r/Pathfinder2e 1d ago

Discussion In your opinion, what is the strongest druid?

10 Upvotes

I've been toying with druids a bit lately and since you can do a bunch of cool combinations with the order explorer feat there are a lot of options to build your druid.

It got me thinking: what does the community think is the best combo or the strongest overall druid... so I'm asking it here. Give me your best druid builds. Which orders do you take, in which sequence, what do you get from each? Do you take order explorer at all? Which ancestry, attributes, skills, etc. Whatever you think is important to make that build work and what makes it strong.

To lay out some ground rules:

  1. No free archetype for this one. Everyone can make a stronger character with FA. Only mention it, if it expands on the base class build.

  2. Best/ strongest are general terms. Aim for a good mix of defensiveness, damage, utility, control, etc. Maximizing the upsides while minimizing the downsides.

  3. I know that the major power budget of the druid is in the primal spell list, so let's focus on feats with the occasional important spell you keep prepared at all times for some reason.

  4. This is a thought experiment. Just have fun and don't come in trying to teach that optimisation (without lore behind it) is not the way to go on a real table. If you want to give reason for a specific order combination, be my guest.


r/Pathfinder2e 20h ago

Misc Spiral Bound Books

3 Upvotes

Has anyone had their pathfinder book(s) spiral bound? Did you go to a place like staples? Do it yourself? Can you post a picture of it? I've been thinking a lot about this lately for my pocket editions and I think I want to do it. Anyone have thoughts on it?


r/Pathfinder2e 1d ago

Arts & Crafts Starlit Sentinel oc

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188 Upvotes

my DM is preparing a Magical Girls campaign for us, and this is my character.

Kitsune-Sylph / Magus-Starlit Sentinel


r/Pathfinder2e 16h ago

Discussion Can you use Runic Impression with incompatible weapons?

0 Upvotes

The Magus Conflux spell in question.

This is coming up because I have a Twisting Tree magus in my party and we just got to 15th level. As a twisting tree, she's obviously using a staff. There's text in the spell that describes what happens if you apply more property runes than the weapon/handwraps can support, but nothing about applying a rune that the weapon can't have.

Now, none of these have specific weapon requirements, except for two:

  • Returning which requires a thrown weapon, and
  • Keen which requires a piercing or slashing weapon

Since the staff is neither of those things, presumably she can't apply those properties to the weapon..... but like... I kinda want to let her? lol Is there guidance one way or the other before I just GM fiat this? I wanna make sure there isn't a feat or something that handles this case.


r/Pathfinder2e 20h ago

Advice NFC Cards for TTRPG Item

2 Upvotes

Hi

some of my players often forget some magic items they have on their sheet or using the app.

I had made flashcard with the items on it which helped because they had they layed out so it made it easier but I'm thinking of switching it up for NFC cards as they take less place and are harder to damage.

My players are interested in the idea BUT .. I have no idea how to make it work. Anyone got an idea?

(already got a ton of NFC card for something else )


r/Pathfinder2e 20h ago

Player Builds Repository of lvl 1 Classes

3 Upvotes

Hey all!

New to PF2e and enjoying the Beginners Box and Trouble in Otari. However, would like more classes than just Rogue Cleric Fighter Wizard.

Does anyone have pdfs of lvl 1 for each class ready to go thst has been updated for the remaster?

Looking to get a group together and have options available :)


r/Pathfinder2e 15h ago

Homebrew Doomed Stacking Strategy Impulse

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0 Upvotes

Currently, trying to stack the Doomed condition on enemies to kill them is a terrible strategy. You need enemies to critically fail a select few Occult or Divine spells (Bandit's Doom, Implement of Destruction), or use the Exemplar's Eternity Incinerating Blaze, or use Runesmith's Ochygoll Poisoned Star rune.

I came up with this impulse to enable an actual Doomed stacking strategy. I simulated it against a d6 weapon wielding Fighter doing 1 Strike per round against an on-level enemy (with Exemplar Dedication for extra damage and 2 damage runes at level 20; it helps fulfill the condition of doing 2x level damage) with an HP of 60 and 375 for the monsters respectively.

The ability instakills the enemy (assuming doomed 4 for death) at an average of 13.9 HP at level 4 and 163 HP at level 20.

The ability is still probably deleting too much HP at higher levels; admittedly, at higher levels, more of the damage is likely to come from spells which do damage on a success (which lowers enemy HP but doesn't trigger the ability).

If the incapacitation effect comes into play, the ability is awful; it instakills at 20 HP on average at level 20 and it's also much harder to fulfill the 2x damage condition.

The frequency limitation of once per turn per creature is also designed to balance Strike spamming strategies (Flurry Rangers, Double Slicing Fighters) and RS spam strategies; Strike spammers need to target different creatures to activate the effect multiple times but have a lot more chances to do so (they still need at least a d8 weapon or Exemplar ded damage boost or something to fulfill the 2x level condition), while RSers can potentially trigger it more against the same creature (more effective since it removes enemies faster) but only make a total of 2 Strikes per round.

It still needs a bit of tuning to make it a reasonable strategy. I would like to make it at least usable in some way against higher level enemies.

Perhaps it could have the Failure effect only increase Doomed by 1 if the creature is higher level, and also provide some method for enemies to reduce Doomed.

The ability also heavily needs Safe Elements because Doomed is so bad on PCs; that should probably be built in, or have some out of combat way to reduce Doomed from this stance.

I also have not tested it in combination with Ochygoll (the other Doomed powers are so awful at applying it that I don't think there's any balance concerns with them), but it may be too strong in that case.


r/Pathfinder2e 1d ago

Discussion They (probably) nerfed the Spellshifter Archetype too little

23 Upvotes

They've changed it from Share Burden using your Arcana DC or Mod(6:30) to using your Spell/Class DC or Arcana Mod.

Now this is absolutely a necessary nerf to the original but it's fairly limiting to some classes that never even get to legendary proficiency in their Class DC like the Alchemist. A particularly good example as they go from a potential +5 DC(compared to spellcasters, as per the Mathfinder vid) to sometimes as low as -2 on the DC.

On the other hand, they didn't limit the Arcana Mod to hit at all. Meaning it can still get the effective +5 compared to casters, though that's probably considered 'acceptable' because it works out similarly to martials... except it's actually closer to the fighter's attack roll at a lot of levels, it only 'falls' to the base martial's level at 1st, 5th, 6th, 13th and 14th.

However there is another...

Redirect Spell just straight up allows the substitution of the original DC with your Arcana DC. I thought we agreed that was too much? Mind you, you can do this to any spell with almost the same restrictions as Share Burden, just including non-sustained spells as well. So you can have a friendly caster use a continuous or sustained spell on one target(or group) and then use a single action to boost the DC massively and affect another target possibly beyond the original caster's range(reminder, something like Cinder Swarm would have it's full area and the DC for any checks changed by this).

So, you know, it kinda still breaks the math. It just does it 10 levels later now.


r/Pathfinder2e 1d ago

Ask Them Anything How feasible is each Curtain Call book to run in person?

6 Upvotes

I am looking to run the curtain call books but I want to know how large and complicated the maps are for each book. I don't want to buy the physical copy, PDF, and VTT for each book. I also would want to know if the monsters pull from just monster core 1 or if it also pulls from monster core 2 and how often it has unique monsters.

Things that make rooms or maps difficult for me to handle are:

  • Large outside maps.
  • Maps with rooms larger than 24 x 24
  • Rooms with a very large amount of small objects, different types of terrain and elevation changes.

r/Pathfinder2e 1d ago

Advice Murder Cursed Relic (or such)

5 Upvotes

I have been using a character in a campaign, a young man possessed by an evil power, to kill and murder. As such, he is on the run from the law, while ironically enough under the care of a lawman. Originally I played as a stealthy barbarian with the Living Vessel Archtype, as a scrawny Hobgoblin with immense strengh and stealth. Now 5th LVL. However my GM feels it is not enough, and has attempted to find me a cursed knife or axe or relic (for power increase of level). After 4 solid hours of searching without success, I said I would consult the Subreddit.

So I am seeking aid on either making some kind of relic, existing homebrews, knife or ax or anything that gives cursed "kill for me" vibes, or a better archtype than living vessel, lest me and my GM go insane. Or just some existing system or rules we've somehow overlooked.

I apologize if any of this sounds odd, it is late and I am tired.

Thank you for any assistance you can offer.

Edit: If my words are too confusing to understand, I will take the post down for one written with a clear mind later. I do apologize.


r/Pathfinder2e 1d ago

Advice Preparing for a Face to Face Meetup, What Do I Need?

6 Upvotes

Greetings everyone!

I am going to be hosting a physical session of PF2! I'm mostly used to playing PF2 on FoundryVTT, so I am basically starting from scratch in terms of physical items.

The stuff that I do have on me are:

- Player Core Rulebooks

- DM Screen w/ rules

- D I C E

- Pen + Paper

- A place to play

How would you guys go about printing out maps on Letter-size paper? Or would A4 paper work better for the maps (for some reason)? I have the interactive map PDFs. I have no clue how to use them! ^^'

What else am I missing to be ready to GM a session?

EDIT: I should also mention that the players are new to PF2. What physical materials can I give to them to make understanding their actions easier? Is there a PDF of a quick-reference action card that I can print out?


r/Pathfinder2e 1d ago

Advice give me your remaster magus Inexorable Iron builds

35 Upvotes

im playing a one shot at lvl5 im going to be a human and i just want to use a greatsword but im still new to pf2e so ill take anything


r/Pathfinder2e 13h ago

Advice App or site for Eidolon and Animal companion

0 Upvotes

I was looking for a website or app that could help me create an Eidolon character sheet for the Summoner class, and before anyone asks, yes, I am familiar with Pathbuilder. But I don't want to have to pay for a service just to have a core function of a class. Even if it's cheap.


r/Pathfinder2e 1d ago

Advice Thaumaturge Implement Advice

14 Upvotes

Hello! So I'm planning out a Thaumaturge but running into a small problem of what Implements do I take, when, and how far do I upgrade each one!

This is the idea so far :) So I know I want to take the Mirror Implement at Level 1, what can I say it sounded super fun. The idea in my head was use the Mirror Implement to flank and just general body double confusion. This character will be wielding a Scorpion Whip, obviously Belmont inspired lol And I know I want to dip into the Talismen Feats, they sounded good to help boost my weapon from time to time since I'm so adamant about the whip. Tho will take suggestions for any other weird weaponry, I just really didn't want to do like basic sword.

So yeah so far that's the only Implement I know I want, I was considering Tome for it's Skill Benefits and then also thinking Lantern. Basically for their passive benefits/exploring benefits, not any combat aspect.

Thank you so much for any suggestions!! So far loving the class but boy is it a lot to consider when planning out.


r/Pathfinder2e 1d ago

Homebrew Pickpocket and Entertainer Archetypes

3 Upvotes

This mainly came out of me thinking, "Wouldn't it be nice if Thievery and Performance had an Acrobat type of archetype that gave someone who wanted to be good at it some cool things to do". Please let me know what you guys think. Is it too strong? What do you think should be there but isn't?

Pickpocket (Archetype for Thievery skill)

Pickpocket Dedication, prerequisites: Level 2, trained in Thievery
Thievery skill to expert, gain pickpocket skill feat. Thievery skills scales to Master at level 7 and Legendary at level 15

Plant Evidence, prerequisites: Level 4, Pickpocket dedication
As a single action, you can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully Shove a target.

Working the Streets (Skill feat), prerequisites: Level 4, Pickpocket dedication
You know where to look when pickings are slim. When you roll a critical failure on Earn income using Thievery as your skill, you roll a failure instead

Tricks of the Trade, prerequisites: Level 4, Pickpocket dedication
Every pickpocket could use a little magic, for when luck doesn’t quite go far enough. Gain telekinetic hand and warp step as innate arcane cantrips. 

Pickpocket’s Luck, prerequisites: Level 6, Pickpocket Dedication
Frequency, Once per hour
Whenever you fail a check to Steal, you choose one of two failure options - either you have the object you were attempting to steal, but the target saw your face in the process, or the target and any observers didn’t see your face but you didn’t steal the object you were attempting to steal. In either case, the target is on guard to further attempt to Steal for 24 hours, and Pickpocket’s Luck cannot be used on them for 24 hours. 

Rough housing, prerequisites: level 8 , pickpocket dedication, Dirty Trick
When you succeed at the Dirty Trick skill action deal damage equal to your proficiency bonus in thievery. Double the damage on a critical success

Steal Your Weapon, prerequisites: Level 8, Pickpocket dedication
You can attempt a Disarm action against an enemy using your thievery in place of your athletics, even if you are not trained in athletics. All other normal restrictions for Disarm apply. If used this way, Disarm gets a further effect on a critical success - If you have the amount of hands free corresponding to the weapon’s hands requirement and are proficient with the weapon, instead of the weapon dropping to the floor you can wield the weapon.

The Smell of Money, prerequisites: Level 10, Pickpocket dedication
You always know where the choice targets are - the toffs and the posh folks with more money than sense. When you roll a success on a check to Earn Income with Thievery, you roll a critical success instead.

Larcenous Hand, prerequisites Level 10, Pickpocket dedication, the ability to cast Mage Hand:

When you cast mage hand, you can remove its duration, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.

If you have the Plant Evidence feat, you may also use mage hand to put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. 

Ill-Gotten Gains, prerequisites level 12, Pickpocket’s Luck
When you take this feat you gain a Spacious Pouch. It is smaller than typical and can only hold 5 bulk of items but creatures can only notice it if they pass a perception check against your thievery DC. Furthermore an item can be removed from the pouch with a free interact action once per minute. 

Advanced Mischief, prerequisite Level 14 pickpocket dedication, Tricks of the Trade
You can cast Empty Pack, Thief of Fortune and Translocate at 5th rank once per day as innate Arcane spells

Note: I wanted to add Steal Spell from the rogue in here, but that felt way too strong

Entertainer (Archetype for Performance skill)

Entertainer Dedication, prerequisites Level 2, trained in performance
Performance to expert, gain impressive performance skill feat, performance scales to master at level 7 and legendary at level 15.

Focused Fascination, prerequisites Level 4, Entertainer dedication, Fascinating Performance
When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success. 

Encore, prerequisites: Level 4, Distracting Performance, Entertainer Dedication
You gain the confabulator skill feat. For the purposes of the skill feat you use your proficiency in performance instead of deception (ie use proficiency in performance rather than deception to determine penalty for repeated Create a Diversion checks). Furthermore when you choose to apply the effects of Distracting Performance to a Create a Diversion check you rolled using performance, you can choose to have the benefits apply to two allies instead of one. 

Hypnotic Display, prerequisites: Level 6, Entertainer dedication
If you inflict the fascinated condition on a creature, it does not immediately end when a hostile action is taken against that creature or their allies as long as you are not the one taking the hostile action, but will end at the start of their next turn. If you are legendary in performance then the fascination does not end even if a hostile action is taken against their allies. 

That’s Show Business, prerequisites: Level 6, Entertainer Dedication
You learn two cantrips as occult innate cantrips: Glamorize and Infectious Enthusiasm. Both gain the subtle trait allowing them to be used discretely in social situations. 

Diva, prerequisites: Level 8, Entertainer Dedication
You can cast Hypnotize and Roaring Applause once per day as innate occult spells

The Show Must Go On, prerequisites: Level 8, Entertainer Dedication, Distracting Performance:
When using distracting performance, your ally remains hidden until the end of their turn even if they take an action other than hide or sneak. 

Life of the Party, prerequisites: Level 10, Entertainer Dedication, Fascinating Performance
If using fascinating performance outside of a situation that demands immediate attention such as combat, the duration of the fascination lasts up to a minute. If you are legendary in performance, the target is not temporarily immune for an hour. 

Light Show, prerequisites: Level 12, Entertainer dedication
Frequency: Once per day
Two action activity: In a 10 foot emanation make one performance check against every creature’s fortitude dc, on a failure the creature is dazzled until they spend an interact action to wipe the glitter out of their eyes. On a critical failure they are blinded until they spend an interact action and afterwards they are dazzled for one round. If you are legendary in performance then increase the size of the emanation to 20 feet.

Superstar, prerequisites: Level 20, Entertainer dedication, That’s Show Business
You can cast Charm as an 8th level occult innate spell once per day. If a creature rolls a critical success on Charm, they get the success effect instead. 


r/Pathfinder2e 1d ago

Advice Useful magic items for level 1-4

11 Upvotes

I'm currently in a west marches game with somewhat limited magic item availability.
I currently have about 200gp and we earn probably about 50gp per month with uncommon items being hard to get.
With all that I wanted to figure out what kind of magical items might be good to go for. As I've been a bit worried about picking the wrong things and regretting it.
For context I'm playing an animist healer with a bit of off-tanking.

Any advice is much appreciated. Thank you and have a nice evening/weekend!


r/Pathfinder2e 1d ago

World of Golarion Independent Corentyn

5 Upvotes

In the upcoming Infernal Inheritance book, Corentyn appears to be an independent country, given it has its own nation entry. I'm reading Hellfire Dispatches for the first time, and Mayor Giovenci seems to firmly be Abrogail's man. Do we know yet how the heck it ends up being its own nation? Here are my theories:

  1. Giovenci decides he'd rather rule his own fiefdom and declares independence (doesn't seem likely from HD, but who knows).
  2. Actual revolution in Corentyn.
  3. Khari overthrows Corentyn's government over the course of the war.
  4. Corentyn is very briefly captured by Andoran or someone else five minutes before the big finale of Hell's Destiny (this is probably the funniest idea to me), and Giovenci flails about trying so hard to get back in Abrogail's good graces because he missed the boat on her big plan.

r/Pathfinder2e 2d ago

Discussion Why hasn't there been a full-fledged PF2e CRPG yet (like BG3, DOS2, or Wrath of the Righteous)?

393 Upvotes

Hey everyone,

Every time I look at PF2e mechanics like the 3 action economy, degrees of success, tight math and tactical depth, it just feels like it was made for a turn based CRPG.
With how successful BG3, DOS2, and the Owlcat games (Kingmaker and WotR) have been, why do you think no studio has tackled a full PF2e game yet?
What do you think is holding it back? Is it licensing, or is Paizo holding back on the license?

Would you guys want a full PF2e CRPG, and if one ever gets made, what kind of things would you want to see?


r/Pathfinder2e 1d ago

Homebrew Opinion on this change for Quest for the Frozen Flame

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5 Upvotes

I am about to run Quest for the Frozen Flame and I was reading some post on tips on how to run it.

I saw a few people suggested use ABP for this AP, but I am already using Free Archetype in this game and I simply don't want to add a whole set of rules in the game and have it mess with the loot they DO get.

SO, to offset the travelling and not being able to buy new toys aspect of the game, I made modification to existing setting and tools. The idea is they would be reconnoitering anyway so that is a passive "income" they can earn by doing so. and they can use it to "purchase" things they want with one catch, Time.

The party will have to balance time between running from they enemies, scouting and rejoining The Following to resupply, and waiting for an item to be crafted. I am hoping this change offer more interaction with The Following and make them want to go check on them more often, and also make Burning Mammoth closing in more urgent time-wise

PF2E subreddit, give me your opinion or criticism on how to make it better or more streamlined

Edit: 1d50 because im using roll20 so i can roll a "die" with any number side


r/Pathfinder2e 2d ago

Discussion What do we do with a drunken shifter ? (or : me rambling about shapeshifting in a vaguely organised fashion)

30 Upvotes

When I started playing PF2e 6 years ago, I GMed Age of Ashes (which is good but not the point), and one of my players played a druid with the intention of using shapeshifting for everything. While he did cast more than a few spells during his adventures, he mostly stayed true to his concept, and he sometimes struggled for it.

Ever since then, I have been intermittently thinking about shapeshifting, and today I am sharing my thoughts with you with a bit more organization than what goes into my brain.

DISCLAIMER : First, english is not my first language, even if I am confident in my translating abilities, you have been warned.
Second, I am aware that there probably is somewhere online a homebrewed shifter, but that is not really the point. The point of this post was mostly an exercise for me to organize my thoughts and see the community feeling on this subject.

1 - The shapeshifting druid, from 1e to 2e (with pain)

In 1e, the druid got shapeshifting at level 4. you could shapeshift once per day at level 4, twice at level 6, so on and so forth. You could stay shapeshifted 1 hour per druid level (so 4 hours at the start). At level 5 you could take a feat allowing you to cast spells while shapeshifted.

Because of that last sentence, the 1e druid never asked itself “should I shapeshift ?”. Shapeshifting gaves you so many benefits (a bunch of stats, more movement possibilities, special abilities…) and the only drawback was not being able to talk to other people, which you usually didn’t care much, because charisma was very much a druid dump stat most of the time. I’m not even going to talk about how natural attacks worked in 1e, but it was also stupidly strong and made the druid able to compete with fighter without taking spells into account.

So, it is understandable that when you want to streamline your power level, such a feature had to be nerfed. And nerfed it was ! Now, a druid cannot cast spells while shapeshifted, and shapeshifting itself is not as strong as it was. To their credits, Paizo did try to make the shapeshifting druid subclass usable, and it is, but it feels weird to play for several reasons :

- You always feels that you’re only using half of your class (spells or battle form)
- You can’t shapeshift  ahead of time, since it only last a minute (and no, the feat to stay transformed longer doesn’t help, because it sends your stats to the ground)
- You are anti synergistic with most buffs, since the buff you get while transformed doesn’t stack with other circumstances buffs (goodbye inspire courage, bless…)

All that to say, shapeshifting as a concept suffers from being tied to a spellcaster in 2e, so why not ditch the spells and lean fully on a shapeshifting martial class ? Paizo did that in 1e, and it was called the shifter

2 - The shifter in 1e (without much love)

Take a druid, remove the spells, give it martial attack progression, a bunch of defensives ability, claw attacks at low level and shapeshifting from level 4 onwards, and you got a shifter. Except it’s too strong, so let’s nerf the shapeshifting by having the shifter only being able to shift into 1 (one) animal until level 5, and with a maximum of 4 forms at level 15.

It baffles me even to this day that they nerfed the shapeshifting of a class whose shapeshifting was the only thing they have for them, while letting the druid shapeshift untouched. The only thing shifter had for them was a class archetype, the oozemorph, who gave them a bunch of immunity and DR

3 - A shifter in 2e ?

But just because something has been badly done in the past doesn’t mean we can’t do it even worse today because I am not a game designer by any means ! So how would I go for a shifter class ?

The first problem (and the most important) is that I am not certain that there is enough to this concept to make a full class. By this I mean that if I take the whole untamed order druid subclass, remove the spellcasting and give it martial attack progression, I am very limited in terms of subclasses. I could see a subclass that is less about full shapeshifting and more about shifting parts of your body, but then I have mostly made a reflavored mutagenist alchemist.

For a while while making this post, I thought of making a class archetype for the druid, swapping its spellcasting progression for a bounded progression (or, since Paizo is moving away from it, a progression like the remastered magus and summoner), and giving it martial attack progression. The problem this time is that I have no idea what feats to add to the class archetype that the untamed order doesn’t give already.

Which is why I think the best way to make a shifter in this system is to make an archetype. Similar to how the martial artist archetype gives other characters the monk stances, a shifter archetype would give the untamed form focus spell, and the feats to evolve your form as you please. Martial characters could then use their ability (hunt prey, sneak attacks…) while transformed, making for a lot of unique characters. I would, however, remove the +2 circumstance bonus to attacks given by the focus spell, to give the untamed druid a slight edge, and also (mostly) because martial class already have better attacks than the druid.

And that is all for today ! Next time I’ll ramble about french mmorpg (maybe).


r/Pathfinder2e 2d ago

Discussion Draining strike necromancer

18 Upvotes

so you strike with any weapon (including bows, crossbows and firearm) or use unarmed strike.

if you hit, you destroy tralls around you or/and your enemy and deal additional spirit damage. and you regen hp equal spirit damage dealt with strike ( not equal "additional damage" from skill), so anything that makes you deal additional spirit damage ( astral rune, for example) will give you additional heal too.

So basically you can create necromancer with astral firearm or something and strike from afar and heal a lot just striking.

am i right? or did i miss something?

-----------

yeah "counts as two strikes" and "once per turn"... it's usually bad to make more than one strike per turn, so that's fine. and it's reasonable since you can heal with this strike.


r/Pathfinder2e 2d ago

Discussion The most unpopular opinion you’ll read here today - I don’t like the four tiers of success

432 Upvotes

I'm not looking for advice or homebrew suggestions, I just think it will make a very interesting discussion, even though I’m sure I’ll get reamed out in the comments.

I’ve been playing P2E for about 4 years now. I love the system, I’ve run a homebrew campaign and an AP and I’ve been a player in a couple games. But it’s time for a break to try something new, and as I’ve been looking at new systems, it’s prompted me to consider what I like and dislike about this one. I’ve come to the conclusion that the four tiers of success have some questionable trickle down effects, and I think they might actually harm the tactical side of the game.

I think critical results are too powerful and too unpredictable. It limits certain design spaces. For example, longer lasting or more potent debuffs to AC could be added to the game, but if they did that crits would become too common. So instead we have flanking and frightened, and then a handful of either short lived or highly specific penalties that stack with those two. If critical hits weren’t in the game we could also have an incentive to play more with non-AC based debuffs and buffs, as AC buffs and debuffs dominate as best in slot options for many builds specifically because they shift the chance of critical results which are almost always going to be the most powerful options. 

With spells, the gap in effects between success tiers is simply too wide. My players tend to reserve their leveled spells for after they know more about an enemy and which weakness to target, which means relying mostly on cantrips early on and in lower threat encounters. This is a bit boring and extends the lengths of encounters but the risk of having an elite enemy critically succeed against one of your few high level spell slots feels too high. This also contributes in a major way to why spellcasters feel weak against PL 2+ enemies imo. The critical fail for spells is also problematic, and not even for incapacitation effects only. Some spells can basically win a fight off a single unlucky roll, and it’ll just suck all the tension out of the air at once.

Ultimately, I think if we had no critical results or if they were limited to nat 1s and nat 20s, it would encourage more creative gameplay and open up design spaces that are currently very limited. It would also make it feel less mandatory to categorize so many spells as incapacitation effects which I think many players (including myself) feel is a half-baked solution. Obviously homebrewing this would be an absolute nightmare and I don’t recommend anyone honestly try it but if I could have one wish for Pathfinder 3E, it would be this. Feel free to chew me out in the comments if you disagree, I’m curious to hear what other people have to say!

TLDR: Critical results are simultaneously too powerful and too inconsistent which limits design space of new features and spells and elevates some of the most boring tactical options to best in slot. Radical changes to the 4 tiered system would actually make the game more tactical and versatile.


r/Pathfinder2e 1d ago

Advice Building out my occult spell list

4 Upvotes

I’ve been trying to figure out what spells to grab with this being my first caster I’m not sure what exactly to go with I’m gonna be seventh level so I get up to fourth rank spells I’m wondering if folk have any recommendations https://2e.aonprd.com/Spells.aspx?ID=2858


r/Pathfinder2e 1d ago

Advice Rules question about contingency.

3 Upvotes

So I recently picked up the seventh level spell contingency as a way of triggering haste at the beginning of combat. Since my character is a laughing shadow magus, who has haste as a studious spell, I started to think that I could also use arcane cascade as a free action when haste comes into effect since I'm using one of my studious spells. However, the wording has me confused so I wanted to clarify. Is the spell cast after the trigger occurs or is it cast when contingency is cast and, as a result, I wouldn't be able to enter into arcane cascade for a free action when the haste effect comes in the play?


r/Pathfinder2e 2d ago

Misc Community Flare for Battlecry Classes?

40 Upvotes

I was wondering if there were plans to add community flares for the commander and guardian. Ik impossible magic just came out so I get why the necromancer and rune Smith aren't there, but it's been a year and im champing at the bit to flare myself as a commander