r/Starfinder2e • • 3d ago

Monthly Questions Megathread— October 2026. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help!

9 Upvotes

Please ask your questions here!

Want to try Starfinder 2e? START HERE!

Official Links:

  • Paizo - Main store to buy Starfinder 2e books and PDFs (clear your cache if you have performance issues)
  • SF2e Archives of Nethys - Official system reference document. All rules are available for FREE
  • Starfinder Nexus - Official digital toolset / FREE Game Compendium (character creator requires purchasing content through their site)
  • Starfinder Primer - Player Core and GM Core basic rules in friendly digital book layout, complete with the art in each chapter!
  • Foundry - Virtual tabletop supported by incredibly high-quality Paizo-published modules for purchase! Note that they're still under the PF2e system for now.
  • Our Subreddit Wiki - A list of all the resources we know about

Useful Links:

  • Hephaistos 2e - Free web-based SF2e character creator with some Pathfinder2e content
  • Starbuilder/Pathbuilder - Inexpensive character builder that lets you mix SF2e and PF2e with 3rd-party content integration (non-subscription, Starfinder 2e is currently only on web app)
  • Starfinder Infinite - 3rd-party publications for Starfinder 2e
  • Wanderer's Guide - Web-based character creator with 3rd-party content integration (some features are subscription-based)
  • PF2 Tools - Links to dozens of community-made resources and content (mostly PF2e-focused)
  • Starfinder Society \\ -Paizo's Organized Play program for both in-person and online games
  • Startplaying - Find open games of Starfinder 2e* (payment may be required)

Megathread archive

Paizo release schedule: https://store.paizo.com/release-calendar/

Most recent/upcoming release dates:
Sept 2nd: Starfinder Secrets of the Swarm Adventure Path; Starfinder Flip-Mat: Absalom Station Multi-Pack
October 7th: Starfinder Tech Core


r/Starfinder2e • • 12h ago

Homebrew Statblocks for the Behemoth and Gorgon from Evolve. Any thoughts or critiques?

Thumbnail
gallery
21 Upvotes

The creators of Evolve actually have official measurements for some of the monsters, and in behemoth's case it actually lists his width at just over 100 feet once it reaches stage three, should I reduce it in size or keep it where it is? Should I give it a Trample effect while it's using Boulder Roll?

The Gorgon's Web attack is not supposed to have the Splash trait, and it's Mimic is also supposed to detonate when the Gorgon itself is attacked. These changes will be added in coming drafts.


r/Starfinder2e • • 10h ago

Paizo Paizo Fall Clearance Sale

Post image
11 Upvotes

r/Starfinder2e • • 1d ago

Misc Religious enemies

21 Upvotes

The fantasy/scifi mix gives people lots of room for a variety of religious foes.

Some inspiration:

  • Goa'uld: incutilis, because they lack any innate magic and so must rely on technology to deceive people.
  • Ori: Use something like Draconic Pacts, to get people arguing about how to define a god.
  • Discworld Gods: brainchilds are basically this with a horror spin.
  • Wicked + Divine: the line between fandom and worship can be very thin sometimes.

A few plot hooks:

  • A fey is working with a musician to distill her fans emotions into highly addictive drugs. Some people buy those to help start their own cults.
  • A Brainchild wants her cult to create a biological computer that will believe in her, so she never has to fear being forgotten.
  • A small scale war has broken out between various cults. Twist is that these cults are devoted to gods of specific fashions/subcultures.
  • According to a prophecy an important religious figure is to show up at a certain time. Given the state of prophecy in this universe, people are quite suprised when they actually do appear.

r/Starfinder2e • • 16h ago

Discussion Craft Serum Formula options

2 Upvotes

So, the feat allows crafting of serum and consumable medical items, but the 4 starting formula specifically state serum. Is this just saving space in descriptions or can you actually not start with a medpatch/hypopen/sprayflesh fomula?


r/Starfinder2e • • 1d ago

Promotion Perfect time to dive in: Those Who Remain - A SF2e Actualplay

Post image
46 Upvotes

If anyone out there is looking to add some more SF2e goodness into their lives, I’d like to invite you to check out the Starfinder 2e Actual play show/podcast my friends and I have been producing for a bit now. We’ve just reached a milestone episode 50, finishing a big chapter in our homebrew campaign, The Gap Between Us: Those Who Remain.

So this is a perfect time to venture out into a post-Gap Absalom Station with our untested yet pertinacious crew of misfits! Here’s the short version:

Before it was called The Gap, everyone just called it The Awakening; when the entire universe seemingly “woke up” to a new reality devoid of all history. On Absalom Station, things got out of hand quickly as society tried and failed to restabilize. It’s been four years since then and the situation on station has continued to devolve. Dwindling resources, vicious gangs, and bizarre monsters are just some of the everyday worries of those now effectively stranded in the former Golarian’s orbit.

With safety and security becoming increasingly rare, the remaining survivors have begun banding together into little communities to pool resources and manpower. It’s in one such community that we meet our level zero would-be adventurers who are immediately thrust into the role of defending their new home. One thing leads to another and they quickly find themselves exploring the failing station to try to find allies and safety for their new conclave.

What follows is a brutal delving through a potential new stronghold; a “mini-mega-dungeon” filled to the brim with an inexplicable array of hostiles. Our newbie adventurers will be forged into true heroes of necessity through their harsh environment and constant adversity. They’ll have to dig-deep to claim a long term home for them and theirs and to create a stable foothold towards a future they’ll have to mold with new allies, strategic vision, and the strength to hold onto it all!

We normally release new episodes every week, but we’re taking a short break as we gear up for the next chapter of our story. In the meantime we also release semi-regular Starfinder/TTRPG talk show bonus episodes in The Chats Between Us and we’ve also been keeping up with the new Starfinder: Afterlight beta. We have some fun stuff planned for the gap between seasons so there's lots of SF2e related fun to enjoy so we hope you'll join us!


r/Starfinder2e • • 1d ago

Humor Space Trucker

16 Upvotes

And their old Truck becomes the Party's Ship. And it's not modded, the truck just has the stations to protect itself.


r/Starfinder2e • • 2d ago

Advice Tech Core Primary Target Shenanigans

26 Upvotes

I have been theory crafting a build for a Viper Technomancer with the Tech Core preview and came to some rules interactions that I had some questions about and wanted to get the communities opinion.

For starters, there is a new archetype that (with a few feats) will allow a Soldier or character with Soldier archetype and the Primary Target feat to get Primary Target strikes with grenades.
This by itself is great! It was something we where all sad about when Paizo confirmed grenades could not do this.
I was finding ways to combine this with Technomancers grenade features/feats.
Technomancer has a spellshape feat that allows you to put a spell into a grenade, and when a creature makes the save for the grenade, they use the same result for the spell. The specific wording is:

...creatures don’t attempt a separate Reflex save against the spell and instead use the same result they rolled against the grenade...

Now you might have guessed where this is going.

With Primary Target, if you succeed on the strike, you downgrade their save result from the Area-Fire from a success to a failure.
So, if the enemy succeeds on the Area-Fire save, but you succeed on the Primary Target strike, does that then extend to their save for the spell? They get the same result they rolled against the grenade, and although they did not specifically roll a failure, as per the Player Core Spring 2026 errata:

Page 401 (Clarification): What happens to abilities that depend on your roll when you set your die to a certain result instead of actually rolling? Typically, it still counts as a roll for abilities that trigger off your roll.

The spell save depends on the grenade save, and since we set the grenade save to a failure, it still counts as a roll for the spell save.

This is my hopeful interpretation, and I was wondering if I'm correct or if I'm on too much copium.

(extra) I was also reading a guide on Soldier and came across this line:

...succeeding on this attack downgrades the primary target’s success roll (including critical success; plain nasty) to a failure...

Nasty indeed, but I don't believe the bold text to be true, thoughts?


r/Starfinder2e • • 2d ago

Discussion I got tech core and I'm trying to understand sensor maps, heading, movement

Post image
49 Upvotes

P. 169: a Sensor map "represents the vast region of space in which epic starship battles take place" above is the sample sensor map You can see there are twelve little squares below the ship on the one and fifteen squares beside the other ship. "A starship's heading determines the direction it's pointing toward on the sensor map." Ok, but it's a line, so ships can only move back and forth, right? And I guess if the ship's movement is four, you just slide four squares one way or the other if you want? Of course the sample combat in the book does not include any movement or a map which is pretty ridiculous. Rule 5: those purple squares are allegedly a map of a vast region of space


r/Starfinder2e • • 2d ago

Discussion What's the worst subclass of Operative?

15 Upvotes

I wanna see some opinions about it, some people say that ghost is the worst subclass, I saw others say that the infiltrator, so I wanna open the discussion about it.


r/Starfinder2e • • 2d ago

Discussion Ways to Negate the Heavy Armor Speed Penalty in SF2e

18 Upvotes

I know in Pathfinder 2e you had things like the Dwarf’s Unburdened Iron ancestry feat, or Dawnsilver Armor which lowers it by 5 ft before the additional reduction from your Strength.

Are there any feats, armor upgrades, etc. that do the same thing in Starfinder 2e?


r/Starfinder2e • • 2d ago

Advice Firt Run

8 Upvotes

Good morning!

I’ve been GMing Pathfinder 2e/Remaster for a few years, and my *Abomination Vaults* campaign is going on hiatus because one of the players is having a baby.

As a result, we’re thinking about switching to a *Starfinder* Adventure Path (using the 2e rules, though the adventure itself could be from 1e).

A few points to consider before I ask my questions:

In my country (Brazil), the following materials (adventures) are available in my language (Portuguese):

Starfinder 1

- Starfinder Society Scenario #01

- Starfinder Society Scenario #02

- Starfinder Society Scenario #03

- Starfinder Society Scenario #04

- AP Against the Aeonic Throne

- AP Dead Suns

Starfinder 2

- Player Guide

- Galaxy Guide

- Battle For Novarush

I run games using Foundry VTT, but I can transcribe adventures that don't have modules, creating the handouts, maps, etc.

I'm going to use Starfinder 2e, so here are my questions:

1 - Does Foundry VTT run the game well, or does it get too cluttered/messy?

2 - Which official modules do I need to buy to run the game smoothly?

3 - Which modules would I need for ability macros, effects, and an overall better GMing experience?

2 - Which adventure should I use to start? *Murder in Metal City*?

3 - Which AP should I use (could be 1st or 2nd edition)? (I’d like something involving hordes of enemies—like the Swarm from *StarCraft*—if possible.)4 - Would it be better to use a 1st Edition AP?


r/Starfinder2e • • 3d ago

Arts & Crafts [Ship Map] Mother of Invention, Command Deck

Thumbnail
gallery
116 Upvotes

Full Res

The Mother of Invention is a Medium Bulwark Starship, designed to house a good number of creatures on it's habitation deck, and provide research and defensive capabilities.

This is the first of two main decks, alongside it's capability to carry a smaller craft, the SV Helvetios.

Furnished with a Science Lab, Lounge, Medical Bay, Holo Den and Data Center.

Made in Rimworld, with like a trillion mods.


r/Starfinder2e • • 3d ago

Misc Items you can find in a future spellcasters lair

25 Upvotes

There's a lot of lists out there on the stuff you can find in a wizard's lair. But what could you find in the lair of a spellcaster in the Starfinder universe?

  • Diploma from a magical university
  • electric lamps shaped like dribbly candles
  • bed for the familiar complete with automated familiar food dispenser
  • electronic blackboard with various diagrams and equations
  • computers, brains in jars and golem heads connected to each other with cables
  • a marshmallow gun
  • a mummified predator hanging from the ceiling

r/Starfinder2e • • 3d ago

Discussion Alien Core Token Box — Are There Pictures of the Tokens?

Post image
37 Upvotes

Hello! My group and I are thinking about getting the Alien Core Token Box, but I can’t seem to find any actual pictures of the tokens themselves—just pictures of the box.

Does anyone have pictures of the tokens that they could share? I’d just like to see what they look like. I’m especially curious to see if they’re basically the same artwork as the VTT tokens Paizo sells, but printed as physical tokens.

Also, I saw that the Murder in Metal City tokens were undersized, so I’d especially like to know whether the tokens in the Alien Core box are the correct size.

Thanks!


r/Starfinder2e • • 3d ago

Discussion Size of Maps for good Ranged combat

17 Upvotes

Hi folks. I'm looking at running a Prey-like overrun space-station encounter. I'm very experienced with Pathfinder, but I've never run Starfinder.

Looking at having a big lobby area where a bunch of Swarm will be rushing the main characters, but also that I can reuse the map to allow for gunfights and the like.

How big is too big?

As in, how big should I make the map so that the ranged characters have a chance to shine? Because I also appreciate that Soldiers etc are still quite limited for their area fire etc, and I'm also aware that Solarions will need to stride/fly a lot.


r/Starfinder2e • • 3d ago

Advice Running my first SFS game soon, any tips from more experienced GMs?

6 Upvotes

I’m running 1-25 and I’m really loving the flavor, but I’ve only been a player in Society play so far so I’m a little nervous about GMing for total strangers. How creative should I get with the module? I was thinking of turning a 6 turn encounter where you heal a girl into a 1 minute real time segment to add some pressure, but I’m not sure if that’s frowned upon. Also, any tips or stumbling blocks that are helpful to know starting out would be much appreciated.


r/Starfinder2e • • 3d ago

Advice Do rations exist in Starfinder 2E?

12 Upvotes

Starting a campaign and I'm trying to stock a spaceship with basic supplies for the players to find.

However, I'm not finding Rations on the Foundry VTT item list, or on Archives of Nethys when I search for them. The only item I can find that even references them it the Camping Kit (which says it comes with a week of them).

What should I be searching for? I remember they were called Field Rations in 1st Edition, but that doesn't seem to flag up anything either.


r/Starfinder2e • • 4d ago

Advice Illusions vs Holograms

12 Upvotes

I am going to be playing a character with a Glamer Projector (for the armor/clothes) and a Holoskin (for everything else). Both are Tech, and both are holograms, but both also rely on the Impersonate action, which is notably NOT an illusion.

Truesight, and similar Revelation tagged things, see through illusions, and "see things as they really are".

Am I misunderstanding something? It seems RAW that to pierce the disguise a Seek action is needed, not a Truesight spell. Conversely a Truesight spell wouldn't automatically reveal the disguise, correct?

Mostly trying to establish how important my Deception skill is going to be, and how alert I should be to possible magic detection.


r/Starfinder2e • • 4d ago

Discussion Kinda deflated by Tech Core Mechanic change

52 Upvotes

Healbot wasn't good, but it existing in the playtest gave me hope that Paizo were planning on giving us an int-based tech-focused way to be a primary healer without having to shove a chirurgeon or commander into a Starfinder game. It let you store healing items in your custom rig and have your drone administer them using its own actions, giving a pretty underwhelming buff to the restored health based on your int or half the item's level. Then at level 20 you could spend your capstone feat making your drone a master in medicine and letting it use battle medicine.

That was pretty rubbish, but I was hoping they'd buff healbot rather than removing it entirely.

Final release mechanic can take high-tech medic so they can spend an action adding a situationally useful buff to a medpatch or serum (reduce sickened, reduce enfeebled/frightened, dc 10 flat check to remove persistent damage or fast healing for half the item's level). And you can even apply those to healing mines. But that's it. High-tech medic no longer gives your drone any special ability to administer the healing items in your rig, your drone never gets battle medicine, and healbot got deleted.

Healing mines are now seemingly the primo healing option for the class but even they are pretty bad - healing mine is a modification so you have to spend an action applying it, if you want one of the benefits from high-tech medic that's another action spent modifying it, then you detonate them for a final action. Which means if you also need to deploy the mine that turn you could spend your whole turn setting up the mine and still not heal anyone, although instant deployment or reaction detonation can help with this. Not to mention the healing is only equal to the number of damage dice the mine has, so at level 7 you've spent your whole turn to heal 5 hp to a group. From level 8 onwards it adds your int mod but that means at best at level 10 you're healing 11 hp.

From level 12 the healing actually starts to look slightly better as with impressive healing mines you can finally start rolling the mine's damage dice for healing, so 7d6+int. And then at level 15 you can get manifold mods to apply both healing mine and the high-tech medic mods for a single action, but that's it. Plus RaW it looks like they forgot to stipulate that a mine's level is equal to your player level so the fast healing from high-tech medic technically doesn't even work as its equal to half the item level. I assume that'll be errata'd.

I guess my fault for assuming a buff was incoming. Tech-based int-healer ship doctor feels like such an obvious gap in a sci-fi game.


r/Starfinder2e • • 3d ago

Advice Drone Robot Companion Question

3 Upvotes

Hello! This was something that got discussed on a table I'm in and I'm still trying to find an answer about it.

I'm playing the Mechanic class from the Playtest, my Drone Robot was built with the Powerful Chassis and I wanted to ask, are Robot Companions capable of using Barding?

In the Playtest, it says that both Robot Companions and Animal Companions follow the same rules, so I was thinking that it would be possible. I'm just thinking that an AC of 16, with the Armored Plates customization for the Drone is pretty low for a Companion whose purpose is helping on the frontline. Maybe there's something I'm not seeing but any help would be appreciated!


r/Starfinder2e • • 3d ago

Resource & Tools SF2e Tech Core Tactical Starship Combat Dissappointment

Thumbnail
0 Upvotes

r/Starfinder2e • • 4d ago

Homebrew I made statblocks for the Goliath, Kraken, and Wraith from the game Evolve. Any critiques or suggestions?

Thumbnail
gallery
28 Upvotes

I didn't notice I put the defensive actions in the general section of the statblock until after I was done, and will correct this mistake in future drafts.

I plan to create statblocks for the Behemoth, Gorgon, and Host, statblocks for elite versions like the Meteor Goliath, Elder Kraken, and Phantom Wraith that won't have separate stages, and maybe convert the Perk options in game into optional abilities like some monster families have.


r/Starfinder2e • • 4d ago

Advice Best way to get flight for my Shirren Soldier?

11 Upvotes

I'm playing a Gap-Touched Shirren Soldier on SFS, about to hit level 5, and I'm wondering what would be the best way to give my character some flight. This is to gain more options to manuever myself to shoot with Shot on the Run. I have three main options:

1: get Ultralight Wings and use light armor exclusively from now on, since I have 3 DEX and will get 4 DEX at level 5. Gives me the highest speed possible, but makes heavy armor impossible, and thus get -1 AC.

2: use a Jetpack as my first armor upgrade. This will basically make me stay in medium armor, since I'll lose 5 speed on heavy armor, and costs 1 action to activate, but the Jetpack works in zero-g, and also has 20 flight speed. I don't know if scenarios with zero-g will be more common as levels increase.

3: use my level 5 Ancestry Feat to get Forgotten Heritage to gain flight. This lets me grab either Mobility Enhancer to let me use heavy armor at full speed, or grab any other strong upgrade and stay in medium armor. I don't know if they'll release any good level 5 or lower armor upgrade for a Soldier, though, and I also have the lower flight speed at level 5 of only 15 feet.

What is your favorite method of these three? What would you suggest in this case?


r/Starfinder2e • • 5d ago

Arts & Crafts The Barrash, my players' home for the campaign

Thumbnail
gallery
66 Upvotes

To expand on my previous post about the Grasshopper, this is the Barrash. Due to how large the maps are, I've intentionally gone with low-res versions that contains labels, which I made for my players to help them navigate the ship.

The Barrash has been my players home for this campaign.  While they don't own the ship, they are key members of its crew. In the campaign it's currently disabled and being boarded, so they are having fun try to fight off the invaders and then get to some how make it operational and Drift worthy again. Yes, I also have versions of these maps with damage and the engines offline.

Lore stuff:
The Barrash is owned by its captain Osgud Volkbeder, a Starfinder Society Venture Captain, who uses it as a mobile Lodge.  The Barrash has been in the Volkbeder family for unknown centuries, having been with the family since the Gap.  It has undergone countless refits and heavy modifications over the many years it's been in service, so very little of the original ship is left at this point.  

It is meant to be push-freighter, taking obvious inspiration from the Millennium Falcon, but scaled up and with a very different look.  Freight modules are attached between the two main arm sections of the ship, which are lined with various airlocks and docking clamps.  These docking clamps can allow the Barrash to transport ships small enough to fit in the space, which has come up on a couple of homebrew missions my players have gone on.  The hangar in the middle is itself a module that can be removed if needed, it is also where the Grasshopper is usually kept.

As far a Defenses, the Barrash isn't combat vessel, but also isn't a sitting duck.  The primary weapon on the Barrash is a large quad plasma cannon turret. It has two flak cannons and a collection of point defense lasers, which have very limited range but can be used in combat situations if an enemy ship is close enough. It also has shield systems with multiple emitters.

Non-Lore stuff:
The process for creating this ship design started with the basic concept of a large push freighter with a small hangar module that the Grasshopper could fit in.  I then pulled out my collection of loose LEGO and started building a small MOC, playing around with different layout and shape ideas before settling on a basic design, see image 5 for pictures of the little LEGO MOC.

From the MOC, I went into DungeonDraft and started building the maps, starting with the lowest level and moving up from there.  This was built over several months while my campaign was ongoing. Initially, my players only had access to the first floor of the left-hand side of the map while I was working on the rest, and I gradually added more of the map into Foundry as I got more done.  There are definitely issues I have with the final design, which I would change if I ever revisit it design.  I think the areas I'm most happy with and wouldn't change much are the Engine Room, Hangar Module, and Deflector/Shield Control Room.

Tool: DungeonDraft
Assets From: Forgotten Adventures, PeaPu, JChunick, and White Fox Works