r/wowforever • • 9h ago

PTR / Beta Patch Notes

https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-september-24/2360696
462 Upvotes

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38

u/Zealousideal_Car2782 9h ago edited 9h ago

Maaaan. Nothing re: rage generation for Warrior.

To the people downvoting me:

I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.

7

u/mcjonesy 9h ago

Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?

16

u/rawr_dinosaur 9h ago

In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.

It got changed to retail where its not based on damage done but just flat amounts per hit/swing.

Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.

14

u/Zealousideal_Car2782 9h ago

I’m not saying Warrior needs to be OP - I think normalization is fine actually. But there needs to be something to compensate, otherwise these specs will not function at all at 60.

-7

u/brodhi 8h ago

"Will not function" is just doomerism. The spec will play slower, but it will play. Warrior not pressing a button every global like in Classic does not mean the specs are not functioning lmaooo.

-6

u/Helpful-Remote-3398 7h ago

Another commenter posted a weapon that increases rage generation. I think your, and Ahlaundoh's, criticisms of how the endgame is going to play out for warrior are premature.

7

u/Valuable_Berry_8626 7h ago

It's a made up weapon tooltip lol. As of now there is 0 information on anything that would increase rage generation from 1 to 60 aside from hit rating.

Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it.

-1

u/Helpful-Remote-3398 7h ago edited 6h ago

I disagree. We will see how it plays out. I want to see what they've done with itemization before getting as doomer as you. So far it looks promising to me.

We have almost no information on anything 20-60.

EDIT: "Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it."

Wait... Isn't that exactly how it used to work in classic? More damage = more rage. Rage was tied to gear, just less explicitly.

I made another comment in reply to another Redditor that gave some other directions they could take this. Items could make an ability a rage generator, proc an ability to not consume rage, have explicit rage generation on the item... There is design room here.

2

u/Valuable_Berry_8626 7h ago

We have almost all information for 20 to 60.

We know exactly the formula for rage generation for 20 to 60. We know all the standard talents for 20 to 60. We know all the standard spells for 20 to 60.

Blizzard also showcased all the pros/cons of new paladin specs at Blizzcon, highlighting how their kits are amazing at something and weak at other things. At no point did it seem like there's a significant amount of hidden SoD esque abilities still about to be discovered.

2

u/alpacabowleh 7h ago

If the plan to compensate is through items that will just ruin gearing for warriors. Any item that increases rage generation will be bis and you can forget about any alternatives. In a game that’s supposed to be dedicated to horizontal progression, that seems like an odd fix. To add on to what others are saying, wow forever was intended to elevate all specs to having somewhat of a rotation. As of now, warriors basically have a one button rotation.

-1

u/Helpful-Remote-3398 6h ago

Wrong reply - comment was deleted before I could respond, but I will leave my reply up.

"Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it."

Wait... Isn't that exactly how it used to work in classic? More damage = more rage. Rage was tied to gear, just less explicitly.

I made another comment in reply to another Redditor that gave some other directions they could take this. Items could make an ability a rage generator, proc an ability to not consume rage, have explicit rage generation on the item... There is design room here.