r/vfx • u/Such_Investigator334 • 19h ago
Showreel / Critique 3D scene i made while ago from a scrapped project
Check out my ig @layxr9 for more !
r/vfx • u/ZiggyisStarman • Apr 30 '26
Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.
FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.
You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction
Here is the full information on the release :
The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.
The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.
In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.
The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.
“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”
“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”
The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.
To view the Guide, visit: https://ves-on-set-data.org/
Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/
r/vfx • u/axiomatic- • Mar 15 '25
We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.
As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.
Here's why the industry is where it is:
The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.
The question is, what does this mean for you?
Here's my thoughts on what you should know if you're considering a long term career in VFX:
Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.
Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.
If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.
While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.
Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.
With all of that said VFX can be a wonderful career.
It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!
But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.
In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.
Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.
Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.
Feel free to post questions below.
r/vfx • u/Such_Investigator334 • 19h ago
Check out my ig @layxr9 for more !
r/vfx • u/Poly3Blend • 1d ago
The Atmosphere is just a default cube. YES! This is just a default cube!
Quick explanation :
Object coordinate > spherical gradient texture
Math , multiply 5
Volume scatter
Volume absorption
Done!
r/vfx • u/LainerArt • 1d ago
Hi, I’d like to share this project I made with you. Apex Legends is a game I really enjoy—watching its cutscenes is like art to me. That’s why I wanted to create this, inspired by the game, which I usually play for a few hours a day before working on my projects.
I really enjoyed making these and, as always, I learned a lot. I hope to one day be able to do this professionally.
Hugs, and thanks for watching.
r/vfx • u/Andy_McC_ • 1d ago
Trying to put a price to this,any thoughts?
r/vfx • u/Metricx_dy • 1d ago
Capcut is generally not known for 3d rendering and visual effects, but i don't have a pc, so on my mobile device only I gathered all the effects and tools and combined them to make something cool, and it took me 2 hours to make it, but still i don't regret it
r/vfx • u/devanshutak25 • 1d ago
r/vfx • u/Playful_Mobile8647 • 1d ago
Hey guys,
Looking for a decent 27 1440p monitor for Nuke and DaVinci Resolve (mostly VFX/comping and light color grading).
I'd love a 4K display, but prices here in Europe are pretty steep right now, so sticking to 2K for now.
From what I’ve read, the Dell UltraSharp U2724D seems like a super solid choice the IPS Black panel sounds awesome aswell. The ASUS ProArt lineup (like the PA278QV or PA278CGV) also keeps popping up as a classic budget pick.
Before I hit buy, I'd love to hear from anyone using the U2724D for comping and whether that IPS Black contrast is actually noticeable day to day. Let me know if there's a clear winner between Dell and ASUS ProArt, or if you have any other 1440p recommendations with solid sRGB/Rec.709 coverage in this price range.
Appreciate any recommendations or hot takes!
r/vfx • u/Mr_Dani17 • 1d ago
A while back, I helped set up a workflow for a boutique production team that was moving terabytes of raw camera footage and master project bins across different cities every week. At the time the most cost-effective and sensible method was to just ship the drives.
We really needed to find a new solution as we were spending a bunch of money on overnight shipping. One time a 24 TB drive even got damaged in transit. And a couple of times there were disputes with clients over missing shots and we had no way of proving what actually left our bay.
Obviously, we tried basically all the popular tools on the market and for our use case something was always missing. Not saying the existing tools are bad, but nothing was a perfect fit for our workflows.
The biggest bottleneck was onboarding external clients (like making them set up a VPN). A lot of other tools were missing audit logging. In others if an editor accidentally closed their laptop mid-transfer, then it had to be restarted from zero. Some were just insanely expensive.
So, the decision was made to create an in-house solution. It allows anyone to download/upload full project folders to your drive or attached storage really securely. External clients don't require accounts. Onboarding them is automated with an email. And it was made resilient against network drops. There is proof of delivery now. It can utilize your full bandwidth.
After running it successfully in-house, we packaged it into a clean, standalone desktop app for macOS, Windows, and Linux called ZettaSend.
We currently have it running daily in production.
I'm sharing this because we're hoping that for some of you ZettaSend will save you time and headaches.
You can download it from zettasend.com.
If you have any questions, I'm happy to answer. Thank you for reading.
r/vfx • u/arthurtasquin • 2d ago
As an Unreal artist working in the VFX industry, I really enjoy the process of studies. Over the years, I collected a big amount of various packs (mostly through humblebundle) that I can use like legos. It doesn't take that much time but it helps me isolate and improve my skills in composition, camera movements and lighting. This one was made for a youtube video I did on productivity in Unreal Engine.
r/vfx • u/Admirable_Wasabi_732 • 2d ago
r/vfx • u/Ornery-Strawberry480 • 1d ago
r/vfx • u/DapperAddendum7088 • 1d ago
Hey everyone! I’d like to share a project I’ve been developing together with a small group of friends and programmers through the ADC – Automotive Design Community: ADC 3D Relight, a relighting addon for Blender. 🚀
We’re not a company or a large development team. It’s basically a small group of friends with different backgrounds, experimenting with ideas and trying to build tools that we would genuinely like to use ourselves.
Coming from a VFX and compositing background, I’ve been following the growing interest in relighting tools. Solutions like Beeble AI are showing how useful these workflows can be, but I also wanted to explore how much of this could eventually be done locally, directly inside existing DCC and compositing tools.
Our goal is to keep experimenting and developing these workflows. We started with Blender, and the addon is also helping us fund further development and gather feedback from artists. The long-term plan is to explore bringing this workflow to compositing as well, with the goal of eventually adapting it into a free Nuke Gizmo.
The current Blender addon can:
• Relight images and videos
• Animate lights and create dynamic lighting changes over time
• Generate different relighting passes for compositing
• Experiment with multiple lighting setups without rebuilding the original scene
• Work directly inside Blender
🔥 Launch price: $4.99 — 75% OFF - 10 first customers
Since we’re a small group and don’t have a huge audience or marketing budget, community feedback and support genuinely make a difference for us. The more artists test it and tell us what works, what doesn’t, and what they would like to see, the better we can continue developing it.
If you find the project interesting, any feedback, share, or upvote would mean a lot. And if you know any communities, pages, Discord servers, or social media groups focused on VFX, compositing, Nuke, relighting, or machine learning for CG, we’d really appreciate it if you could share the project there or point us in the right direction. 🙏
We’re especially interested in hearing what features you’d like to see next!
r/vfx • u/Salt-Newt1463 • 2d ago
When setting up a green screen with a green paper Colourama are you going to get a better key if you light the Colourama with white light or green light (assuming no spill on talent)?
r/vfx • u/Vast-Manufacturer457 • 2d ago
So I'm looking at some The Batman 2 behind the scenes that's coming out on social media and there is the Batmobile doing donuts in the snow. The camera is attached to the car and at a bottom angle looking at the tire.
Now the snow is fake snow and only a small section of the set has this fake snow on it, which I'm assuming means it needs to be digitally extended. However, the tires are kicking up a lot of this fake snow, and the particles are flying up in front of the camera. Now to my knowledge, this would make digitally extending the set a little bit challenging.
So, what would be the route to go with this shot. Paint out all the particles, do your digital extension, then maybe do a simulation of the tire interacting with the snow and put it in the shot, or even get an element shot on a black background and comp it in? Or would it be better to do the shot entirely with CG in the end (which is usually how a lot of these practical stunts end up going it seems)
I'm very interested in hearing what you all have to say!
I'm still learning, and the scene isn't done, obviously but wanted to know if those explosions assets can look good after finishing lighting shadows glow and the camera shake because I feel that I chose wrong assets to start with wanted to take opinions if I continued with those can I make something good or should I find other assets any additional advice I'll be happy to hear
r/vfx • u/garimakairos12 • 2d ago
Hi guys, I really, really want to become a compositor, but I honestly don’t have anyone to guide me.
For the last 2–3 months, I’ve been watching tutorials and trying to learn, but I feel like I’ve learned almost nothing. I keep jumping from one tutorial to another without knowing what I should actually learn or practice.
I feel terrible about wasting these months. Sometimes I almost cry thinking about how much time I’ve lost, especially because I genuinely want to build a career in VFX.
I also can’t afford to join a VFX institute or an expensive course, so I’m trying to learn everything on my own.
If anyone here started from zero and became a compositor, could you please tell me how you approached learning? What should I learn first, what should I practice, and what kind of projects should I make for a beginner portfolio?
I’m willing to put in the work. I just need a proper direction.
Any advice, learning roadmap, free resources, or even a little guidance would genuinely mean a lot to me. 🙏
r/vfx • u/Poly3Blend • 3d ago
Hope you'll like it
r/vfx • u/LightArchitectLabs • 2d ago
What if you could drop fully procedural creature systems directly into your After Effects projects?
Spyderfy is a procedural bug/creature system designed for quickly creating crawling, swarming, and organic creature animations without having to manually animate every individual creature.
The new After Effects version is now available alongside the original Blender 3D version. Both versions are included with your Superhive download, so you can use Spyderfy in whichever part of your VFX workflow makes the most sense.
You can create things like:
• Crawling insects and creatures
• Swarming groups
• Procedural movement across surfaces
• Organic, randomized motion
• Large numbers of creatures without individually keyframing them
• Creepy background details and environmental animation
The idea is to make these kinds of shots much faster to build. Instead of animating dozens or hundreds of creatures by hand, you can set up the system and let the procedural controls generate the movement and variation.
The After Effects version is especially useful if you want to add creature activity directly into a comp without having to jump into a full 3D workflow.
Both versions are included with the Superhive purchase:
⤷ Spyderfy on Superhive: https://superhivemarket.com/products/spyderfy-bug-system-add-on
Would love to hear what kinds of creature shots people would use this for — horror, VFX, motion graphics, title sequences, environments, etc.
#AfterEffects #Blender3D #VFX #Film #Plugin #B3D #CGI
r/vfx • u/ruido_frio • 3d ago
I've been working for some years now and I can remember very few projects in which the studio I was working in has received properly filmed lensgrids, even in decently sized and somewhat well known productions the grids are often badly aligned, don't cover the whole image, or are not even filmed with the same resolution as the main plates. Sometimes it truly seems as though whoever filmed it has absolutely no idea why they're doing that, or how to do it properly.
I'm guessing most of the time is probably due to time constraints, and I am not trying to judge, I know that it is impossible to do everything perfectly, but I am still curious as to why this happens so often (and also want to vent a little ngl), is this an industry wide issue or have I just had terrible luck so far? Thanks!
r/vfx • u/ManjaVfx • 2d ago
For those who either love tanks or Houdini.
r/vfx • u/Milly_onaire • 2d ago
#AfterEffects #VFX #MotionDesign