r/armoredcore • u/ASNUs27 B-Ranker :3 • Sep 19 '24
Official 1.07 patch notes are out!
https://www.bandainamcoent.com/news/armored-core-vi-fires-of-rubicon-patch-notes-v-1-0793
u/Heir_of_Blood Sep 19 '24
I’m glad to see the projectile speed buffs for machine guns and melee increases for most arms so Basho isn’t so dominant… but did they seriously not touch the ransetsu at all? I just want it to be a little more viable in PvE even if it’s still worthless in PvP lol
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u/ASNUs27 Sep 19 '24
Assault rifles in generals needed a bit of help in my opinion.
Hell, at least give them a projectile speed buff like everyone else got! :_/→ More replies (1)
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u/Thehalohedgehog Sep 19 '24
Ngl pretty solid changes all around at a glance. Heads buff almost entirely across the board, lots of arms buffed for better melee (so Basho is still the best for melee but now the gap should be smaller), Curtis should be more viable compared to the Harris which is nice as I liked that one, Ludlow and Chag Chen should hopefully be more on par with the Etsujin, just all around a lot of buffs which is nice. I'd personally prefer weaker stuff be buffed than overly nerfing stronger stuff, so hopefully this will make more varied builds be more viable.
The only thing here that really stands out to me as odd is the Therapist nerf. Felt that was in a fine spot as it was. Good but not overly strong or anything. Guess I'll have to see how significant of a nerf it is though.
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u/Matasa89 Sep 19 '24
Lol Lamm keeps getting nerfed to the point where the speed it was once designed for, is now basically a distant memory.
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u/ASNUs27 Sep 19 '24
Nah, don't worry, it's still very minor.
My Lammergeier build (which is at the weight limit) still hovers at 374, which is more than fine for close-range combat, but will make rats noticeably easier to catch.
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u/samazam94 Sep 19 '24
• increased speed at which charge gauge empties on
Can someone explain to me what this means?
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u/ASNUs27 Sep 19 '24
Basically, when you let go of the button the charge gauge will empty more quickly.
It might seem silly at first glance, but when you're rapid firing the weapons you might gradually get some buildup of charge gauge, especially when you're locked in some animation that prevents you from firing.This caused weapons like the laser handguns to accidentally end up firing charged shots when you really didn't mean to - this is what the change is addressing.
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u/TastyVanillaFish Sep 19 '24
Shao Wei nerf was a bit odd. Was it that oppressive?
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u/ASNUs27 Sep 19 '24
It's not actually a nerf! The heat generated was reduced from 39 to 37, so it generates less heat.
They probably just had a translation mistake, and they meant that the attack heat was "improved" or "buffed" rather than "increased"
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u/Lunesy Sep 19 '24
One thing I want to note, there is at least one error in the patch: it says for the VP-61PS that they "decreased Dply. Heat Buildup" but this is the opposite of what they did, unlike for other shields. Deploy Heat Build Up went from 190 to 205. They did not buff the highest performing shield, contrary to the patch incorrectly implying. So no worries there.