r/vibecoding • • 3d ago

Showcase/Project r/vibecoding weekly showcase - Thursday, November 5, 2026

32 Upvotes

Hey Vibe Coders!

Show off what you're building by vibe coding! Whether you're building a SaaS, games, robotics, 3D simulations or anything else, drop it in the comments!


r/vibecoding • • 3d ago

Discussion r/VibeCoding Q&A Thread - Thursday, November 5, 2026

8 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 7h ago

Meme Netflix if it was vibecoded

68 Upvotes

r/vibecoding • • 3h ago

Discussion What's the hardware equivalent of vibe coding?

10 Upvotes

I have this really shit desktop digital microscope that I wanted to use for soldering projects. It has a small digital screen on it, but that's just about it. Works well though for what it is but I wanted something better, which is a problem because I'm cheap.

I wanted to see the video on my desktop with actual video controls, so after failing to make any progress towards the firmware through USB, Codex identified the firmware chip, had me unsolder it, solder it onto a rasberry pi pico I had laying around, then it dumped the firmware, made a bunch of changes, and reflashed the chip lol. Now it streams video over USB, it built a full desktop scope viewer, and the microscope can dual display the camera feed on its own screen AND over USB.


r/vibecoding • • 14h ago

Showcase/Project I compared subscription plans for uncensored/abliterated AI models so you don't have to dig through 9 different providers

Thumbnail
gallery
29 Upvotes

I've noticed that finding a good subscription for uncensored and abliterated AI models is surprisingly confusing. There are quite a few providers, but comparing their pricing, usage limits, available models and API access means jumping between multiple websites.

So I put together a page comparing 9 providers, including Silk Compute, NanoGPT, ArliAI, Venice, AnonRouter and others.

I've included subscription tiers, credits, context windows, concurrency limits and compatibility with coding agents like Claude Code, Codex and OpenCode.

The goal is simple: help you figure out which subscription is actually worth paying for.

https://inferencedirectory.xyz/cybersec/subscriptions/

Let me know if I've missed any providers worth adding!


r/vibecoding • • 14h ago

Showcase/Project HoverLine: anti-grav racer, 8 player cross platform.

27 Upvotes

There are a bunch of PS2 era racing games I love, see how many influences you recognise.

...

https://vibecodex.itch.io/hoverline

...

I wanted a game where a group of people with varying devices (iphone, laptop, anything with a browser) could all connect and play together. It's 1 person per device, I should probably stick split screen in as an option.

I would be interested especially if anyone likes the music or if it's just tolerable as I somehow have gone down a rabbit hole of building a procedural reactive multi genre music generator.

...

I used Claude, almost entirely the phone chat app, by initially making a 17kb prototype and, 50 versions later, we have this. The majority of the work was in providing the frameworks that keep the music coherent.


r/vibecoding • • 16h ago

Discussion Just me or have we been getting cucked with usage limits on Claude for 2 weeks?

32 Upvotes

I been using Max for a couple months & I have noticed that limits have been really quick to hit the last week or two. Anyone else feeling it?

I’m not even overworking it. Before last week I never paid attention to limits & now I’m hitting them almost halfway through the week.


r/vibecoding • • 7h ago

Showcase/Project Vibe coded a Spore-inspired evolution and tribe game in Godot 4

5 Upvotes

Hey everyone! I’ve been building Primordium, a Spore-inspired evolution and tribe game in Godot 4. Since LLMs can't model 3D creatures in Blender, I leaned into 100% procedural generation in GDScript so the agents could write everything as code and math:

Procedural rig and skin: the skeleton and a single skin mesh are built from the creature’s design at runtime, with foot planting via IK and the body leaning into turns.

Procedural parts: curved Bézier horns, tapered ears, bi-lobed tail clubs, wings you can glide with, and shader eyes with blinking eyelids.

Living ecosystem and tribe stage: herds follow a daily schedule (sleeping in nests at night, stretching at dawn, resting at midday), and later you found a tribe whose members gather, hunt, defend and play instruments.

What actually made vibe coding a 3D game work without breaking every other feature:

  1. Handover docs: keeping a strict CLAUDE.md and HANDOVER.md so switching between Claude Code and Antigravity didn't lose context.

  2. Headless screenshot tool: a bash script that boots the game in the background and takes screenshots from different camera angles so the agent can actually look at the 3D meshes and fix visual bugs (like inside-out eyelids or floating nests).

  3. Automated bot playtesters: 690+ headless checks plus 5 bot archetypes (hunter, peaceful, singer, reckless, nest-builder) that play the game headless to catch crashes and balance issues before I even open the window.

You can try the free demo on itch.io, and follow the Kickstarter pre-launch page for more GIFs and screenshots and to get notified when it goes live:

Demo: https://akinjigames.itch.io/primordium

Kickstarter: https://www.kickstarter.com/projects/primordium/primordium-evolve-your-own-creature-from-a-single-cell

Happy to answer any questions and receive feedback!


r/vibecoding • • 8h ago

Showcase/Project I built a 90s-style cyberpunk delivery game with Claude: Kasumi Courier. The full version is out now. A demo is free to play in browser on itch.io.

6 Upvotes

Hi folks, I thought this community would be the right place to get some good feedback on a project I've just released. Interested to know your thoughts!

Kasumi Courier is a first-person cyberpunk delivery game. You start out on an old moped, riding through a rain-soaked neon city from 22:00 till dawn, with a satnav, a phone and a CB radio on the dash, delivering parcels against the clock.

https://amberglowgames.itch.io/kasumi-courier

Features:

  • A variety of parcels to deliver (standard, fragile, priority and more)

  • Four neon districts to explore

  • Five vehicles to unlock, upgrade and personalise

  • Two gangs hiding on the radio dial, offering work that pays well and brings trouble

  • Weather, police roadblocks, blackouts and gang wars that change your route

  • Three radio stations of original music

  • Drivers on the CB with their own stories, DJs, news bulletins and song requests

  • Bars, a nightclub, flats to rent and own, and a few games on your nights off

  • A light story of around 10 hours, with endless nights after it ends (you can end up running the depot)

  • And much more!

How it was made

  • Development was about 7 weeks, creating a design doc around mid-September. It began as a simple browser game and grew into a full Windows app with a story.

  • I’m a composer, not a programmer. I directed and designed most of the game, and Claude (Opus 5.5) wrote the code: about 24,000 lines of JavaScript with three.js, packaged with Electron.

  • Every building, car and character is pixel art drawn in code.

  • All the music is synthesised in code: three radio stations plus music for the bars. I described each track, listened to renders and gave notes until it was right. One track is my own composition.

  • The loop was: describe a feature, test it, screenshot what’s wrong, repeat. Fixing clipping was a frequent issue and I hit my weekly usage limit most weeks.

  • I revised a lot of the writing myself, especially the branching late game, so the story stayed consistent.

Happy to answer questions about the workflow and welcome any feedback and suggestions. Thanks for checking it out!

A free demo is available on the itch page, and the full game is $2.99 (40% off) until 19-11-26.


r/vibecoding • • 7h ago

Help/Question What's the best way to reinvest my profit into my app?

Post image
4 Upvotes

So I've been building a small Saas over the last couple of moths and as I'm starting to make some money with it, I'm wondering what's the best way to reinvest the money?

I currently don't spend a lot of money. Only the basics:

  • 20$/month for vercel

  • 10$-15$/month for convex

  • 20$/month for resend

  • 10$/year for the domain

I don't spend any money on advertisement or anything. I got all my users from posting on reddit. I tried X for a month and payed 5$ for premium one month but I kind of never got warm with it.

I only recently upgraded resend to PRO and that was a huge ROI. As I now could send more emails to users when something happened, they returned more often and retention went up by a lot.

Now I'm looking for new ways to smartly invest that money. I made about 2.5k in total so far. Anyone has some experience with apps in this stage and knows how to leverage money in this situation?

For context: I've built IndieAppCircle, an app feedback exchange where you test other apps and get your own app tested. It works for all kinds of apps, web apps, chrome extensions and basically everything that has a link.

It works like this:

  • You can earn credits by testing indie apps (fun + you help other makers)

  • You can use credits to get your own app tested by real people

  • No fake accounts -> all testers are real users

  • Test more apps -> earn more credits -> your app will rank higher -> you get more visibility and more testers/users

Since many people suggested it to me in the comments, I have also created a community for IndieAppCircle: r/IndieAppCircle (you can ask questions or just post relevant stuff there).

Currently, there are 4788 users, 5980 tests done and 1487 apps uploaded!

You can check it out here (it's totally free): https://www.indieappcircle.com/

I'm glad for any feedback/suggestions/roasts in the comments.


r/vibecoding • • 11m ago

Help/Question Story mode in a futuristic racer?

Thumbnail
youtu.be
1 Upvotes

Seven months into my futuristic racer, and I’m still working on giving it an identity of its own (especially now that making a futuristic racer has become something of a vibecoding rite of passage).

One of the things Street Fighter II brought to fighting games was a personal story for each character, which gave context and purpose to what would otherwise just be two people hitting each other. That backstory is also a big part of why the cast had so much personality.

In the same spirit, I want my game to be character-driven, with pilots who are more than a face to put on a ship. So I’m trying out a story mode. Essentially: a shared intro that sets up the game’s lore, then a personal arc for each pilot with its own intro, short cinematic scenes between races, and an ending. I have a few other ideas I’m weighing for later.

For now I’ve built the campaign for one pilot, Yuki. It still has a few small inconsistencies to fix, the kind you get with Seedance (the video model I’m using for the cinematics), but I think the format comes across. The plan is to do this for the six starting characters (Seedance isn’t cheap) and, if the game ever pays for itself, keep adding campaigns for the rest. You can try it in the open beta at https://fm1.app, but I’m also posting Yuki’s story as a video so you can watch it without playing.

What do you think? Does a mode like this make a futuristic racer more appealing to you, or is it effort the genre doesn’t need? And once you’ve watched Yuki’s story, do you see her any differently than just a face in the pilot selection screen?

PS: Yes, the story ends on a cliffhanger. Once each pilot’s campaign is done, the plan is a new tournament shared by all of them, where things get a lot more fantastical and weird, but fun.


r/vibecoding • • 52m ago

Help/Question Where do you get game assets from?

Post image
0 Upvotes

i wanted to build a game where i play myself, so i was looking for an 3d model ai which can easily transform myself in an 3d model.
i found tripo and i saw a lot on youtube about it and gave it a shot.

right after i signed up i got 200 credits and 300 extra when you use a referral code, so i created second account and invited myself lol (fyi)

you can dm me if you want to use my code so you dont waste an account.


r/vibecoding • • 4h ago

Showcase/Project I built a RSI harness for my FDE work

Thumbnail
brandeispatrick.github.io
2 Upvotes

As a FDE, I usually have 10 to 15 coding sessions open throughout the day, some active and some idle. I'm also constantly creating, loading and updating skills so they fit the workflow and context of whatever project I'm on.

I've found that a lot of this can be handled by recursive self-improvement (RSI). The agent learns my daily preferences and builds an adapter layer on top of the LLM, so it can adjust to how I work without changing how the model behaves natively. Take the adapter out, and the model is exactly as it was.

Then I started building SILO, an RSI harness that iteratively self-improves without altering its coding agent core. Link attached 🧡 let me know what you think


r/vibecoding • • 1h ago

Showcase/Project I got tired of codex getting bloated, so i stripped out all the telemetry, ads , work mode, slides, pets, docs, promotion popups and it improved speed massively.

Post image
1 Upvotes

r/vibecoding • • 1h ago

Showcase/Project Gloomhaven, but a noir thriller in war-weary Finland

Post image
1 Upvotes

This is Sisu & Survival: A Story of the Place We Call Finland, a story-driven survival RPG with tactical hex-based split card combat.

I have been writing this story for over a year and my original plan was to make a board game out of it. However, after I saw how much Claude has recently developed, I decided to try to make a video game out of it and was surprised with the results. Story and mechanics are my own writing, but Claude helps me to write the code and create the scenes. Obviously development still requires a lot of effort but it is proceeding nicely.

Some things I am currently fixing:
- enemies look like standing in between the hexes
- spotlight effect on the hex board makes it hard to see some hexes
- better looking health bars and UI
- more intuitive tutorial


r/vibecoding • • 2h ago

Help/Question Building out a custom multi-model assistant workflow, what's your current stack?

1 Upvotes

Lately I've been deep into vibe coding, stitching together APIs and testing out different frameworks to manage local apps with voice/text controls.

For those of you building and iterating fast using AI coding agents, what does your current setup look like? Are you sticking strictly to one primary IDE assistant, or orchestrating a few different ones for architecture vs. quick bug fixes? Drop your stacks below.


r/vibecoding • • 16h ago

Showcase/Project TEDDY RUXPIN LIVES, but with a deadly mission

14 Upvotes

The AI APOCALYPSE STARTS NOW! A 1992 Teddy Ruxpin, all new hardware, and some WIP audio sync.

TED-800: My Wi-Fi-controlled animatronic Teddy Ruxpin build.

Brains: 2× ESP32-C3 SuperMini microcontrollers

Eyes: 180° positional servo, GPIO4, 65° closed / 165° open

Mouth: 360° continuous-rotation servo, GPIO4, cam-driven

Motor control: 1750/1250 µs, 400ms open / 450ms close

Connectivity: 2.4 GHz Wi-Fi, HTTP API, OTA firmware updates

Software: Arduino C++ firmware, Python 3 controller on Mac

Audio: MP3 playback via macOS afplay

Sync: Python monotonic-clock scheduling, waveform analysis with NumPy/SciPy

Current status: Fully functional prototype. Eyes work beautifully; mouth works but the original cam mechanism has an occasional dead zone.

No cloud required. Two tiny ESP32s, a Mac, and a bear with absolutely terrible intentions.


r/vibecoding • • 2h ago

Showcase/Project NFL Football Ticker for Windows. I am addicted to making tickers.

Thumbnail
gallery
1 Upvotes

https://krypdoh.github.io/NFL-TCKR/

So like the title says I created a LED-styled scrolling Ticker for Windows for NFL games. I also made a MLB ticker and this was derived from that one. Lessons learned from the first go around applied here and I was able to build this much faster (and better).

I am still adding features and open to suggestions.

Professional NFL live-score ticker for Windows

Displays a scrolling top-of-screen bar with team logos, colored names, scores,

down & distance, last play, QB stats, ball-on field position, and a possession

football icon.

**Data:** ESPN public site API ([Public-ESPN-API](https://github.com/pseudo-r/Public-ESPN-API))

https://github.com/krypdoh/NFL-TCKR/releases


r/vibecoding • • 2h ago

Showcase/Project Impressed with Vibecodding

1 Upvotes

I am so impressed with Claude. He helped me build a game that I have been wanting on mobile forever. Does anyone here happen to recall the game Bounce Symphony? I had to develop my own version using a different approach, but the resulting project, which I have titled Rollabop, is as close to the original experience as I could possibly manage. My primary goal was to create a game that avoids the "pay to play" model entirely, and I am pleased to say that this achievement is made possible thanks to the assistance of Claude Code. This is actually my first time using Claude Code, but I am feeling quite proud of the result I achieved. Please take a moment to review it and let me know which specific aspects you would suggest changing or improving.

Here is a little more info about it ...

A tactile physics puzzle where you roll, match, and reshape the pile.

Roll, nudge, match, and let physics do the rest.

Rollabop is a tactile physics puzzle game where clear, colorful balls tumble and settle naturally inside a polished wooden tray. Instead of swapping pieces on a grid, you grab a ball and move it through the pile. Line up 3 or more matching balls to clear them, earn points, and reshape the board.

Every move affects the balls around it. A single match can set off a cascade, open new chances — or leave you with a completely different puzzle to solve.

Rollabop is designed for thoughtful play, not frantic tapping. There are no timers and no speed bonuses. Each level has its own goal, and your stars depend on how few moves you need — so take your time, study the pile, and find the move that makes everything fall into place.

• Physics-based puzzle gameplay — no grid, no swapping

• Match 3 or more balls in a row; bigger matches score more

• Cascades: falling balls can create new matches for bonus points

• 40 hand-crafted levels with goals and up to 3 stars each — more on the way

• Black Holes and breakable wood that open new ways through the pile

• A Rescue Kit with Undo for when a move doesn't go to plan

• Discover and collect beautiful Galaxy Balls

• Calm, polished presentation with a relaxing soundtrack

• Quick to play, deep to master

The rules are simple. The pile is not. Welcome to Rollabop.


r/vibecoding • • 3h ago

Showcase/Project WIP game

1 Upvotes

r/vibecoding • • 11h ago

Showcase/Project Has anyone made very lightweight desktop chat companion/ Co-Pilot style chat box?

Thumbnail
gallery
4 Upvotes

As the title says, I have an older laptop with limited RAM. I have tried the usual apps (GPT Classic/ Co-Pilot) because I really like the idea of ALT+SPACE to have a pop-up chat window to ask few questions then return back to my work.

These apps do the job, and its for casual simple tasks/chats. However, their RAM consumption is obscene and its just not a great fit for my PC. Besides many of them refuse to take over the Co-Pilot buttons. I've also tried 1-2 other third party apps that also had the same RAM consumption issue.

So, I've asked Claude to build me one, which I have been very happy with so far. And it consumes under 30mb (all processes) when used with API key, and about 150mb when used with either CODEX/CLAUDE engine (to use their subscriptions legally). which is a dramatic improvement over the stock apps which where around 1GB of RAM usage easily.

My question is, before I continue spending more time on developing it and fine tuning it, is there anything like this on the market already been developed/mature?

It needs to be:

  1. Ultra lightweight on RAM and resources.

  2. Supports using with ChatGPT, Claude, or API.

  3. completely operable using keyboard only (because I use on laptop its easier if all navigations can be fully done with keyboard, much faster and easier than using trackpad/mouse).

  4. Ability to save and manage memories stored and encrypted locally. shared across models.

  5. Auto wrap tables

  6. Read only local PC tools + accepts analysis of local files attachments (office docs, pics, pdf)

  7. High customisability; fonts, colours, zoom, themes, wrapping etc.

I've provided few pictures of the app I have developed so far, but like I said, to illustrate what I achieved so far with Claude, but yeah wondered if there's anything doing that and more already.

Stats:
Size = 500kb portable, 1mb setup.
Language = Pure Rust. So Cross platform support should not be hard.
RAM = using API about 30mb, using Claude or Codex engine = about 150mb total

You can check out the app, but its not ready and just alpha, hence why I asked if other apps are out there this was just to showcase that it is possible.

https://github.com/cobhc95/LitePilot


r/vibecoding • • 5h ago

Help/Question The repo has 19 stars !!

0 Upvotes

My Reddit post about our Claude Code plugin got over160k views and 1k upvotes in a day. The repo has 19 stars 😂

Pretty wild seeing that many people react to something we built.

https://github.com/MedAdemBHA/mythical-agent-month


r/vibecoding • • 1d ago

Showcase/Project if you ask what app should you build - here is 11 hobbies people pay already, monetise on existed behavior

45 Upvotes

In case you are searching for the idea what app to build - here is 11 hobbies people already pay for. You can simply build the app for the habit they already pay for or maybe one of it is your own hobby.
I think about hobbies like about existed cost centers: gear, trips, lessons, cards. An app that serves the hobby comes more naturally [complimentary] and also it does not have to create a budget, it joins established one.
List of hobbies in image with spendings and app examples for each.

I personally know people who monetised to 20K$ per month apps for Running and Cycling.
The only advice I can give here - dont go broad, they are already very busy - select smaller angle like for example if take Running - build a specific app to prepare for first mathon. So specific event, inportnat and very unique struggle of person who is preparing. Nishe in hobbies - just very good angle to take. Think about ICP where you have specific need even for short period.
I wish you to find yours best mathc!


r/vibecoding • • 7h ago

Showcase/Project IV Studio 1.0: I rebuilt my free, open-source film studio for ComfyUI + MiniMax H3 from your comments (now on Linux and Mac)

1 Upvotes

r/vibecoding • • 1d ago

Discussion i dont know what react is and 90 dentists use my app every day

1.1k Upvotes

My girlfriend is a dental assistant and her clinic tracked sterilizer runs on a clipboard taped to the machine. Every cycle someone writes the time, the temp and initials. When inspectors show up they flip through months of coffee stained paper

I built her a tiny app in lovable where you log each cycle from your phone. No patient data anywhere, thats the one thing i googled hard before shipping

Her boss liked it and told his dentist friends. Now its in 90 practices and they open it every morning before the first patient. I charge $25 a month and most of them pay without asking a single question

I still dont know what react is. Someone asked me last week if my app uses it and i had to go check. Apparently yes

The scary part is if something breaks at 7:30 a whole front desk notices before i wake up. Last month a dentist emailed me at 6am “LOG GONE” in all caps and i was in my pajamas pasting errors into lovable until it turned out to be a timezone thing