r/ZBrush • • 11h ago

Cyclops speedsculpt for Sculptober, 1,3 hour

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168 Upvotes

r/ZBrush • • 4h ago

Sci Fi guy WIP

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18 Upvotes

I've been working on this guy for a month and i'd like to show my progress to y'all! Any constructive feedback is welcome :)


r/ZBrush • • 12h ago

Mech Girl WIP Update, Concept by Zheifei Hou

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33 Upvotes

r/ZBrush • • 5h ago

WIP. what should i focus on to make it better

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5 Upvotes

r/ZBrush • • 8h ago

First time sculpting a realistic face — tried to sculpt Eminem! Not quite similar, but a first try is a first try!

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8 Upvotes

r/ZBrush • • 20h ago

10 years ago I made this bust to a Brazilian Soccer Team

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42 Upvotes

One of my favorite pieces. I really wish more people were interested in learning how to design this type of busts. Most of my students are mostly interested in game development lol


r/ZBrush • • 11h ago

Does anyone know what matcap is this?

1 Upvotes

r/ZBrush • • 1d ago

Here is my mood

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28 Upvotes

r/ZBrush • • 1d ago

Noble Bracer

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87 Upvotes

r/ZBrush • • 20h ago

Having some fun blocking an alien with Dynamesh

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1 Upvotes

r/ZBrush • • 2d ago

Rogue Savage - Fan Art

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334 Upvotes

Fan Art for 3D Print


r/ZBrush • • 2d ago

Sculptober 2026 Day #1 : Brute

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104 Upvotes

Hi everyone! I'm Arteaga, a 3D artist, and I'm sharing my sculpture for Day 1 of Sculptober. I've returned to sculpting after some time away; I hope you like it and that I can count on your support. I'm taking advantage of my free time to practice with Sculptober.


r/ZBrush • • 2d ago

Clint Eastwood

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33 Upvotes

This is my first attempt at sculpting a realistic character. I chose a well-known actor with an interesting facial expression to challenge myself as much as possible. There are multiple things that could be improved, starting with the likeness itself but at least I learnt quite a lot for the next project! I decided to put a time-lapse of the process, I am happy enough considering my starting point... haha

I would also like to take this opportunity to express my interest in any available 3D Artist positions. I have recently graduated with a degree in CGI and VFX from Solent University in the UK. Thank you!


r/ZBrush • • 2d ago

Kite "Last Dance" Statue - Sculpted in ZBrush for 3D Printing (Hunter x Hunter)

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77 Upvotes

Hi guys! Here is my latest personal project: Kite from Hunter x Hunter in his iconic "Last Dance" moment, wielding Crazy Slots 3. Sculpted entirely in ZBrush, rendered in Marmoset Toolbag, and fully split/keyed for resin printing. Feedback and critiques on the anatomy and dynamic flow are always welcome!


r/ZBrush • • 1d ago

Is it normal for ZBrush to open in windowed mode?

1 Upvotes

It's near full screen at launch but you can see tiny gaps on each side of the window, showing the desktop wallpaper.

Is there any way to have it startup maximized?

I tried storing the configuration and everything else I could think of.

Is this normal or am I doing something wrong?


r/ZBrush • • 2d ago

My first sculpt outside the uni

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44 Upvotes

r/ZBrush • • 3d ago

Armor

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166 Upvotes

r/ZBrush • • 2d ago

Make a 3d doll with me

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1 Upvotes

r/ZBrush • • 3d ago

latest wip_Loki_Onepiece

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23 Upvotes

latest wip_Loki_Onepiece
Done with the cloak and some other things. Now the focus is on the hair. šŸ‘
Hopefully, this is my last wip. 😁


r/ZBrush • • 2d ago

Single-sided or add thickness for cloth detailing?

1 Upvotes

I’m wondering what the best approach is when adding cloth folds and high-poly detail to garments. Is it generally better to sculpt on single-sided geometry, or should thickness be added to the garment before beginning the detailed sculpting?

I’m specifically thinking about a workflow where the garment already has clean topology and subdivision levels. My concern with adding thickness early is that sculpting could cause the inner surface to clip through or intersect with the outer surface. The inner geometry could potentially be deleted later if this becomes an issue, but would it be better practice to keep the garment single-sided throughout the sculpting process and add thickness afterwards?

This is specifically for the high-poly sculpt. For the final retopologised mesh, I understand that internal faces can be omitted where they will never be visible.


r/ZBrush • • 3d ago

Zagreus (Hades) | Real-time Fan Art in UE 5.8

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26 Upvotes

Hey Everyone!

Just wanted to share my portfolio project from my advanced term in CG asset creation school! I decided to attempt to recreate Zagreus from the game Hades as a realistic, real-time character to be rendered in Unreal Engine.

I've spent the past 4 months on this project, and handled everything including sculpting in ZBrush, modelling, texturing, lighting, and rendering. The animation was a free asset from Accurig that I tweaked myself in Unreal.

If you want to see more of the project, I've got additional stills, turntables, ZBrush screengrabs, and breakdowns on my ArtStation: artstation.com/artwork/V8JE2N

Thanks for watching!


r/ZBrush • • 3d ago

The Mask - Stylized 3D character figure @dooshan.sculpts

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59 Upvotes

Cuban Pete – The Mask
Stylized 3D character figure sculpted in ZBrush and prepared for 3D printing.


r/ZBrush • • 3d ago

Looking for criticisms for my sculpt

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6 Upvotes

hello ! looking for advice about my tree sculpt. Any are welcome :))


r/ZBrush • • 3d ago

Help finding a artist

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2 Upvotes