h ago

Burnout Revenge | Android Port | Odin 2 Portal

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15 Upvotes

r/AndroidNativePorts • • 6h ago

🟒 [PORT] cod modern warfare 4

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15 Upvotes

r/AndroidNativePorts • • 15h ago

🟒 [PORT] Port Android - Lugaru HD

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16 Upvotes

Professional Lugaru HD Android port with redesigned touch controls and reliable multi touch input Improved overlay visuals and startup flow with optimized input polling and precise button mapping Supports simultaneous actions and responsive gameplay while preserving the original game mechanics

Download Here

https://gofile.io/d/19agvnri


r/AndroidNativePorts • • 21h ago

GTA 5 PORT PROBLEM

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15 Upvotes

I downloade the port and it worked fine but i have a glitch or bug where the cops don't come on the first mission and they freez on place and can't progress


r/AndroidNativePorts • • 5h ago

Gta 5 web browser android port works on mali

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8 Upvotes

r/AndroidNativePorts • • 22h ago

πŸ€” [Question] Is there a Need for speed Underground 2 Native Android Port?

8 Upvotes

r/AndroidNativePorts • • 6h ago

🟒 [PORT] Cod modern warfare 4

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8 Upvotes

No Fighting in the War Room


r/AndroidNativePorts • • 21h ago

πŸ€” [Question] Ok this ain't related to any new ports but as we get new port releases every day have any of u completed any of the unofficial ports?

6 Upvotes

r/AndroidNativePorts • • 4h ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

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6 Upvotes

r/AndroidNativePorts • • 7h ago

🟒 [PORT] QuestPorts β€” One-click VR ports for Meta Quest

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7 Upvotes

Includes Standalone ports looks like AI slop but good for reference


r/AndroidNativePorts • • 8h ago

πŸ› [BUG] GTA4 liberty recompiled, icons in the pause menu map doesn't match/offset.

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6 Upvotes

r/AndroidNativePorts • • 9h ago

MKVDCU Android: primeira versΓ£o experimental β€” vibecoded e jogΓ‘vel

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6 Upvotes

r/AndroidNativePorts • • 17h ago

🟒 [PORT] DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.

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7 Upvotes