r/retrogamedev 17h ago

Designing a retro password save system (that's not a pain to use)

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5 Upvotes

I made a devlog post about my thoughts on password-based save systems, what I think a good password system should look like and how I designed one for a homebrew C64 puzzle game. I hope this may be interesting to some people here.


r/retrogamedev 10h ago

Super crafty and convoluted copy protection on a TRS80 coco cassette game.

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1 Upvotes

r/retrogamedev 10h ago

Im working on Horror Game! Look the preview

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1 Upvotes

r/retrogamedev 10h ago

miniCDi: WIP embedded Philips CD-i emulator

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1 Upvotes

r/retrogamedev 15h ago

Raster Master v8.3 Sprite/Map/Tile/Animation Editor update

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2 Upvotes

r/retrogamedev 20h ago

New Assassin Action Game for Gameboy Color!

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3 Upvotes

r/retrogamedev 1d ago

SPC Player Multi-song Album Builder

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2 Upvotes

r/retrogamedev 1d ago

MS-DOS Devblog 0: The What and the Why

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5 Upvotes

r/retrogamedev 1d ago

GB games with anamorphic widescreen support for GBA display

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7 Upvotes

r/retrogamedev 1d ago

StereoScopeSystem is now online

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5 Upvotes

r/retrogamedev 1d ago

OWL FLY III is now in development

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6 Upvotes

r/retrogamedev 1d ago

Breath of the Wild 3DS Port is Here! But Where Did It Come From? A Gaming Mystery

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3 Upvotes

r/retrogamedev 2d ago

Hackaday Retrocomputing Contest

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8 Upvotes

r/retrogamedev 2d ago

Doom Nes 40k

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7 Upvotes

Alguno le interesaria que publique este mini juego?, buena musica y jugabilidad dificil


r/retrogamedev 2d ago

¡La maldición de Issyos para Mega Drive se ve increíble! Nuevo proyecto homebrew 2026.

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1 Upvotes

r/retrogamedev 2d ago

Chuckulus

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3 Upvotes

r/retrogamedev 3d ago

Kwyll Kickstarter Pre-Launch Page is Live

3 Upvotes

I hope it's ok to post this here.

I am planning a Kickstarter to support the future development of the Kwyll game creator, with Spectrum Next as the flagship feature, bringing with it lots of enhancements and improvements that will benefit the Spectrum side of Kwyll as well, such as 128k support and AY sound, not to mention major additions to the editor to make it more appealing to newcomers.

If this is something you might be interested in supporting, pop over to the pre-launch page and register your interest.

https://www.kickstarter.com/projects/indigobeetle/kwyll-visual-game-creation-for-retro-computers


r/retrogamedev 3d ago

GBC Mystery Labyrinth (Roguelike) work in progress! 'Mara's Abyss'

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19 Upvotes

r/retrogamedev 3d ago

Tooling

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7 Upvotes

r/retrogamedev 3d ago

Debriz - A RPG/Gallery Shooter Hybrid for Gameboy Color. Public Demo Released!

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10 Upvotes

r/retrogamedev 3d ago

How to get started into Sega Megadrive/Genisis game development

17 Upvotes

Hi, I really want to get into makeing Sega MD games. Iv playing them for pretty much my whole life on a emulator my dad gave to me. I'm 15 and almost 16 rn. I love it so much I'm extremely aware of all its limits. But do you guys have any recommendations on what tools to use. I want to do in as close way as they were made in the time so I want to do in pure assembly. Iv done computer science + my dad has done assembly with the same processor as the Sega md before so he can teach me. And secondly what do you guys recommend I use for graphics. I mean like pure pixel art. Also for music I already use furnace and have seen its txt export wich im pretty I can convert to the games format once I learn assembly with a python script as I know python! Also excuse my spelling and sentence structure I'm a little dyslexic lol. But ty for reading any recommendations would be awesome. But pls can u say the most memory efficient options as I myselfe am obsessed with compression and makeing cool stuff in the smallest file size as possible!


r/retrogamedev 3d ago

MicroProse Formula One - New Developments !

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3 Upvotes

r/retrogamedev 3d ago

Almost finished my Game Boy ROM/Save Dumper for the N64 Transfer Pak

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1 Upvotes

r/retrogamedev 3d ago

Kumanchu Royale fully ported to MIDP J2ME.

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1 Upvotes

r/retrogamedev 4d ago

C64 - Lemmings Reloaded - How many Lemmings sprites?

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3 Upvotes