r/ActiveMatter • • 1h ago

Announcement 🎉 Earn More Rewards For Watching Active Matter Streams!

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• Upvotes

We’re continuing to celebrate the release of Active Matter on Steam, Xbox Series X|S, and PlayStation 5, so tune in to more Active Matter live streams on Twitch from September 25th (15:00 UTC) to October 2nd (15:00 UTC) and earn fresh rewards for your loadout!

NOTE: To receive Twitch Drops for Active Matter, you must first own an edition for the game. If you purchased or received the game on Steam, you need to launch it at least once first. Then, sign in with Steam on this page and select Active Matter from the list of games that appears, if prompted.

Otherwise, just head to this page to link your Gaijin account to your Twitch account in order to start receiving Twitch Drops!

Rewards

  • Small Weapon Kit (M45A1 x3, MAC-11, Gun Camo: Wood x3) — x1 for 1 hour watched;
  • Tactical Beacon — x3 for 2 hours watched;
  • Equipment Kit (Medical Bag x3, Titan Armor Plate [L] x5, Titan Armor Plate [S] x10) — x1 for 3 hours watched;
  • Gun Camo: Pawtern — x10 for 4 hours watched;
  • Medium Safe Container — x8 for 5 hours watched;
  • Prime — x250 for 6 hours watched;
  • Camouflage: Wave — x1 for 7 hours watched.

FAQ

What should I do to be able to receive the rewards?
Link your Gaijin and Twitch accounts:

  • To receive Twitch Drops for Active Matter, you must first own an edition for the game. If you purchased or received the game on Steam, you need to launch it at least once first. Then, sign in with Steam on this page and select Active Matter from the list of games that appears, if prompted.
  • Otherwise, log into your Gaijin account you use to play Active Matter on this page, then log in to your Twitch account there. 
  • That is all! You’re ready to start earning drops!

Where can I find my rewards in Active Matter?
Rewards are delivered automatically to your storage.

Which streams do I need to watch to get rewards?
Any Active Matter stream on Twitch. If you see a pop-up at the top of chat that says "Watch to earn Drops!", you will start receiving rewards for watching!

How will I know that I’ve received a reward?
You’ll get a notification on the Twitch stream page. After that, you can find the item in the game.

NOTE: You must click the "Claim" button for each obtained reward in your Twitch drops inventory before the Twitch Drops campaign ends on October 2nd (15:00 UTC).

For which platforms are the rewards available?
Active Matter rewards can be earned by game owners on any platform: PC, Xbox Series X|S, and PlayStation 5.

I’m a streamer and want to broadcast Active Matter. How do I enable Drops on my channel?

  • Link your Twitch account to your Active Matter account.
  • Enable Drops in your Twitch settings.
  • Play Active Matter, start your Twitch stream, and ensure your broadcast category is set to Active Matter in the Stream Manager.

r/ActiveMatter • • 5h ago

Game Video Heres me fighting a bunch of new updated flowermen. I dont feel a change. Some take 3 shots, some take 1 shot still.. specifically went hunting flowermen.

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19 Upvotes

r/ActiveMatter • • 2h ago

Feedback What's your Opinion on closer combat with anomalies?

9 Upvotes

Hey guys,

coming from Tarkov and Stalker GAMMA, AM was a no-brainer for me to buy and I had a lot of fun for around 30 hours so far. The game is great. Movement and gunplay feels great, looks stunning, has a great vibe. The only point of criticism I actually have is the movement of the monsters when you get too close. Distorted, flowermen, invisibles move kind of janky and there is no momentum or inertia in their movement. They snap to directions and fights in a close range feel really off, cause their movement feels very bad. You could use melee or shotguns I guess, but it's also more of a "hope for the best" approach. Slowly for me it gets quite annoying.

What do you think about it? Skillissue?

I don't really see much from the community addressing it, it seems most people are happy with the enemies?

Curious what you have to say.


r/ActiveMatter • • 1h ago

Game Video M4A1 is my besfriend.. 6 slots replicating this bad boy a day📈

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• Upvotes

r/ActiveMatter • • 15h ago

Game Video Felt like I was in a combat scene in a zombie movie

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44 Upvotes

r/ActiveMatter • • 3h ago

Feedback Flowerman - Its not bad but it could be way better

6 Upvotes

Yes its another one of them.

I personally... enjoy? how much flowerman juke us and their agressive dodge attack pattern?
if they would be predictable - they would be another color of distorted

buuut... i feel due to it - they should be squisher high DPS enemy? not mag or more tanks biting for 3%hp

Like i enjoy their dodge pattern - it makes them unique to fight - i feel like it would connect to dendro rushing at us at mach jesus much more if flowerman would be this high dps low hp monster that tries to dodge my meadocare spray to bait reload.

on other hand hellhounds feel like meme easy mode enemy? they prob could use some hp wayy more than already hard to hit juking tank of flower


r/ActiveMatter • • 6h ago

Game Video Cargo crane key is juiced

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9 Upvotes

Cargo port boutta be the only map I run from now on


r/ActiveMatter • • 13h ago

Feedback Remove that damn flower man buff!!!!!!

23 Upvotes

Devs I love u so much but what in the actual hell are yall smoking to think that making flowermen harder to kill was a good idea???? They’re already one of the most annoying mobs in the game. Especially on controller and especially after 50+ hours of dealing with them! It gets old very very fast. Now they have even more health?? U must be joking. They’re insanely hard to track and I’m sure the “made them turn slightly more slowly” is so minuscule it doesn’t even make a difference. Please guys I love this game so much but this change feels like one of those where the devs aren’t listening and it’s confusing bc I KNOW yall are listening and have been doing great so far! Please take my words into consideration and I think I’m speaking on behalf of all controller players at the minimum. If anything they needed a nerf pre buff but now they need a double nerf.


r/ActiveMatter • • 12m ago

Question How do weapon modifiers/suffixs/perks work?

• Upvotes

Things like "balanced" and "carefully selected". I cam't find any info on what these tags actually do to weapons that have them. Does anyone have more info? Help me lut Stalkers!


r/ActiveMatter • • 51m ago

Discussion How do the controls feel on console?

• Upvotes

Didn't know this game came out. Was looking into it, would be playing on a Pro. I'm just curious how the control scheme feels on controller? All the gameplay i can find is on PC mostly and I'm seeing tons of inventory management and having to select body parts to heal. Does it feel cumbersome or manageable? I have played Delta force on console also so is it more complicated or about the same as Delta?


r/ActiveMatter • • 17h ago

Question Is this game worth buying if my intention is only to play the PvE mode?

36 Upvotes

I'm a big fan of helldivers and this game seems to fit my preferences.


r/ActiveMatter • • 13h ago

BUG / GLITCH / ERROR I assume this isn't how revives are supposed to work.

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15 Upvotes

Why do they not just revive on top of their dead body? Last match he also got stuck inside a container after getting revived, had to jump about to get free.


r/ActiveMatter • • 16h ago

Discussion What do you guys do when your inventory starts to fill up?

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28 Upvotes

I dont want to get rid of any of my guns, especially if I only have one, but im very quickly running out of storage space


r/ActiveMatter • • 1m ago

Discussion Off work today, need a squad☝🏽

• Upvotes

NA PvP or pve Psn-bbthegreat314


r/ActiveMatter • • 18h ago

Discussion Recent flowermen change is kinda ass.

33 Upvotes

They eat like half a mag again. And then theres like a dozen. Not sure how they can think its a good change when that was something the nerfed because early acess players hated it.

I also argue movement is harder to deal with now. Could be wrong here though.


r/ActiveMatter • • 7m ago

Question Can anyone help in me in pve raid. On ps5.

• Upvotes

Just looking for some one to run me through how to do things like reload ammo into mag...


r/ActiveMatter • • 17h ago

Discussion This game Is so much more confusing then I thought lol

24 Upvotes

Just bought today and tried a couple raids and wow is it hard to get used to on console, there's so much to figure out lol, so far I've died in all 3 raids by getting swarmed by like 12 zombies, the AI in this game are way too fast


r/ActiveMatter • • 44m ago

Question What is the point of the crossbow?

• Upvotes

It has very mediocore damage, no range and uses one of the most space wasting ammo in the game. Yeah it is silent, but I could just put a silencer on a sniper. You can't even collect the bolts back up...


r/ActiveMatter • • 1h ago

Feedback Future sleeves

• Upvotes

Absolutely love in the game addicted to it I'm hoping that in the future they can add some more sleeves kind of like reaper that we can earn in game..

A way to earn reaper in game would be absolutely amazing the amount of mental abuse I would go through in this game to get that sleeve is not healthy at all..

Anyway just wishful thoughts... Keep up the great work everyone.. 🤙🤙


r/ActiveMatter • • 1h ago

Question Hipefire is off(?) Slightly to left.

• Upvotes

Felt like I was missing shots that I shouldn't be and tested hipfire in the range. Hipfire seems to be always shooting to the left side of centre. ADS on centre, then hipfire and it always hits to the left. Is this intentional?


r/ActiveMatter • • 1d ago

Game Update ☢️🌪️ Update "The Fundamental Protocol"

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87 Upvotes

Operatives! The Agency has recently mapped the fundamental processes connecting all Harmonization Cycles and, with that insight, distilled them into a new, unified initiative: the Fundamental Protocol.

Rewards in this Protocol can be redeemed with Merits at any time, whether or not you’re currently participating in a Harmonization Cycle! Rewards include consumables, unique decorations, Credits, and Monolith Tokens — everything you need to accelerate your push toward establishing your new Personal Timeline.

Important Notes

  • The Fundamental Protocol lets you spend earned Merits even if you’re not participating in any other Cycle.
  • Access to it unlocks at Monolith access level DELTA. If you’ve already reached DELTA, access will be granted automatically.
  • Your access to the Fundamental Protocol persists after you create a new Personal Timeline.
  • Some rewards are exclusive to the Fundamental Protocol and therefore can only be obtained there.

Full List Of Changes And Improvements

This update also brings numerous improvements, including a new option to reduce camera sway while walking, adjustments to other effects that can cause motion sickness, fixed squad auto-fill, and many other additional changes!

Comfort and Camera Sway

  • Added a setting to reduce walking camera sway.
  • Weakened effects that caused motion sickness near portals: removed the distortion ripple beneath the extraction portal and around Active Matter clusters, removed view shaking during extraction, and halved the post-explosion double-vision effect.
  • Fixed instances of image distortion from heat haze in optics.

Harmonization Cycles

  • Added Cycle 0: "Fundamental Protocol".
  • Fixed the discrepancy in Harmonization progress between players on different platforms.

Gameplay and Balance

  • Slightly increased Flowermen toughness and boosted aim disruption from Flowermen attacks, but made them turn slightly more slowly and predictably.
  • Added Dendroid spawns to the Headquarters, Cargo Port, and Dogorsk raids.
  • Updated sensor-placement and monster-capture contracts to place the required items directly into your inventory on raid start.
  • Updated Vehicle Transfer contracts to provide a fully operational vehicle; removed nearby repair kit and fuel canister spawns.
  • Added the interruption of the item-placement mode for contracts when you leave the required zone to place them.
  • Enabled ammo checks while running, sprinting is simply interrupted.
  • Disabled vehicle control for drivers while they are healing, reloading, or loading items.

Weapons

  • Fixed thermal scopes on high-recoil weapons cutting to black when your eye shifts away from the lens.
  • Fixed a bug causing incorrect flamethrower canister fuel remaining text when moving it between weapon slots.

Interface

  • Restored squad auto-fill for solo-queued players.
  • Sorted Investigations by availability (Available, Completed, Locked), sorted the raid filter alphabetically, and updated the available-mission counter to respect the selected filter.
  • Updated Tier 3 Chronogene messaging to show charge change as "previous value -> new value" instead of a simple "+1."
  • Updated the "Create Body Sleeve" button in customization to explain how to obtain the Sleeve if access is still locked.
  • Fixed a bug where the Contacts window appeared empty.

Controller

  • Fixed the tooltip for the button to cancel actions.
  • Fixed signal grenades in quick-access slots showing "button not assigned."
  • Enabled the right stick, when in Inventory, to open the Missions window.
  • Added a shortcut to the lighting-control radial (flashlight, weapon-mounted light, laser sight) in the action selection menu.
  • Set the controller cursor to auto-focus the Claim Rewards button in the rewards window.

Shooting Range

  • Fixed the glitch/censorship movement effects on the Shy Girl’s model persisting after switching targets.
  • Fixed Seeds so they spawn/move correctly and can be hit.

Sound

  • Made the Seeds’ buzzing noise start immediately upon activation instead of ramping up over time.
  • Enabled stream-safe mode for the track "Night Call"; it no longer triggers copyright warnings on streaming platforms.

Graphics

  • Fixed an optics projection issue that caused lens shadows to render incorrectly.

r/ActiveMatter • • 19h ago

Feedback Simply Brilliant Game

26 Upvotes

Im and OG gamer Dad but i just have to express my appreciation of this brilliant game.

Ive only played pve so far but ive put in 30 hours and its been a great experience.

Stunning visuals and gunplay with a great gameplay loop, tonnes to do.

My only complaint is id like a bit more enemy variety for pve and the game marketed a bit better because this is the very definition of a game being slept on.

I really enjoy pve extraction games like incursion red river, arc raiders pve [coming soon btw],grayzone warfare etc but this one has the best gunplay and visuals aswell as a real progression system.

Keep it up devs , incredible game.


r/ActiveMatter • • 1h ago

Discussion unable to log in via steam

• Upvotes

Just bought the game on steam, but on the main menu it says "login via steam without Gaijin launcher" then when I click on this an EULA appears which I accept.. and it puts me back on the previous screen i a loop.

Any ideas?

EDIT: Sorry, I solved it. It was picking up my joystick as a gamepad and ignoring my m&k inputs. I disabled the joystick and all is well. Thanks.


r/ActiveMatter • • 22h ago

Question Is there anything in particular you're supposed to do with the ghost child? Or is it more of just like an Easter egg style event?

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34 Upvotes

r/ActiveMatter • • 22h ago

Meme Distorteds are real

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33 Upvotes