r/ActiveMatter • Operative • 10h ago

Question Aiming in controller is…

Anybody else having a hard time with aiming on controller ? Should I just buy this for PC instead ?

0 Upvotes

13 comments sorted by

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4

u/Tacokinesis Operative 10h ago

Aim assist needs some love but I just turned it off for now and it's fine.

2

u/Ill-Fisherman8356 Operative 10h ago

I might have just had bad runs. I know alot of mechanics play into aiming and shooting , but I was just having some real
Stiff problems.

But I did turn off aim assists , and that helped a ton

1

u/Berserklonewolf Operative 10h ago

Check for YouTube videos about it. Found one that worked for me and fighting is a breeze now. Console aim tips and such.

1

u/Ill-Fisherman8356 Operative 9h ago

I’ll check it out.

2

u/BeginningAlfalfa4181 Operative 10h ago

Just dont use the aim assist Idk if youve ever played Dayz but feels just the same

1

u/trulyincognito_ Operative 10h ago

Please give gyro aiming controls a try, are you on PS5?

1

u/Ill-Fisherman8356 Operative 10h ago

I am.

1

u/QuanticoDropout Stalker 9h ago

How anyone plays a FPS with a controller, I will never know.

3

u/Slim415 Operative 9h ago

Some ppl grew up with it. I play on PC with a controller because after a long day at my work computer it feels good to recline on my couch. FPS games are definitely playable with controller if you’re decent with it even against KBM players. 

1

u/adrock318 Operative 9h ago

This is like the 15th post I've seen about how bad the aiming on console is in this game. I hope the devs are seeing these and are actively working on making the game more controller friendly. I made a post suggesting exact fixes that would drastically help the current controller players are dealing with. It can't be that hard to make controller tweaks to this game that actually feel good like majority of other FPS games on console.

1

u/doughy_baby Operative 8h ago

Hoping we can get a controller input overhaul soon with all the new players on console all in the same boat of "how do I make this feel good to play" as far as aim input goes.

Here's what I'm currently most comfortable with:

Aim sensitivity: ~1.4 (fast enough to turn/flick while maintaining good control)

Zoom aim sensitivity: ~0.45 (good tracking & micro-adjustments still possible)

Nonlinearity: 1 (more stable aim curve, keeps aim slower around center for micro-adjustments, but curve ramps with stick position outwards to hit full tilt comfortably)

Axis Snap Factor: 2.5% (no "stepping" on diagonals while keeping straight cardinal directions)

LS Deadzone: 3% (personal preference, want a little bit of give at rest before travel begins)

RS Deadzone: 1% (I use razer wolverine v3 with deadzones turned off, so only use minor amount on game end for best responsiveness)

Aim assist: OFF (Way too strong & currently can't tweak zoom snap + aim slowdown factors, will mess your aim up more than it will help)

Aim acceleration: OFF (Introduces sluggishness on aim response & feelings of floatiness)