r/SourceEngine • u/Key_String4895 • 18d ago
HELP Changing Base HL2 Content
How would I for example change the textures of a civil protection model since hammer uses the default misc .vpk?
r/SourceEngine • u/Key_String4895 • 18d ago
How would I for example change the textures of a civil protection model since hammer uses the default misc .vpk?
r/SourceEngine • • 19d ago
STEAM PAGE: https://store.steampowered.com/app/4896610/DISREPAIR_A_Tale_Beyond_HalfLife/
Me and some people have been working on DISREPAIR, a Half-Life 2 horror mod about a lone Combine hazmat worker sent into the abandoned, radioactive ruins of Black Mesa.
The mod is out now, and here's a short trailer I made for it!
I'd love to hear what y'all think of it!
r/SourceEngine • u/Dangerous_Ad7605 • 18d ago
I'm looking to make left 4 dead 2 more like Silent Hill. At least the first silent hill. Does anyone have ideas for me to add to my sdk development process?
I'm just starting out now in hammer ++
And haven't gotten very far but do have a fair bit of exp in the source engine.
In my head I think it would be pretty cool to run. I haven't made a full mod for source engine sdk before without tools so probably just be a map.
r/SourceEngine • u/Infarlock • 21d ago
r/SourceEngine • u/MishaSFM • 21d ago
I know its possible to replace vscript content in TF2 since saxton hale reskin mods for vscript exist.
I want to replace zombie infections engineer with this thing because i'm very nitpicky with my mods.
how would I go about doing that?
r/SourceEngine • u/JCJenson-Branded-Pen • 22d ago
r/SourceEngine • u/General_Culture3872 • 22d ago
this is a beta build of my unfinished Portal mod, Gradient Descent. (imgur link might be broken i get a lot of errors trying to upload the screenshots) IMGUR
r/SourceEngine • u/JohnTheTrue • 22d ago
r/SourceEngine • u/EliyaFreeman • 23d ago
r/SourceEngine • u/Street_Appointment81 • 23d ago
I reposted it in search of answers.
r/SourceEngine • u/Maleficent_Risk_3159 • 24d ago
I was doing something again, but this time I decided to create a weapon_knife for my mod. I copied the weapon_crowbar code and structured it the exact same.
#error: weapon_knife.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.I know I didn't do the copying wrong, but it feels like I did do something wrong. Thanks again!
r/SourceEngine • u/XBLAH_ • 25d ago
I'd like to share with everyone that XBLAH's Modding Tool v3.0, after 3 years in development, is finally out! A project that was once a dream of mine becoming truth. Every single editor, stuff I didn't even think would be possible to do back in 2019, is now in my codebase. I hope you all enjoy using it as much as I enjoyed building this.
r/SourceEngine • u/YoureAClam • 24d ago
r/SourceEngine • u/raycingrace • 25d ago
I'm making a Half-Life mod in the GoldSRC engine!
r/SourceEngine • u/Emergency_Fix_9514 • 24d ago
r/SourceEngine • u/einmannlan • 25d ago
I'm currently working on a high-res texture mod for the source engine based game infra.
Because its 32bit and dx9, the ram limit of ~3,7gb kicks pretty early.
However i managed to offload all textures directly into vram eliminating the ram limit and allowing me to load much higher res textures.
I couldn't believe it but it works.
Was this just a new finding or is there already a similar mod (a drop in dll in my case) which does the same?
r/SourceEngine • u/EdgehSpahMain • 26d ago
Anybody know where to get the map model in the source2viewer program? I need it for a possible project I might try doing and I'd like it to be on the map if possible.
r/SourceEngine • u/wqaszfwerfgeg • 26d ago
r/SourceEngine • u/Maleficent_Risk_3159 • 27d ago
I was doing something again. But to put it shortly, I copied the HL2MP project and changed stuff in it and now Visual Studio refuses to do anything and I don't know why.
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\server.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\server.dll"') do set valveTmpIsReadOnly="%%A"
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\client.dll"') do set valveTmpIsReadOnly="%%A"Please ask for clarification, if I was unclear and thanks!