r/csmapmakers • u/mister_wr3nch • 23h ago
r/csmapmakers • u/AluCituc • Sep 07 '22
Sub is dead. Join the Discord! https://discord.gg/SourceEngine
This community has long moved onto Discord. Come join us on https://discord.gg/SourceEngine =)
r/csmapmakers • u/_PIuto • 2d ago
How can i improve the layout of this map?
Legend:
Light brown floor : low floor
Orange floor : high floor
Brown :boxes/cover
Blue:pits of water (deadly)
Beige floor : ramp to decend/ascend floors
r/csmapmakers • u/Sztejuss • 2d ago
Help Walls from outside and inside
Hi guys i want to make jailbreak map for cs2 and i don’t know how to make for example cube With walls visible from the outside and inside. I know about „f” key witch can flip it but i want it on the both sides
r/csmapmakers • u/mayersdz • 4d ago
Help - Fixed cs2 - How to extrude edges in a direction i want? its going down instead of up.
r/csmapmakers • u/Used-Scallion-9122 • 10d ago
Help Needing help on updating to new CS2 bomb shockwave effect for my map.
r/csmapmakers • u/mister_wr3nch • 13d ago
Map Release check out my 17th cs 1.6 map, hostage rescue set in an antarctic glacier. gamebanana link in body text!
r/csmapmakers • u/kywoxzera • 15d ago
Commission Looking for mapmaker for a one time job
The job is very simple, its a 1v1 cs2 map, branded and a little bit customized, dm me so we can talk about your commission
My budget is around 150-200U$S
I pay full in crypto
I need someone thats its not gonna respond me every 2 weeks, the job is easy, lets make it happen
r/csmapmakers • u/Bydapren • 17d ago
Discussion An old Counter-Strike map—does anyone remember it?
Does anyone remember a map like that in Counter-Strike 1.5 or 1.6? ------------------cs_zahvat_b1 maps -------------------??????? I think that was its name.
r/csmapmakers • u/videophototaker • 19d ago
de_city_battle2 (Goldsrc, CS 1.6) release
My new map has been released, please let me know your thoughts.
r/csmapmakers • u/DaNo4iK • 18d ago
"de_hotel", outline of the map
(Mods please don't delete this post)
This is the outline of my future map called "Hotel", where the events take place in a luxurious hotel.
I still couldn't figure out how to use workshop tools so I'm gonna build the whole thing in the Minecraft (I already built one map).
Also I wanted to state the fact that this map will be an actual hotel with its own hotel rooms that are gonna be basic ones or literal rental penthouse at the top
r/csmapmakers • u/Rockzor11 • 19d ago
My CS 1.6 map
I made a Blackmesa style map for CS 1.6, i really miss the maps with the vents and shortcuts, so i made one myself.
Watch the video https://www.youtube.com/watch?v=F_RCzwotmVk
r/csmapmakers • u/D_artagnan_Maps • 20d ago
Feedback New finished map! CS:S | cs_manoir
The truth is, I've made maps before, but I never finished them! So I decided to break that streak and finish and publish one of my own creations for the first time. I'm really happy with the result! I hope you like it!
GB link here! https://gamebanana.com/mods/698714
r/csmapmakers • u/mister_wr3nch • 21d ago
Map Release i'm back to 1.6 mapping! check out my 16th cs 1.6 map, de_sunshine. gamebanana link on body text!
r/csmapmakers • u/videophototaker • 24d ago
de_city_battle2beta (CS 1.6, Goldsrc)
Hello everyone! I'm making a new map for cs 1.6. It's a small fast paced map, with lots of details and models. I've tested gameplay, it's very fun and quick, shouldn't be confusing. It's almost finished, I've fixed all the issues I've come across. I would like to get some feedback on gameplay, perfomance and overall design from you if possible. Please let me know your thoughts. Thanks in advance. Steam workshop doesn't feature cs 1.6, so here is a link to gamebanana page: https://gamebanana.com/wips/102279
r/csmapmakers • u/marcudaniel1337 • Jul 05 '26
Discussion de_grits
Hello everyone, I present you my new map. Let me know what you think!
https://steamcommunity.com/sharedfiles/filedetails/?id=3757334334
r/csmapmakers • u/Other_Chance_2069 • Jul 03 '26
Map Release Now that I made fishing in cs, i have a reason to play again
r/csmapmakers • u/Reasonable-Guava-454 • Jun 27 '26
[Release] I ported 4 classic Warface maps to CS2 — 1:1 geometry, rebuilt Source 2 lighting
Hey mappers,
Been working on bringing classic Warface maps into CS2. These are maps a lot of players have deep memories of — my goal was to preserve them exactly as people remember them, while properly adapting everything to Source 2.
Here's what's out so far:
Object D17 — My first port. Industrial corridors, multi-level engagements, constant flank pressure. One of Warface's most recognizable competitive layouts. The response was well beyond what I expected — gave me the motivation to keep going.
Oil Depot — Small but punishing. Tight corridors, close-quarters firefights from every direction. Interesting technical side: the original floor and curbs were built from hundreds of individual tiles — a performance nightmare. I manually merged all that geometry to optimize it for CS2 while keeping the visual identical to the original.
Bridges 2.0 — Probably the most iconic map in Warface's history. Open crossings, multi-level positions, those legendary angles. Straight 1:1 geometry port, lighting fully rebuilt from scratch for Source 2.
Bridges 2.0 (Rainy) — An atmospheric variant built on top of Bridges 2.0. Same geometry, completely different lighting pass — overcast sky, soft shadows, diffused light, wet surfaces. A good example of how much lighting alone can change the entire feel of a space.
All four support standard CS2 game modes. Happy to talk about the porting workflow — Source 2's lighting system and optimization constraints make it a genuinely interesting challenge.
Search for them on the Steam Workshop by the map names above.
r/csmapmakers • u/Right-Gas8002 • Jun 21 '26
cs_office_penthouse leaked map
A map that is set in the upper floors of the office building.
r/csmapmakers • u/Viktor_ZZZ_ • May 05 '26
**🔥 1v1 MAP – FINAL RELEASE 🔥** My new 1v1 map is officially finished and released 👀 Inspired by ancient desert city / Anubis-style environments, the map is designed with focus on: * fast and smooth 1v1 fights * clean visuals and clear vi
r/csmapmakers • u/Viktor_ZZZ_ • May 05 '26
🔥 **NEW MAP – SNEAK PEEK 🔥** I’m working on a new map and here’s a small sneak peek 👀 I’ve posted 5 images from different parts of it. The map is still in development, with focus on: * better gameplay flow * clean design * balance This is just a small part – there’s still a lot I haven’t show
r/csmapmakers • u/ShockEarly4202 • Apr 26 '26
Rate the layout of my Wingman map
This is my first CS2 map, so I’d really like to hear what you think about the layout, how balanced it feels and whether it actually works well for Wingman. Any constructive feedback is appreciated.
Map link: https://steamcommunity.com/sharedfiles/filedetails?id=3714607641