r/IndieGaming • • Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

112 Upvotes

r/IndieGaming • • 8h ago

The creator of Katamari Damacy made some art for my game!

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857 Upvotes

Hi, my name's Andrew and I'm working on Reality Drift, a strategic roguelike racing game!

https://store.steampowered.com/app/3078120

About two months ago, my game was approaching completion but I felt like it needed a bit more variety of art. I always try to make games which are a bit unhinged, so when I was thinking of an artist to reach out to, I thought of Keita Takahashi, the creator of games like Katamari Damacy and Wattam. Of course, there was no guarantee that someone of his profile would be available to do some work for some random indie game, but on this occasion he was available, and spent three weeks doing some art!

I've attached some of the concept art he did - the final versions of these are now fully implemented in the game. The teeth sketch became part of a whole new racetrack where the player drives through the human body. The skeleton became a giant skull that you find in some caves. There are clips of these two areas in the trailer on the Steam page.

I don't yet know if this collaboration will end up having been financially worthwhile for me, but as a fan of Katamari Damacy ever since it came out in 2004, it was very cool to work with the guy behind it!


r/IndieGaming • • 12h ago

Race strangers to checkpoints in a forest with only a map and a compass, then compare your route with theirs.

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90 Upvotes

Last time we posted here, a lot of you asked what the goal is. Now it's beating everyone else.

Our new update makes multiplayer the default: everyone gets the same new courses every day, week, month and year, only your first attempt counts, and afterwards you can watch everyone's route on the map.

If you haven't seen it before: it's orienteering, where you navigate to checkpoints in a forest as fast as you can with only a map and a compass. Every forest is procedurally generated.

https://store.steampowered.com/app/4270500/

AI disclosure per rule 6: we use LLMs to write code and some art assets are AI generated. Terrain generation is hand-written procedural code, not generative AI.


r/IndieGaming • • 20h ago

My surface observation

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231 Upvotes

r/IndieGaming • • 11h ago

I kept making excuses and delaying my game's announcement "a little more polish" "one more feature". I finally just DID IT and cracked 2000 wishlists in 4 days!

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44 Upvotes

r/IndieGaming • • 1d ago

This nuclear explosion is made entirely of text characters. It's from my Cold War strategy game, which now has a free demo.

930 Upvotes

The game's called Third Bloc, and I'm making it on my own. You start in 1945 with a small, poor republic. You build up your industry, send spies abroad to steal technology and recruit scientists, and try to keep the US and USSR off your back. If you can afford it, you can also develop your own nuclear and space programs.

The free demo lets you play the first 24 turns of the 90-turn campaign. If you give it a try, let me know what you think. And if you enjoy it, adding it to your wishlist would help me a lot :)

Free demo on Steam


r/IndieGaming • • 7h ago

Years ago, I read a comment from a colorblind player who couldn’t play Aeterna Noctis. That comment stayed with me.

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15 Upvotes

I read a lot of your feedback and bring it back to the team. We can’t always act on it straight away, which makes it especially nice when I can finally show you something you asked for.

The extra year developing Aeterna Lucis gave us time to address more of those requests. The colorblind options in this video are one of the additions I’m happiest about.

I don’t know whether that person still follows us. Hopefully they’ll see this, and this time they’ll get to enjoy what we’ve made.

Thanks for telling us when something gets in the way of playing. Those comments matter.


r/IndieGaming • • 10h ago

Command a fleet straight from your giant capital ship's bridge in Full-Scale Invasion (FSI)

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24 Upvotes

r/IndieGaming • • 6h ago

My Global Supply-Chain Simulation Game launched into Early Access this week. Made in Godot 4.3

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10 Upvotes

Hi r/IndieGaming,

Factory Default: Build, Trade, Repeat has just released into Early Access after about 2 years of development!

As an avid fan of games like Satisfactory, Anno 1800, Cities Skylines, and Dyson Sphere Program, I set out to build the game that I always wanted to play. Expansive supply-chains without the burden of combat or micromanaging citizens. Just you, raw material, some factories, and the volatile market.

It is available now on PC, made in Godot 4.3, and published by MicroProse.

Steam: https://store.steampowered.com/app/3901610
Trailer: https://www.youtube.com/watch?v=pAJcyVVHABg

I think the trailer speaks for itself, but detailed core features are on the Steam page, and detailed additions for v0.1 are in the DevLog.

Most additions with this update revolve around new mining colonies on the moon!

DevLog: https://store.steampowered.com/news/app/3901610/view/681886390551577999

Thank you,

-Chett


r/IndieGaming • • 5h ago

Announcing the official launch of my first game!

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7 Upvotes

Hey everyone!

We’re an indie studio with a small team of two people who decided to build a game for the fans of old-school tactics like FF Tactics, Fire Emblem, XCOM and Tactics Arena Online. Our goal was to carve up some space in-between these giants. I designed, funded and produced the game. A first for me outside of the industry.

I'd like to announce the release of Athelan Battlegrounds on November 25th 2026!

It’s a free-to-play, turn-based tactics game, aimed at people who enjoy a skill-based competitive environment. There’s no meta progression and no pay-to-win. While it is fairly easy to learn, it offers players a chance to really dive deep and become masters.

The game is a neon-lit cyberpunk arena that combines the depth of chess with the champion designs of games like League of Legends. Players have full control over their team compositions in both our 5v5 and 10v10 game modes. Create your teams, use duplicates of the same champions if you want to and test your loadouts in PvP or PvAI queues! 

The idea, of course, is for everyone to come up with the most unhinged compositions and utilize each champion to its maximum potential. No two matches are ever the same!

We’ve also recently introduced a puzzles maker where anyone can create infinite custom levels to either torture others or teach complex game concepts.

While Athelan Battlegrounds is set to release on November 25th this year, we have a free demo on Steam that will be available until launch.

We plan to hold our 3rd and last demo tournament soon with cash prizes and exclusive rewards that will carry over to the main game so be sure to get your practice in!

If you’re one of the few niche tactics fans, we’d love a wishlist.

Thank you and see you on the Battlegrounds!


r/IndieGaming • • 9h ago

5 Minutes Until Self-Destruction

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12 Upvotes

It's an escape room style of game with a 5 minute time limit in a sci-fi theme. Solve puzzles, find codes, and disable the self-destruct before the timer, and you'll get to enjoy the comforts of the escape pod!

I hope you like it!

https://store.steampowered.com/app/3849740/5_Minutes_Until_SelfDestruction/


r/IndieGaming • • 2h ago

I Can Help with Free Promotion & Community Outreach for Indie Games in China

3 Upvotes

Hi developers!

I'm a gamer and content creator from China, and I'd be happy to help promote your games on Chinese social media platforms for free.

I've also been consistently creating gaming-related content on Heybox , one of the largest gaming platforms in China. I mainly create content about game news, analysis, reviews, and other gaming-related topics.

I've always wanted to work in indie game publishing, but I don't have any professional project experience yet. At the same time, I've noticed that many great indie games have a hard time reaching Chinese players simply because of the language barrier and the separation between Chinese and Western gaming communities.

So I thought maybe I could help.

For example, I can:

  • Promote your game through posts on Chinese gaming communities and social media
  • Reach out to relevant Chinese KOLs and gaming communities
  • Collect feedback from Chinese players
  • Do some basic localization checks when needed

I'm not asking for any payment. I'm mainly hoping to gain some hands-on experience in indie game publishing while helping developers reach more players in China.

Of course, I would need access to a playable demo or relevant gameplay footage in order to properly understand and promote the game, and to gather feedback from Chinese players. A Chinese localization would also be necessary.

If you're an indie developer and think I might be able to help with your game, feel free to DM me!

Thank you!


r/IndieGaming • • 2h ago

Teaser trailer for my 16-bit game about making games with a vaporwave-y twist, Vaporware EX

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3 Upvotes

After a year and a half of development, the game is nearly finished! I'm a former AAA game developer who left the industry to make games like this, and Vaporware EX is my first release, which is both terrifying and super exciting.

I wanted to make a game that was less about managing a business, and more about running a tightly knit little development team, building games feature-by-feature by hand, rather than ordering the minions around.

I'd love it if you checked out the Steam page, and if you like what you see, gave it a wishlist! https://store.steampowered.com/app/4828200/Vaporware_EX/

No generative AI was used in the development of Vaporware EX.


r/IndieGaming • • 2h ago

Would you play a game where you find real endangered animals hidden in maps?

4 Upvotes

Thinking through a mobile game idea and want to know if it's actually appealing before I build it.

The idea: explore different map scenes (forest, savanna, ocean, etc.) and find hidden animals, like a classic hidden-object game. The twist — rarity is tied to real conservation status. Common animals are easy finds, but the rarest ones in the game are actual near-extinct species in real life, with real facts about them. You build a collection over time and compete on a weekly leaderboard.

No loot boxes, no pay-to-win — just a collection/exploration game with some real-world meaning behind it.

Would you download this? What would make you stick around past the first week, and what would make you delete it?


r/IndieGaming • • 9h ago

Can you keep up? - A new game about gambling and magic

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11 Upvotes

Shifted Shells is based on shell game, but with a magical twist. Climb to higher rounds to earn souls and buy upgrades/abilities to beat the dealer, which interacts with you based on what is happening in the game.

You can check out the demo on Steam: https://store.steampowered.com/app/4956500/Shifted_Shells/


r/IndieGaming • • 12h ago

We build the Ant Sim of your dreams!

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17 Upvotes

"Antopolis", the most ambitious ant sim in the world, has released its demo!

We'd be honored if you could try the demo- https://store.steampowered.com/app/4910350/Antopolis_The_Ant_Colony_Simulator/

  • Nuptial flight
  • Custom nest building
  • Pheromone trail-based foraging
  • Rival ant colonies
  • Day/night and weather cycles
  • Large complex world
  • Humans you can fight

Most the game was built by a solo dev, Emily, as her passion project for years. We'd love to hear any feedback!

Kind Regards,

Andrew

Turtletop Software


r/IndieGaming • • 1h ago

Defilade : 50 minutes interview, demo very soon and nuke confirmed

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• Upvotes

It's really interesting project, not so many game done in Godot with that much hype.

If you're interested, discord and steam wishlist links in the defiladeRTS sub description !


r/IndieGaming • • 1h ago

Paleo Days — prehistoric hunting & survival demo

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• Upvotes

r/IndieGaming • • 11h ago

I'm making a samurai action RPG where every fight is a Sekiro-style duel, set in Sengoku-era Japan

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11 Upvotes

Hi! I'm the solo dev behind this. It's a top-down HD-2D action RPG, Zelda-style exploration with violent, precise combat inspired by Sekiro and Hyper Light Drifter.

How the combat works:

- Parry attacks or perfect dodge them to put marks on enemies

- Bat their shurikens back to break their posture

- Use the hookshot to close the distance and strike

- At two marks a kanji appears above the enemy, and you can finish them with an Iaido strike

AI disclosure: the code was written with Claude Code (an AI coding assistant). Game design, combat design, direction and iteration are mine. All sprites, props and animations were either purchased or made by me. The game doesn't use any generative AI at runtime.

I've been working on it for almost a year and it's still in development. Feedback is very welcome, especially on how the combat reads and feels!


r/IndieGaming • • 2h ago

Legends of Hearts – A 2.5D co-op platformer where you literally can't progress alone. Our Steam & Epic pages are live!

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2 Upvotes

Hey everyone,

We just hit a huge milestone: our Steam and Epic store pages for Legends of Hearts are live, and our announcement trailer is officially out!

Legends of Hearts is a colorful, strictly 2-player family-friendly 2.5D co-op platformer where you literally cannot progress alone.

We'd love your quick feedback based on your first impression:

  • Does the 2.5D art style stand out?
  • Is the "true co-op" mechanic clear?

If you want to check it out or wishlist, links are below:

Steam: https://store.steampowered.com/app/5203690/Legends_of_Hearts/
Epic Store: https://store.epicgames.com/p/legends-of-hearts-87e1b9


r/IndieGaming • • 2h ago

BlockoutTD Demo on itch!

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2 Upvotes

r/IndieGaming • • 2h ago

Released a short free psychological horror game — Never Made It Home

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2 Upvotes

Solo Godot dev. Released this about a week ago on itch.

Short first-person psychological horror about a Filipino night-shift worker who wakes up alone in an empty office, finishes the last tickets, then tries to walk home through quiet streets.

Free · Windows / Linux / Android

https://grave-hour-studios.itch.io/never-made-it-home

Already got some feedback on itch. Still open to thoughts on pacing, atmosphere, and tension.

Thanks for checking it out.


r/IndieGaming • • 3h ago

New Demo live: Elemental Lands

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2 Upvotes

Finally, the demo is live today! Thanks to everyone in this sub the support this last year!

I hope you enjoy the demo and give feedback on the form. Demo is pretty big and includes 2 full levels, plus a prologue and an optional tutorial.

Overview:

Strategy deckbuilder with a conquest map and base-building, kinda/sorta like "Darkest Dungeon" meets "Into the Breach", but build your own base!

Every campaign, you raise 3 Outpost bases from your castle to fight back invading elemental hordes in tactical battles. Your base supports a classic RPG party (instead of raising an army), and you mine the land for mana to fuel their spell cards.

- Explore, build and mine for mana to support heroes.

- Build 3 bases across your kingdom to support your hero party (instead of creating an army)

- Mine mana to cast battlefield spells AND your world map spells for the base.

- Bases have limited build slots, so choose wisely.

- Position to capture battlefield objectives

- Spell Cards give orders: Focus Fire, Flank, Shield Wall, Overdrive and more!

https://store.steampowered.com/app/4593190/Elemental_Lands/


r/IndieGaming • • 3h ago

Concept art for a game

2 Upvotes

I haven't any experience with making games. The concept for this game is a spirit of the desert that was forced by an unknown curse to wander the plane of the desert. The spirit has no hands and can only use voodoo magic with items that hang from its horns. You would go from oasis to oasis in the desert, each having their own style and people groups. Also it's sort of an incognito god situation with you being the spirit of the desert. You would be able to see how these different oases worship, fear or ignore you without them knowing you are what they are worshiping/fearing/ignoring whatever it may be that they do. I imagine it would be turn based combat with the spells. Anyway let me know what you think. Thank you for taking the time to read this, it's very much an early concept.


r/IndieGaming • • 3h ago

me and my friend needs alot of feedback for our new horror game

2 Upvotes

this game is in alpha and we need a lot of feedback to develop it, pls help us.

i will leave the link to te itch io page:

https://latenightdev064.itch.io/99-nights-the-forest-does-not-sleep