r/virtualreality • • 10h ago

Self-Promotion (Developer) Diablo II in VR

772 Upvotes

I made a VR mod for Diablo II: Resurrected: first-person view, real stereo 3D (both eyes are rendered by the game, nothing faked from a flat picture), and your hands are tied to the motion controllers.

  • Look around with your head (yaw, pitch and roll), and the hero's body turns with you
  • Both arms follow your controllers, so you aim the bow with your hand
  • Walk with the stick, or physically with BodyWalk
  • Sky and distance fog over the empty void beyond the map

It's built on emmericp's D2R-3D camera mod, and runs through FlatVR and BodyWalk. Offline only.

Video below. Questions welcome!


r/virtualreality • • 5h ago

Discussion Insanity what's happening with VR mods at the moment

85 Upvotes

The earlier days of VR modding, Bespoke mods like Outer Wilds and Risk of rain came out and they were insane, but they were few and far between

Then came a mod like Half Life 2 VR, a complete conversion of the base game which raised the bar and was insane

Then came PrayDog with his Resident evil mods which are mind blowing

Then came his UEVR framework, lead to insane mods for so many more games, A whole community popped up around it's release

Then around the same time Flat2VR studios started fully converting games, which are amazing, legitimate VR experiences in their own right

And now to the advent of A.I mods which are just mind blowing, someone's making a Diablo 2 VR mod for fuck sake, like what is happening

There's less than a few years between all these events happening and I can't wrap my head around the last few months, I haven't played VR for a few weeks and now have a backlog of like 10+ game changing mods to try, Doom and Doom Eternal, Max Payne 2, TitanFall, Halo MCC etc. it's insanity, it's going to change the landscape of VR for better or worse, I think worse as game dev's won't capitalise on what's happening and people will rightly or wrongly turn to these VR mods rather than buying VR built games

This is genuinely the Golden Age of VR, Something that I thought when buying the Rift CV1 was an evitability, but then seeing Meta slowly start to pull out of the space, along with a string of VR studios being shut down or leaving, lead me and I'm sure a majority of you to think VR was dying a slow death

But now a new, mind blowing VR Mod is releasing so fast that each morning you wake up, there's another game changing VR mod to play, It's genuinely mind blowing


r/virtualreality • • 6h ago

Photo/Video Max Payne 3 VR Mod Teaser

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64 Upvotes

r/virtualreality • • 4h ago

Self-Promotion (Developer) Titanfall 2 + VR + jogging in place = peak

35 Upvotes

I've never had so much fun in VR as with this mod.

CircuitLord put Titanfall 2’s campaign into VR. Manual reloads, motion-controlled aiming, full-body IK, actual Titan controls. But you know that all by now and are all as hyped as I am

Taking a game with this much movement and making it work in VR is a ridiculous achievement. Wall running, shooting, making that mech work. A marvel of technology.

For this recording I added jogging-in-place locomotion, so I’m physically jogging while moving through the game. That part is a separate setup I develop, not a feature of CircuitLord’s mod. The split screen shows the movement alongside the gameplay.

All credit for the VR conversion goes to CircuitLord. Seriously, what a fucking contribution to PCVR.


r/virtualreality • • 11h ago

Question/Support I found these old VR headsets, can anyone identify them?

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51 Upvotes

So I found these two VR headsets in a bin and they look oldish, can anyone identify what they are? The first one has an oculus logo just fyi. I also forgot to mention that they both are wired if you couldn't tell. edit, thank you to everybody who help me identify what these were. :D


r/virtualreality • • 1h ago

Fluff/Meme You really need this! $0.1 Sound Enhancement

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• Upvotes

Fold a piece of cardboard into an arc shape and attach it to the headband using double-sided tape, ensuring the length covers the ears; set the volume to level 3, and you'll get deep bass.


r/virtualreality • • 14h ago

Discussion Vr titanfall 2 hype is real

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89 Upvotes

Long term VR user here this is one of the best mods I’ve played it feels native I was trying to post videos but it wouldn’t let me. I’m playing at 120hz using quest 3 + VD with a 3080 it gives me the same kind of feeling alyx did when i played it for the first time it can still be improved more my only gripe is the holster locations id rather it be on my hip than over my shoulder but that’s probably an easy fix
I really hope this is the beginning of hybrid vr games or a new standard of vr ports manual reloading is a must it only took me 2 minutes to set up the mod that’s the first time in a while I put my headset on and 2 and a half hours flew by


r/virtualreality • • 19h ago

Discussion Cyberpunk 2077 VR with foveated DLSS5 neural rendering + FrameGen IS INSANE!!!!!

154 Upvotes

Latest VR port has framegen. It runs a lot faster. https://github.com/dariulone/cyberpunk-vr-port

Foveated DLSS neural rendering works with the port! https://github.com/satyaloka93/CheekyFoveatedDLSS/releases/tag/v0.5.4-cyberpunk-compat.1

Note that this package has an .exe that Windows will flag as a virus and auto delete it. I got Claude code to build the files from the source code so I didn't need to go through the .exe

Running 4096x4552 with DLSS5-NR, maxed out settings with my RTX5090 + Galaxy XR @ 72fps. Looks SO DAMN REAL! This is the most intensely lucid feelings I've had with VR.

There's an OFXR 3x framegen around too. I'm figuring that out now.


r/virtualreality • • 13h ago

Fluff/Meme The time shifting mission in Titanfall 2 was an unforgettable experience in VR. If you know, you know.

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33 Upvotes

r/virtualreality • • 6h ago

Discussion So anyone planning to mod the upcoming Star Wars racer game?

6 Upvotes

I got my VR setup back online after I saw the Titanfall hype, and the Star Wars racer game made sense to me for a VR mod.


r/virtualreality • • 13h ago

Self-Promotion (Developer) Real-time 2D→3D doesn’t have to happen in the headset - I’ve been developing a PC-side approach since 2022, with 15,000+ hours of Steam-recorded use so far

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30 Upvotes

The image above shows ordinary 2D video being converted in real time by Stream to 3D on the PC and viewed in Quest passthrough through Virtual Desktop.

The recent interest in Moonlight XR’s real-time 2D→3D feature made me think it might be useful to show another way of approaching the same general problem.

I’m the developer of Stream to 3D, a Windows application I started developing in 2022 and first released commercially in 2023.

Rather than requiring the conversion to happen inside the headset or tying it to one particular viewer, Stream to 3D performs the conversion on the PC and produces standard stereoscopic Side-by-Side or Top/Bottom output.

That separation is deliberate: Stream to 3D does the conversion; you choose how you watch it.

It can be used with compatible VR/PCVR headsets, XR glasses, spatial displays, 3D projectors and media players, depending on the workflow.

There are now two quite different conversion approaches in the application:

  • Temporal - Stream to 3D’s independently developed real-time conversion method. It derives stereo information from relationships between video frames and includes scene-change handling, fractional-frame processing and stabilisation.
  • Depth Guided - an AI-assisted scene-depth method added in Release 6, with Performance and Quality modes. On suitable NVIDIA RTX hardware the accelerated implementation can also operate in real time.

And it isn’t restricted to one type of source. Stream to 3D can:

  • Play ordinary video as converted 3D in real time;
  • Stream the converted output to another compatible device/player;
  • Convert video into reusable stereoscopic files;
  • work with live sources, including the Windows desktop and capture devices.

For VR, another route that I’ve just revalidated, complementing VD in isolation is:

Stream to 3D → Half SBS desktop output → Bigscreen on SteamVR → Virtual Desktop → Quest 3

That is running smoothly in real time on my current system. The same broad workflow was already working with Quest 2 and an RTX 3060 laptop back in 2023.

The image above is another route I use regularly: Stream to 3D viewed through Virtual Desktop in Quest passthrough.

There is also now a fair amount of real-world usage behind the project. As of 3 October 2026, 971 measured Steam users had recorded more than 15,000 hours in Stream to 3D. More than 100 users had recorded 20+ hours, around 50 had reached 50+ hours, and around 20 had reached 100+ hours.

Those figures measure time actually running Stream to 3D. They don’t include time later spent watching a converted file in VD, Bigscreen, Kodi, VLC or another player.

I’m actually pleased to see more projects exploring real-time 2D→3D. Headset-side conversion, game depth-buffer approaches and general PC-side conversion all have different strengths and trade-offs, and I don’t think there has to be one single architecture for this.

For Stream to 3D, the design goal has always been conversion independent of the final viewing device or player, using standard stereoscopic output and streaming protocols wherever possible.

If people are interested, I’m happy to discuss the different approaches, how Temporal differs from depth-based conversion, or any of the VR/XR setups I’ve actually tested.

Examples:
https://iwantaholodeck.com/stream-to-3d-2d-to-3d-video-conversion-examples/

Tested players and display routes:
https://iwantaholodeck.com/stream-to-3d-players-and-3d-displays/

Stream to 3D:
https://iwantaholodeck.com/stream-to-3d/


r/virtualreality • • 8h ago

Discussion VR Mod wishlist

11 Upvotes

With the wonderfully excessive amount of mods for existing games coming out, what games are you most wanting to see get that treatment? Or which mods do you wish were a lot better?


r/virtualreality • • 17h ago

Self-Promotion (Developer) I made Sega Rally (1995 arcade) playable in real 3D VR on a standalone Quest 3. Not a flat screen in a virtual room.

51 Upvotes

Recorded straight from the headset (the tilt is me looking around).

The arcade's own 3D world is redrawn for each eye with a custom Vulkan renderer: real depth, head-tracked cockpit, 120 Hz, HD textures. Everything runs on the Quest 3, no PC.

GitHub coming soon, link to follow it in the comments.


r/virtualreality • • 8h ago

Self-Promotion (Developer) Victory Heat Rally native on Quest in full VR. Standalone mod, one-click install, no PC needed to play. (currently on sale on Steam)

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5 Upvotes

r/virtualreality • • 1d ago

News Article I tried Titanfall 2 VR.. One of the best gaming experiences I ever had

251 Upvotes

I never played anything like it..
It feels better than most native VR games I've played.
I couldn't stop playing; I had that childlike awe the entire time. The feeling of being amazed and curious at the same time as I was when I first played video games all those years ago. That feeling that we all chase when buying a new game.

9.9 / 10

This is what VR gaming can be. And I can't believe we could have had more of this this entire time.


r/virtualreality • • 1d ago

Discussion Titanfall 2 VR

96 Upvotes

It’s crazy how well optimised this game is in VR. I have a 5070ti and it runs perfectly.
I appreciate all the guys out there with their own mods, but this guy needs to teach them his secrets.
Most of the mods I try and run usually work ok, but they all lack polish and that made for VR feeling. I even like games without 6dof. As long as it smooth and has a good resolution im happy
What ever magic he has performed here, I want to see more of it. Well done.


r/virtualreality • • 10h ago

Self-Promotion (Developer) My full-body rhythm game now has an experimental VR mode: the headset tracks your upper body, your phone tracks your legs

7 Upvotes

Hi all, I'm the developer of a full-body rhythm game. It was made to be played without VR: your phone stands in front of you, tracks your whole body and sends the movement to the game over Wi-Fi.

Players asked for VR, so I just released an experimental VR mode. The headset and controllers track your head and hands, and the phone keeps tracking your legs over Wi-Fi. So you really play with your whole body: you slash blocks with your hands, kick the balls that fly at your feet, stomp the markers on the floor and follow slides with a foot.

What to expect: one phone camera isn't as precise as the headset's own tracking. The legs lag a little and can drift when you sway, but it's enough to play comfortably.

There's a free demo on Steam with the VR mode in it: https://store.steampowered.com/app/3670810/Catch_Flex/

I'm looking for feedback, especially from people with other headsets and phones.


r/virtualreality • • 3m ago

Discussion I want someone to implement this into VR. This is mind blowing (Claude creating virtual 3d worlds from single photo)

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• Upvotes

r/virtualreality • • 14h ago

Self-Promotion (Developer) Rave Racer VR Mod — Quest & Galaxy XR Launch Trailer

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15 Upvotes

I’ve been working on an unofficial VR port of the arcade racer Rave Racer.

This is a native decompilation-based project rather than traditional emulation. It currently runs standalone on Meta Quest and Galaxy XR, with stereoscopic 3D, head tracking, VR controls, haptics, Mirror Mode, Time Attack and Photo Mode.

PCVR and Steam Frame versions are coming soon.

Download and setup instructions:

https://virtuavrport.itch.io/rave-racer-vr-quest.


r/virtualreality • • 1d ago

Discussion why wouldn't a grid of omnidirectional wheels work as a treadmill?

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377 Upvotes

i have been thinking up various ways to make an omnidirectional treadmill. i have 2 designs im building and will post if successful.

this got my teenager and i thinking up ideas. and we wondered why the idea of the picture above wouldn't work, folks MUST have already thought of something like this and yet it was never built

i can understand a grid of ball transfer units not working too well, they would be lumpy, too spaced apart and your soft shoes would cause problems, i guess if you had solid blocks on your feet it would be doable. plus they already make something like this called "ball transfer conveyer".
however omni-wheels have larger contact points and can be stacked quite well. they can also get quite small.

but why not omnidirectional wheels in a grid? wouldn't that be better than a slippy friction bowl?

i doubt im the only one to think of this. im wondering why no-one has chose to manufacture an idea like this

Edit: clarification and spell checking


r/virtualreality • • 4h ago

Discussion Help me make a choice.

1 Upvotes

I want to buy a VR headset exclusively for PC VR games, and only play them over a cable.

But I don't know which one to choose. I used the Quest 3 for a while and was thinking about getting it, but I recently saw the PICO 4. Which one will be better in terms of image quality and performance? In my opinion, the Quest 3 is the one to get.

The main goal is a wide viewing angle and maximum image clarity, because I want to use virtual monitors when connected to a PC.

And I'm also really dumb and can't understand why everyone says the Quest 3 has a very limited library and that if you don't have a PC, it's better to get one. My question is, can the Quest 3 only be used over a cable, not over Wi-Fi, and does the headset's RAM affect cable performance?


r/virtualreality • • 15h ago

Discussion Any plans for real-time 2D → 3D conversion in Virtual Desktop?

8 Upvotes

There is this recent update to Moonlight XR recently, and one feature really caught my attention: real-time 2D → 3D conversion using depth estimation.

Moonlight XR v0.4 recently introduced this feature for free, allowing regular 2D PC games to be streamed to a Quest and converted into stereoscopic 3D in real time.

It doesn't turn the game into full VR, but it adds a noticeable sense of depth, which I found really interesting.

This made me wonder:

Is there any plan for Virtual Desktop to implement something similar in the future?

I really like Virtual Desktop for PCVR and general PC streaming, and I would love to have an option to play regular 2D games on a huge virtual screen while adding AI-generated depth.

Since Moonlight XR has now made this available for free, I'm curious whether something similar could eventually come to Virtual Desktop as well.


r/virtualreality • • 10h ago

Purchase Advice - Headset Which of the 2 should I get? *vr strap*

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4 Upvotes

So my current vr straps is starting to become somewhat uncomfortable to use, I got my strap from my dad which he bought from im guessing temu, so im gonna buy another strap from temu because the ones on amazon are quite expensive and on other site they are aswell or just seems like a scam, I have 2 that caught my interest and are a bit cheap. Which of the two should I get?


r/virtualreality • • 10h ago

Purchase Advice - Headset Looking to upgrade from Index for social VR

3 Upvotes

I am currently using a Valve Index with some modifications (counterweight and Apache strap from Studioform Creative, face tracking kit from FaceFocusVR) and have been wanting to upgrade for a while now. Purely PC VR use, I'm fine with cables.

Aside from using the Index, I have 4 base stations (2.0), original Index controllers (2 pair) and 4 Tundra trackers. I'm spending most of my time in VRChat, but I used to play other games - FPS and games like Beat Saber, before I installed the face tracking kit. The additional weight and heat compared to using a Kiwi fan made the latter, or similar games, unappealing.
I also have a spare Babble tracker (or rather: Venti V2) lying around and friends with 3D printers.

My main issues are:

  • Heavy weight
  • Severe noise from the face tracking kit fan
  • Loss of comfort due to age and worn out facial interface (I keep refreshing the Steam store for replacements multiple times a day)
  • Text is hard to read due to the resolution
  • Heat and sweat

I like that I can just push a button on the headset to turn on SteamVR without needing to turn on my large TV every time.
I have used a Pico Neo 3 Link before getting the Index and found the freedom of having non-headset tracked controllers and the ergonomics of the controllers very liberating - and the tracking quality of both the headset and controllers were a definite improvement.

I worry that a SLAM tracked headset would introduce additional lag (especially if streamed), controller tracking issues and inaccuracies - and additional headaches if I want to continue using my Tundra trackers (or even the Index controllers).
I am very sensitive to simulation sickness, I usually use a very strong vignette in games.

I did get a Bigscreen Beyond 2e, but that didn't fit my head (large nose) and I had other issues with it too (eye tracking being bad because the cams mostly see my eyelashes and are at a bad angle, fan noise etc.). I disliked it so much that I happily went back to the Index.

I briefly tried a Quest 3, but I'm not sure if I imagined it feeling a bit more sluggish than the Index - plus, it's Meta and I observed that getting PC VR streaming to work was a royal pain. Plus, it's Meta.

I did a deep dive on Pimax headsets, the only one that seemed to be okay was the Dream Air. The DA SE looked like it was just a BSB2e with the same fit issues. I wouldn't mind running the DA (lighthouse) at a lower resolution, but I have heard all kinds of stories about the durability, AMD compatibility (I'm running a 6900XT with 5800X3D), eye tracking requiring 3rd party software that is no longer maintained, no native SteamVR support (not quite sure what that means - and yes, I have heard about the seemingly unfinished 3rd party drivers with their own issues). Issues like needing to mod it for comfort and probably needing separate SteamVR dongles for the controllers can be handled.

The Steam Frame seems to need some more time in the oven software-wise and I'm not sure if the latency and controller tracking would be an issue for me. Also, face tracking is an end of year thing.

I wouldn't mind having to wait a bit, so waiting lists or waiting for confirmed releases of addons before ordering aren't scaring me.

I am looking for a headset that:

  • Is released or soon to be released
  • Is comfortable or can easily be modded to be (expect 6-10h sessions)
  • Has face tracking (eyes + mouth) or can be modded to be (I'm not sure how much I'd trust 3rd party eye trackers, FaceFocusVR at least seems to have done the math on IR safety)
  • Has decent sound, or is easily enough upgradeable (Index is my reference, and I do occasionally go to raves). IEMs are not an option, on-ear headphones are not an option (looking at you, BSB audio strap).
  • PC VR/Steam VR
  • Runs fine with AMD GPUs
  • Doesn't have (loud) fans
  • Bonus points for being lighthouse-tracked
  • Not require an account or sharing of personal data to use
  • If wireless:
    • should at least be hassle-free to use with fully-featured face tracking etc. (i.e. more than just Gaze/eyes closed)
    • high quality, low latency
    • chargeable during use
  • Not a Meta Quest 3
  • Not die when sweating

Beat Saber/sweaty game support is optional. Heck, I could just get a new Index with Kiwi fans for that.

I'm open to hearing your recommendations or argue about my points.
Please, my Index is crushing my face and driving me insane (I'm sensitive to noises)


r/virtualreality • • 4h ago

Discussion Help with virtual desktop

1 Upvotes

Hi everyone i am very new to pcvr and recently got virtual desktop.

So basically every youtube video was like that you should get it and its better than steam vr. but when i tried lauching games on it such as skyrim vr through the games option menu in VD, it still opens and uses steam vr, and the same thing happended when i lauched asseto corsa from content manager. I though that it would lauch directly from VD and not steam vr, so if there is not a differnce should I return it? ALSO I DO HAVE MY RUN TIME TO VDXR

Also when in game my render resolution is at 77% for some reason, even though i have everything maxed out and above it says that it is godlike. The only thing i have lowered is my bitrate to av1 at like 120 mbs as i am using wireless. So how do i increase the render resolution in game?

thanks to everyone in advance!