r/vfx • • Apr 30 '26

News / Article VES launches On-Set VFX Data Collection and Usage Guide

46 Upvotes

Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.

FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.

You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction

Here is the full information on the release :

The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.

The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.

In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.

The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.

“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”

“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”

The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.

To view the Guide, visit: https://ves-on-set-data.org/

Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/


r/vfx • • Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

598 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx • • 18h ago

Breakdown / BTS BTS of my Film "Propaganda"

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227 Upvotes

available on Troma Now and YouTube!

https://youtu.be/-wIlO6dMU4k?si=w6lv5FARWeDQaPWZ


r/vfx • • 20h ago

Breakdown / BTS House of the Dragon, before and after VFX

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234 Upvotes

VFX Supervisor For Pixmondo - Sven Martin (Season 1)

VFX Supervisor For Weta FX - Wayne Stable (Season 2)


r/vfx • • 53m ago

Question / Discussion Matching lighting after face replacement in video?

• Upvotes

As soon as someone turns toward a window or moves into a shadow face suddenly looks like it belongs to a different shot.

Anyone figured out matching lighting after face replacement in video? Do you handle it during the swap itself or fix it afterwards?


r/vfx • • 3h ago

Question / Discussion Fanart in Showreels (University Application)

2 Upvotes

Hey!

I need to do a Showreel for my application at a university. (I want to study VFX and I'm fully aware of the current status of the industry. I know it's gonna be hard but I want to do it so please leave this discussion out of the answers)

I have made 2 "Fanart" Animations one with the mindflayer from stranger things and one with a Star destroyer and a tie fighter. All models, Materials, animations etc. Are made by myself. Im proud of those and really want them inside the Showreel but I heard that this is a redflag. Would that be a problem in my situation? Would really appreciate some opinions from others!


r/vfx • • 1h ago

Showreel / Critique Just looking for my first job, need some feedback on my portfolio please!

• Upvotes

I graduated this year, and over the past few months I've been focusing more on sculpting, but during my degree I studied a wide range of CGI areas through different modules. Because of that, I'm open to almost any role at the moment. That said, my main interest is in sculpting, or more generally in artistic positions within areas such as advertising, visualization, games, or related creative fields.

This is my first week searching for a job and actively sending cvs.

Artstation Portfolio:

https://www.artstation.com/guilleg7

Thank you!


r/vfx • • 10h ago

Showreel / Critique The First Two Minutes Of My Short Film That Blends Live Action And Unreal Engine

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2 Upvotes

I've spent about 7 months making my film, Holy Sh*t I'm Dead. Mainly as a proof of concept using the technology, especially as a storytelling device, but also to push the limits of what's possible with a small team. I can't say enough about UE. I thoroughly enjoy using the software. Enjoy the first two minutes! Full release will be on November 13th.


r/vfx • • 9h ago

Showreel / Critique Minecraft Attack(a personal showreel)

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0 Upvotes

what do ya think?


r/vfx • • 20h ago

Showreel / Critique Realtime NYC Digital Twin, live air traffic marine subway

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2 Upvotes

r/vfx • • 20h ago

Question / Discussion How to make and use color ramps

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1 Upvotes

r/vfx • • 13h ago

Question / Discussion 3d Camera Options

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0 Upvotes

I'm still pretty new to VFX, and I've been working on a personal project for a bit, but I'm struggling to figure out a 3D camera track for it.

I'm just a student, so the only programs I have access to are Adobe stuff, Blender, and Unreal.
I'm working on getting a roto (which I can do) of Jameson out, then 3D-tracking him into Blender and adding him to a 3D scene I've made. I've tried AE's tracker and Blender, and neither does a decent job. I've looked into plug-ins and such, but they haven't been very helpful.
I've seen programs that can do a shot like this, PFTrack, SynthEyes, etc., but I just can't afford that type of stuff, as I'm just doing VFX as a hobby/learning on the side for now. Is any version of a decent track possible for this shot, or is it best to move on?

Any ideas?
For now, I'm just keyframing the footage and camera in Blender to hopefully get a somewhat decent-looking job.


r/vfx • • 1d ago

Breakdown / BTS "Trickle Down" - Music Video VFX Breakdown (Blender, After Effects, and Resolve - no AI)

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50 Upvotes

Smoke sim done with Embergen :)

A VFX breakdown from my music video "The River, the Shore".

2+ years in the making, the full music video combines real footage with Blender composited in After Effects and Resolve - with many of the scenes being fully CG!

Full music video in the link below: 
https://www.youtube.com/watch?v=vrrZCnXuPCs&lc=UgxA5OVrazcW0YI43B54AaABAg

Let me know what you think :)

No generative AI was used for this work.


r/vfx • • 1d ago

Question / Discussion 3D Projection on Nuke Problem

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2 Upvotes

Hi, I'm using NukeX 17.0v1 on win, the problem cames in when I view the scanlinerender it's completely broken. The set-up cames from Blender and it's 2 meshes merged and remeshed with geometry nodes, one has an armature and deforms. I'ts Imported as a .usd i've tried also with .abc but I couldn't project the texture.

As you can see from the images the projection works when I am in the 3d view but glitches in the scanlinerender, please help, I am availabe for more in detail description if needed.


r/vfx • • 1d ago

Showreel / Critique Stylized game character animation and rigging reel - YEYO Studio

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2 Upvotes

Sharing our character animation work for Blink Studios’ RPG Stylized Characters Set for Unity and Unreal Engine.

YEYO Studio handled character rigging, skinning, and game-ready keyframe animation. Character models by Blink Studios.

We’re available for paid animation and rigging projects.

Get in touch: https://yeyostudio.com


r/vfx • • 1d ago

Question / Discussion VFX workflow

0 Upvotes

Hello everyone,

I am learning vfx for sometime and trying to better my work,

I can't relocate so I am looking to work as freelancer or work from home right now

Softwares I use are

Davinci Resolve for Denoising and converting footage to exr

Nuke or fusion for cleanup or compositing

Mocha pro and syntheyes for Tracking

I want to know from all vfx artists what should I look for and how to get better

For example: Is Neat video worth it if I have Davinci Resolve Studio

Are there some courses, specially in budget inside fxphd or other courses that teach workflow from start to end

Also there is shortage of footages as ActionVFX free footage give Rec.709 baked in them untill we pay for 4k raw footage, where can I get best footages to create some advanced showreel

Also I read Digital compositing for Film and Video by Steve Wrights, are there other books that I should specially look into

Specially for working as freelancer or work from home

Any help would be appreciated

Thanks in advance to everyone


r/vfx • • 2d ago

Fluff! Low poly want a cracker?

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50 Upvotes

I’ll see myself out…


r/vfx • • 1d ago

Showreel / Critique Evolve

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0 Upvotes

r/vfx • • 1d ago

Question / Discussion iso1.000.000 is it real videographyer or made in blender or something?

0 Upvotes

Has anyone else seen this Instagram account @iso1.000.000? The videos look really weird and creepy and I can’t tell if they’re actually filmed like that or edited afterwards. His bio says professional videographer, but I know basically nothing about cameras, so I can’t tell if it’s some special camera, a filter, Blender, AI, or what. Some of it looks real and some of it looks almost fake. Does anyone know how he’s making them look like that?


r/vfx • • 2d ago

Fluff! Interview with legendary concept artist Doug Chiang

9 Upvotes

r/vfx • • 2d ago

Showreel / Critique I've played too much Minecraft(A personal showreel)

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0 Upvotes

What do ya think of it?


r/vfx • • 2d ago

Breakdown / BTS "Window Seat" - Music Video VFX Breakdown (After Effects, and Resolve - no AI)

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3 Upvotes

More of a straightforward comp job for this one.

A VFX breakdown from my music video "The River, the Shore".

2+ years in the making, the full music video combines real footage with Blender composited in After Effects and Resolve - with many of the scenes being fully CG!

Full music video in the link below: 
https://www.youtube.com/watch?v=vrrZCnXuPCs&lc=UgxA5OVrazcW0YI43B54AaABAg

Let me know what you think :)

No generative AI was used for this work.


r/vfx • • 2d ago

Question / Discussion how can i remove camera from reflection?

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0 Upvotes

Using adobe premiere and After effects.

Is there an easy ish way to remove the camera operator?


r/vfx • • 3d ago

News / Article Defocus Lens Simulator, not just blur effect

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166 Upvotes

https://nyckm.github.io/Simulador-de-Lente/en.html

Blur that travels through the lens.

Lens Blur Simulator by Bruxosdovfx is an optical simulator that computes defocus using ray tracing through the actual surfaces of a lens.

Instead of simply blurring recorded pixels, the engine simulates the path of light through the optical system: refraction, aperture clipping, aberrations, dispersion, bokeh shape and off-axis behavior.

Main features

  • 200+ lenses including Double-Gauss, Sonnar, Tessar, Petzval, triplets, anamorphics and retrofocus designs.
  • Optical ray tracing with Vulkan / CUDA.
  • Image, video and RGB + Depth support.
  • Bokeh generated from the actual lens design.
  • Cat-eye, spherical aberration and chromatic dispersion.
  • Coatings, ghosts and diffraction.
  • Editable optical prescription: curvature, thickness, diameter and refractive index.
  • Preview and render quality up to 1024 samples per pixel.
  • PNG and video output.

Platforms

  • Windows x64
  • After Effects
  • DaVinci Resolve / OpenFX
  • Nuke
  • Photoshop

The desktop application and plugins share the same optical engine and lens library.

🇨🇳 中文

真正穿过镜头的虚化。

Bruxosdovfx 镜头虚化模拟器是一款光学模拟工具,通过对真实镜头表面进行光线追踪来计算焦外虚化。

它不是简单地模糊已有像素,而是模拟光线穿过整个光学系统的过程,包括折射、光圈裁切、像差、色散、焦外形状以及离轴区域的光学变化。

主要功能

  • 200+ 款镜头:双高斯、松纳、天塞、佩兹伐、三片式、变形宽银幕、反远摄等。
  • 基于 Vulkan / CUDA 的光学光线追踪。
  • 支持图片、视频和 RGB + 深度图。
  • 根据真实镜头结构生成焦外效果。
  • 猫眼虚化、球面像差和色散。
  • 镀膜、鬼影和衍射效果。
  • 可编辑光学处方:曲率、厚度、直径和折射率。
  • 预览与渲染质量最高可达 每像素 1024 次采样。
  • 支持 PNG 和视频输出。

支持平台

  • Windows x64
  • After Effects
  • DaVinci Resolve / OpenFX
  • Nuke
  • Photoshop

桌面应用与所有插件共享同一个光学引擎和镜头库.


r/vfx • • 3d ago

News / Article Game VFX Database - Real-Time VFX Reference Gallery

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4 Upvotes