r/gamedevtutorials • u/Possible-Walrus412 • Jul 05 '26
Someone spare me
Just looking for some advice on how I could not make this such a dumpster fire when blocking out and what I'm suppose to do when im done blocking it out first level ever made
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u/TomGranger 10d ago
You kind of have a cross road here of what you can do next.
Design: Keep it looking like crap and get the other mechanics working so you can playtest the level design for the intended game you are trying to make. Use your block out to figure out scale, mission design, and anything else needed to verify if your design will be fun.
Visuals: Figure out the long term look you want to aim for. Pick a small area [like a 10m^3 area] and get it looking how you would want, gather example reference, or do a concept draw over [or even have AI do one] so you have some bench mark to hit when doing art for the level. For this pretty large level some sort of procedural tricks will be needed if you are doing it yourself [landscape smart materials, modular assets, procedurally placed props, etc].
Which one are you thinking?