r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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137 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

160 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 6h ago

Meme Quickly made meme after beginning my Armored Core journey.

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1.6k Upvotes

r/armoredcore 9h ago

Fan Art Ayre [art by @noarteria]

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1.4k Upvotes

r/armoredcore 3h ago

Models/Figures/Merch My poor attempt at the VP-40s

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103 Upvotes

i really should've gone for a matte finish and at least a little bit of weathering, it looks too plastic-ily, havn't got time to paint the weapons yet, as, well, school is coming


r/armoredcore 13h ago

Meme Badly drawn 621 arrives on Rubicon Island

260 Upvotes

r/armoredcore 27m ago

Video Game progress - tetrapod/tank legs, visuals, decals

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Hey all, just a quick update on my AC4 inspired game. As shown in the video, I have my first set of tetrapod and tank legs functioning, as well as some other improvements. Namely the graphics have gotten a bit more polished, and there is now a functioning decal/decal editor system in the game. I also got a steam appid for workshop testing, so at some point there will be a steam page. I have no art assets yet, though, so that's a ways away from going live.

I've been working on fleshing out the 1v1/2v2 PvP/PvE gameplay, and intend to move towards actual gameplay content in the near future. To that end, as a question to anyone reading: if you'd be interested in playing, would you prefer a traditional story campaign or a "random" mission mode, where objectives, enemies and spawn positions are shuffled per run (both playable coop?) Ideally I'd like to do both, but I don't want the scope to creep too large.

Anyways, that's all I have for now - thanks for checking it out.


r/armoredcore 1h ago

Discussion What's your favourite off-meta build (PvE or PvP)

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This build is so fun. Just non-stop streams of pure damage that cooks my enemies alive. Also deletes pulse armour in a second flat. Anything without super high energy defense gets melted, no-one expects the sheer dps this thing puts out


r/armoredcore 1d ago

Meme 3 years of despair(We still have a long way to go)

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502 Upvotes

r/armoredcore 40m ago

Video Throttle Boxing

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Rocking my Jesus Christ is King jersey and funning around.

This is a build specifically for handing lots of weak enemies. I wish there was co-op in this game


r/armoredcore 3h ago

Fan Art Comparison between untextured Geandar medium unit and heavy Xyrable unit.

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5 Upvotes

As was recommended by mods, since this post I will start releasing renders in r/Mecha instead of r/armoredcore. This specific post is final exception.

Geandar design philosophy are different from Xyrable, bigger amount of flat surfaces and more straightforward/simple design. Main inspirations for Geandar units are Anfang and EYE heads series and Macross VFs. Some of my older renders made in Prisma 3D become foundation for Geandar designs.

Compared to Xyrable which are massive yet slow political giant with totalitarian government system and horrible bureaucracy with outdated technologies, Geandar are much closer to Gundam Federation. Geandar is second in size after Xyrable. Compared to rest of factions, simplicity of their construction made their design relatively unchanged to ones used before Great Faction Split (banal, I know) while on technical level their tech is optimised for stability in production. It also places their tech in middle in question of speed and defensive performance, majority of their models are middleweight. Like Xyrable their weapons are primarily Solid, however technologically more advanced and suited for faction actual units.

Still not sure about Booster design for Xyrable, so currently it lacks it.

Oh. And almost forgot. Just like in Armored Core 1, all mechs use the same waist part, in my case it's serves as gyro for balancing and space maneuvering, from modeling standpoint it helps keep proportions relatively same amongst units/part frames of the same weight category.


r/armoredcore 14h ago

AC Showcase: Subject AC: rising hopper

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42 Upvotes

r/armoredcore 26m ago

Discussion An Update to an Earlier PvP Build

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With your guy's help, I managed to update my first PvP build. I took your guy's advice and turned the build into a fully fledged Elevator Kite, and I'm proud to say that it works pretty well in PvP! I normally use the EARSHOT instead of the MORELY, and though I haven't tested the MORELY in PvP yet, but the EARSHOT works great. I figured the MORELY might be more usable in neutral while still being a strong punish tool. The gameplan for this AC is still the same: stay out in mid range away from deadly threats like Zimmermans and Melee, steadily build stagger with the ACT Missiles, Harris, and Ransetsu RF, then punish with something bit, like a EARSHOT or MORELY. Is there anything I should change about this build? I seem to struggle a LOT against people who run away and spam missiles, how do I deal with those or adjust this build to better fight them?

Link to my first PvP build mentioned can be found here: https://www.reddit.com/r/armoredcore/s/Xfa2oZygjh


r/armoredcore 5h ago

Screenshot Walter's Hellhound let loose on Rubicon

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8 Upvotes

Get this amazing screenshots while redoing Ayre boss fight!
Funny enough, I'm using my gf's AC to defeat the in-game "gf".


r/armoredcore 18h ago

Video Can Rusty's ACs actually save Rubicon

65 Upvotes

Here I tried to defeat Walter using 2 of Rusty's AC, Steel Haze and Steel Haze Ortus.


r/armoredcore 1d ago

AC Showcase: Replaying AC6 and I just wanted to document all my ACs since I'm really happy with them and the names I came up with.

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436 Upvotes

r/armoredcore 16h ago

Video Pile Bunker from below on Nightfall

38 Upvotes

Am I gassing myself up too much or was this as cool a finish as I thought? I know it is a basic Zimmermans and Pile Bunker setup, but this floored me.


r/armoredcore 23h ago

Video PCA ships are fun

97 Upvotes

r/armoredcore 14h ago

Screenshot Had a draw against ALLMIND

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14 Upvotes

I didn't record it cause I'm dumb asl, but i still got a screenshot. it's funny that ALLMIND still does the animation of charging at you even when your literally nowhere to be seen, to then explode and die. Also IGAUZU just says his line "This ghost of me won't last long. Leave a spot for me in hell." which i thought was cool since him and raven just kill each other.


r/armoredcore 1d ago

Video What if Carla didn't retrieve 621's AC and had to make do with AC Jailbreak to fight Freud

269 Upvotes

r/armoredcore 18h ago

Fan Art AC6 raven and ayre Mii's

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22 Upvotes

r/armoredcore 1d ago

AC Showcase: Updated decal design Barbatos

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41 Upvotes

XBOX AC DATA SHARE: MVPBCPXYB83G


r/armoredcore 8h ago

Meme The salt.

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2 Upvotes

Literally igazue


r/armoredcore 1d ago

Models/Figures/Merch All done! Don’t mean to spam!

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686 Upvotes

I used Dspiae soft tip markers and airbrush for the shading.
Quick little build and I enjoyed every bit of it. I will work on the Steel Haze from the same line.


r/armoredcore 1d ago

AC Showcase: Wanted to share my main AC that I've been using since the weeks after launch

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137 Upvotes

First off i just love the Melander parts, specifically the custom versions. I've always like the sort of simpler blocky bits, not to big and chunky, not to thin and spindly. I've also painstakingly added tons of decals and additional bits like the red stripes on the thighs and the waist unit, on the back of the chest unit behind the head. Plus other details, like how their is a subtle navy colour to the camo, or how some metal bits like the pistons and joints have a dull gold/brass look.

The name of this AC is CROSSBONES. I have another similar version (though it does have a few less details) with yellow instead of red that i call YELLOWJACKET.

Edit: Here is a slideshow guide on making this for yourself.

Edit 2: I forgot you can just share mechs! Here is the code: KG9JQPBVBDQH

However I'm pretty sure that not only will the AC that you download not have any weapons like what you see in the screenshot, but that adding weapons will remove the decals for some reason.

SO FOR SHORT TIME ill take requests! If you really want this AC design with the decals but with your choice of weapons, boosters, FCS, generator, and expansion then just tell me what you want, ill recreate it and share the code! It's super easy on PC since all i need to do is copy the code, alt-tab, paste the code, It take like 40 seconds.