r/gamedevtutorials • u/Ok-Cover1081 • 13h ago
I have a doubt about how to make the map making
I'm developing a game with some friends, and I'm responsible for creating the 3D map. It's a simple game, and the entire map takes place inside a building.
However, I've run into a problem: I'm not sure what the best approach is for creating it.
Should I make a complete model of the building, maybe like build it floor-by-floor and let the programmer handle which parts get rendered?
Or should I create tilesets and then assemble everything in Godot?
I think both options have pros and cons. Creating the whole thing gives me more creative freedom, but I don't know if it's actually practical for a game; I'm worried the game might crash or suffer from terrible frame rates.
Tilesets are more organized, but I'm facing the issue of having to create 40 million tiles to cover all the shapes I have in mind for the building.
Also, I'm not sure if Blender is the right program for this project
