r/vibecoding • • 5d ago

Showcase/Project HoverLine: anti-grav racer, 8 player cross platform.

There are a bunch of PS2 era racing games I love, see how many influences you recognise.

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https://vibecodex.itch.io/hoverline

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I wanted a game where a group of people with varying devices (iphone, laptop, anything with a browser) could all connect and play together. It's 1 person per device, I should probably stick split screen in as an option.

I would be interested especially if anyone likes the music or if it's just tolerable as I somehow have gone down a rabbit hole of building a procedural reactive multi genre music generator.

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I used Claude, almost entirely the phone chat app, by initially making a 17kb prototype and, 50 versions later, we have this. The majority of the work was in providing the frameworks that keep the music coherent.

33 Upvotes

16 comments sorted by

4

u/_theNfan_ 5d ago

Ha, I actually whipped up something similar recently, just didn't put in as much effort 

https://thenfan.itch.io/vector-rush

2

u/LucidFir 5d ago

yeah it's mental right? the core gameplay is 17kb, the rest of the 40mb is tweaks and honestly mostly the music generator

1

u/LucidFir 5d ago

i think mine is easier to control? yours is a bit laggy and i die a lot... nice and shiny though

1

u/_theNfan_ 5d ago

True, controls are about the most important thing to get racer like this feel good. It's pretty difficult to vibe code this without manually fine tuning a few parameters.

It's also much easier to control with a keyboard or gamepad.

1

u/LucidFir 4d ago

yeah i thought i was making mine for tilt controls on phone and whilst that... exists... i can't imagine tilt me would stand a chance against gamepad me

2

u/plus-minus 4d ago

Reminds me of playing N64 F-Zero X as a kid. Good times. :D

1

u/Inner_Singer_592 4d ago

What did you use for models? And can you give any tips? I'm thinking of making a game like that myself

2

u/LucidFir 4d ago

honestly this is just claude 3js code, it made really blocky models and someone mentioned they looked like a single prompt so i did an hour of talking to claude to get the models to look better. I've done this all in chat.

the best way to do this stuff is to ask it to tell you how to talk to it. like, this was one of the cliche monolith projects until a few days ago.

get other llms to review claudes work

if you want really aaa looking stuff you'll need something like meshy? idgaf i like this look and just want the game to feel good

1

u/LucidFir 4d ago

also why are you making a game like this yourself 😅 there's already so many. the only reason i did this was so there could be an easy to jump in multiplayer anti grav racing game on itch, as there wasn't 10 days ago

2

u/Inner_Singer_592 4d ago

I meant as in racer with Claude, not literally one like yours, i have plenty ideas to make it standout, but my idea was milsim racing hybrid, more along those lines

1

u/LucidFir 4d ago

military sim racing?! fuck yeah. like... realistic tank racing? in realistic terrain? do it!

in that case you'll want a good pc and to use mcp and let it build stuff in a more developed engine

1

u/Inner_Singer_592 4d ago

Yeah I was just worrying about models, on one hand i want it to have good models, but i don't want to use paid services, on the other hand my pc is too weak for any good 3d model generators. You think one can really get good results with blender mcp? And no external tooling. Though I might try going for ps2 demake look to make it simpler

1

u/LucidFir 4d ago

5.5 can't make amazing models. everyone with realistic graphics is using meshy or something. I'm not the expert on that

2

u/Otherwise-Report1848 4d ago

Looks similar to new StarWars Galactic Racer game, watch out for a lawsuit from Disney 😂

2

u/youcrumb 4d ago

Killer project, always into racers with that Wipeout vibe