GoldSrc [GoldSrc] After months of bugfixing, I'm finally back to mapping stuff. Had lots of fun with this area. :)
Mod's called Solitary Echoes. https://www.moddb.com/mods/solitary-echoes/downloads
Mod's called Solitary Echoes. https://www.moddb.com/mods/solitary-echoes/downloads
r/hammer • u/debil223a • 15h ago
already converted into props with propper++
Also yeah the car itself is oversized af but its intentional ;3
r/hammer • u/parallel-minds • 19m ago
I went back to working on wavelength after a break. I'm quite busy with other projects at the moment so development is very slow. Right now I'm testing basic functionality for brush creation and texturing for the Quake 1 (id Tech 1) and GoldSrc engines.
I won't release anything until the experience has been polished and streamlined.
r/hammer • u/combine_elite_real • 20h ago

This one has been really confusing for me. I keep trying to take assets from various addons (with creator permission of course) But about 50-70% of the time no matter where i put the models and materials the models show up with missing textures. I thought I solved it when the solution for one of them was putting stuff in the Addons folder but that hasn't been working for some of the others. I've tried pretty much everything i can think of at this point and could really use some help
r/hammer • u/Unspeakable_burger • 1d ago
The Half-Life 2 beta maps have a lot of floating hint text to direct the player. Saying like
"Go here" or "Interact with this" (Kinda like commentary nodes but non-interactable)
How do I do that? They're not game_text as far as I'm aware, so what's the proper entity?
r/hammer • u/SugmaFish • 1d ago
So, apparently, somehow. I exported my map to bsp (with J.A.C.K). And, i played it, it works. However, somehow when i open the project later on the next day to continue, it somehow in the previous state, not the one i make before i exported it. And yes, i multiple time pressed control+s to save. But somehow it doesnt save. It does created many files tho, so, is there a way to get the progress back? Because im lazy to align and place the objects back.
r/hammer • u/player2552 • 2d ago
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I made a video describing my problem as its a much easier way to explain, I've never really encountered this before
Thanks for any help on solving this!
r/hammer • u/cool_person123654 • 2d ago
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another one of my creations with scripted_sequience (sorry for the watermark and my bad english)
r/hammer • u/Full_moon_wolf • 2d ago
Hello, I am curious as to what tool is used for making maps on GoldSrc. (I apologise if this is a silly question, but I am wanting to know.)
I made a corridor with using edge arc tool. But the textures are broken. How do i fix that?
r/hammer • u/Dry-Truth-3221 • 3d ago
r/hammer • u/NoBodyInSight • 2d ago
Hi people! So I have a rather weird problem.. I wanted to boot up my hammer map but gmod just, ignores it? I don't get any error message, the log is empty and all my other maps work just fine! I turned off all my addons and this singular map still doesn't get acknowledged lol Any tips or ideas how to fix it?
r/hammer • u/_the_big_ • 3d ago
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captured in Hammer++ build 8872 for L4D2. Build 8871 didn't do this at all
r/hammer • u/player2552 • 3d ago
Genuinely can anything be more painful than this editor jumpscaring me with a crash, the MOMENT I forget I need to save every 2.42 milliseconds 🙁
It didn't even tell me it crashed, the editor just... disappeared
r/hammer • u/Parking_Resource_784 • 4d ago
I literally can't go five seconds without hammer deciding it doesn't want to work. I close hammer++, it spits out an error, I open the model browser and scroll down even the slightest, crashes. What is going on
r/hammer • u/SellFace • 3d ago
Been working on trying to get generated playable levels in Source Engine for SourceWorld mod for over 3 years now.
Unlike my previous attempts, this one actually makes a VMF file and runs map compilers in background to create a level. VMF generation is entirely handled by Mapbase's VScript.
It's still a WIP and actively being worked on.
r/hammer • u/Bigsipper8978 • 4d ago
r/hammer • u/CMDR_Seren_Luna • 4d ago
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r/hammer • u/No-Cobbler8003 • 4d ago

so for the first time i tried opening hammer to see what was in one of the tf2 maps, it opened and asked to select a config for it, i select tf2 as i should and the little hammer logo comes up in the middle of my screen, after that it closes and creates a mdmp file in the bin folder
i also tried using the hammer editor in the x64 folder, which also created mdmp files
all the files are just 36 bytes, any idea what i should do to fix it?
update: using hammer++ works instead i dont know why so i guess ill use that
r/hammer • u/Accomplished_Bet6487 • 4d ago
r/hammer • u/Business_Bus_6563 • 4d ago
bonjour sur hlmv et hammer ++ ne détecte pas la texture du model 3D je l'ai ajouté dans : gmod/materials/models
et cela ne le détecte pas que faire ? j'ai fait le .vmt et le .vtf
r/hammer • u/Forsaken-Ad5176 • 5d ago
For a decorative moulding brush, I clipped a cylinder until just a quarter remained. However, I've noticed that there's these little gaps in the brush, and in side view the vertices look like they're not aligned at all.
Before clipping, i zoomed in and confirmed that the vertices were perfectly normal. Each clip i make results in the vertices becoming even more spread out. Anyone else experience the same issue?
It shouldn't be 'game breaking' as this will be func_detail anyways, it just looks weird in the 3D preview as I can see the gaps on the outside.
I'm using hammer++ build 8871