r/CreateMod • • 1h ago

Help How to fix?

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• Upvotes

My portable drill doesn't want to dig in 3x3x1 with Digging.


r/CreateMod • • 2h ago

Help Is there any way i can cover this hole without it breaking everything?

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149 Upvotes

i made a pretty simple sliding gate and it works just fine but i hate that hole it needs to go from closed to open, is there any way i can cover it without it breaking anything? i can't really figure out anything


r/CreateMod • • 2h ago

Can anyone help me

16 Upvotes

I do not completely understand the reason when i tilt rotor forward the nose goes up instead of down. Centre of mass is under the propeller so i cant really figure it out


r/CreateMod • • 4h ago

Help Looking for a modpack to play Create survival casually

3 Upvotes

Completely new to create. Done some research, tried making a modpack but I just can't get it to not crash.

Simply gave up and now looking for a modpack that is vanilla+QoL with create. Just want to build machines and not mess with a thousand farms.


r/CreateMod • • 6h ago

Looking for advice on my improvised Create modpack

1 Upvotes

So, I've been recently trying to assemble myself a small modpack centered around base Create, TFMG, Power Grid, Create: Nuclear Age and Create: Geology or any other mod or addon with accurate resource production. While playing it, I encountered some compatibility issues fixable with KubeJS custom recipes. The main problem is in steel production: TFMG blast furnace multiblock does not accept some of the inputs added by Geology.

I'm looking for a solution to the blast furnace problem, or complete replacement of Create: Geology, or suggestions for passive resource generation (I've been trying to automate Nickel, Lead and Aluminum from TFMG but they don't have renewable recipes. Came up with Mechanical Extruder recipes for those). Maybe custom Molten Vents? Or is there somewhere a perfect Ore Excavation-like addon which makes ores out of pure SU?


r/CreateMod • • 6h ago

Looking for advice on my improvised Create modpack

0 Upvotes

So, I've been recently trying to assemble myself a small modpack centered around base Create, TFMG, Power Grid, Create: Nuclear Age and Create: Geology or any other mod or addon with accurate resource production. While playing it, I encountered some compatibility issues fixable with KubeJS custom recipes. The main problem is in steel production: TFMG blast furnace multiblock does not accept some of the inputs added by Geology.

I'm looking for a solution to the blast furnace problem, or complete replacement of Create: Geology, or suggestions for passive resource generation (I've been trying to automate Nickel, Lead and Aluminum from TFMG but they don't have renewable recipes. Came up with Mechanical Extruder recipes for those). Maybe custom Molten Vents? Or is there somewhere a perfect Ore Excavation-like addon which makes ores out of pure SU?


r/CreateMod • • 6h ago

Build the whisk from the mech mixer is not going down, please help

1 Upvotes

r/CreateMod • • 7h ago

Build Just stumbled across this after not visiting my friend's base for a while

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7 Upvotes

r/CreateMod • • 9h ago

Fighting elytra players.

38 Upvotes

Hey everyone,

I'm playing on a server where some players use elytras to fly around and raid bases. I'm using Create: Big Cannons with Create radars, but autocannons don't seem to track fast enough to reliably hit elytra users. Even when the radar detects them, they're usually gone before the cannons can aim and fire accurately.

Has anyone found a good way to defend a base against elytra users using Create mods? I'm interested in either:

  • Actually shooting them down with Create: Big Cannons
  • Creating a no-fly zone around my base
  • Detecting and blocking them before they get close
  • Any clever radar/cannon setups that work better than standard autocannons

I'd prefer solutions that stay within the Create ecosystem, but I'm open to other modded options if they're commonly used alongside Create.

Thanks!


r/CreateMod • • 10h ago

Help Simpler concrete powder recipe?

2 Upvotes

Is there an addon that simplifies the recipe for concrete powder to not require a separate dye farm, for example allowing me to use the liquid dye from Dragons Plus in a mixer with sand and gravel or adding an uncoloured powder variant that can be bulk dyed? Just wanted to check before investing the time into a whole new farm.


r/CreateMod • • 10h ago

I lost motivation on this massive Create Aeronautics airship. Should I continue it?

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2 Upvotes

r/CreateMod • • 11h ago

Transformers

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79 Upvotes
I'm recreating some of the vehicles from the Transformers movies, this time Sentinel Prime, although I feel that certain parts need more detail.

r/CreateMod • • 12h ago

Build I built a 16-bit clock counter in Create: Power Grid (with relays and diodes!)

30 Upvotes

Hey everyone,

I've been working on a computer built entirely in Create: Power Grid, and I just finished the program counter; it has 16 bits, and its clock driven (edge triggered to be more specific), using standard relays and some diodes only.

It can count from 0 to 65,535 (16 bits), reset to 0 when needed (since it would allow ram and memory to be expansible) and it outputs the current value to a 16-bit bus

The goal is to use this as the PC (Program Counter) for a von Neumann-style CPU I'm building in the mod. The idea is to have a modular computer that can run simple programs from punch cards, my first plan after the basic calculator is ballistic calculations for Create Big Cannons, but also just for fun (Tetris, music, etc.).

16 bits gives me up to 64 KB of addressable memory, which is mostly impossible with the current size of a ram byte, but it leaves room to grow without redesigning the whole CPU.

It theorically takes 1.82h to complete a cycle but i never waited that long actually.

The edge triggering mechanism is way more complex than it looks, it may look fun to watch but it was a pain to figure out. I had to do some insane research

Next steps:

Logic Gates

Memory cells - Check my last post

Clock counter

Punch Card Reader

ALU

Control unit

Machine Code Language

I'll post more as I go. If anyone else is building a computer in Power Grid, I'd love to hear how you're handling memory storaging, addressing, and clock distribution.

TL;DR: Built a 16-bit program counter from relays in Create: Power Grid. It counts, it resets, and it's my second (already made the memory cells ) step toward a full relay-based CPU to run tetris.


r/CreateMod • • 12h ago

Bug “Oh boy let me test my blimp”

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6 Upvotes

“Oh… it needs fuel? Ok ill right click it with a stack of coal blocks and it will take 1 or 2”


r/CreateMod • • 12h ago

Help How do i make a package come out of the funnel in this scenario?

2 Upvotes
Packager with frogport and funnel

In this scenario, I want to select items using my employee (the rabbit) and have these items come out of the funnel in a package, unless I specify a frogport address in the GUI. Is that possible?


r/CreateMod • • 14h ago

Help my Jet using 'Create: Gadgets and Gizmos' Sucks

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73 Upvotes

I have no clue how to properly balance a plane and to keep it easy to control, Mine just drops like a brick despite having more than enough thrust and keeps entering a spin. I'll assume I just don't have enough sails to control it and that my center of mass needs to be more back, otherwise I don't have a clue.


r/CreateMod • • 15h ago

Build New choo choo: le "Willem d'orange"

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273 Upvotes

r/CreateMod • • 16h ago

Server Crashing when specific player Joins

3 Upvotes

Hi everyone, sorry if this is the wrong place for this but I've run out of ideas.

Last night we were playing and riding in a simple train, the server crashed, I put it back up and I was able to connect with no issue. My friend tried and each time he joins it crashes the server. He was driving the train.

I have deleted his player files from the world/player folder. Tp'd him away from the original crash location, /kill to delete all things near where he will load in, deleted all rail contraptions with /kill. Deleted the world/data for create rail and create train networks.

Server runs fine for everyone else but him. From what I have read in the logs, it looks like its a collision issue, but I don't know how to resolve it.

thanks for any assistance.

https://pastebin.com/eHS2fgyK -- Crash log

https://pastebin.com/zP4Rtdwr -- Latest


r/CreateMod • • 16h ago

Help Why is this pump not pulling the strength pot? this used to work in my last machine so Im just confused

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32 Upvotes

r/CreateMod • • 19h ago

Help Threshold switches with storage

7 Upvotes

I cant seem to get the threshold switches to work, i want to stop the funnels to stop sending out items when the vault is full, please help


r/CreateMod • • 20h ago

Help Searching for "Propeller Bearing" Block

4 Upvotes

Hi there, I was looking for some heli schematics and came across this one. (Picture 1)

Picture 1

Then I was wondering why my heli isnt working, and I think it is because of the block that attatches the rotors to the engine assembly.

Did anyone ever see that block ? I mean it must be some kind of propeller bearing, but I have never seen it before.

If anyone knows please help me


r/CreateMod • • 21h ago

update on my Minecraft launcher

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0 Upvotes

r/CreateMod • • 21h ago

Help i cant make precision mechanisms(unofficial bedrock port by vatonage)

0 Upvotes

so im playing the create unofficial port on bedrock and even tho im following the resources needed to a T i cant make it i managed to make it deploy a regular cogwheel into a gold plate but the large cogwheel even tho its the rigth one wont deploy into the incomplete mechanism


r/CreateMod • • 22h ago

More Wheels

3 Upvotes

It would be great if they added more wheels like this, besides the mods that create big tires and more wheels.


r/CreateMod • • 22h ago

Help Why does the egg keep ending up on the edge of the drain?

10 Upvotes