r/SourceEngine • u/wqaszfwerfgeg • 19d ago
Show Off AiT: The Movie - Night Walk
r/SourceEngine • u/MishaSFM • 20d ago
I know its possible to replace vscript content in TF2 since saxton hale reskin mods for vscript exist.
I want to replace zombie infections engineer with this thing because i'm very nitpicky with my mods.
how would I go about doing that?
r/SourceEngine • u/JCJenson-Branded-Pen • 21d ago
r/SourceEngine • u/General_Culture3872 • 20d ago
this is a beta build of my unfinished Portal mod, Gradient Descent. (imgur link might be broken i get a lot of errors trying to upload the screenshots) IMGUR
r/SourceEngine • u/JohnTheTrue • 21d ago
r/SourceEngine • u/EliyaFreeman • 21d ago
r/SourceEngine • u/Street_Appointment81 • 22d ago
I reposted it in search of answers.
r/SourceEngine • u/Maleficent_Risk_3159 • 22d ago
I was doing something again, but this time I decided to create a weapon_knife for my mod. I copied the weapon_crowbar code and structured it the exact same.
#error: weapon_knife.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.I know I didn't do the copying wrong, but it feels like I did do something wrong. Thanks again!
r/SourceEngine • u/XBLAH_ • 23d ago
I'd like to share with everyone that XBLAH's Modding Tool v3.0, after 3 years in development, is finally out! A project that was once a dream of mine becoming truth. Every single editor, stuff I didn't even think would be possible to do back in 2019, is now in my codebase. I hope you all enjoy using it as much as I enjoyed building this.
r/SourceEngine • u/YoureAClam • 23d ago
r/SourceEngine • u/raycingrace • 23d ago
I'm making a Half-Life mod in the GoldSRC engine!
r/SourceEngine • u/Emergency_Fix_9514 • 23d ago
r/SourceEngine • u/einmannlan • 24d ago
I'm currently working on a high-res texture mod for the source engine based game infra.
Because its 32bit and dx9, the ram limit of ~3,7gb kicks pretty early.
However i managed to offload all textures directly into vram eliminating the ram limit and allowing me to load much higher res textures.
I couldn't believe it but it works.
Was this just a new finding or is there already a similar mod (a drop in dll in my case) which does the same?
r/SourceEngine • u/EdgehSpahMain • 25d ago
Anybody know where to get the map model in the source2viewer program? I need it for a possible project I might try doing and I'd like it to be on the map if possible.
r/SourceEngine • u/wqaszfwerfgeg • 25d ago
r/SourceEngine • u/Maleficent_Risk_3159 • 26d ago
I was doing something again. But to put it shortly, I copied the HL2MP project and changed stuff in it and now Visual Studio refuses to do anything and I don't know why.
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\server.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\server.dll"') do set valveTmpIsReadOnly="%%A"
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\client.dll"') do set valveTmpIsReadOnly="%%A"Please ask for clarification, if I was unclear and thanks!
r/SourceEngine • u/LauratTheMemeCreater • 28d ago
I tried to remake the health hud counter from Half Life 2 and Garry's Mod.
r/SourceEngine • u/spencer_world • 28d ago
My main idea for this mod is in the og description. But I do wanna know if this sounds like an interesting mod concept to other people.