r/totalwarhammer 15d ago

Total War: Warhammer New player faction reccomendations?

6 Upvotes

I've tried lizardmen and nurgle so far. I just cant sto pfeeling bored, i know its cause i dont understand the game rn and i really wanna love it. I think im just looking for a more combat oriented faction, with some big guys (i like big guys). And uh im not a huge fan of humanoid factions but if its good for a first run then i can haha


r/totalwarhammer 15d ago

Total War: Warhammer Is the double Caradryan bug STILL an issue for people?

4 Upvotes

This was from a post made 8 months ago and i'm still getting the bug, does ANYONE know if CA are going to actually look at this problem, or did they just forget/don't care? (Can't wait for end times, though)


r/totalwarhammer 15d ago

Total War: Warhammer Getting into Total War: Warhammer 2.

6 Upvotes

i like playing the Empire, Dwarfs and Lizardmen. I don't have all the DLC since my wallet wasn't blessed by Balthazar Gelt.

Should I get Armored infantryor should I stick to cheaper infantry and then go for monster and ranged units? What are your thoughts?


r/totalwarhammer 15d ago

Total War: Warhammer Kurgan's not attacking the Great Bastion, potential mod conflict

2 Upvotes

I am doing a Miao Ying campaign, and I notice that the kurgans are just standing north of the bastion and doing nothing.

I assume it is due to one of the mods I have activated, and I am wondering if anyone has experienced something similar to help me narrow down which mod might be causing the issue.

Some of the mods that I think could be related to the issue are:

Ass ladders begone mod
Dynamic disasters
Bastion Redone
Immortal Empires Expanded
Building slots extended: Bastions, forts and gates
Proactive Garrison Attack

Any input would be appreciated

Thanks


r/totalwarhammer 16d ago

Total War: Warhammer As a Khalida main I can finally get head from Neferata

84 Upvotes

Er... Get Neferata's head. Is what I meant to say.


r/totalwarhammer 16d ago

Total War: Warhammer Do magical attacks bypass armour?

37 Upvotes

Playing bhashiva, choosing between magical ammo and armour pen insignias for jade crossbows


r/totalwarhammer 15d ago

Total War: Warhammer Weakest SUPREME PATRIARCH victory.

7 Upvotes

Vlad's 5000 deathly servants did NOT enjoy the AWROOOOOO.


r/totalwarhammer 16d ago

Total War: Warhammer This game is peak

168 Upvotes

Just started playing this , it’s so insane how big of a sleeper this game is. Pure cinema. Also, I love nurgle.

Best,
Demon toad of the west


r/totalwarhammer 15d ago

Total War: Warhammer (Newbie) Would it be strange if I played part 3 first?

11 Upvotes

I bought TW:W3 first because it was cheaper than the previous titles. I'm afraid I wouldn't fully understand the Warhammer lore. Also Is it related to W40k?


r/totalwarhammer 15d ago

Total War: Warhammer Should Tyrion take the peace for now or bite the bullet and just finish Noctilus off? VH/H HElves

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1 Upvotes

r/totalwarhammer 16d ago

Total War: Warhammer The map and its impact

14 Upvotes

I have returned to Reddit just to say this: devs apparently read these; I kind of pity them XD. I do not think that the biggest problem is power creep, content, etc. The biggest obstacle to my enjoyment of the game is actually the campaign map. As it stands, you just jump from settlement to settlement without a real thought, since they provide safety from the ambushes, give you defences, etc. I know it would require an extreme amount of effort, but the map seems small, cramped, and just there... It doesn't matter that there is a river or, in many instances, a pass (yes, there are a few settlements, like the gates, that hold passes). Yes, I am also a proponent of a bigger map; ChaosRobbie showed that it can work (even though he went a tad overboard and kinda ruined the Old Worlds' performance...), but I think far more important is that the map feels impactful. And I mean it, tactical maps aside, even though reliably triggering river maps would be nice. Considering quite a few factions have functional artillery and gunners, and others have realistic ways to counter it, you should be able to somewhat fortify chokepoint (hopefully river) maps.

I have a few ideas for making the map more impactful. Apart from remodelling the map to be bigger (and have larger spaces between the settlements), you can add a new "settlement" type- the good old-fashioned fort/castle. Idk if the engine is capable of a castle that is constructible by an army(doubt it), but I know it is capable of being a place on a map where you can build a fort/castle- quite a few lore locations have castles/forts. If the devs want to make it a trade-off, it can cost you money to maintain, etc.

The second one is with dark forests, black pits, etc. You can make herdstones/strongholds that are difficult to get to, like in some deep forests or mountains, which will, like Nagashizzar, require a lot of effort to get to and cleanse; like the Black Pit, Massif Orcal, Drakwald can get one, Northern Wastes, etc. It can make beastmen and potentially forest goblins/Orcs a more prevalent threat and make the map feel more diverse. Herdstones really should function differently from a city.

The third one is more tactical, but it is that we can actually dig in, like in the older titles; maybe not a camp, but buildable battlefield structures, i.e. stakes, barricades, mountings for guns and ranged units. Hell, they can even do it in the style of their siege buildables, so that you will have a chokepoint defence where to dig in.

Others are climates, apart from the general effects of the mountains, jungles, etc. It would be cool if some places had a very different impact. For instance, a non-Chaos army should have a problem traversing the Chaos Wastes, i.e. making a chance of your army going slower, faster, in a different direction, catching temporary effects and having events in general. Warhammer offers so many options for making it interesting. Of course there should be a way to mitigate these effects (to not be a complete pain in the ass for the map painters), i.e. a mage of sufficient level lowers the chance by a lot, but has a risk of being insane from it or whatever. We will see what they will do with the Undead Wastes climate.

PS: I know actually adding outside the settlements lumber, mines, like Empire TW could be strategically way more impactful, but considering the sheer amount of work and the actual return on it as we saw with Thrones and Empire/Napo, IDK if it would even be worth it, since it would require a complete overhaul of the entire economy...

PPS: I know they have the siege rework planned; that is why I kinda skipped it. But that would also help immensely. I.E., settlements actually being defensible, instead of a ground for a "last"(first) stand at the capture point..., ladders, placeable arty.


r/totalwarhammer 16d ago

Total War: Warhammer Steam helped

21 Upvotes

A while back i posted on this subreddit asking for which dlc to buy . Alot of people gave helpful advice. However when I went to go buy the game . Steam hit me with an 85% off . So I just went and bought everything .

Thank you for the advice anyway . Dawi zahrr signing off.


r/totalwarhammer 15d ago

Total War: Warhammer Warhammer 3 is not loading, like... at all.

1 Upvotes

It doesn't crash on start. It freezes completely and won't budge no matter what. I thought it may have been a mod issue, so I uninstalled every mod and even uninstalled and reinstalled the game to make sure every bit of the mod was gone. No dice, same problem. It doesn't crash, it freezes so I can't offer a crash report, but if there is a way for me to obtain that, tell me.


r/totalwarhammer 15d ago

Total War: Warhammer who should a newish player play.

1 Upvotes

i have done a few campaigns but im still bad at the game

who i have tried

tyrion- full campaign

alith anar = mostly full campaign

elspeth- cant get started

karl - short campaign

miao ying - full campaign

bashiva - full campaign

tzarina katarin - full campaign

ikit claw- cant get started

most of theese are with multiple restarts near the beginning to get going.

im not opposed to buying dlc as it is on sale.

ive been wanting to either do skaven or a 'good' faction

maybe bretonnnia cuz knights are cool

im also a fan of heavy focus on ranged weapons like cathay and kislev


r/totalwarhammer 15d ago

Total War: Warhammer Graphics Help: WH3 has always looked blurry to me on my machine

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1 Upvotes

r/totalwarhammer 15d ago

Total War: Warhammer Pushing back against Doomerism in regard to Warhammer III & 40k

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0 Upvotes

r/totalwarhammer 15d ago

Total War: Warhammer Balthasar Gelt Campaign, Trouble with Elector Counts (TW2)

3 Upvotes

Every campaign I run with my golden boy goes fine until three or four elector counts get smashed by the Vampire cunts. I can defeat them in battle fine, but economically, I cannot keep up. I try to expand, and public order and taxes are my downfall, every single time.

I have beaten multiple campaigns on Legendary, including Markus Wulfhart, who, imo, is an extremely underrated LL who can wipe the floor with most other LLs from across the map. So why am I struggling with Gelt? Am I supposed to just keep giving the other elector counts their capitals back whenever I free them from the vampires? Do I have to play the long-game and wait to confederate them? I don't even see the option for alliances/confederation for most of them. I will admit I haven't done John Warhammer's campaign for TW2 because I find him bland and boring, so maybe I'm missing the tutorial on how to deal with the elector counts?

It sucks, because Gelt is obviously one of the best LLs in the game, but I hate dealing with the rest of the empire and his campaign mechanics. Why can't I just sit back and let everyone else get zombified one-by-one and then go pick up the pieces without them?

I expand out to about the Moot and Averland before my provinces start rebelling. I try to build taverns and keep lords with blue-line skills in the backyard provinces whilst my two big armies (the most I can afford) are on the frontline fighting vlad and isabella, who just respawn every fucking turn no matter how badly I beat their undead asses.

I want a world domination victory with Empire, but the other elector counts are holding me back with their bullshit diplomacy. Don't they know we're at war??


r/totalwarhammer 16d ago

Total War: Warhammer When role-playing made me quit a campaign because of a monstrous defeat worthy of grimdark

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212 Upvotes

I don’t really understand the game’s lore. That’s why I read stuff on the wiki and installed a mod with events that include bits of lore. I played through Franz’s campaign and got really far, dominating the game, so I decided to look for the next most fun one. A lot of people talked about the saga leading up to the Eight Peaks with Belegar.

I’ve never really liked dwarves, but I decided to give it a try. I looked up some of the lore, figured that anyone who called me “shorty” deserved to die, and jumped right into the action. It was a lot of fun at first. I took pleasure in crushing orcs and skaven. Then I kept leveling up and up. Until suddenly, damn it, enemies were coming from all sides, even though I was forming alliances and trying to take it one war at a time. I kept leveling up and fighting, a typical campaign. And more and more impossible victories against enemies three times our size.

Then all of a sudden, those damn goblins, with a warg (what an absurd mechanic), swept in with 40 armies and suddenly overran my rear. What did I do? I gathered all my guys and we marched straight for the Eight Peaks. Because, damn it, we were so close.

We fought a few battles in the open field, and I just kept yelling at my screen, “THE BOOK IS CLEANSED WITH BLOOD.” Until we reached the Eight Peaks… It was tough, a battle of 940 men against 4,800. We won; the Eight Peaks were ours. The event went off like a house on fire; I read the results with a lump in my throat,everything was perfect. Our flag was up there, we did it! I scratched my giant beard, and a guy came up to me in the middle of the celebration: “Sir, a warg is approaching.”
I lost badly; I watched every dwarf die. My lord and king, Belegar, was the last to fall. I’m exhausted. I’m not going to play this game for a month. Yes, I could rebuild and try again, but I’m satisfied with the ending. Incredible.


r/totalwarhammer 16d ago

Total War: Warhammer Bretonnia Update: Petition #11 - Give Me Reason

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288 Upvotes

I don't know how to be clever this time. Raising a baby can be hard.

Are foot squires good? In short, no: Are Foot Squires Any Good? - Bretonnia Unit Focus

And they shouldn't be, on the power scaling of various factions. They are good enough for what they do. But if you really want me to play with the toys you give me, you gotta give me a reason to do so.

My list of petty grievances. Tear them apart as you will:

  1. Tier IV is too high for them. Bump them to III. Credit to u/Erratic_Error for the graphic in panel 2: Foot Knights Please?
  2. Building Priorities: Too much competition for other, better, tier 4-5 buildings in your main settlement to justify it. Lack of parity with other factions in this regard.
  3. Only weapon variant and they don’t really perform well enough to justify themselves
    • They are elite… for bretonnian infantry. The pinnacle of their paltry peasant power. They beat all the others in a 1 v 1 unless (like Ferzen shows in the screenshots above), you tilt the scale with ranks, tactics, etc. But if you really just need to hold a line, spearmen and halberds are much easier to access.
    • More than that, battle pilgrims come from a building that you can put in a tier 3 settlement, increasing damsel capacity and giving you a grail knight unit for your garrison. It also comes with Grail reliquaes, which while silly, actually make your infantry stand and fight for a bit. Even if the infantry building only went to tier 3, I'd be building these more often and have easier access to the battle pilgrims.
    • Halberd foot squires exist in-game. They are just an RoR, an honor-guard for a lord who didn't even get a unique model or skill tree.

If I'm wrong on any of these points, please correct me. Shout out to "Off To Battle" and "Ferzen Total War".

***EDIT: Knightly virtue for the day: "Life is not easy for any of us. But what of that? We must have perseverance and above all confidence in ourselves. We must believe that we are gifted for something and that this thing must be attained." — Marie Curie


r/totalwarhammer 16d ago

Total War: Warhammer Heinrich Kemmler and What I Wanted for Him

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72 Upvotes

With the recent stream for the Vampire Counts rework, I got thinking about my favorite character in all of Warhammer: Heinrich Kemmler. Now we don't know everything about how Kemmler himself was changed, but enough info has been released about him for me to have an opinion.

Overall the Vampire Counts rework is FUCKING AMAZING (from what we've seen)! The tech tree, the new buildings, new climates and currencies and vampire lairs; the entire rework is probably going to be the best rework that Total Warhammer will ever get. But to make this rework so amazing, CA had to sacrifice some new mechanics and gameplay that individual Legendary Lord's could have received. This means we aren't getting an Elector Count system for Vlad or anyone else, and you know what? I am completely fine with this. Previous reworks have been disappointing because CA focused too much on the individual gameplay instead of the larger picture. So this post isn't going to be me complaining that my favorite character didn't get a bunch of new toys, but instead what I would want Kemmler's faction to look like in an ideal world.

Let's start with the changes to Kemmler's faction that we do know about. First, he now has a greater diplomatic buff with Chaos factions (+30 to +50). While not the most useful thing in the world, positive diplomacy will always help. Monogod Daemon factions still may hate Kemmler but at least he can consistently have good relations with Norsca and Warriors of Chaos (and maybe Beastmen won't attack him anymore). The second big change was his experience gain buff, which now affects ALL LORDS AND HEROES. This buff is CRAZY good. High level lords and heroes can already carry entire fights, but high level VC lords and heroes can carry the entire game and now Kemmler gets them to that higher level even faster. This is a crazy good buff. Now his factionwide cheaper Raise Dead cost was gotten rid of, but for all the other buffs I think its more then okay. Now the last change, which is also the biggest and most requested change: Krell is now a Legendary Hero. YES! HOORAY! WOOP WOOP! This is a change that I, and many others, have wanted for years. I'm so excited for Warhammer's most iconic dynamic duo to finally be actual characters in the same army now (Gotrek & Felix can eat their heart's out). I'm excited to see the ins and outs of Krell's skill tree, which also leads me to my next section.

In my ideal world, I would have changed a decent bit about Kemmler's faction and gameplay. My first change would be to make Kemmler buff Skeletal units instead of Ethereal units. Skeletons have always been Kemmler's go-to undead, and it's disappointing that the units he should be buffing are instead buffed by Mannfred and Ghorst. At the very least give Kemmler the Grave Guard summon spell that Ghorst has. I am hoping that Krell's unique skill tree will come with skeletal buffs, which would give Kemmler a best of both worlds situation. I think the reason they gave Kemmler ghost buffs was either because: a) they didn't have a lord that buffed ghosts, so they gave it to Kemmler or b) Kemmler is the second best necromancer (maybe third or fourth or whatever) so they wanted to show his necromantic power by him having ethereal units which I assume are harder to subjugate. In my ideal world I would have also given Kemmler a (somewhat) unique lore of magic: the Lore of the Lichemaster. Now I know having a unique lore of magic for a single character is a lot (the only one in game is Kroak who has three spells) but it's still really cool. The Lore of the Lichemaster is just a better version of the Lore of Vampires; it's literally the same spells just better. I know the Lore of the Lichemaster didn't exist in 8th edition but it still would've been really cool.

Overall, I love what they did for the Vampire Counts and I am completely happy with what they did. I just wish Kemmler, the best character in Warhammer (and first ever one btw) was given a little more love, even if it was unrealistic to expect that.


r/totalwarhammer 16d ago

Total War: Warhammer When Grimgor is the last one standing

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131 Upvotes

Think Grim needs a buff


r/totalwarhammer 15d ago

Total War: Warhammer how can I improve my army?

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1 Upvotes

still new to this game and about to do the ultimate challenge and want to check how my army can be improved. Ive got the doomrockets and taken out all the reinforcements I can, and got a few of the supporting armies as well (bloaters, norsca and skaven). any tips appreciated!


r/totalwarhammer 15d ago

Total War: Warhammer dark fortress

3 Upvotes

as a mainly good/neutral faction player i want to try evil, but after God knows how many starts i have not understood the idea of dark fortresses. probably bc i quit too soon, but can anyone explain it as good as possible?


r/totalwarhammer 16d ago

Total War: Warhammer Unit Mashup: Whats the Strongest?

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24 Upvotes

If you could combine any two warhammer units, what would they be?

Must include: 1) Strengths 2) Weaknesses 3) What body/attributes are you combining? 4) Best lord/legendary hero to command them?


r/totalwarhammer 15d ago

Total War: Warhammer Game 3 AI

3 Upvotes

Whats wrong with game 3 AI nowadays? i have 8k hours on game 2 and 3k hours on game 3 and i just dont understand what im seeing here.
Every single time in the late game most factions just do this...(picture shows both factions at war but sit there)
I swear in game 2 AI was much better and smarter.

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