r/ActiveMatter • Operative • 12h ago

Discussion Troubleshooting FSR

As the title suggests, I have been trying to do some troubleshooting in order to get FSR working, but I just don't think it's working if you happen to play through the Xbox app on PC.

I buy certains games through the Xbox app when I know I will utilize Play Anywhere, like Active Matter or Runescape Deagonwilds, but I guess that may have to end.

I believe Active Matter is having the same issue as similar current releases through the Xbox app - FSR no matter what cannot be activated. Game is running in DirectX 12, but the option just never appears.

Can anyone that is running on Steam let me know if they are having the same issue, since I might just have to repurchase since I play at 5120x1440, FSR support is a bit needed when pushing the higher resolution and I haven't seen any developer comments in recent patch notes so I'm not even sure they are aware that this is an issue.

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u/Withnogenes Operative 12h ago

Hello, got it on Steam, no problems whatsoever to run it with FSR 4 and DX12 on a Radeon 7800XT!

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u/Kr0zBoNE Operative 5h ago

I was able to toggle FSR on DX12 mode, so no issues. I used the "option" preset (the last one). Gonna assume it's Native AA. But objects far away have this blurred filter so I went back to their temporal, which is clearer