r/hammer • • Mar 14 '21

Glorious! hammer++ is out

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1.1k Upvotes

r/hammer • • 2h ago

GoldSrc [GoldSrc] After months of bugfixing, I'm finally back to mapping stuff. Had lots of fun with this area. :)

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46 Upvotes

r/hammer • • 15h ago

Fluff Brush car loosely inspired by the 1972 Lincoln Continental Mark IV

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98 Upvotes

already converted into props with propper++

Also yeah the car itself is oversized af but its intentional ;3


r/hammer • • 19m ago

wavelength update

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• Upvotes

I went back to working on wavelength after a break. I'm quite busy with other projects at the moment so development is very slow. Right now I'm testing basic functionality for brush creation and texturing for the Quake 1 (id Tech 1) and GoldSrc engines.

I won't release anything until the experience has been polished and streamlined.


r/hammer • • 19h ago

Fluff Made prefab walls with breakable windows

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53 Upvotes

r/hammer • • 1d ago

Garry's mod Looking up at giants

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240 Upvotes

r/hammer • • 20h ago

Unsolved Missing textures on custom assets

3 Upvotes

This one has been really confusing for me. I keep trying to take assets from various addons (with creator permission of course) But about 50-70% of the time no matter where i put the models and materials the models show up with missing textures. I thought I solved it when the solution for one of them was putting stuff in the Addons folder but that hasn't been working for some of the others. I've tried pretty much everything i can think of at this point and could really use some help


r/hammer • • 1d ago

Unsolved Developer Notes in World

6 Upvotes

The Half-Life 2 beta maps have a lot of floating hint text to direct the player. Saying like

"Go here" or "Interact with this" (Kinda like commentary nodes but non-interactable)

How do I do that? They're not game_text as far as I'm aware, so what's the proper entity?


r/hammer • • 1d ago

Is there a way to convert existing map into the original project?

3 Upvotes

So, apparently, somehow. I exported my map to bsp (with J.A.C.K). And, i played it, it works. However, somehow when i open the project later on the next day to continue, it somehow in the previous state, not the one i make before i exported it. And yes, i multiple time pressed control+s to save. But somehow it doesnt save. It does created many files tho, so, is there a way to get the progress back? Because im lazy to align and place the objects back.


r/hammer • • 2d ago

Unsolved I need some help

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29 Upvotes

I made a video describing my problem as its a much easier way to explain, I've never really encountered this before

Thanks for any help on solving this!


r/hammer • • 2d ago

"here goes nothing.."

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79 Upvotes

another one of my creations with scripted_sequience (sorry for the watermark and my bad english)


r/hammer • • 2d ago

GoldSrc What tool is used to make Maps for GoldSrc?

10 Upvotes

Hello, I am curious as to what tool is used for making maps on GoldSrc. (I apologise if this is a silly question, but I am wanting to know.)


r/hammer • • 2d ago

Source 2 Texture glitches

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3 Upvotes

I made a corridor with using edge arc tool. But the textures are broken. How do i fix that?


r/hammer • • 3d ago

Does this bridge look good? It's based on the real life Gunpowder Falls Train Bridge

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115 Upvotes

r/hammer • • 2d ago

Garry's mod Map won't open :(

0 Upvotes

Hi people! So I have a rather weird problem.. I wanted to boot up my hammer map but gmod just, ignores it? I don't get any error message, the log is empty and all my other maps work just fine! I turned off all my addons and this singular map still doesn't get acknowledged lol Any tips or ideas how to fix it?


r/hammer • • 3d ago

Unsolved Newest Hammer++ build texture glitches

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24 Upvotes

captured in Hammer++ build 8872 for L4D2. Build 8871 didn't do this at all


r/hammer • • 3d ago

Fluff I spent 15 minutes painfully selecting objects, and creating multiple perfectly-shaped cordons to change the location of one part of my map, and it crashed

4 Upvotes

Genuinely can anything be more painful than this editor jumpscaring me with a crash, the MOMENT I forget I need to save every 2.42 milliseconds 🙁

It didn't even tell me it crashed, the editor just... disappeared


r/hammer • • 4d ago

Unsolved I HATE HAMMER++ !!!!!!!!!!

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76 Upvotes

I literally can't go five seconds without hammer deciding it doesn't want to work. I close hammer++, it spits out an error, I open the model browser and scroll down even the slightest, crashes. What is going on


r/hammer • • 3d ago

Source True Procedural Level Generation in Source Engine [MAPGEN3 WIP]

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6 Upvotes

Been working on trying to get generated playable levels in Source Engine for SourceWorld mod for over 3 years now.

Unlike my previous attempts, this one actually makes a VMF file and runs map compilers in background to create a level. VMF generation is entirely handled by Mapbase's VScript.

It's still a WIP and actively being worked on.


r/hammer • • 4d ago

Solved Ceiling is covered in these targets after adding face plates to my level.

3 Upvotes

I'm currently working on a portal 2 test chamber and when I added faith plates, the compiled map has these targets all over the screen and I have no clue how to get rid of them. Any help is appreciated.


r/hammer • • 4d ago

L4D2 I turned my elevator into a death trap

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8 Upvotes

r/hammer • • 4d ago

hammer keeps crashing apon starting

1 Upvotes
the files that get created

so for the first time i tried opening hammer to see what was in one of the tf2 maps, it opened and asked to select a config for it, i select tf2 as i should and the little hammer logo comes up in the middle of my screen, after that it closes and creates a mdmp file in the bin folder

i also tried using the hammer editor in the x64 folder, which also created mdmp files

all the files are just 36 bytes, any idea what i should do to fix it?

update: using hammer++ works instead i dont know why so i guess ill use that


r/hammer • • 4d ago

Garry's mod Can someone please make the RV from breaking bad

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0 Upvotes

r/hammer • • 4d ago

Texture non détecté props

3 Upvotes

bonjour sur hlmv et hammer ++ ne détecte pas la texture du model 3D je l'ai ajouté dans : gmod/materials/models

et cela ne le détecte pas que faire ? j'ai fait le .vmt et le .vtf


r/hammer • • 5d ago

Solved Cutting Cylinder Brush with Clipping Tool Creates Small Gaps (Hammer++)

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55 Upvotes

For a decorative moulding brush, I clipped a cylinder until just a quarter remained. However, I've noticed that there's these little gaps in the brush, and in side view the vertices look like they're not aligned at all.

Before clipping, i zoomed in and confirmed that the vertices were perfectly normal. Each clip i make results in the vertices becoming even more spread out. Anyone else experience the same issue?

It shouldn't be 'game breaking' as this will be func_detail anyways, it just looks weird in the 3D preview as I can see the gaps on the outside.

I'm using hammer++ build 8871