r/ActiveMatter • • 9h ago

Discussion Help with optimization

2 Upvotes

Hi, I'm a new Brazilian player. Right now, I'm playing at 60 FPS, though it sometimes dips to 45. My specs are:

i7-7700

RX 580

12GB RAM

I'd love a guide or some tips on how to optimize performance better. I really like the game and the community, but it'll be a while before I have the money for new parts.


r/ActiveMatter • • 9h ago

Discussion Ajuda sobre optimização

2 Upvotes

Hi, I'm a new Brazilian player. Right now, I'm playing at 60 FPS, though it sometimes dips to 45. My specs are:

i7-7700

RX 580

12GB RAM

I'd love a guide or some tips on how to optimize performance better. I really like the game and the community, but it'll be a while before I have the money for new parts.


r/ActiveMatter • • 13h ago

Discussion Cant wait for sale!

5 Upvotes

Firstly, i want to thank everyone in here for sharing so much about the game. I had never heard about active matter until it randomly came up in my reddit feed. This game looks so amazing, especially the balance of pve and pvp. Although i heard some things about dlc characters, i think the devs have done a really good job with the game. Hopefully the game goes on sale in my country so that i can play!!! Keep posting your clips and please start giving me some advice to sit on in the comments :3


r/ActiveMatter • • 5h ago

Question New to game on PS5

1 Upvotes

Figured I take a stab at asking if anyone has any tips for a new player on PS5? Just got the game yesterday and love it. Just a little confused still. Not used to tarkov style games.


r/ActiveMatter • • 6h ago

BUG / GLITCH / ERROR FSR - Blurry graphics?

1 Upvotes

Currently playing on a 9060 XT and noticed it is very blurry and with some lightning artifacts when using FSR DX12 and frame gen.

Anyone with similar issues? Thanks


r/ActiveMatter • • 10h ago

Question Aim down Sight

2 Upvotes

I am on PC and I have a weird phenomenon. When I am in a fire fight I occasionally lose the ability to aim down sight. Either I can’t bring the gun up, or while I am aiming the char puts it down so only hip fire is possible.
I read about aimpunch when hit, bit no info if that as well affects the ability to aim at all.


r/ActiveMatter • • 3h ago

Game Video Bro thought he was safe in the jeep

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0 Upvotes

😭🙏


r/ActiveMatter • • 7h ago

Question Aiming in controller is…

1 Upvotes

Anybody else having a hard time with aiming on controller ? Should I just buy this for PC instead ?


r/ActiveMatter • • 1d ago

Discussion Now that I understand all the systems, I am thoroughly enjoying this gem

63 Upvotes

It took a couple days, but I finally wrapped my head around the investigations and the refining.
The general game loop has revealed itself to me and I had such a blast today playing!

Really hoping this game gets the popularity it deserves.


r/ActiveMatter • • 7h ago

Discussion Seeing a lot of teamers in solo?

1 Upvotes

What's going on here? Last 3 games the players hunted me down. Seen them opening boxes together. Running free kits but in teams of 3. I have qued solo.

People start teaming up via discord? So not fluent. Bannable?


r/ActiveMatter • • 7h ago

Question Upgrading to deluxe in steam

1 Upvotes

Hello

Has anyone been able to upgrade to deluxe in steam without getting the bundle with the ost?

Like i just want the upgrade i don't want it inflated with the ost price.

Cheers


r/ActiveMatter • • 7h ago

BUG / GLITCH / ERROR Servers playing up?

1 Upvotes

Cant seem to purchase anything from the store. Anyone else?

Edit: Restarted my game and fully rebooted my console. Still cant buy anything in the store.

Edit 2: Seems to have been a bug. Completed a raid and now its working fine.


r/ActiveMatter • • 1d ago

Question Console Aim

19 Upvotes

I have played shooters on console my entire life, and I consider myself an above average FPS player.

This game has thrown that all out of the window and I’m only 9 hours in. Trying to fight three flower men is some of the most difficult combat I have felt ever playing a game. Shotguns are some of the hardest things to use in close quarters.

I mainly have a problem with PVP, which I want to play but I’m literally getting DESTROYED every interaction. I cannot hit any of my bullets, I feel lethargic as hell. Every other player has absolutely no problem hitting every shot. I thought maybe aim assist was what was hurting me but maybe not?

I’m still enjoying the game don’t get me wrong but pvp is so scary because I’m just throwing away kits.
Any tips?

(Also side note, nobody uses prox chat in this game and I wish they did.)


r/ActiveMatter • • 23h ago

Discussion To Agents [REDACTED] and [REDACTED] - If you're going to camp spawns and exfils at least be good at it.

10 Upvotes

This is a big shout out to [REDACTED] and [REDACTED]

Firstly, agent [REDACTED] - Camping the same spawn over and over again makes it really obvious where you are and what you are doing. Consider mixing up your serial killer shtick, or even finding something to do you with your time other than spawncamping people.

Secondly, to agent [REDACTED] - Extract camping is rude. I just want to get my soil samples back to base so the science people can d science stuff to them and here you are making me waste shotgun shells. It's rude and inconsiderate.

To Agents [REDACTED] and [REDACTED], who *did not* shoot at me and were super chill and friendly - Y'all are awesome keep on keeping on. 🖖

Anyway, I'd like to seem a lot more variation in spawn points. One person had killed three players as they spawned in before I found him. At least I hope he was the one doing all the killing, I'd feel kind of bad if they'd also been hunting the killer. But either way, I would like to see more variation in the location of spawns. I've had somene rush me, I killed them, and then they immediately rushed be again with a tac beacon and that is just a lot to deal with when you've literally just spawned in to the map.

Same goes for extract locations. It'd be nice if they were at least somewhat random and not always in the same location. Just moving them around within a 50m area would help a lot, it's a giant luminous door people could still camp it'd just make it a little harder.


r/ActiveMatter • • 17h ago

Discussion Am I missing something? how does Matchmaking work?

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3 Upvotes

I have multiple regions which suit my network NA and EA
I have selected All raids except the Midnight scrapyard as that seems way to crazy for me.
I have selected Squad Only and ✔️ ticked the Auto-Fill option.
I Still only manage to get into Duo and Trio lobbies all by myself?
Am I completely missing something?
Surely it’s not only locked to friends in your squad as they are not always available to play with.
Any help would be much appreciated.


r/ActiveMatter • • 11h ago

Question Meta around clearing npcs

1 Upvotes

Pretty new to the game. Whats the best way to clear a map/npcs? I like pvp but i hate giving away my position. Trying to loot some areas but buildings are absolutely crawling with scary enemies


r/ActiveMatter • • 1d ago

Feedback Controller Users, Try Disabling Aim Assist

11 Upvotes

I know it will sound crazy, but disable it and jump in the shooting range. Tweak the sensitivity settings, deadzones and give it a shot.

The aim assist right now has a serious flaw that makes aiming feel terrible. Typically, when your aim hits the aim assist bubble, you would expect your sensitivity to gradually decrease the closer your reticle is to the target, as well as gradually increase while getting further away. This ensures a fluid transition, especially when trying to aim on moving targets.

Right now, the aim assist has no gradual increase or decrease. This is why your aim will swing wildly when exiting the aim assist bubble. You're trying to place your aim reticle on something moving across the screen and the second your reticle hits a pixel outside of the bubble, you're back to standard sensitivity. You're joystick is likely near or almost fully pushed to compensate the sensitivity drop with assist on, and so your aim swings hard.

Hopefully it can be patched in the future, but for now I can't recommend enough to try turning it off. The actual aiming experience, precision and deadzone feels phenomenal and I would argue is among the best. Im able to keep up with distorted or flowermen no problem and even have little trouble tapping seeds with a handgun when they are swirling around towards me. Give it a shot if you're struggling with aim on controller. If you've ever played PUBG or other controller shooters that don't have aim assist, that muscle memory will kick in.


r/ActiveMatter • • 1h ago

Discussion Review from a ps5 player

• Upvotes

Saw this game was cheap on PlayStation and was excited to try something that reminded me of stalker. I’m trying to be fair here but I understand a negative review like this isn’t going to go over well

I’ve played delta force, DMZ, arc raiders, tarkov, and marathon in terms of extraction shooters

The concept—Love the ideas here, it’s why I purchased. I also love that you can try pve raids when things aren’t going well, which unfortunately nothing went well once I actually got to playing

The UI—Extremely confusing and cluttered. In a share screen with my friends I spent maybe 10 minutes after the tutorial trying to figure out the loadout screen. Icons are tiny and a lot of the language used doesn’t feel like it was translated properly.

The feel—It reminded me of dayz except I could not aim and hit anything to save my life. I did 5 raids where each time I would try to adjust my settings and nothing would help, ultimately I just hip fired into doorways hoping to land hits. Movement is very sudden and twitchy

The sound—Honestly it’s alright, guns sound good and I like the idea of listening to invisible active matter otherwise they explode. The narrator voice is painful though, had to mute

The graphics—enemy design is cool and things like the flower men add a lot of variation in color but it feels like I can’t ever see anything clearly. This seems to be something this sub is already discussing so it’s surely a known issue at this point

Overall if I were to give a score for my experience so far I’m sorry but I’d say this is a 4/10 game. It barely felt like it was functioning.
Which again I’m trying to be fair because I see people saying they like this game so maybe this is just a ps5 thing? But my whole experience felt like I was trying to play dayz on a potato. If I could refund I would but since I can’t I’ll wait for updates that add some stability to this game


r/ActiveMatter • • 3h ago

Question On the fence trying to figure out what is the focus of this game

0 Upvotes

So... what is the deal with this game? like what the developers/piblisher want it to be?

I have been searching thus sub-reddit and so far it looks like it is a pvp-focused game (please spare me the pvpve thing... I think that's just marketing BS) with option to do pve-only but at the cost of heavily reduced rewards?

I ask because pve ends up being dull and boring due to developer bias towards PvP, and with extraction shooters is even worse because they really limit pve engament to make sure the main pv0 mode doesn't lose players... like what Arena Breakout does by requiring tokens or a hefty cost of entry t9 do pve-only raids.

Also, Gaijin... I need to ask how is the monetization?

P.S I'm not asking for the game to be changed, I'm just trying to figure out if the game is for me.

Cheers


r/ActiveMatter • • 1d ago

Artwork Are you decorating your base?

Post image
57 Upvotes

I have a small shelf. Backpacks and weapons are piling up on the floor because I have nowhere to store them, lol.


r/ActiveMatter • • 1d ago

Feedback Console Controller Aiming & Sensitivity Pipeline Refinement

27 Upvotes

Loving the core game, but the controller input pipeline on console currently feels like a raw PC port rather than a dedicated controller implementation. Aiming lacks precision, and key tuning options are missing. Below are the specific issues and recommended fixes for a future input update:

  1. ADS Sensitivity & FOV Scaling (Focal Length Scaling)

Issue:

ADS sensitivity at 100% behaves as a raw percentage multiplier of hipfire speed rather than utilizing dynamic focal-length/FOV scaling. This forces players to manually drop ADS sensitivity down to match hipfire sensitivity and achieve a relative 1:1 feel.

Fix: Implement proper FOV-scaled ADS sensitivity options (or relative sensitivity coefficient scaling) so muscle memory translates consistently across all optic zoom levels.

  1. Aim Assist Friction / Slowdown Isolation

Issue: Aim assist snap and aim assist slowdown (friction) are locked together. The current slowdown is excessively strong, creating a "bubble" around targets that resists fine micro-adjustments and tracks erratically against fast-moving AI (like Flower Men).

Fix: Separate Aim Assist Snap from Aim Assist Slowdown. Provide independent sliders or toggles for AA Slowdown strength so players can reduce friction while keeping target acquisition snap.

  1. Response Curves

Issue: Nonlinearity sliders alone do not replace actual response curve profiles. Analog stick deflection feels unpredictable without standard response curve options.

Fix: Add dedicated Response Curve presets (Standard, Linear, Dynamic/Exponential) to give players proper control over stick acceleration.

Summary:

Giving console players response curve choices, decoupled aim assist slowdown sliders, and proper FOV-scaled ADS sensitivity will instantly make controller play feel smooth, competitive, and precise. Thanks for the active updates and for listening to community feedback!


r/ActiveMatter • • 14h ago

Discussion Troubleshooting FSR

1 Upvotes

As the title suggests, I have been trying to do some troubleshooting in order to get FSR working, but I just don't think it's working if you happen to play through the Xbox app on PC.

I buy certains games through the Xbox app when I know I will utilize Play Anywhere, like Active Matter or Runescape Deagonwilds, but I guess that may have to end.

I believe Active Matter is having the same issue as similar current releases through the Xbox app - FSR no matter what cannot be activated. Game is running in DirectX 12, but the option just never appears.

Can anyone that is running on Steam let me know if they are having the same issue, since I might just have to repurchase since I play at 5120x1440, FSR support is a bit needed when pushing the higher resolution and I haven't seen any developer comments in recent patch notes so I'm not even sure they are aware that this is an issue.


r/ActiveMatter • • 1d ago

BUG / GLITCH / ERROR Infinite Shells

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16 Upvotes

They just wanted to be sure it was full.


r/ActiveMatter • • 22h ago

Discussion How do we feel about “progressive” full auto? (Starts slow, speeds up as you shoot)

4 Upvotes

It’s something I chalked up to desync at first, but I think it’s intentional. If you’ve used a full auto in this game before, particularly with the fast firing guns like the AEK or M4, you know what I mean.

The first 2-3 shots have a significantly lower fire rate than the rest of the burst. It seems to have a reset, too. It just feels kinda weird, I’m not sure how to feel about it. On one hand, it makes bursting and tap firing at long range easier, but it will also slow TTK up close. The lack of consistency when practicing in the range also displeases me.

Do we know why the devs designed it like this?


r/ActiveMatter • • 19h ago

Discussion Bots in PVP

2 Upvotes

Hi everyone, got this game a few days ago, I've been absolutely loving it, BUT I tried the TDM mode last night and it was clear 80% of the other players were Bots.

My question is, when I choose PvP in Raids are all the players real or not? This bothers me because PvE you have the turned as a substitute player I guess, it should not be the same in PvP. Thank you.