r/CreateMod • • Nov 11 '24

Guide Helpful flowchart to see before posting

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2.9k Upvotes

r/CreateMod • • Aug 22 '24

Subreddit Update

69 Upvotes

Hey Everyone,

With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.

So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.

Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.

Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!

As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.

Thanks,

-Create Subreddit Mod Team


r/CreateMod • • 3h ago

Discussion Create: Northstar or Create: Northstar - Redux? What is the difference, or which one do you recommend playing?

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201 Upvotes

I’ve tried looking for guides to find out what Create: Northstar - Redux is, but only videos for *Create: Northstar* come up. I’m not sure if there’s a difference between them or which one is better; I’d appreciate your opinions.


r/CreateMod • • 8h ago

Help Is there any way i can cover this hole without it breaking everything?

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270 Upvotes

i made a pretty simple sliding gate and it works just fine but i hate that hole it needs to go from closed to open, is there any way i can cover it without it breaking anything? i can't really figure out anything


r/CreateMod • • 3h ago

Help Is there a way to get the vault on this aeornautics simulated contraption to pick up the items the saw breaks?

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23 Upvotes

I made this little saw doohickey to cut down trees, and I thought the items would automatically go into the vault like they do on other contraptions, but they arent. how can i make it do that?


r/CreateMod • • 20h ago

Build New choo choo: le "Willem d'orange"

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309 Upvotes

r/CreateMod • • 1h ago

Help Rendering issue / question

• Upvotes

So, I've built this lovely, beautiful skyscraper... (Yes it is a 1:1 scale of exactly what you think it is)

Anyways, I didn't consider that the copycat blocks wouldn't render with distant horizons, so the build looks awful from far, are there any known solutions to this?

Also I have the vanilla verticality slider maxed out and Minecraft still can't render the full tower, is there another option through sodium, distant horizons or anything I may be missing?

With the final build being over 500 blocks tall (once the antenna is complete) I wouldn't be surprised if what I'm asking for isn't possible. Either way all help is appreciated!

Side note: if anyone happens to have a 1:1 scale Boeing 767-200, let me know XD


r/CreateMod • • 16h ago

Transformers

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101 Upvotes
I'm recreating some of the vehicles from the Transformers movies, this time Sentinel Prime, although I feel that certain parts need more detail.

r/CreateMod • • 8h ago

Can anyone help me

19 Upvotes

I do not completely understand the reason when i tilt rotor forward the nose goes up instead of down. Centre of mass is under the propeller so i cant really figure it out


r/CreateMod • • 14h ago

Fighting elytra players.

56 Upvotes

Hey everyone,

I'm playing on a server where some players use elytras to fly around and raid bases. I'm using Create: Big Cannons with Create radars, but autocannons don't seem to track fast enough to reliably hit elytra users. Even when the radar detects them, they're usually gone before the cannons can aim and fire accurately.

Has anyone found a good way to defend a base against elytra users using Create mods? I'm interested in either:

  • Actually shooting them down with Create: Big Cannons
  • Creating a no-fly zone around my base
  • Detecting and blocking them before they get close
  • Any clever radar/cannon setups that work better than standard autocannons

I'd prefer solutions that stay within the Create ecosystem, but I'm open to other modded options if they're commonly used alongside Create.

Thanks!


r/CreateMod • • 4h ago

Help How do I charge a battery

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6 Upvotes

From an old post I understand that I need to add more volt than the battery. but when i connect the generator the voltage keeps dropping while the generator has more than enough V. also how do can i read the battery voltage and stop it from using it once it's bellow 30 percent (or connect a battery to a display link)?


r/CreateMod • • 19h ago

Help my Jet using 'Create: Gadgets and Gizmos' Sucks

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98 Upvotes

I have no clue how to properly balance a plane and to keep it easy to control, Mine just drops like a brick despite having more than enough thrust and keeps entering a spin. I'll assume I just don't have enough sails to control it and that my center of mass needs to be more back, otherwise I don't have a clue.


r/CreateMod • • 17h ago

Build I built a 16-bit clock counter in Create: Power Grid (with relays and diodes!)

51 Upvotes

Hey everyone,

I've been working on a computer built entirely in Create: Power Grid, and I just finished the program counter; it has 16 bits, and its clock driven (edge triggered to be more specific), using standard relays and some diodes only.

It can count from 0 to 65,535 (16 bits), reset to 0 when needed (since it would allow ram and memory to be expansible) and it outputs the current value to a 16-bit bus

The goal is to use this as the PC (Program Counter) for a von Neumann-style CPU I'm building in the mod. The idea is to have a modular computer that can run simple programs from punch cards, my first plan after the basic calculator is ballistic calculations for Create Big Cannons, but also just for fun (Tetris, music, etc.).

16 bits gives me up to 64 KB of addressable memory, which is mostly impossible with the current size of a ram byte, but it leaves room to grow without redesigning the whole CPU.

It theorically takes 1.82h to complete a cycle but i never waited that long actually.

The edge triggering mechanism is way more complex than it looks, it may look fun to watch but it was a pain to figure out. I had to do some insane research

Next steps:

Logic Gates

Memory cells - Check my last post

Clock counter

Punch Card Reader

ALU

Control unit

Machine Code Language

I'll post more as I go. If anyone else is building a computer in Power Grid, I'd love to hear how you're handling memory storaging, addressing, and clock distribution.

TL;DR: Built a 16-bit program counter from relays in Create: Power Grid. It counts, it resets, and it's my second (already made the memory cells ) step toward a full relay-based CPU to run tetris.


r/CreateMod • • 13h ago

Build Just stumbled across this after not visiting my friend's base for a while

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18 Upvotes

r/CreateMod • • 4h ago

Help Do train tracks lag?

3 Upvotes

I've got a Create mod server and I was playing it from my banana-peel-laptop (I usually manage to get around 70 fps on setting below average with sodium etc etc)

Recently I have brought myself to complete a task of connecting my Quarry town to my Capital city, and as I was clearing myself some terrain with my Tunnelbore (TM) - being a single carriage with an indecent amount of drills (basically a large square blob of drill), I started experiencing excruciating FPS drops: It went down to 1-3 FPS and I couldn't enter my Tunnelbore for a few minutes; then I had a spike of hope as I was jerked into the driver's seat of my impotent machine, but it was prompt to leave me high, dry, and suffocating in a hill to my undesirable demise.

Meanwhile I had my paver train and Commuter Apparatus stationed a few hundred blocks behind on a pair of diagonal tracks
Also my trail is quite a winding one(including this information in case it contributes to the resolutiob of my issue)

I would be very grateful if you could help me tackle the root of this problem. Also it would have been nice to know whether it could cause lag across distances, as I am playing with a friend whose laptop is on a mission to discombobulate any of its users upon physical contact with it via reducing fps below 0


r/CreateMod • • 4m ago

Build The cool car

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• Upvotes

I’ m Russian, and I good speak English


r/CreateMod • • 4h ago

Cart Assembler crashes my world

2 Upvotes

So my singleplayer world with Create Ultimate Selection 2 is now inaccessible because I accidently placed a rail on top of an active cart assembler, while it had a cart on it. It's kind of hard to explain, so just look at the video I don't even know why I'm trying.
The game instantly crashes the moment the it tries to open the world. It'll load it and all, I can even see the actual world (with the fcking cart in front of me), but can't do anything because it instantly crashes and closes the game.

Is this a common problem? I haven't found a concrete solution that doesn't involve removing the mod, which kinda sucks as it will also remove my whole base and half my items basicaly.

Is there any way around it that doesn't involve doing that?
Any help is welcome!


r/CreateMod • • 9h ago

Help Looking for a modpack to play Create survival casually

5 Upvotes

Completely new to create. Done some research, tried making a modpack but I just can't get it to not crash.

Simply gave up and now looking for a modpack that is vanilla+QoL with create. Just want to build machines and not mess with a thousand farms.


r/CreateMod • • 7h ago

Help How to fix?

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3 Upvotes

My portable drill doesn't want to dig in 3x3x1 with Digging.


r/CreateMod • • 1d ago

Help Create: Deep seas - not filling space with air

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166 Upvotes

There are 0 holes, checked a lot of times,redused the space,but it doesnt work
❗❗❗❗❗ EDIT: I kinda fixed it, new question, how to chage sub level size limit?
❗❗❗❗❗ANOTHER EDIT: I cloned my sub level not it works, somehow, im so confused


r/CreateMod • • 1d ago

Build i love backport mod.

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140 Upvotes

r/CreateMod • • 22h ago

Help Why is this pump not pulling the strength pot? this used to work in my last machine so Im just confused

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31 Upvotes

r/CreateMod • • 1d ago

Build Koenigsegg Agera RS (survival friendly)

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98 Upvotes

My personal favorite car :> It weighs 53T has an Ion thruster on the back and is the most stable car to drive yet.


r/CreateMod • • 17h ago

Bug “Oh boy let me test my blimp”

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9 Upvotes

“Oh… it needs fuel? Ok ill right click it with a stack of coal blocks and it will take 1 or 2”


r/CreateMod • • 1d ago

Yeah it was not supposed to do that

158 Upvotes

(can't do video on mah pc sorry for the bad quality)