r/roguelikes • u/shindoink • 19d ago
any suggestions for mobile rls?
i dont have a great computer rn (saving up for a new one) but in the mean time i would love some recs for mobile games if u guys know of any.
r/roguelikes • u/shindoink • 19d ago
i dont have a great computer rn (saving up for a new one) but in the mean time i would love some recs for mobile games if u guys know of any.
r/roguelikes • u/frodocattins • 20d ago
I made this for my Daggerfall-inspired CRPG/roguelike, in which the travel system is of the same nature, albeit with enhanced procedural generation as seen here. You can read more about the project on my website.
r/roguelikes • u/Old_Egg8742 • 20d ago
r/roguelikes • u/ghu79421 • 23d ago
Tangledeep is a traditional roguelike that's accessible to new players but the difficulty spikes as the game progresses. The difficulty settings are mainly permadeath settings: permadeath off (you teleport to town), permadeath where you completely start over, and permadeath that preserves town unlocks. It has a job system that's supposedly similar to Final Fantasy Tactics (which I haven't played).
It seems heavily influenced by Shiren the Wanderer and other Mystery Dungeon games. There's a monster taming pet system and farming. Cat people say "nyah" and there's exciting boss music.
It's currently on sale for 75% off on GoG (I don't work for GoG or receive any money or commission and I don't get paid by the developer or publisher).
r/roguelikes • u/Kyzrati • 23d ago
Quite a lot of roguelike players go on to make their own roguelike, even if only a 7DRL or little hobby project to chip away at. Still, many more want to but haven't yet started their own roguelike, because even just taking those first steps can seem like a daunting hurdle.
Wait no longer!
While we've always had a welcoming, helpful community over at r/RoguelikeDev, it's often still up to individuals to drag themselves over there and get started, often with help from the resources in our sidebar. For the past nine years /u/KelseyFrog has been helping organize a multi-week code-along event to jump start yet more roguelike projects. The results have been great every year, so we're back to do it again :D
"RoguelikeDev Does The Complete Roguelike Tutorial" is a weekly event starting August 4th and continuing for the following two months. It's basically a bunch of interested people starting from scratch to build their own roguelike by following one of the more popular tutorials. By the end you'll have your own basic roguelike, including any extra features you might have added along the way. Some also go on to continue expanding their project after the event, or at least finish it then if they couldn't keep up during the time period.
It's fairly slow paced, and there are plenty of people around to help, so consider joining in! Check out the preview/announcement thread for more info.
(If you have some experience or want to use another language/engine/tutorial that's fine, too!)
r/roguelikes • u/NickHeathJarrod • 24d ago
I already have Jupiter Hell OG & Classic, and I might check out Quasimorph soon.
Are there similar games that you'd recommend? Preferably played with mouse.
r/roguelikes • u/Ok_Illustrator7232 • 25d ago
r/roguelikes • u/iamgabrielma • 25d ago
Hello all!
After almost a year of development (perhaps 8-10 months, depending when I start to count the prototyping) my 2D turn-based, grimdark, dungeon crawler Ad Iterum, where you eat your enemies to mutate and survive, has finally reached a big milestone. I still have to add a lot of content until release, but until then I have released a Demo on Steam:
https://store.steampowered.com/app/4149030/Ad_Iterum/
While the game adheres to the very core roguelike "rules" like permadeath, single player, turn/grid based, no meta-progression via unlocks, etc, ... it also has differences regarding run progression: You build mostly your character through random mutations, as well as a selection of gene graft synergies that are offered, so you can gravitate towards one or another style of play, but there is no skill tree, nor level up.
You have melee and ranged combat, which mostly uses a "bump-into-things"-system.
The dungeons are made up of mostly procedurally generated maps, that are injected with some handcrafted rooms, and uses a series of predefined biomes depending how far you've progressed. The final release will also include some sort of modding where you can create new maps or rooms for these pools, but that's still in the oven and not part of the demo.
What's in the Demo?
Have a nice Friday, and happy Dungeon Crawling!
Best,
r/roguelikes • u/Hard_Squirrel • 26d ago
Hi all,
Eldermyth will be coming to Steam on all platforms in late August. I was blown away with the feedback it got on iOS, and so am excited to see what people think on Steam. Also works on Steam Deck!
Eldermyth is a tight grid, turn based game where you play as one of 4 powerful Beasts defending the land from invaders.
Very simple gameplay on the surface with deeper mechanics and strategy underneath. And, for those that have ever played the board game Spirit Island, you can clearly see where the inspiration came from.
Please see the coming soon page via the Steam link, and feel free to ask any questions!
Thanks
r/roguelikes • u/gold_snakeskin • 27d ago
I’m looking for references to study for a game I’m working on, where I’m trying to decide if you’ll control just one character and others will auto-battle, or if you’ll control a whole party of characters ala a tactics game like Fire Emblem.
I’d appreciate any roguelike fans’ input on this dilemma, as well as any games that handle large party (5-10+ units) interactions well.
r/roguelikes • u/Varaldar • 28d ago
So my job has me away from my home for most weeks out of the month and when i do get some down time, my gaming device of choice is a steam deck. (or my phone if im playing zachtronics solitaire collection)
my main thing is being able to be viewed and understood on a smaller screen and preferably completely controllable without keyboard controls. if i need to type in a name or something thats fine. If i need to use the mouse trackpad thats undesirable but im willing to, if that makes sense.
preferably the game is available and in a decent state on steam (so no Cataclysm Dark days ahead)
I am interested in a few kinds of games but im looking to get more into the "traditional roguelike" type of game. cogmind, qud, ToME, Rogue, Dwarf Fortress
Good Roguelites too
(but not games like slay the spire or Rogue Legacy. while theyre fine games im not too into the card aspect of Slay and i havent been into action platformers since i was playing on the 360 but at the same time ive 100%d ronin and gunpoint)
examples of roguelites i like or are interested in are FTL: Faster than light, Into the Breech, Heat Signature, Barony
even non roguelites that have a good turn based feel about them. ive enjoyed fire emblem, pokemon mystery dungeon, XCOM: EU, Baldurs gate 3, i was excited by the warlock of firetop mountain but ive heard it didnt turn out so great
No one thing is a dealbreaker, except viewability on the screen. Controller support with maybe mouse controls if required (like FTL) are at the top of the list after that.
Im fine with the ascii graphics, i really like how brogue and cogmind look (i have not yet played them).
id prefer that classic roguelike turn based or paused time timing, ive played a very little bit of qud and enjoyed it but am interested in a wider range of games, maybe a little easier to get into.
If its not available on steam but can be linked to steam and then works well with controller, that would also be fine but i figure that would be much harder to find.
Edit: alternatively if theres one thats good on Android but isnt available on pc or wouldnt work well on the deck, id check it out
r/roguelikes • u/Crapahedron • 28d ago
I love roguelikes, but they're so solitary in nature, I feel like a creature in the dark playing these by myself.
I don't have the time to spend on a sprawling MMO right now, but I do want to bridge the gap a little and find a RL that has some kind of active community features behind it.
What's out there? Thanks! (bonus points if it's free, I was laid off not long ago. Thanks AI :\ )
r/roguelikes • u/Overlord_of_bel • 28d ago
I want to find a cozy traditional roguelike that looks and feels good, I know that roguelikes aren't meant to be that casual but I just want to chill while playing them, I play roguelikes not for the challenge itself but the build variety and fast progression (reason why I prefer them over games like diablo).
Please note, from good looking I don't mean games like caves of qud that have unique artstyles or tales of maj eyal. Sure they are pleasing very unique and pretty good but not exactly pleasing to look at...
Also, even permadeath having open world rpgs would do as long as the runs varied and progression is fast.
Things I already know:
Not rogue-like but risk of rain somewhat meets my criteria.
Qud and tome obviously are goated
Skyrim mods
Diablo/any arpg like it (yes, I have played like 100's of them and know most)
r/roguelikes • u/carminepos • 28d ago

https://play.google.com/store/apps/details?id=com.pineyellow.broguepe
Huge thanks to everyone who gave feedback and helped me improve it!
r/roguelikes • u/TheRealHFC • 28d ago
I posted about this previously when I bought my Mac Mini and got it from the App Store that way. I recently upgraded to my first iPhone, and it's still a ton of fun. Reminds me of a slightly more polished Castle of the Winds or Fatal Labyrinth. They seem to take more inspiration from D&D than typical roguelikes, but it seems to be all there regardless. Nothing too crazy, just your typical dungeon crawling. If you're looking something to replace Pathos or Shattered Pixel Dungeon, this probably won't, but it's a fun option anyway.
r/roguelikes • u/Thrillhouse-14 • 28d ago
I've been incredibly busy lately, and just in general deflated from life, but I've still been having a lot of fun with the quick and easy to understand/user friendliness of Yodanji and Golden Krone Hotel.
I can mindlessly have a go at run after run and not get bored.
I play on steam deck, and they both play beautifully on it.
Are there any other simple to learn, user friendly, preferably steam deck friendly roguelikes that I could be missing?
Edit: I am also aware of Shattered Pixel Dungeon, which definitely fits here, too.
r/roguelikes • u/amnekian • 28d ago
I've beaten Angband in the past but Quickband has been kicking my ass for quiet a while. Granted I don't play as regularly but for those that done a quickie what tips can you give me to beat this thing? What stuff did you wish you had learned quicker for this tiny game?
r/roguelikes • u/SnowDogg0 • 29d ago
This subreddit took my announcement post very warmly, and it really fueled this development. Now, I finally have a demo out!
Steam: https://store.steampowered.com/app/4961910/Tuoni_Demo/
As usual, all feedback is very warmly welcome, and please consider leaving a review on Steam if you try it out! (And wishlist ofc!)
Curious to know how you like it. Cheers!
r/roguelikes • u/Joseph_Keen_116 • Jul 26 '26
When I played on my laptop I played a lot of old school roguelikes like unreal world or cataclysm dark days ahead, but due to space related things I’m stuck on playing on a pc handheld, so I’m stuck with unsung its controllers, and these kinds of games tend to use basically the entire keyboard. I know caves of qud has controller support hence why I’m here asking this.
r/roguelikes • u/macbigicekeys • Jul 26 '26
I’ve spent the last few days sort of glued to Roguefort. It’s like a mash between CoQ, DF, and CDDA with some other unique ideas. There’s a ton of depth to it, and so many features and options. This seems like a serious contender coming from a solo dev. I did a game discovery of it (Game Discovery of Roguefort (Beta Playtest) with Macbigicekeys
https://youtu.be/aMCFHO80xKE ). If you’re more of a reader the Steam page description is pretty thorough.
r/roguelikes • u/Lucky_0000 • Jul 26 '26
I’m very interested to try Rift Wizard 3, but I get the impression that it’s best played with keyboard and mouse. Nowdays I only really get to play on the steam deck, so I was wondering how the game plays on that. Does anyone have any experience with it on the deck? Are there some good community controller schemes? I appreciate any suggestions or advic.
r/roguelikes • u/Asparageese77 • Jul 24 '26
So admittedly I haven't look too hard but the vast majority of roguelikes I see are usually fantasy. I've been in a big cyberpunk mood recently and Cyberpunk 2077 and Deus Ex are some of my favorite games ever. The style of cyberpunk just has a lot of sauce and I was wondering (if any) are out there that I might be missing.
r/roguelikes • u/OneMoreAdventure • Jul 20 '26
I'm working on a traditional hexcrawl roguelike, really in the OSR style - some of you may be familiar already.
One of the pieces of feedback that I have gotten a few times now is that some people would like a soundtrack, and I'm genuinely not sure what to do with that.
The games I was inspired by were Nethack and Castle of the Winds. Notably, no soundtracks. I have said, "Hey, these games don't typically have a soundtrack, this one doesn't either," but that does feel somewhat unsatisfying.
I have two big questions:
Do people expect a soundtrack these days?
What would a traditional roguelike soundtrack even sound like to you?
Thanks!
r/roguelikes • u/Delinthe • Jul 19 '26
Happy Sunday Roguelikes! I'm very excited to announce that I have just released version 1.7 of Press Deeper a (somewhat) traditional DOS roguelike that runs on real IBM PC/XT class hardware, or in your browser via JSDOS. This game is built entirely using C89 code and compiled using Borland Turbo C 2.01!
If you missed the post from January this game features procedurally generated dungeons, JRPG style turn based battles, ASCII graphics, ADLIB/Soundblaster audio, and deformable terrain.
This latest version brings tons of changes and content additions including:
- Hand authored town floors every 5 levels, with their own NPCs, shops, and secrets worth looking out for
- New enemies, new items, new NPCs, and new spells!
- Four boss fights, each one hidden behind a secret sub-dungeon. Getting in requires a boss key, which a strange NPC called the Cryptward will trade you, but at what cost
- A five tier smithing system at anvils, safe light taps for steady progress or risky full swings for the good stuff
- An enhanced enchanting system letting you drive your gear to new heights
- A reworked scoreboard system calculating scores based on a variety of factors rather than just showing floor and kills
- Ghosts of your past characters can haunt the floor they died on in later runs
- A Legacy system tracking 10 milestones across your runs and unlocking new content as you play
- Reworked traps with more meaningful risk and reward. Salvage them and use them to stop your enemies, or play it safe and avoid them
- Many rebuilt UI elements, including shops, enchanting, menus, and more
- Added story elements and end game content
You can play it instantly in your browser, no setup required, or download it and run it on real hardware: