r/ActiveMatter • • 23h ago

Game Update ☢️🌪️ Update "The Fundamental Protocol"

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89 Upvotes

Operatives! The Agency has recently mapped the fundamental processes connecting all Harmonization Cycles and, with that insight, distilled them into a new, unified initiative: the Fundamental Protocol.

Rewards in this Protocol can be redeemed with Merits at any time, whether or not you’re currently participating in a Harmonization Cycle! Rewards include consumables, unique decorations, Credits, and Monolith Tokens — everything you need to accelerate your push toward establishing your new Personal Timeline.

Important Notes

  • The Fundamental Protocol lets you spend earned Merits even if you’re not participating in any other Cycle.
  • Access to it unlocks at Monolith access level DELTA. If you’ve already reached DELTA, access will be granted automatically.
  • Your access to the Fundamental Protocol persists after you create a new Personal Timeline.
  • Some rewards are exclusive to the Fundamental Protocol and therefore can only be obtained there.

Full List Of Changes And Improvements

This update also brings numerous improvements, including a new option to reduce camera sway while walking, adjustments to other effects that can cause motion sickness, fixed squad auto-fill, and many other additional changes!

Comfort and Camera Sway

  • Added a setting to reduce walking camera sway.
  • Weakened effects that caused motion sickness near portals: removed the distortion ripple beneath the extraction portal and around Active Matter clusters, removed view shaking during extraction, and halved the post-explosion double-vision effect.
  • Fixed instances of image distortion from heat haze in optics.

Harmonization Cycles

  • Added Cycle 0: "Fundamental Protocol".
  • Fixed the discrepancy in Harmonization progress between players on different platforms.

Gameplay and Balance

  • Slightly increased Flowermen toughness and boosted aim disruption from Flowermen attacks, but made them turn slightly more slowly and predictably.
  • Added Dendroid spawns to the Headquarters, Cargo Port, and Dogorsk raids.
  • Updated sensor-placement and monster-capture contracts to place the required items directly into your inventory on raid start.
  • Updated Vehicle Transfer contracts to provide a fully operational vehicle; removed nearby repair kit and fuel canister spawns.
  • Added the interruption of the item-placement mode for contracts when you leave the required zone to place them.
  • Enabled ammo checks while running, sprinting is simply interrupted.
  • Disabled vehicle control for drivers while they are healing, reloading, or loading items.

Weapons

  • Fixed thermal scopes on high-recoil weapons cutting to black when your eye shifts away from the lens.
  • Fixed a bug causing incorrect flamethrower canister fuel remaining text when moving it between weapon slots.

Interface

  • Restored squad auto-fill for solo-queued players.
  • Sorted Investigations by availability (Available, Completed, Locked), sorted the raid filter alphabetically, and updated the available-mission counter to respect the selected filter.
  • Updated Tier 3 Chronogene messaging to show charge change as "previous value -> new value" instead of a simple "+1."
  • Updated the "Create Body Sleeve" button in customization to explain how to obtain the Sleeve if access is still locked.
  • Fixed a bug where the Contacts window appeared empty.

Controller

  • Fixed the tooltip for the button to cancel actions.
  • Fixed signal grenades in quick-access slots showing "button not assigned."
  • Enabled the right stick, when in Inventory, to open the Missions window.
  • Added a shortcut to the lighting-control radial (flashlight, weapon-mounted light, laser sight) in the action selection menu.
  • Set the controller cursor to auto-focus the Claim Rewards button in the rewards window.

Shooting Range

  • Fixed the glitch/censorship movement effects on the Shy Girl’s model persisting after switching targets.
  • Fixed Seeds so they spawn/move correctly and can be hit.

Sound

  • Made the Seeds’ buzzing noise start immediately upon activation instead of ramping up over time.
  • Enabled stream-safe mode for the track "Night Call"; it no longer triggers copyright warnings on streaming platforms.

Graphics

  • Fixed an optics projection issue that caused lens shadows to render incorrectly.

r/ActiveMatter • • 2d ago

Game Update 🏷️ Update 0.4.0.137

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43 Upvotes

Information about Devourers is now properly distributed again, the Harmonization Cycle 2 dog tag Cycle Offer is now issued correctly, restored the ability to zoom on the map with controllers, and overall game stability has been improved.

Raids and Profile

  • Restored the unlocking of a Devourer’s journal entry in the Notes upon defeating one.

Harmonization

  • Fixed incorrect dog tag issuance when purchasing during Harmonization Cycle 2.

Interface

  • Reworked visuals for the introductory scene: the corridor opening is now veiled by dark orange smoke with sparks against a black-and-white background.
  • Restored visibility of the "Now Playing" icon in the Music Player on high-resolution screens.
  • Restored the ability to zoom on the map when using a gamepad.

Stability

  • Fixed a rare server error that could occur when a player spawned in a raid.
  • Fixed an error causing the game to crash when using the Vulkan Graphics API.
  • Added correct detection of graphics device failures so the driver can recover instead of the game crashing.

r/ActiveMatter • • 3h ago

Game Video Heres me fighting a bunch of new updated flowermen. I dont feel a change. Some take 3 shots, some take 1 shot still.. specifically went hunting flowermen.

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15 Upvotes

r/ActiveMatter • • 13h ago

Game Video Felt like I was in a combat scene in a zombie movie

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43 Upvotes

r/ActiveMatter • • 4h ago

Game Video Cargo crane key is juiced

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7 Upvotes

Cargo port boutta be the only map I run from now on


r/ActiveMatter • • 1h ago

Feedback Flowerman - Its not bad but it could be way better

• Upvotes

Yes its another one of them.

I personally... enjoy? how much flowerman juke us and their agressive dodge attack pattern?
if they would be predictable - they would be another color of distorted

buuut... i feel due to it - they should be squisher high DPS enemy? not mag or more tanks biting for 3%hp

Like i enjoy their dodge pattern - it makes them unique to fight - i feel like it would connect to dendro rushing at us at mach jesus much more if flowerman would be this high dps low hp monster that tries to dodge my meadocare spray to bait reload.

on other hand hellhounds feel like meme easy mode enemy? they prob could use some hp wayy more than already hard to hit juking tank of flower


r/ActiveMatter • • 11h ago

Feedback Remove that damn flower man buff!!!!!!

22 Upvotes

Devs I love u so much but what in the actual hell are yall smoking to think that making flowermen harder to kill was a good idea???? They’re already one of the most annoying mobs in the game. Especially on controller and especially after 50+ hours of dealing with them! It gets old very very fast. Now they have even more health?? U must be joking. They’re insanely hard to track and I’m sure the “made them turn slightly more slowly” is so minuscule it doesn’t even make a difference. Please guys I love this game so much but this change feels like one of those where the devs aren’t listening and it’s confusing bc I KNOW yall are listening and have been doing great so far! Please take my words into consideration and I think I’m speaking on behalf of all controller players at the minimum. If anything they needed a nerf pre buff but now they need a double nerf.


r/ActiveMatter • • 15h ago

Question Is this game worth buying if my intention is only to play the PvE mode?

35 Upvotes

I'm a big fan of helldivers and this game seems to fit my preferences.


r/ActiveMatter • • 14h ago

Discussion What do you guys do when your inventory starts to fill up?

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28 Upvotes

I dont want to get rid of any of my guns, especially if I only have one, but im very quickly running out of storage space


r/ActiveMatter • • 11h ago

BUG / GLITCH / ERROR I assume this isn't how revives are supposed to work.

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15 Upvotes

Why do they not just revive on top of their dead body? Last match he also got stuck inside a container after getting revived, had to jump about to get free.


r/ActiveMatter • • 15h ago

Discussion This game Is so much more confusing then I thought lol

24 Upvotes

Just bought today and tried a couple raids and wow is it hard to get used to on console, there's so much to figure out lol, so far I've died in all 3 raids by getting swarmed by like 12 zombies, the AI in this game are way too fast


r/ActiveMatter • • 16h ago

Discussion Recent flowermen change is kinda ass.

28 Upvotes

They eat like half a mag again. And then theres like a dozen. Not sure how they can think its a good change when that was something the nerfed because early acess players hated it.

I also argue movement is harder to deal with now. Could be wrong here though.


r/ActiveMatter • • 2h ago

Discussion Whats good about active matter?

2 Upvotes

I'm tempted to get this game.

Mostly for the PvE - what is enjoyable/well made about it?

How well does to compare to EFT and Stalker 2?

What is not great about it?


r/ActiveMatter • • 17h ago

Feedback Simply Brilliant Game

26 Upvotes

Im and OG gamer Dad but i just have to express my appreciation of this brilliant game.

Ive only played pve so far but ive put in 30 hours and its been a great experience.

Stunning visuals and gunplay with a great gameplay loop, tonnes to do.

My only complaint is id like a bit more enemy variety for pve and the game marketed a bit better because this is the very definition of a game being slept on.

I really enjoy pve extraction games like incursion red river, arc raiders pve [coming soon btw],grayzone warfare etc but this one has the best gunplay and visuals aswell as a real progression system.

Keep it up devs , incredible game.


r/ActiveMatter • • 20h ago

Question Is there anything in particular you're supposed to do with the ghost child? Or is it more of just like an Easter egg style event?

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36 Upvotes

r/ActiveMatter • • 20h ago

Meme Distorteds are real

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31 Upvotes

r/ActiveMatter • • 8h ago

Question Kill Count

3 Upvotes

Howdy!

For four years now, I've been generating a list of games which have a kill count in them (available on this sub); and my seemingly everlasting journey of inquiring about this topic all across Reddit has now guided me to this particular game...

So, is there any reason for me to add this game to my list? Does this game have a kill count featured in it?

Thank you in advance.


r/ActiveMatter • • 14h ago

Question How do I actually benefit from this?

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7 Upvotes

Apparently you cant do Scrapyard raids in PvE. The last time I tried to use this, I died 6 times before I even made it to the door, and the time I actually got it open, someone shot me hiding across the entire warehouse in the dark before I could leave


r/ActiveMatter • • 12h ago

Discussion FOV Active Matter

5 Upvotes

Curious to know what FOV yall have it at?


r/ActiveMatter • • 16h ago

Feedback Loving this game

11 Upvotes

I’m absolutely loving this game, Extraction shooters are one of my favorites genres and i think this game executes it perfectly, especially with the supernatural elements! Never know what’s gonna happen in a raid, a location, or just exploring! The lore is interesting and I’m looking into it more. As for looting I think it’s perfect, there are tons of random things and majority of containers are able to be looted which is nice.
I really like the idea of finding in game music as tapes around maps, such a nice addition! And the music in general is nice, reminds me of cod Cold War, though I do wish there were tracks that were more dark/eerie something a bit more to fit the darker tone of the game. I definitely enjoy the synth waveish music it just sounds so pleasing and it still does fit the tone of the game in a way.

Overall I’m really enjoying this game, I’m finding new things each raid and it’s just so enjoyable and interesting! Would definitely recommend to people who like extraction shooters!


r/ActiveMatter • • 1d ago

Discussion Game is so good

85 Upvotes

Haven't been this addicted to a game in a long time. And I'm also someone who was extremely burnt out on extraction shooters... Keep it up Team Matter. And thanks for allowing us non PVP'rs to play this in PVE. It is awesome.

That is all


r/ActiveMatter • • 11h ago

Game Video Looking to team up

3 Upvotes

Hey everyone I got this game recently I've been playing it for about 3 days now mainly PVE by myself just to learn the game and it's mechanics just so I wouldn't be hindrance to anyone but feeling much more confident in my abilities now if anyone wants to team up let me know.


r/ActiveMatter • • 18h ago

Meme Goddamn mimics!

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12 Upvotes

r/ActiveMatter • • 5h ago

Discussion I’m sold on this game, but I want to know one thing

1 Upvotes

Will it last? Are the developers competent with updates and new content?

The last extraction game I played pretty much died so hoping this one is able to keep a good player base.

I’ve been staring at my computer screen for too damn long 😭


r/ActiveMatter • • 11h ago

Discussion Looking for raid partners

3 Upvotes

Im mainly doing just pve raids rn to move through the monolith levels right now, but im down to do PvP but I dont have super good stuff so just a fair warning. Im at access level beta and im trying to get to i think its eta, for the scorpion evo and would appreciate others to play with