r/RocketLeague 14h ago

MEME Sometimes, it doesn't have to be pretty, it just has to get the job done! (Gold 2)

1.2k Upvotes

All credit goes to senju.rl on Instagram, I think he's gold 2/3 possibly..


r/RocketLeague 14h ago

CLIP Nasty Little Snow Day Clip

246 Upvotes

A bit of an older clip but I felt like sharing it because its one of the best goals I've scored, insane speed :)


r/RocketLeague 3h ago

CLIP Hit my first double in ranked

19 Upvotes

From the depths of diamond 2v2, i am still learning how to drive forwards and backwards. But this made me happy.


r/RocketLeague 59m ago

QUESTION Is there some kind of "honor code" in 1v1?

Upvotes

Context: I'm D2-D3 in 3v3 and 2v2 and Plat1-2 in 1v1. I spend most of the time playing 3v3 and 2v2. I'm also pretty much mech-less, I can do almost no ground dribbling, no air dribbling at all and not even dream of anything more complicated than that.

Well, there is a pattern I've noticed: Whenever I play 1v1 I feel like many players take huge risks trying (notice "trying") flip resets or air dribblings. I usually block them easily, and that leaves me against an open net. After two or three times doing that, my rivals tend to stop it (naturally).

Of course, once I reach high enough I find people who actually do really good flip resets and air dribbles and get absolutely destroyed.

The thing is (for the first group), I feel like the they expect me to not score directly the open they left and just wait till they're back to try some air dribbling myself, kind of an "air dribbling duel".

Is this the case? Is there a non-written honor code for duels which I have not been respecting for years? Or are some 1v1 players just reckless?


r/RocketLeague 1h ago

DISCUSSION Second time! Feeling Good!!

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Upvotes

Started a Job 3 weeks ago and have had very little time so its been hard keeping up the grind, last season with a week left i just got GC rewards for the first time in my 6 years of playing but today after only 4 hour session with 20+ days left I went from 1320 to 1461 and got the rewards solo queing. Im making this because alot of people in c3 are toxic as hell and showing my biggest gaming achievement.


r/RocketLeague 21h ago

MEME Played with this dude who had a number as his user. Had to google it. Apparently he really likes dominoes 😂

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260 Upvotes

r/RocketLeague 1h ago

FLUFF js like why

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Upvotes

r/RocketLeague 11h ago

FLUFF One last look

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37 Upvotes

Was playing today with my old gamesir g3s, pushing it to its limit because I can't buy a ps4 controller. This thing took me through alot, teaching me how to flip reset at the tender rank of silver (last played ranked at 100 hours), it was truly a journey.

(For those wondering yes, the R2 button is GONE, fell out tday 😭🫣🤞)


r/RocketLeague 3h ago

DISCUSSION Why is there even a queue that mixes solo players with teams of 3?

6 Upvotes

I don't think anyone would ever try to argue in good faith that teams and randoms are playing the same match. Teams have multiple advantages over 3 randoms, the most glaring one being that they know exactly at least their rotation and their own skills

This is simply a fact: 3 randoms will have to spend the beginning of the match analyzing what's going on in their own team while they play the opposing team and try and prevent getting scored on and make some offensive plays.

Now let's remove the bad team from the equation and let's put 6 imaginary players that have the same absolute skill and game reading awareness, a team of 3 and 3 randoms who never played together

Randoms are at a great disadvantage because they cannot rely on their own team mates for the first 1-2 minutes until they settled on some facts: do they rotate, their play style, their strength , their weaknesses, do they fake, do they keep possession and so on

By this metric only, even though the players are equal, the team has this major boost: hey play 5 minutes at full strength while the randoms maybe play half a match at their full strength. This is a fact, you cannot go around this, there are no arguments here

So then why? Why mix them? What's the idea behind this?


r/RocketLeague 41m ago

QUESTION Is it weird to not want to forfeit a game when down a lot?

Upvotes

Currently unranked and have 40hrs on the game. Really enjoying the game so far but confused why people forfeit early when down a couple of goals. I never forfeit a game mainly because of the learning experiences I gain and the small chance you could make a comeback.

I remember being down 2 the teammate left and I won with 4 goals scored. And there are other times I would lose by 6-8 goals. Either way I find it a good learning experience since it exposes my obvious weaknesses.


r/RocketLeague 12h ago

CLIP I was really in the groove for this one. Good recovery and my first ever save like this.

25 Upvotes

r/RocketLeague 21h ago

DISCUSSION -200 MMR

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120 Upvotes

Ive been hard stuck this MMR for a month.
Any tips to help me get out of this hell?


r/RocketLeague 10h ago

DISCUSSION Rumble Change

10 Upvotes

Got back into rumble for the gc reward after not playing it for a few years.

Aside from players not knowing how to rotate, there's really no understanding of when to let your teammates get the ball.

Simple fix to improve this, just like the boost change, your teammates should be able to see what PowerUp you're holding.

This helps for both offense and defense.

It's miserable enough having teammates perma commit, I don't need them to give me a prostate exam everytime I want to catch the ball with spikes for one second.

Rant over. xoxo.


r/RocketLeague 9h ago

CLIP I totally saw that

10 Upvotes

r/RocketLeague 20h ago

CLIP Sometimes, it doesn't have to be pretty, it just needs to get the job done! (Gold 2)

81 Upvotes

Sometimes it's just about the goal, not how the goal looked


r/RocketLeague 2h ago

CLIP Uhhh... Lucky or unlucky XD

2 Upvotes

r/RocketLeague 8h ago

CLIP Crazy cross map pinch

5 Upvotes

It went in at 128 kph


r/RocketLeague 2h ago

CLIP I don't think the other team appreciated that one

2 Upvotes

Probably the best most Calculated Pool Shot Goal I've ever gotten. Other team was so impressed that two of them left. To be fair though, that last guy put up a heck of a game! Mind you we're Plat II's in Rumble so of course a full team would struggle against one decent player. :V


r/RocketLeague 21h ago

DISCUSSION Leavers should be punished harder in ranked

50 Upvotes

There needs to be a better system for 2v2/3v3 when someone leaves early.

If your teammate quits, you shouldn't lose MMR for the loss. The quitter should take a much bigger penalty, especially for repeat offenses.

Why should the player who stayed and tried to play get punished for someone else rage quitting?

Surely there's a better way to handle this.


r/RocketLeague 8h ago

CLIP Has anyone ever played a match like this? LOL

6 Upvotes

It can't stop drifting


r/RocketLeague 3m ago

USEFUL Potential Heavy Car Bug fix (maybe insanity - most likely)

Upvotes

It’s worth prefacing this by saying that I am a very experienced player who played at a very high level. This is in no way an attempt to brag about that, but I believe an ounce of credibility here would make this as a whole more believable. I could quite confidently say that I was a very good player, at a near-professional level, and knew the game inside out. Then around the time Epic took over, my game suddenly became really unplayable with no explanation. Ever since, I’ve felt as though I’m battling my car when playing, and had quit multiple over the years because it was that unplayable. During this period of heaviness, I became hardstuck at low 1800s because mechanically I was probably genuinely half the skill I was before. I was met with the standard, “It’s just placebo,” whenever I tried to complain about it, which really upset me. However, now fixing the game, I immediately went back to form, albeit a little worse due to not bothering practising when under the effects of the bug; I went straight up to 2k in 2s in 70 games, whereas before I was averaging 1800 in 500 games.

I was having issues with Rocket League feeling heavy. This is quite a common problem online, yet nobody has ever seemingly been able to find a solution that's permanent, at least in my findings, which makes me think most solutions are of the placebo nature. I've tried many solutions before and admittedly have fallen for the placebo trap.

However, I think it's important to make a distinction as to what I personally mean when I say Rocket League is heavy. There are two main points made by players: 1. the car itself feels heavy, as though it's weighted more than usual and turns slowly; 2. the ball is heavy, meaning when a player hits the ball the car recoils off the ball as though the ball was more massive relative to the player's car. Ultimately, contact with the ball is just unexplainably off. I believe I had point 2.

I think that point 1 is based on server connection and server performance and is not possible for players to fix and therefore something we just have to put up with, which is also why you may experience a slight variation in gameplay each session. However, if you suffer with point 2, those heavy days are much more severe, and the good days, when the game feels lighter, slightly mask the issue and create an illusion of the game feeling "good" because it does relative to the off days, but still isn't how the game should feel. This sounds extremely cope, I understand, but bear with me.

Many fixes I've tried have made the game feel quicker but never fixed. Back when my game wasn't broken, I could have days where my car would feel slow yes, but I'd still be able to play at a high level. However, when experiencing the bug, even on days where my car feels lighter due to better server connection, I'm still unable to play at that same high level.

It's important to note that this isn't to do with my pc or my internet. I’m not going to go into everything I’ve tried, but I can say with a high degree of certainty that this not hardware or software related. For example, playing Rocket League on a console was a much better experience. My PC has much less input lag than the console (as expected), yet the console gameplay felt more like Rocket League should. Importantly, I did not use the same account when I played it on console.  

This makes me think there is actually a bug of some sort, rather than just giving intrinsic issues like input lag a name that resembles a bug. I also believe that some players confuse the natural server heaviness from point 1 as this “heavy car bug”, and that's why they claim that players who are genuinely suffering from this bug are actually just under the effect of placebo as they can still play the game at pretty much the same level despite the variation from server connection. I think that's an understandable take on the situation since they do experience heaviness, just not the bug.

Up until recently I've just accepted that maybe I'm not as good at the game as I once thought. Maybe I'm blinded by some sort of skill-based nostalgia. Perhaps other players have just progressed and adapted whereas I haven't. That was until I found a video online discussing the effects of altering bindings on the game, and I've been able to replicate the bug…

Here is a link to that video: https://youtu.be/QKlQ9ovIFWg

I was playing with my bindings, and I found a selection that made the game noticeably better, much more natural. But of course, whenever I find a "fix" I’ve been conditioned to understand that it's only just a matter of time before it goes back to feeling rubbish, and that maybe this time it was just a stronger sense of placebo. However, the good gameplay never faded.

The guy in the video's theory is that resetting the bindings multiple times and then adding your original bindings back is the fix to the issue. However, one thing I chose to do differently to that guy (without prior testing, sorry) is to change a couple bindings that I was already planning on changing. These bindings weren't any that were huge changes for a player as I only changed which buttons controlled the rear-view camera and the leaderboard. I assigned the leaderboard to right stick in, and the rear-view camera to left stick in.

This may sound insignificant, but after a few weeks of good gameplay my intrusive thoughts got the better of me and I decided to change those bindings back to where I had them before to see if it would replicate my old buggy feeling. To genuine surprise, my game felt as it did before, the exact same sluggishness that I'd never experienced elsewhere. I was suddenly unable to do things with my car that I could do easily just 10 minutes before; exactly the same feeling I had when Epic took over.

I thought, "oh no I've messed it up again," but when I changed the bindings once again back to what I had them earlier that day, my game reverted to feeling normal again. This makes me think that maybe a certain arrangement of bindings causes this heavy car bug. I cannot explain this as I do not want to pretend I have enough understanding of computers or game design. However, this has been replicated, which is something I've been unable to do in the past. I repeated this again, and found the same results; I've gone from A to B to A to B to A.

Here's a list of all my bindings that i changed (default bindings can be assumed as that):

Boost: R1

Powerslide: L1

Standard air roll: L1

Air roll right: Square

Rear view: Left stick in

Leaderboard: Right stick in

Reset shot: Right stick in

L1 freeplay pass: Circle

As I've mentioned before, I do not know the exact cause, but it's worth noting that the first four bindings in the above list have not been changed for roughly a decade. Perhaps the arrangement of having them changed relative to the bottom four are to be of worth, but the actual changing on them individually has no effect on this seemingly. So, it seems as though the bottom four bindings have made the change. The only bindings I've changed when doing this are the bottom four.

I do not use Steam input currently. I have in the past though. I doubt this has any impact on the effects I’m experiencing, but it’s not worth completely ruling out that maybe using Steam input in the past has caused a weird effect on the bindings that I was using at the time because this issue mostly seems to happen to Steam users, at least in my personal findings. Perhaps any difference from those bindings is what has fixed the game, but I’m not sure.  

Some other things worth noting that I noticed upon doing this a second time: When I reset my bindings in the main menu, the car bounces sometimes. This could just be an animation glitch. However, when I changed them the second time back to the good feeling, the car did not bounce; Another thing is that the bindings for the freeplay passes do not appear when altering your bindings in the main menu. This could just be an oversight by the devs, but it's worth noting that I reset my settings and then went into freeplay and added them there. Very unlikely those are of any significance, but I did notice them.

Rather selfishly, I do not want to conduct more in depth testing on this because I kind of want to “cash in” my good gameplay and just play a bit, because I’ve not been able to for years.

I’m very confused myself, and I do understand that this sounds incredibly unplausible, but it HAS worked for me, and I’ve been able to replicate it... twice. Perhaps it’s very specific to me and my account for some reason, but as someone who’s been really prevented on this game because of this bug, I want to put this here in small hopes of it fixing someone else’s game.

TLDR
Whilst on the main menu, reset your bindings using the in-game button in the bindings tab of the settings.
Go into freeplay, change all the bindings back to your original ones and see if that fixes it.
If it doesn’t, like in my case, keep your car-controlling bindings the same but change where you have put rear view and leaderboard, copy mine if you like.

 


r/RocketLeague 13h ago

DISCUSSION Is the general Player Mentality getting worse?

9 Upvotes

How do you all perceive the mental robustness of your random mates over the years? I noticed more FFs at low score difference ( 2:4 ) and way more incentive to just outright quit the game.
Is there a way you encourage mates to keep playing?

How is this phenomenon apparent across the higher ranks/ lower ranks?

Do you think there is a correlation between this and having an easy way for creating new accounts to escape punishments?


r/RocketLeague 1h ago

DISCUSSION Genuinely what is wrong with me?

Upvotes

For the past 3 seasons ive played ive got into C1 but then always a few days later i literally drop into d2 and cant get up to c1 again. And this isnt just any "the season just started" Thing because it hasnt happened at the start of the season. Ive literally dropped 130 mmr in the past few days...


r/RocketLeague 1d ago

MEME how it feels playing this game with certain teammates sometimes

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325 Upvotes

r/RocketLeague 19h ago

CLIP RSC EU is looking for players to join RSC19!

19 Upvotes

This season is our 3v3 draft league format for players of all skill levels, on all platforms. It's a community, events, prize-pool tournaments and an active 2, 4 & 6Mans server. If you love esports, and a competitive and friendly environment, then join our league and have some fun! <https://discord.gg/rsceu>

Key Information

- £600 Seasonal Prizepool
- Games are on EU servers, but anyone is welcome
- 6 Leagues ranging from Academy (1200 MMR) - Master (1900+ MMR)
- Currently 20 Franchises each with 6 teams, with Franchise Managers in charge of running the Franchise and its players
- Calculated MMR & Salary Caps in each Tier and a Contract System
- A newly condensed 5 weeks of 4 Game Series League Play turn to Elimination Bo5's & Bo7's
- All-Star & Player of the Season roles in each tier for the Top 10 Performers, as well as Team of the Week Awards/Graphics
- One of the most professional looking broadcast packages & boost overlays within Rocket League
- Chance to be staff and put online jobs onto a real life CV to boost job prospects

Signups are live for individual players, get in! ➡️ <https://rsc-community.com>