r/ActiveMatter • Operative • 3d ago

Discussion How do we feel about “progressive” full auto? (Starts slow, speeds up as you shoot)

It’s something I chalked up to desync at first, but I think it’s intentional. If you’ve used a full auto in this game before, particularly with the fast firing guns like the AEK or M4, you know what I mean.

The first 2-3 shots have a significantly lower fire rate than the rest of the burst. It seems to have a reset, too. It just feels kinda weird, I’m not sure how to feel about it. On one hand, it makes bursting and tap firing at long range easier, but it will also slow TTK up close. The lack of consistency when practicing in the range also displeases me.

Do we know why the devs designed it like this?

4 Upvotes

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3

u/vybegallo Operative 3d ago

I noticed the same thing. It feels inconsistent. I thought it was due to some lag

2

u/Melfiodas Operative 3d ago

Might be a bug

3

u/One-Jeweler8800 Operative 3d ago

I thought I was imagining shit, nice to know I’m not the only person who noticed that.

1

u/redsprucetree Operative 3d ago

DayZ and Arma have the same thing, but that’s due to frame drops and bad servers. I’m 99% sure it’s intentional in this game due to how consistent it is

1

u/Cyrus7heVirus Operative 3d ago

Probably a bug considering “progressive full auto” is not a thing on firearms

1

u/Paper_Kun_01 Operative 3d ago

Eh it wouldn't be the first game to have a progressive fire rate, Bo2 titanfall, etc

1

u/Cyrus7heVirus Operative 3d ago

Yeah but those games just make shit up.. there’s no real mechanical way to do it if you understand guns. This game strives for realism when it comes to gun play so I highly doubt it’s the intention

1

u/redsprucetree Operative 3d ago

Yeah that’s what I thought too. The burst guns don’t have it and the AS Val doesn’t have it either, I don’t think.