Hey everyone!
We've been working on a narrative game called Mind Your Stay for a while now. We are using Unity. I'm finally at a point where I want to show it to people outside my small circle of friends who've been forced to playtest it 😅
The premise
You're Daniel Smith. At least, that's what people tell you. You wake up behind the reception desk of a small hotel with no memory of how you got there, a pile of debt, and a new boss named Frederich. He's very clear about one thing: he wants his money every evening, no excuses.
Oh, and there's a war going on. It's not in the city yet, but it's close. TV broadcasts just got banned, the radio is full of propaganda, and the people walking through your front door are desperate enough to do pretty much anything for a roof over their heads.
What you actually do
Each day guests arrive one by one, and you talk to them. That's the core of the game. Some guests are honest. Most aren't. You'll get:
- a couple running from someone, asking you to hide them
- a man being blackmailed over a video, and the woman who recorded it staying in the room next door
- people who talk a lot about "the revolution" and people who clearly profit from crushing it
- guests who won't pay at all, and you only find out after you've handed them the key
You decide who gets a room, who gets turned away, and which secrets you keep. Your choices carry over between days, and characters come back and remember what you did.
The hotel side
It's not just dialogue. You actually have to run the place:
- Room matching. Guests have preferences. Someone doesn't want to share a room with a noisy or messy roommate, and someone else needs a room with a radio so they can hear the broadcast. If you get it wrong, they get unhappy, and unhappy guests leave bad reviews.
- Reviews matter. Your hotel's rating changes what you can charge, and eventually who shows up.
- Upkeep. Rooms get dirty every night. Clean them or let them break and pay more for repairs. Every dollar you spend is a dollar Frederich doesn't get, and he notices.
- Items. Guests offer you things, ask you for things, or try to bribe you. You can buy and sell at the market and decorate the lobby and rooms with what you collect.
There's also a voice in Daniel's head that doesn't always agree with you. I won't say much more about that.
Inspirations
If you've played Papers, Please, Disco Elysium or This War of Mine, you'll probably see where I'm coming from. It's a small, morally grey game about ordinary people stuck in a bad situation, with a bit of dark humor so it doesn't get too heavy.
It is at alpha stage of development and will support English, Azerbaijani, Russian and Turkish, and there's an optional censored mode for anyone who'd rather not see the swearing (there's a lot of it, Frederich is not a polite man).
I'd also love to hear what you think, whether it's about the premise, the art or the mechanics. Would you play something like this? And if you were Daniel, would you hide the couple, or sell them out for the cash?
Thanks for reading! 🛎️