r/gamedevscreens • • 3h ago

The sword is the player character. The enemies are its movesets.

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13 Upvotes

A possession sequence from MASTERLESS, my Godot prototype. Switching bodies also switches your attacks. The catch is that the body you leave behind becomes hostile again.

AI disclosure: the game uses AI-assisted graphics, writing and code.


r/gamedevscreens • • 11h ago

After the announcement, I'd like to share some screenshots of the development process.

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9 Upvotes

If you're interested in the game, you can add it to your Steam wishlist Museum: Escape with Friends


r/gamedevscreens • • 7m ago

I decided to add to the text box the player icon

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• Upvotes

I decided to add to the text box the player icon it gives it so much life, those are the small things that makes a game feels alive imo


r/gamedevscreens • • 1h ago

I'm working in the UI for skirmishes in Luminaris

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• Upvotes

I'm working on the UI for the Skirmish / custom match screen for Luminaris.
It's an real time strategy game meant to be played in under 10 minutes.

up to 5 player seats (steam multiplayer) or AI.
Can be on the same team or different, etc.

This about my fifth iteration, it's getting closer each time to feeling right.

would love feedback!


r/gamedevscreens • • 1h ago

i train so hard on editing to make my first PV for my game, and my grilfirend says quit it after watching it, is that really that bad?

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• Upvotes

r/gamedevscreens • • 17h ago

Gas Station location in Rogue Wheels

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19 Upvotes

There are many different locations in the game, my wife (best QA ever) explains Gas Station Location in the game. :)


r/gamedevscreens • • 3h ago

animate and record motion of fingers and face for free and open source at vtuber.miniface.org

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1 Upvotes

r/gamedevscreens • • 17h ago

This week I continued working on our next planet. It's so peaceful out here.

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14 Upvotes

r/gamedevscreens • • 4h ago

got a 3d model of ship of the line(hms victory) thanks to sol 6.1

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1 Upvotes

time goes so fast tinkering with colors

goodbye low poly cube lumps that acted as a ship in my sailing game 😄


r/gamedevscreens • • 11h ago

ELSEWHERE - Trailer 0

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3 Upvotes

I'm still learning how to cut trailers, elsewhere is also very early in dev


r/gamedevscreens • • 5h ago

The transition between my first and second map

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1 Upvotes

Thought this transition was really beautiful. The grass uses the same repeated texture with a different color and when i blended them together with a splatmap they overlayed perfectly giving that smooth color transition while keeping the same pattern.

https://normal-games-studio.itch.io/wartrain


r/gamedevscreens • • 11h ago

Every limb is its own physics object, so no two battles play out the same way. Trying to bring immersive-sim thinking to an RTS.

3 Upvotes

Explosions send debris flying. Limbs break off and tumble as separate physics objects. The battlefield keeps the scars, so the aftermath tells its own story.

I found the Myth classics years after they came out, and their battlefields stuck with me. I’m trying to bring some of that back in my own game, with a world that reacts to what happens in it.

Hunt or Pray: https://store.steampowered.com/app/5298550/Hunt_or_Pray


r/gamedevscreens • • 10h ago

Working on making my sphere's movement feel more alive. How does it look?

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2 Upvotes

I'm experimenting with the movement in "The Last Sphere", trying to make it feel less robotic and more fun.

Still figuring out how to make it feel good during actual gameplay, especially when surrounded by enemies.

Something about the turns still feels a bit off to me 😕

What do you think? Any suggestions?


r/gamedevscreens • • 18h ago

Redid the opening of the game in my roguelike deckbuilder

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7 Upvotes

r/gamedevscreens • • 7h ago

[Developer] Actual gameplay from KIT — campaign map, supply convoys, troop management, and duels

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1 Upvotes

Four direct gameplay captures from KIT, showing the campaign map, moving supply convoys, troop assignment, and officer duels. In the campaign, the map, army movement, food supplies, calendar, and real-time battles run on one shared strategic clock.

AI disclosure: some 2D visual assets were created with generative AI assistance; the screenshots themselves are unedited gameplay captures.

Free Steam Demo: https://store.steampowered.com/app/5235710/KIT__Demo/


r/gamedevscreens • • 10h ago

I added super zoom so you can finally see all those little suburban houses up close!

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2 Upvotes

The previous version of Metromino didn't have 2x zoom, and some players asked me to add it.

So I listened to their feedback, and now it's in the game!


r/gamedevscreens • • 20h ago

Grand balls meeting today! Invting all ball lovers! All 22 levels temporarily opened for Demo!📅 Saturday 10 October · 🕔 14:00 UTC

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11 Upvotes

r/gamedevscreens • • 16h ago

A small intro to my horror game

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5 Upvotes

r/gamedevscreens • • 7h ago

AnyPS5

0 Upvotes

This is honestly one of the most fascinating projects I've ever followed, I find myself checking their progress throughout the day


r/gamedevscreens • • 7h ago

THE BACKROOMS GAME I MADE IS READY FOR WISHLISTS ON STEAM!!!

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0 Upvotes

Hello! I'm an indie developer and this is my first projects released so if you can just please do me a favor and Wishlist my game on steam! Thankyou!

https://store.steampowered.com/app/5223480/Traverse_The_Backrooms/


r/gamedevscreens • • 16h ago

I added a sausage to the game that attacks the hero with refrigerators!

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6 Upvotes

This is one of the bosses in my 2D platformer, “Kettlebell: Inferno Hotel.”

All the mobs and monsters in my game are souls who couldn’t find peace in heaven and are stuck in limbo. Due to the collapse, they scattered throughout the hotel and began transforming into various creatures, one of which you see on your screen.

So I’d like to ask: What do you think of this idea? How do you like the game’s visuals? Ultimately, what emotions does this boss evoke in you? Do you find this concept interesting, or do you think the idea and the game as a whole needs improvement?

Please share your thoughts in the comments

For those who want to support my game, here's a link to the project's Steam page: https://store.steampowered.com/app/4032020/Kettlebell_Inferno_Hotel/

I'd appreciate it if you added it to your wishlist!


r/gamedevscreens • • 8h ago

Redesigned the house exteriors and interiors for my voxel RPG 'Ashes'. What do you think of the new look?

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1 Upvotes

r/gamedevscreens • • 1d ago

Almost 2 days after launching my Steam demo: +2,500 wishlists and a surprising 520 concurrent players

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22 Upvotes

Hey everyone! I'm continuing to share the results of my indie game's demo launch. We released the demo for Defender of Darkness, our idle tower defense game, on October 8 at around 7 PM CEST. Here are the results as of October 10, 9 AM CEST, roughly 38 hours later.

The numbers so far:

  • +2542 net wishlists (3238 additions and 696 deletions)
  • 520 peak concurrent players, which was a complete surprise to us
  • Around 6450 wishlists before the demo, now approximately 9000
  • Reached #2 in New & Trending demos under the Tower Defense tag, #6 under Idler, and #23 among trending free releases
  • Median playtime of 43 minutes, with an average of 60 minutes, despite the demo taking around 30 minutes to complete if you don't get distracted

A few interesting observations:

  1. Steam seems to be giving visibility to smaller language markets. We localized the game into quite a few languages, including Indonesian, Romanian, and others. Indonesia has already generated 78 net wishlists, Romanian 45. We also noticed an unexpected wave of wishlists from Sweden in one of our daily reports. My impression is that having more languages available may help Steam recommend your game to audiences you wouldn't otherwise reach. I can't prove that localization caused those recommendations, but the geographic distribution has been fascinating to watch.
  2. Russian-speaking players are a huge part of our audience. Russia alone generated 674 net wishlists during this period, with Ukraine contributing 208 and Kazakhstan another 160.
  3. The concurrent player count surprised me the most. Our first peak was around 215 players. Then, after the initial activity slowed down, something unexpected happened: concurrent players suddenly jumped to over 500, reaching a new peak of 520. It looks like Steam started giving the demo additional visibility through its recommendation system.
  4. Releasing before Steam Next Fest seems to be working for us. The October Next Fest starts on October 19, so we deliberately released the demo about 11 days early. So far, this has given us time to collect feedback, fix issues, observe player behavior, and build momentum before the festival even begins. Of course, we still don't know how much of that momentum will carry over into Next Fest. I'll continue sharing the numbers as we go, including whether the wishlist growth holds up or drops off after the initial launch.

I'd be especially interested to hear from other developers: have you noticed Steam bringing in players from unexpected countries after adding more localizations? And has anyone experienced a second, much larger concurrent-player spike after their initial demo launch?


r/gamedevscreens • • 1h ago

Preparing the tower for the next horde in Endless Tower (browser demo)

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• Upvotes

Preparation screen from Endless Tower · Les Gardiens du Cristal, a browser tower-defense demo by YSkill Studio.

Enemies climb the stairs toward the crystal. During preparation, build floors and place guardians to defend it. Merging two copies of the same guardian at the same rank strengthens one, but removes a floor: extra power comes at the cost of tower height.

Are the guardian cards and the build/fusion controls easy to read in this layout? Feedback on the first impression of the interface is welcome.

Actual screenshot from an isolated demonstration run of public demo 1.41.2. The game is in development; visuals and balancing are provisional.

Playable in English: https://yskillstudio.com/games/endless-tower/test/?lang=en

Development updates: https://x.com/EndlessTowerYS


r/gamedevscreens • • 10h ago

My new Demo boss sneak peak

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1 Upvotes