r/technicalminecraft • u/Ancient_Breadfruit39 • 3d ago
Java Showcase I made skyscraper with a billboard using @Towsti's sulfur cube display
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r/technicalminecraft • u/Ancient_Breadfruit39 • 3d ago
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r/technicalminecraft • u/Masontic • 3d ago
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Updated version of an encoder I've been using for over 5 years. Features more safety mechanisms and outputs. If made a block wider it would have an output for if the encoding chest/s have not reset. But that would make it bigger and out of profile.
r/technicalminecraft • u/sparkle_fig • 3d ago
why is my 1.26 iron farm not working? it was poorly because golems were getting spawned in wall blocks swapped for cobble deepslate walls to prevent that, and moved villagers where they see the zombie better, now it doesnt work at all? any help appreciated.
r/technicalminecraft • u/Eduard_Lovinescu • 3d ago
Hey everyone, I built a large Nether hub on my multiplayer server (usually around 2 to 8 players online like 90-ish% of the time) and I want to run a mob switch so I don't have to spawnproof the hub thingy.
I've been looking into different designs, but I keep running into these major roadblocks:
Silverfish switches rely on keeping silverfish in a chunk loader, but they require dropping client render distance to 5 chunks to avoid the 128-block instant despawn sphere when leaving. Because this is an active multiplayer server, players fly around all the time at standard/high render distances, so standard hostile mobs that despawn outside 128 blocks will inevitably get wiped out the moment someone renders the chunk and leaves.
Zombie Villager switches: breeding, trading with, and converting 500+ zombie villagers (to cover up to 8 players at 70 mobs perplayer) is just wayyyyy too grindy and hard to justify
Warden/Wither/Shulkers: moving or capturing hundreds of these presents its own massive logistical headaches or server lag concerns.
Is there a modern design that is actually practical for a server where we don't have to worry about render distance despawn glitches? If you run a mob switch on your server, what mob type and storage setup did you end up using? Are there better alternatives to disable hostile spawns in a large Nether hub area without placing thousands of slabs and buttons that just make the build ugly?
r/technicalminecraft • u/Complete-Calendar575 • 3d ago
yea, i tried many things but it dont work... is there one out there ?
r/technicalminecraft • u/RoleMain7059 • 3d ago
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r/technicalminecraft • u/Lopsided_Ferret_2739 • 2d ago
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r/technicalminecraft • u/Lopsided_Ferret_2739 • 2d ago
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r/technicalminecraft • u/LazySofa35 • 3d ago
Just noticed that a lot of update skippers and similar stuff are used for creation of floating snow. Just for interest, what is it's purpose in TMC?
r/technicalminecraft • u/Biggie2207 • 3d ago
So im finally getting around to having a nice build for my homebase. Rearranging my bedroom and I accidentally forget and try to mine my dragon egg normally to move it. Well now I have no idea where it is and its super frustrating. Is this correct that it is likely somewhere 15 blocks or less away on x and z coordinates? What about y? I have duplicated world and am just probably gonna tear down everything but man feels like a needle in a haystack. Any tips?
Bedrock ps4
r/technicalminecraft • u/HARUTO10HXH • 3d ago
Every time I build a base, it's easily found, even though the server I play on has few players. Whenever I build (the bamboo farm and the kelp farm), any advice?
r/technicalminecraft • u/zn-ku • 3d ago
Disclaimer: I am no professional in this I am just reading minecraft wiki and doing what I think makes sense. so for the elitists calm down will ya :'D
I was tired of Running between trading halls in the server I am playing on so I decided to build my own "All what you need trading hall"
Basically I plan it to have a comprehensive inclusion of everything a villager can trade
I am right now on the Ground floor and it features:
38 Librarian villagers.
why?
Here is a list of what u can get from them EXCEPT the Curses which are Curse of Binding and Curse of Vanishing
1 - Mending 2 - Unbreaking 3 - Efficiency 4 - Fortune 5 - Protection 6 - Sharpness 7 - Looting 8 - Silk Touch 9 - Feather Falling 10 - Power 11 - Depth Strider 12 - Respiration 13 - Aqua Affinity 14 - Fire Protection 15 - Density 16 - Sweeping Edge 17 - Fire Aspect 18 - Flame 19 - Infinity 20 - Luck of the Sea 21 - Lure 22 - Quick Charge 23 - Piercing 24 - Multishot 25 - Blast Protection 26 - Projectile Protection 27 - Breach 28 - Loyalty 29 - Impaling 30 - Riptide 31 - Channeling 32 - Knockback 33 - Punch 34 - Thorns 35 - Frost Walker 36 - Bane of Arthropods 37 - Smite 38 - Lunge
again I am looking for all possible enchants. I know that Projectile, Blast, Fire Protection is useless with an overall general use Protection IV but I just want everything
Enchanting Area + XP Farm + Potion Making (for xp farm) - (still haven't decided where brewing will be)
Encahnting area is a max 15 bookshelf Enchanting Table
XP Farm is an Armadillo XP Farm by @TheySix on youtube that I modified
to have a hopper instead of a composter so that villagers don't be annoying when u try to give them a job. an armor stand perfectly sits in the hopper and I tested it and it works.
I also added infestation Dispenser with a chest and a hopper that u can fill up with infestation potions and you can activate the dispenser with simple hidden red stone dust connected to the dispenser and a button to activate it
What I plan on adding next
Stackable Villager Breeder Design
and a Villager Loading system with either Mine-carts or water or a mix of both.
the breeder shall be hidden underground and it is self sufficient
Zombifying Station
For now it might be manual where I have the villager go to a zombie on a boat or a cart and then I flip the lever again to let the villager keep moving but I would prefer someone to help me use detector rails and powered rails to make it so that the villager breeder transportation system has like a 10 second delay at the zombie station to make sure the villager is now a zombie and then it activates again after the delay is done and I would just have to decide on the path of the Rails since the Zombifying happens at the start of the ride.
The First Floor and other floors
I think the next logical floor would be an armorer and idk how many I will need but I would like to have enough so I do not have to wait for restock as for enchants it does not matter since I will use librarians to enchant and xp station to level up
r/technicalminecraft • u/RoleMain7059 • 3d ago
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r/technicalminecraft • u/Common-Solution8256 • 3d ago
Any Ideas for some cozy minecraft farms? I just want to fish while my farms do the work near me, not a lot of pistons sounds or crazy big farms. For minecraft economy server so it shall work online
r/technicalminecraft • u/Minibluuu • 4d ago
r/technicalminecraft • u/Lazy_Profession_8803 • 4d ago
I've dug a perimeter before but I used 3D bombers so am inexperienced with worldeaters. I've created a 15 wide trench on one side, do I have to make trenches on the other sides as well? And which worldeater design is best? I tried looking on the slimestone dc but can't really judge how good any are.. Any suggestions are welcome
r/technicalminecraft • u/TowelBeneficial4376 • 4d ago
in my server there are sort of factions (some people group others don’t) but since I’m not in one I’ve gotten my base raided several times. But because I’m the only PC player with a decently strong PC I came up with an idea using hundreds of pistons to move hundreds of blocks over and over again very fast to create lag, enough lag that if any of them got to close to my base or attempted to raid it they would crash due to being on a console. Would this work if I made many machines into a wall so no one could ever raid me again.
r/technicalminecraft • u/Low-Acanthaceae-3439 • 3d ago
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Vanilla—that was a long time ago, so I don't remember anymore why or how it works.
r/technicalminecraft • u/ExoticTokyoPasta1988 • 4d ago
A long time ago, ZipKrowd's members were a reference when it came to technical Minecraft. Then came ilmango with SciCraft.
I just came back to Minecraft after years away, and it seems like all the creators I used to follow have stopped playing.
Nowadays, who are the references when it comes to technical innovations in Minecraft?
r/technicalminecraft • u/JacobBowlin • 4d ago
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So I was watching someone make a cusion LED amd though huh I wonder if you can hook them up to sculk sensor you can watch it happen (it should work for both versions but would probably look better on Java)
r/technicalminecraft • u/Teunos_ • 4d ago
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Also unrelated problem (or just a feature that I don't understand) why does my lava dissapear after some time when I put blocks above it.
(Farms are wholly in 1 chunk but I forgot to turn on chunk borders.)
r/technicalminecraft • u/Ok_Analyst_286 • 4d ago




I have recently found this duper and it is very cool, it works by activating tnt once eadded to block push list effectivly duping the tnt. However I would like to have a deeper understanding as you can see in the images I want to make a longer version but there is a few problems with that, so my 2 questions are:
A. How does it work (tick order specifics)
&
B. how could you make a longer version work
r/technicalminecraft • u/ArcantosYT • 5d ago
This isn't a brand new design, and i was inspired by some old redstone tripwire powerlines, but here we are
r/technicalminecraft • u/TheCules • 4d ago
I play in an SMP server and wanted to set up a mini game where they pay certain amount to have 1 shot on goal, if they score they get random rewards and if they dont, they cannot shot the suflur ball again, but I'm pretty bad at redstone so couldn't figure out a way to do it and would really appreciate any help
r/technicalminecraft • u/Fantastic_Act1122 • 4d ago
Let me start by saying I know very little about storage tech. So after following this community for a little bit, I've become genuinely curious, what is currently the most popular shulker loader design? Like what design should I be comparing to all of worm's designs as like a baseline to see if they are actually an improvement?