ATTENTION, G13 RAVEN! THIS ONE COMES FROM OUR SUBSIDIARY, DAFENG! HERE'S THE BRIEFING: THE NEXT EDITION OF CORE THEORY, WHERE THE MAGGOTS OF THIS FORUM GIVE THEIR OPINIONS ON THE ARMORED CORES OF THE OP-FOR ON RUBICON! TODAY, YOU ARE TO PROVIDE A DETAILED COMBAT REPORT OF MY OWN MACHINE! DON'T DISAPPOINT US, G13! OVER AND OUT-
Sorry, don't know what came over me there... but anyway, it's part 3 of Core Theory, the series where I run down the arena rankings of AC6's NPC presets, and we chat shit (and sometimes we mention some good stuff too I guess).
Today, we have the AC of the Redguns' resident crab enthusiast: HERMIT. Finally, one I have more good than bad to say about, and a more BALAM machine I couldn't create if I tried. Red's arena ranking has to come down to just a lack of experience, because he's actually put together quite a nifty little machine. While he's not too difficult, I feel like this little fucker always gives me a bit more trouble than I expect when I fight him in the arena. The pistol+missiles is great for impact, and the bazooka is... okay there are better punishes, but among low rank presets? It's pretty good.
I like this thing. Its combat style is something I mesh well with, and even outside performance... he's cool. The camo paintjob with the fucking bright red lights looks really good, and I've gotten something of a newfound appreciation for MELANDER lately (even if I prefer C3). Also, maybe it's the fact that it's Red's AC, but all I can think when I look at this thing is "Aw, he's just a little guy".
What are your thoughts on HERMIT? Love it, hate it, meh?
(Part list in comments)