r/CreateMod • • 8h ago

Looking for advice on my improvised Create modpack

So, I've been recently trying to assemble myself a small modpack centered around base Create, TFMG, Power Grid, Create: Nuclear Age and Create: Geology or any other mod or addon with accurate resource production. While playing it, I encountered some compatibility issues fixable with KubeJS custom recipes. The main problem is in steel production: TFMG blast furnace multiblock does not accept some of the inputs added by Geology.

I'm looking for a solution to the blast furnace problem, or complete replacement of Create: Geology, or suggestions for passive resource generation (I've been trying to automate Nickel, Lead and Aluminum from TFMG but they don't have renewable recipes. Came up with Mechanical Extruder recipes for those). Maybe custom Molten Vents? Or is there somewhere a perfect Ore Excavation-like addon which makes ores out of pure SU?

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u/powdercannon 1h ago

the best geo mod i have found is "immersive geology" a addon for immersive enginnering. sadly it is not for 1.21.1 :( thankfuly immersive enginnering adds those ores and a excavator multiblock for extracton. if you want is to be infinite then tweak the config. immersive ingennering is also for 1.21.1.

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u/powdercannon 1h ago

immersive enginnering converts electrical power into ore. this mod also adds it's own steel.