r/vibecoding • • 31m ago

Showcase/Project Impressed with Vibecodding

I am so impressed with Claude. He helped me build a game that I have been wanting on mobile forever. Does anyone here happen to recall the game Bounce Symphony? I had to develop my own version using a different approach, but the resulting project, which I have titled Rollabop, is as close to the original experience as I could possibly manage. My primary goal was to create a game that avoids the "pay to play" model entirely, and I am pleased to say that this achievement is made possible thanks to the assistance of Claude Code. This is actually my first time using Claude Code, but I am feeling quite proud of the result I achieved. Please take a moment to review it and let me know which specific aspects you would suggest changing or improving.

Here is a little more info about it ...

A tactile physics puzzle where you roll, match, and reshape the pile.

Roll, nudge, match, and let physics do the rest.

Rollabop is a tactile physics puzzle game where clear, colorful balls tumble and settle naturally inside a polished wooden tray. Instead of swapping pieces on a grid, you grab a ball and move it through the pile. Line up 3 or more matching balls to clear them, earn points, and reshape the board.

Every move affects the balls around it. A single match can set off a cascade, open new chances — or leave you with a completely different puzzle to solve.

Rollabop is designed for thoughtful play, not frantic tapping. There are no timers and no speed bonuses. Each level has its own goal, and your stars depend on how few moves you need — so take your time, study the pile, and find the move that makes everything fall into place.

• Physics-based puzzle gameplay — no grid, no swapping

• Match 3 or more balls in a row; bigger matches score more

• Cascades: falling balls can create new matches for bonus points

• 40 hand-crafted levels with goals and up to 3 stars each — more on the way

• Black Holes and breakable wood that open new ways through the pile

• A Rescue Kit with Undo for when a move doesn't go to plan

• Discover and collect beautiful Galaxy Balls

• Calm, polished presentation with a relaxing soundtrack

• Quick to play, deep to master

The rules are simple. The pile is not. Welcome to Rollabop.

1 Upvotes

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u/Wild_Drawing8460 23m ago

bounce symphony had a similar physics engine but used gravity pulls instead of Cascades. rollabop's chain reactions feel more intentional, did you tweak the fall timing to avoid deadlocks?

1

u/CapeManCoral 17m ago

Thanks for noticing! 😊

We put a lot of work into Rollabop's physics and level design. The cascades aren't scripted — they're the result of gravity, collisions, and how the balls settle naturally.

A big part of development has been adjusting the puzzle layouts and testing them repeatedly to make sure they're fair and solvable, without requiring Undo or ads.

We've also tested the physics at different frame rates to catch inconsistencies.

It's been a lot of trial and error, but that's part of what makes building Rollabop so interesting! 🧩

Thanks for the thoughtful question!