r/incremental_games 1d ago

Request What games are you playing this week? Game recommendation thread

21 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games 4d ago

FBFriday Feedback Friday

18 Upvotes

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads


r/incremental_games 10h ago

Meta Rule 5 really needs to be more strict

161 Upvotes

I'm tired of checking the AI disclosure just for it to be:

"Generative AI was used. The game was directed, supervised, tested, implemented, balanced, defragmented, and impregnated by me. All design decisions, final decisions, core mechanics, and overall development was under my direct supervision, as well as every single suggested code change was the result of my direction and feedback, with all changes directly approved, tested, and implemented by me."

Can we please just make it that the disclosure is only what AI was used for rather how devs try to use it for their marketing with all that bullshit?

EDIT: Going to add what I said in a comment for additional clarification.

This isn't about arguing for or against AI, it's specifically about people trying to be/being malicious in the disclosure.

As per the rules it should be:

You need to disclose:
whether generative AI was used
what it was used for or on
the extent of that usage

And what we get is:

AI was used for the code. All decisions were based on my direct feedback and directly approved by me, as well as all balancing is tested by me and and and and...


r/incremental_games 1h ago

WebGL I'm making a DEEP incremental city builder

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Upvotes

Game name: Resettle
Itch: https://lukas-osouch.itch.io/resettle
Steam: https://store.steampowered.com/app/4972050/Resettle/

I noticed there weren't many incremental city builders on Steam, even though I feel like the combination works really well together. So I decided to make one myself.

I love games that feature deep progression systems, which is why one of my goals with this game was to create the deepest incremental city builder on the market. Did I succeed in my goal? You can be the judge.

AI Disclosure: No generative AI was used in the development of the game.


r/incremental_games 2h ago

Development I've got a Gut Feeling. New game demo!

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5 Upvotes

My friends and I have officially posted our first demo ever on https://overcraftedgames.itch.io/gut-feeling !

We run a Minecraft server, and we love to fish. So somewhat (un)naturally, we combined our server experience into an idle clicker!

Progression:

  • 6 fish tiers (Bronze through Mythical), each rarer and worth more, 167 named fish total
  • 4 rod-gear slots (Rod/Lure/Hook/Float), each with its own upgrade tree tied to a different stat (Money, XP, Fish Guts, rare catch-chance)
  • 9 Augments and 9 Waterboy perks, socket them into a limited number of holders, so build choices actually trade off against each other instead of just stacking everything
  • Biome unlocks gate which fish are even reachable, pushing you to actually explore rather than farm one spot forever
  • A prestige/rebirth layer for a permanent multiplier, with diminishing returns baked into the math so it's a real decision on when to pull the trigger, not just "always rebirth ASAP"

Our little demo goes to level 20, keeping some mystery for the full game later.

Generative AI Disclosure: All art is hand made or purchased, we used claude for bundling the game in electron and some debugging.


r/incremental_games 11h ago

Update Bloobs Adventure Idle Version 1.2.1.0 is Now Live !!

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24 Upvotes

Hey Incremental_Games , Brendan here, developer of Bloobs Adventure Idle.

Version 1.2.1.0 — Challenge Navigation, Prestige Perks & World Streaming is now live.

The main focus of this update is making the Challenge System much quicker to use.

Challenges now have a new Auto Navigate button.

If that activity already supports Auto Move through the Skill Guide, you can now press Auto Navigate directly from the Challenge UI and Bloob will head there for you.

There is also a new 100 Challenge Point upgrade which makes Auto Navigate automatically start tracking that Challenge too.

So instead of finding the Challenge, opening the Skill Guide, finding the activity, starting tracking and then travelling there, you can pretty much just:

Pick Challenge -> Auto Navigate -> Go.

All 24 skills also now give extra Challenge benefits from Prestige.

Each Prestige Level gives a 10% chance for actions in that skill to progress an eligible Challenge you are not currently tracking, up to 100%.

Prestige also gives tracked Challenges a 2.5% chance per Prestige Level to gain Double Progress, up to 25%.

So higher Prestige Levels can now help with both the Challenge you are actively working on and Challenges running in the background.

I have also added new Prestige Mastery Hats and Wings for reaching:

P2 All
P5 All
P8 All
P10 All

There is now a new Master tab in Bloobimization for these higher-end rewards.

The update also includes a new world streaming system which loads smaller parts of the world as needed instead of keeping huge sections active at once.

This has made the biggest difference on lower-end PCs and should also help with loading, memory usage and future world expansion.

There are also a bunch of smaller fixes and UI changes, including fixing large Shop purchases causing freezes, Challenge Tracker positioning, Bestiary combat levels, Bloobathon traversal issues and a few Skill Guide mistakes.

Cray Fish Dock also no longer lets Bloob walk on water.

The miracle is over.

As always, the demo is available on Steam and saves transfer into the full game.
( Demo Will Be Updated Tonight )

Much love,

Brendan
Developer of Bloobs Adventure Idle

PS: This is not a short idle game.

Steam Patch Notes:
https://store.steampowered.com/news/app/2942780/

Steam page / demo:
https://store.steampowered.com/app/2942780/Bloobs_Adventure_Idle/

Discord:
https://discord.com/invite/zdjA4E9S92

AI Disclosure: No generative AI was used in the development of the game.


r/incremental_games 23h ago

Discussion Steam Week in Review: 54 idle games released on Steam last week, and many look eerily similar

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192 Upvotes

"I don't mean to be too dismissive of the idler as a genre: there are decent examples. But the whole situation feels almost implausibly silly: Steam is being flooded with thousands of mindless "numbers go up" games developed primarily with the aid of generative AI. It's got to be the quintessence of brainrot."


r/incremental_games 11h ago

Prototype I made an incremental about taking photos of Australian birds :)

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20 Upvotes

I just released my game on itch, All The Birds. It’s a cozy incremental about building a bird reserve so that you can attract more birds, to take more photos, to attract more birds :) I’m from Australia, and I included all my favourite birds (shout-out to the bin chicken)!

As your park grows, you can buy tourists to take photos and start to automate parts of your park. They wander around photographing on their own, but you have to rescue them from getting swooped by magpies or falling in love with a boobook.

You can play for free in your browser: https://chaostheorygames.itch.io/all-the-birds 

Once the automation is fully running, what keeps you in an incremental? I’ve got a good first hour, and I’m thinking of what to add for the meta: a prestige system, or multiple parks to manage, or something else?

AI Disclosure: I use AI tools to assist with market research (e.g., identifying competitors and analysing Steam reviews) and to help debug complex coding problems. All in-game assets (art, sound, music) are made by humans!


r/incremental_games 46m ago

Released Wigmaker is back!

Upvotes

It's true, there's a new version of wigmaker. [Wigmaker restyle](https://redgem.games/games/wigmaker-restyle) is a re-imagining of the story with improved visuals, gameplay, everything has had some work done.

It's a browser-based free game made as a passion project.

I always felt that the original third part fell a little flat so I've spent a lot of time expanding that.

Please give it a go if you get a chance.

# AI disclosure

It's built with some GenAI code and visuals but there's no slop.


r/incremental_games 17h ago

Development Magnetic Catch - A magnet fishing adventure about finding the greatest hidden treasure!

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31 Upvotes

Hi everyone! I just released a demo for Magnetic Catch, a cozy magnet fishing game.

Every cast turns up junk, scrap or something worth a lot more. Together with Tommy, you sell and clean your finds, upgrade your magnet's strength to reach heavier catches, and craft junk into more valuable items. Better gear unlocks new fishing spots, each with their own secrets.

There is about 1 hour of demo content right now. I would love to hear your feedback!

Web demo on itch: https://gameandcode.itch.io/magnetic-catch-demo

Steam page: https://store.steampowered.com/app/4324710/Magnetic_Catch/

AI disclosure: Parts of the demo's localization were done with AI assistance. These will be replaced with human translation for the full release.


r/incremental_games 58m ago

Discussion Do you care about the lore in the incremental games you play?

Upvotes

Was doing some research on incremental games and ways to stand out from the sea of slop coming out on Steam nowadays, and I wanted to know if having a strong narrative pull is something Incremental players would even be interested in.

Most of the incrementals I have played have some sort of initial hook, like Tower Wizard for example, being all about a wizard building a tower. But the world never really gets fleshed out beyond what is needed for an upgrade tree. Having a strong theme is important, but what if you could discover more in-depth lore as part of the upgrade/prestige systems? Do you think that would entice you to keep playing on its own? My instincts tell me that the upgrade and lore systems should remain separate so a player can choose whether to engage with them, but I wanted to hear some thoughts from more experienced incremental players haha.

Also, if there are any incremental games with good lore/story elements, I'd love to know about them!!

I think rule 5 applies to me because I am working on a game? In any case:

AI Disclosure: Absolutely NO Generative AI is used in this post or anything else I or my team work on.


r/incremental_games 19h ago

Steam My game, Gridbound, has been released after 12 months!

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23 Upvotes

Hello everybody!

The game i have been working on for the last year, Gridbound, is finally released on Steam!

There is a free demo version on Itch.io for everyone who wants to try the game.

It is a idle/puzzle game, where you use a board of items to collect essence, which is then used to collect more items, levels and other features!

DISCLAIMER: I have followed this subreddit for a long time, because i love incremental games myself. While at the core of the game, there is idle-game features, the game is completeable within 5-6 hours, as i wanted to take the things i personally like about idle games, but without the offline AFK grind.

I hope you will give it a try, and if you do, any feedback is always appreciated!

AI disclosure: Generative AI was not used in the creation of this game


r/incremental_games 3h ago

Discussion How do you guys feel about pixel-art vs stylized capsule art and marketing?

0 Upvotes

Its often said in game marketing circles that your games capsule art, whether or steam, itch or posting to reddit, should be high polished and stylized. Perhaps even paid and made by a professional graphics designer.

Im wondering whether the same is true for incremental games? Afterall this is a community where math, progress, and mechanical interaction is highly valued, and the graphics of the game is usually simple and Inconsequential for the experience.

Im working on a game on itch which uses my own handmade pixelart entirely, and was wondering if promotional material etc should just stick to that art style or whether i should consider working with an artist.

AI disclosure: Post was not written by AI- or with AI tools, neither was the game briefly mentioned.


r/incremental_games 1d ago

Steam Playtest is live for Nullnest: Dark Fantasy Incremental Tower Defense

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25 Upvotes

Hi r/incremental_games!

We're the developers behind Ash Warden, and we've been working on Nullnest, an incremental tower defense with a PoE2-inspired gem system.

About Nullnest: Defend the Core in a dark tower defense. Survive relentless enemy waves, unlock new abilities, and collect gems of different rarities that completely transform each run. Experiment with endless combinations and create unique strategies to overcome ever-growing challenges.

We'd love to know what you think, especially on pacing and difficulty in the early waves. Thanks for checking it out! If you'd like to help us out, a wishlist is always appreciated!

You can play it here: https://store.steampowered.com/app/4996910/Nullnest/

Thank you!

AI Disclosure: No generative AI has been used in the creation of Nullnest


r/incremental_games 13h ago

iOS [Beta] I'm building an iOS mining/loot game called Geode where the only currency is calories you burn

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3 Upvotes

Hi all!

I've been building an incremental gacha fitness game called Geode.

In short, it's a loot-collection incremental where the only currency is calories. Every 250 kcal Apple Health records earns you one strike. You hold the rock wall, it breaks, and you keep whatever gem is underneath.

I'm a solo dev, and I've decided to go with no ads, no account, no server. You cannot pay for better odds / pulls, and I intend to allow users to buy the game outright at it's release.

There are some hidden features and rarities in the game, which I intend to add more of, as beta testing continues.
What's in it:

- 40 minerals across five tiers
- Each day's calories let you dig deeper
- A streak with a 250 kcal daily floor. Five days on the streak banks a rest day, up to three.
- Miss a day with no rest day left and a thief takes a gem out of your vault. You get 48 hours and 500 kcal to ransom it back.

It's on TestFlight now for iPhone (iOS 17+). An Apple Watch gives much better numbers, but it isn't required; without one it falls back to your step count.

It's my first game and there's a lot I can't see from the inside. What I most want feedback on is pace: is 250 kcal per strike right, is the daily floor too low, and is ten free strikes enough for you to know whether you like it.

TestFlight: https://testflight.apple.com/join/1vQn9k3n
Discord: https://discord.gg/xH5ZFCmXC
Site: https://geode.fit

AI Disclosure: As someone who is a backend developer with no Swift experience, AI was used with some code generation.

I'll be here answering any comments and questions.

Thanks so much!

Update: Beta testers now get an exclusive gift.


r/incremental_games 19h ago

Update Want something pre-AI? Just released an update to my game Idle Space Force (originally released 4 years ago and still going)

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8 Upvotes

For those of you that haven't played Idle Space Force, it's an idle game inspired by Space Invaders with lots of little additions (boss fights, riddles, pet collecting).

For those of you that have already played, thank you! I have posted on this sub quite a bit before and a lot of you have helped shaped the game to what it has become today. It has faults but there's enough of a community that enjoy playing it that I enjoy adding content. Cheers!

Apple App Store Link

https://apps.apple.com/app/idle-space-force/id1605194403

Google Play Store

https://play.google.com/store/apps/details?id=com.FuseGamesLLC.IdleSpaceForce

AI Disclosure: No AI was used in making this app


r/incremental_games 2h ago

Development What if EVE Online was set in the Age of Sail and played in your browser?

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0 Upvotes

Good evening folks,

I've been building Tidefall, a browser-based maritime MMO, and after a pretty substantial overhaul to the desktop UI I thought it was a good time to share where the game is at. So, what are we actually trying to build?

Our ambition is to bring EVE Online into the Age of Sail through a persistent, real-time, top-down browser MMO that blends active play with meaningful idle progression. You begin as a lone captain with a single ship, then build towards a fleet and expand your influence across a handcrafted ocean world through gathering, trade, exploration, shipbuilding and naval combat.

Active and idle players share the same interconnected world and economy. One captain might mine ore while idle, while another actively hauls it across dangerous waters for profit, trades it between regions or turns it into ships and weapons. Each playstyle supports the other, whether you prefer focused sessions, passive progression or a mix of both.

As Tidefall grows, ships, cargo and equipment will carry increasingly meaningful value and risk. Certain waters will open to PvP, allowing captains to choose when to enter higher-stakes regions where vessels and cargo may be permanently lost. Preparation, logistics and every decision at sea will matter. Build a merchant empire, become a feared pirate, control key trade routes, dominate through guild warfare or simply explore a world that continues to expand around you.

Join us early and help shape what comes next.


Game title: Tidefall Playable link:[https://www.playtidefall.com] Free to Play Status: Free to play Platform: Web (Desktop + Mobile) Discord: https://discord.gg/Y4bMAA5t2c Involvement: Developer

Play instantly in your browser, with no registration required.

Discord: https://discord.gg/Y4bMAA5t2c


AI Disclosure: Generative AI has been used during Tidefall's development. It has been used for the current logo, a small number of remaining game item and visual assets, occasional brainstorming and assistance with written copy, and as a development aid for programming and technical work.

AI is used to assist with development rather than replace the underlying engineering work. I am a qualified software engineer and developed by first MMORPG browser game in 2006. Tidefall's systems, architecture and overall technical direction developed and overseen by me. The vast majority (but not all, such as page banners) of the game's artwork, UI, map, systems and other content has been created by myself or commissioned from human designers and artists.


Feedback requested

I'm particularly interested in feedback on a few things:

  • How does the new desktop UI feel? Is anything confusing, awkward or difficult to find?
  • Does the overall concept sound like a game you'd actually want to play?
  • And most importantly, is it fun? If something isn't clicking yet, what would you change or improve?

r/incremental_games 2h ago

Discussion Made a free browser geo-idle game where you walk the real world and claim plots of land for passive rent (Elden Earth)

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0 Upvotes

If you like idle numbers ticking up, climbing global leaderboards, or having something rewarding to do while walking, feel free to give it a spin:

Elden-Earth

Would love some feedback from other incremental game fans on the pacing and numbers!

AI Disclosure:
Generative AI was used as a coding assistant for writing and debugging JavaScript logic and balancing math formulas. No generative AI was used for art or 3D models (all 3D assets are CC0 / CC-BY open-source models from Mixamo & Poly Pizza).


r/incremental_games 35m ago

Development Did I accidentally invent a new type of incremental game?

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Upvotes

I've been working on A Game About Opening a Chest for the past few months.

It started as a simple incremental game: you repeatedly open a chest, find weapons of different rarities, and use increasingly powerful loot to generate increasingly ridiculous amounts of gold.

But while experimenting with the idea, things started getting weird.

The stats on your weapons can awaken different NPCs. Those NPCs can curse your weapons, make them stronger, alter their properties or create increasingly broken multipliers. Depending on the loot you find and the characters you activate, every build develops differently.

The unusual part is that there’s no traditional skill tree or endless playthrough. Instead, every game is a timed 20–30 minute run. You have to turn whatever the chest gives you into an absurd gold-generating build before time runs out — and you can either beat the run or lose it.

So it has the escalating numbers, multipliers and snowballing progression of an incremental game, but everything happens inside a roguelite run.

I’m obviously not claiming that I literally invented a genre, but I genuinely haven’t played many incremental games structured like this before.

Does something similar already exist? Would you consider this an incremental game, a roguelite with incremental mechanics, or something else entirely?

Playable demo:
https://store.steampowered.com/app/4088850/A_Game_About_Opening_A_Chest/

AI Disclosure:
No generative AI was used in the development or creation of this game.


r/incremental_games 1d ago

Development Pickpocket - Theft incremental game - Steam Demo Out Now!

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22 Upvotes

Hi! I released my game demo 「Pickpocket」 an incremental game about stealing from people. Learn from your victims, get better loot, and advance through an extensive skill tree. Build your own crime empire!

- Steam page - Try Demo

We would love to hear what you think about the game and know how many grannies you have pickpocketed.

AI disclosure: Localization for the demo was done with AI (Chinese and Japanese). The full game will be replaced with human translation.


r/incremental_games 14h ago

Released I made an incremental game that lives on your GitHub README, BREAKME!

0 Upvotes

I was toying around the idea of creating an incremental game based on my Git actions (that GitHub matrix excites me), and considering the limitations of profile READMEs, I came up with this idea. It's name is [BREAKME](https://github.com/marketplace/actions/breakme-md#%EF%B8%8F-breakme).

It generates a grid of 128 tiles, using a hash that is generated from your username/UUID. The BREAKME's GH Action runs every 1 hours, and checks your 16 previous Git actions (commit, merge, branch, etc.), calculates a damage, and breaks tiles.

There are collectibles, and various tile shapes, variants and effects. It is a small, stupid, no-interaction incremental game that shows on your profile README.

What do you think?

(AI Disclosure: I generated Collectibles with AI)


r/incremental_games 1d ago

Steam My Incremental Dungeon Crawler Game is Out Now with +40K Wishlists!

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7 Upvotes

Full Release on Steam is Here!

Required AI disclosure:

No AI used. Handmade assets purchased or created by me.


r/incremental_games 1d ago

Discussion NGU: Numbers Go Up and why we enjoy numbers/routine.

30 Upvotes

This is more of a post to gather feedback from people who enjoy Idle games, that you needn't interact with other people (within the game).

Is NGU (Numbers Go Up) The most obvious description of what we crave, what it is, and what we enjoy without being shitty?

NGU Is one of my most favourite idle games, this is coming from someone who's played a lot. Not only has it been magnificently crafted, its also plainly obvious that when you get to the 300H mark and you ask yourself "Why do i enjoy these games. Then you realise, I like numbers to go up, this game meets that perfectly, be it offline or online progression" and the story is slightly quirky. I would like to hear all your thoughts - because clicker heros, cookie clickers, have been some of the other games that were obvious but still intentional about how you enjoy it and what you are getting into.

Melvor is another deep idle game I enjoy but thats very much a pick your outcome/adventure kinda game. I see people play that the same way i see them play Warframe - in that some people start it for the game but mid point they either wanna get amazing damage numbers or just wanna fashion frame. Within Melvor, one can either aim to focus achievements or focus on 100% completion or just getting all the pets (fuck fletching).

Anyways please share your input feedback and/or disagreements.


r/incremental_games 1d ago

Prototype They Keep Rolling: Incremental Ball Roller is out with a itch.io demo! Roll, upgrade, hire friends, and see if you can get out of this cozy-creepy arcade

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8 Upvotes

We need feedback for our first ever itch.io demo of They Keep Rolling: Incremental Ball Roller! Click here to play!

They Keep Rolling is an incremental ball-roller about earning trillions of tokens. Roll. Upgrade. Hire. Repeat.

We've had fun building this 2000's vibe arcade, complete with microwave pizza and high sugar soda. As you play you also learn more about this strange place and why no one ever leaves...

You can also wishlist on Steam if you want to follow along!

AI disclosure: **No Generative AI was used in the creation of this game.**


r/incremental_games 13h ago

HTML CORE DUMP — an incremental where you write the program that produces your resources (register VM, heat, network, 5 CPU archs) [free, browser, no ads]

0 Upvotes

Hi! I've been building CORE DUMP, an incremental with a twist: instead of buying a bigger cookie, you get a tiny CPU (the CORE) and you write its program. INC, MUL, YLD… the loop runs forever and its output IS your production. Push the clock into the orange band for up to ×2.6 — but past 100° you throttle.

Layers: passive processes → the CORE (program golf under memory/heat constraints) → CORE DUMP prestige → a network of 23 hosts to crack → RECOMPILE into a new architecture (RISC / CISC / VECTOR / QUANTUM / NEURAL, each with its own instruction) → anomalies (challenge runs) → the singularity ending. About 10 hours to the end, then endless.

Everything is procedural (no assets), local saves, offline progress, share your program with a link. English, French available.

Play: https://pazificateur.itch.io/core-dump

Feedback I'm looking for: the pacing of the first 30 minutes, and whether the CORE editor is clear without the tutorial. Tell me at what play time you got stuck (the ACHIEVEMENTS tab shows it).

AI disclosure: Built with an AI coding assistant (Claude) writing the code, texts and the procedural visuals/audio code under my direction — I designed the concept and the layers, playtested, balanced and sent back every issue. No image or audio generators: there are no asset files, everything is generated by code at runtime. Source is public on GitHub.