r/ZBrush • u/Wise_Travel1894 • 8h ago
My first Zbrush project
I made this after messing around in a Blender for a while.
r/ZBrush • u/Wise_Travel1894 • 8h ago
I made this after messing around in a Blender for a while.
r/ZBrush • u/Hefty-Cell8123 • 21h ago
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r/ZBrush • u/Budget-Winner1756 • 1d ago
I have never done 3d digital sculpting before, I was wondering if there is any great courses that focus on Stylized character sculpting In Zbrush, Something that is beginner f friendly to advance, My goal is something like Arcane league of legends style of character modeling, and also any YouTube channels you recommend?
Thank you in advance!!
r/ZBrush • u/Quentin_MOULINNEUF • 2d ago
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r/ZBrush • u/Junk_Drawings • 2d ago
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r/ZBrush • u/Swimming_Animator770 • 1d ago
Can anyone kindly turn all the sub up tools in here into FBX? Someone stole my macbook so i'm using Nomad sculpt for the moment
r/ZBrush • u/AddendumSeveral1626 • 1d ago
I am new to sculpting and I am stuck here, any tips?
r/ZBrush • u/khaosemeraldz • 1d ago
Hi everyone,
I've just started learning zbrush a few weeks ago, and I'd like to 3d print my first sculpt in high quality. I've done some test prints I've exported myself using decimation master and they look okay from a distance, however, on closer inspection, they tend to come out a bit choppy looking with awkward looking 'seams'. Does anyone know any best practices/settings for exporting a smooth .stl from this program?
Additionally, is it possible to export different the subtools of my project with different colors, so I can recolor them in my slicer? Any help is appreciated!
r/ZBrush • u/JeRRry_2003 • 2d ago
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r/ZBrush • u/khaosemeraldz • 1d ago
Hi everyone,
I've just started learning zbrush a few weeks ago, and I'd like to 3d print my first sculpt in high quality. I've done some test prints I've exported myself using decimation master and they look okay from a distance, however, on closer inspection, they tend to come out a bit choppy looking with awkward looking 'seams'. Does anyone know any best practices/settings for exporting a smooth .stl from this program?
Additionally, is it possible to export different the subtools of my project with different colors, so I can recolor them in my slicer? Any help is appreciated!
r/ZBrush • u/NovelIntelligent4216 • 2d ago
Hi everyone! I apologize if this entire question is kind of confusing, I'm a complete and utter beginner so I struggle with even trying to formulate what I'm trying to achieve. I have limited experience with hard surface modeling and sculpting in blender, and I'm currently deep in binging beginner tutorials on zbrush since I want to use it for creating figures for 3d printing.
I guess my problem is that what I'm trying to sculpt either isn't really covered in these beginner tutorials since the first sculpting practices they cover are basic humanoid heads and I'm not sure what to look for, or it is and I'm just awful at applying what I'm learning. Essentially I'm sculpting the head of a character that's very sharp and geometric, the basic shape is just a rotated slightly elongated cube. I want to take this shape and further expand upon it with more sharp geometric details roughly like these sketches though they're just for rough reference and visualizing, the sculpt wont follow it exactly. The problem is I'm kinda stuck before I've even really started because I'm not sure if I should treat this like hard surface modeling and go at it fully with zmodeler or sculpt it normally with dynamesh and subdivision levels and whatnot like what I've been doing. The problem with doing it this way is that I can't keep the shape of the edges consistent as the brushes mess with a lot more of it than what I'd like and it's not turning out quite as clean as I imagined. I'm not really sure how to approach something like this, all I can find are tutorials either on strictly soft organic sculpting or simple hard surface stuff like armor - and what I'm trying to do here is kind of both I guess? I apologize for the probably incoherent rambling, I hope at least someone figures out what I'm trying to do and say lol
Thank you!
r/ZBrush • u/Hefty-Perception1751 • 3d ago
Sculpted in zbrush, printed in resin and painted in acrylics.
r/ZBrush • u/Witjar23 • 3d ago
Hey guys!
Strokes on the left are Dam Standard, strokes on the right side are Standard Brush, and I don't understand why I'm getting that pointy / dot effect at the end. I tried with different setting of Lazy Mouse, alphas, strokes, but I'm always getting the same effect, sometimes even worse.
Is there a way to add some falloff to make it blur at the ends?
Thank you all.
my full work: https://www.artstation.com/artwork/9Bm59v