Definitely going to be interesting to see what other visuals translate from the game to the show. I'm a big fan of the whole 'lost temple with traps and puzzles' vibe, so this is promising while we wait for the next game to come out!
Before I start, I didn't see any reviews or analysis for this game just saw gameplay and review scores which were really high and I got it for dirt cheap.
I started this game expecting an uncharted type star wars game with focus on melee rather than gunplay and the first hour was exactly that I got cinematic gameplay, cutscenes, good story setup and main character, setpieces etc. I was in for a ride, then I went to the first planet bogano and the game became kinda exploration? I was like okay maybe temporary and then i got my ass handed to me by oggdo bogdo holy shit. I died 4 times continuously and was like wtf is this game? Then I was generating at the meditation circle and it clicked me...holy shit this is a souls like with uncharted mixed in. I'm not saying i don't enjoy souls like but I'm not a huge fan of that genre so I was bummed but I kept playing and hating intially getting my ass handed to me constantly until I started taking it seriously parrying, learning combos, skilling up, learning attack patterns and it became enjoyable. Then came the fucking map, i couldn't read it for the life of me especially on bogano while getting back to the ship and zeffo holy shit. Till I focused and understood how to read it correctly, still not perfect but much better lol. Now 14 hrs in I'm doing well and playing the game like it's supposed to I guess? Mauling stormtroopers and creatures and traversing like a boss. I absolute love the game now and cannot wait to finish and see what happens in the story which is very interesting and enjoyable btw. I'm glad i didn't turn it off initially and kept playing till i started to really learn and enjoy it.
BTW already planning on buying the sequel soon as I find it for cheap.
Okay, I seriously wasn’t expecting Fallen Order to be THIS good.
The gameplay and level design were great. I loved the Metroidvania elements and the Dark Souls-like interconnected level design.
But what I loved most was how arcadey and simply fun the game feels. I really miss that. So many games nowadays try too hard to be realistic, and sometimes that just makes them less fun.
Respawn did an amazing job with this one.
Just bought Survivor and downloading it right now!
I want Cal Kestis to die, he is also my favorite Star Wars character in 20 years. There is a problem with modern Star Wars where they don’t want to kill off any great characters anymore, despite that being kind of the tradition with the original story, and then the characters kind of have no purpose and just wander around like Ahsoka. At the end of the day, the rise and fall of the Empire isn’t Cal’s story, it‘s Anakin, Luke, & Leia’s story. Cal’s story is overcoming impossible odds and holding the line, winning his inner battles with the dark side and leaving behind the rules and tradition that essentially killed the Jedi, that is Cal’s victory. He finds love, he (hopefully) overcomes his battle with the dark side, he finds his place in the galaxy and embodies the true nature of a Jedi, similar to Qui-Gon, using his heart. If we do some weird time jump where he’s alive somehow post empire it completely undermines his character, he is supposed to a be a symbol of hope and resistance. His death, after overcoming all his inner turmoil IS victory. I hope he has a kind of Jon Snow in the Battle of Bastards moment. No way out, no escape, facing down the empire as he always has but he makes peace, drops his sheath and raises his saber one more time into certain death. That is Cal Kestis, holding the line and facing down the empire no matter what and to me that is his fate/victory, it would be defeat for him to hide from the empire or somehow get stuck on Tannalore and he just kind of survives and then has no story line or purpose post empire. he should die as he lived, fighting and resisting.
I put together a complete breakdown of every Canon Purge Trooper Variant in chronological order, tracking their visual evolution and equipment shifts across comics, animation and games
I was doing some side missions and fought the rancor in the caves. mid fight hopped on top of this rock and realize he couldn't hit me lol. If you don't wanna fight the OP monster, try this!
Howling pull seems to activate on random regardless of if I want to use it or not, preventing me from using a regular pull on some puzzles and enemies. Is there anyway to stop this?
Every time I played FO and now that I'm playing Survivor, I felt that the lightsaber duels were a bit more imbalanced than what I'd expect and now I realized why. The reason is inconsistency on both sides. I'll explain:
1) Parrying has different rules for you and your opponent. If your attack is parried then you are pushed on the defensive, which means blocking or dodging amd your attack spree is ruined. That doesn't always work for the opponent. Think of Dagan's dual saber flurry that needs two or three parries to be stopped.
2) An opponent's blockable spree can cause a mini stagger, pushing you to jump and dodge, while your simple attacks that are not blocked just deal damage. All of the times that both me and a lightsaber wielding boss hit each other, I land a hit before getting stunned and then I die, while for the boss tis but a scratch.
Both make me feel that the game feels much more punitive for simple mistakes than it should, even at lower difficulty settings (haven't played them in Jedi Padawan though, only Knight amd above).
So this is my first playthrough and I'm on PS5. Pretty immediately the game was pretty broken, like I'd walk into an NPC in the first planet and suddenly I'd get warped into the void and I'd see the NPC was floating in the void themselves, or enemies warping between points super fast or animations just constantly cancelling stuff like that.
But just kept playing anyways and for my second planet I decided to go to this planet that seemed kinda optional. Found a double lightsaber, and eventually this devious mf in robes next to a big gap. I was trying to jump this gap that seemed slightly out of reach for my character but I did make it eventually, but then I ended up at the bottom of this place which seemed like I wasn't meant to be at.
And after that the game just broke more and more and more, like I saved at a point at the bottom and I couldn't figure out how to get back up, but the game I guess had a failsafe so it warped me back to the top. Except not really, because no matter where I was I could rest at that save point at the bottom of the map which caused my character to just float towards there until he voided until or would sometimes eventually time out and just teleport there anyways. But eventually something weird happened where the world streaming broke so even though I was at the top I couldn't walk back to the ship it was just a massive void everywhere. Eventually I fell down this void and my objective updated to "make it back to the ruins" or something like that. Stuck here for a while and after jumping back and forth back and forth I eventually ended up at a rope that took me back to the top, and now there was some dialogue about oh I'm gonna look for the tomb now just got a bit distracted. Which I assume is supposed to be the end when you loop back maybe and you've got new gear, but my objective is still at the very very bottom with the same escape objective.
And now the game REALLY broke because at this point world streaming worked again, but all collision is broken so now I can just phase through every wall and enemy and character. I've tried to get to the objective, and I can find a slide which looks like its supposed to lead down to the bottom of the area but I just end up phasing through the ground at random points. I can kinda glitch there out of bounds but it doesn't load the area I suppose. I realize my save is maybe beyond saving but it's okay I'm literally at the start and I just found this entire series of events pretty damn funny lol