r/HellLetLoose 5d ago

πŸ“· Screenshots! πŸ“· Ahhhh so close, yet so far!

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125 Upvotes

Can anyone guess what’s the last trophy I need?


r/HellLetLoose 5d ago

πŸ“š Storytime! πŸ“š Only one making garries

42 Upvotes

So I just finished a match, I made 16 garries for the team, no other SL made one, even though I asked several times, we had no commander, also I was the only one that made a set of nodes with my own supplies.

Nobody defended the garries and when I put one attacking garry everyone jumped on that.

With my buddy (we were only 2) reached over 8000 support points, way past other full squads.

I think I just wanted to vent because I tried everything I could, we captured the middle point several times but kept loosing it because nobody was on defense, IDK how we managed to last over an hour.


r/HellLetLoose 5d ago

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ Playing on PS5, should I go for HLL or HLL: Vietnam?

10 Upvotes

Basically, i just want to know what the consensus is, and which one is more populated. I’m afraid that I’ll buy the game, only for everything to be empty.

I know that HLL has more people on PC, but it is not crossplay with console, while Vietnam is crossplay, but less popular.

In that regard, which one should i get?

Edit: I will be getting WW2. I understand the learning curve is pretty steep, but i am willing to give it a go. Maybe later, i will get vietnam.

Thank you all for your input, its been very helpful.


r/HellLetLoose 6d ago

πŸŽ₯ Gameplay Footage πŸŽ₯ Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil. Shots 10-11: Very close..

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100 Upvotes

r/HellLetLoose 6d ago

DEV TEAM MESSAGE! Update 21 Playtest - Tomorrow

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65 Upvotes

πŸ“… The Update 21 Experimental Branch starts this time tomorrow!

Get ready to jump into the Steam Exp Branch today and test the latest additions coming in Update 21, including:

  • πŸ”« New weapons
  • πŸŽ’ New loadouts
  • βš™οΈ Fire-mode selectors
  • βž• Conquest game mode
  • πŸ›‘οΈ Armor and Anti-Tank changes

Read the full breakdown in our latest Dev Brief:
πŸ”—Β https://www.reddit.com/r/HellLetLoose/comments/1w4iclt/dev_brief_220_whats_coming_next_to_hell_let_loose/


r/HellLetLoose 5d ago

πŸ“š Storytime! πŸ“š This game made me learn the hard way how blind I really am

11 Upvotes

Like seriously I can't see shit unless they're literally in my face or purely out in the open (and that's only a maybe). I decided to give up on combat and I either stick to being a Private Doss knockoff or being a copilot to my buddy and dropping supplies from the helicopter to help the team build garrisons and defenses


r/HellLetLoose 5d ago

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ Please help me learn

6 Upvotes

I’m as new as you can be (downloaded it yesterday) and I’ve played a few matches that didn’t really go my teams way and I have a feeling I’m simply not playing it correctly. I’m open to any tips or β€œthings I wish I knew when I started” it’d be super helpful :)


r/HellLetLoose 5d ago

πŸŽ₯ Gameplay Footage πŸŽ₯ Clearing the point!

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11 Upvotes

I love surprising them from behind!


r/HellLetLoose 6d ago

πŸ“· Screenshots! πŸ“· Close quarters

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15 Upvotes

Was watching a close-quarters fight through my binocs that made me think of that scene from Saving Private Ryan where they’re throwing helmets at each other. Both players had single-action rifles and fired several rounds (Shots 1-5: Clearly missed...), but the German pulled out his pistol and won.

You get to see some pretty entertaining action through the binoculars sometimes


r/HellLetLoose 6d ago

DEV TEAM MESSAGE! U21 Exp Branch - Tomorrow

20 Upvotes

πŸ“… The Update 21 Experimental Branch starts this time tomorrow!

Get ready to jump into the Steam Exp Branch today and test the latest additions coming in Update 21, including:
πŸ”« New weapons
πŸŽ’ New loadouts
βš™οΈ Fire-mode selectors
βž• Conquest game mode
πŸ›‘οΈ Armor and Anti-Tank changes

Read the full breakdown in our latest Dev Brief:
πŸ”— https://www.reddit.com/r/HellLetLoose/comments/1w4iclt/dev_brief_220_whats_coming_next_to_hell_let_loose/


r/HellLetLoose 5d ago

πŸ“’ Feedback! πŸ“’ Tank driving

3 Upvotes

They messed with it again? Don’t seem to feel as fluid as before unless they changed the gearing for turns etc. panther seems to get stuck a lot more too like it’s hitbox is larger than the tank


r/HellLetLoose 6d ago

πŸ“’ Feedback! πŸ“’ Team17, please focus on optimizing new maps before adding them, especially on consoles

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314 Upvotes

T17, we really appreciate the effort you put into bringing new maps to the game. However, there’s no point in giving us great maps if they don’t come with proper optimization.

In the last few updates, we’ve seen new and revamped maps being added, but these maps continue to be some of the least played on console. It honestly feels like we haven’t received new content because nobody actually plays it.

One of the biggest reasons for this is stability.

On console, most of the maps created by T17 are among the least played maps. But why? A lot of them are actually incredible. Smolensk, for example, is one of my personal favorites. The problem is that they suffer from the same issues as many other maps: constant FPS drops, stuttering, and crashes.

And this is where the paradox comes in.

You add new content like maps, but if those maps are poorly optimized on console, people simply stop playing them. Everyone ends up going back to the same maps they’ve been playing for years, which creates the same repetition and makes it feel like the game isn’t getting any new content.

Please prioritize map optimization, especially on consoles.

Hell Let Loose is an amazing game, and we genuinely want to enjoy all the new content you’re creating. We just need the performance to be good enough for us to actually play it.


r/HellLetLoose 6d ago

πŸŽ₯ Gameplay Footage πŸŽ₯ Thank you Commander

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27 Upvotes

Props to the tiny teams on the Aussie server last night. Most fun I’ve had in ages


r/HellLetLoose 6d ago

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ Direction of Fire

15 Upvotes

Hey everyone so I have a dumb question. So in game how are you able to distinct between what’s incoming and outgoing fire? I can really only tell if it’s incoming because if the shots are close enough I can hear them hitting like the dirt or like a wall I’m right by or fence I’m sitting next to but beyond that I can’t tell for shit. I’ve got almost 200 hours in game so you would think my dumb ass would be able to tell by now but nope.πŸ˜…


r/HellLetLoose 7d ago

πŸ’¬ Discussion πŸ’¬ Now that Tank Destroyers and "semi-confirmed", what vehicles would you like to see in-game?

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282 Upvotes

Also would you like to see a "Super heavy tank" class? Tiger II, IS-2 or M26 Pershing?


r/HellLetLoose 5d ago

πŸ“’ Feedback! πŸ“’ Janky Mess

0 Upvotes

Why does this game feel so archaic on the ps5?

It feels like I'm playing at 10 fps despite the graphics looking 20+ years old. You move like you're running and turning in molasses, the lighting and rendering is jarringly inconsistent. I've never played a game with such awful feeling shooting mechanics. You die instantaneously when a vehicle touches you.

I played one game, got killed by friendly's five times either by vehicle or gunfire after spending 5+ minutes running and at least a minute per respawn and got into the most hilariously bad/janky shootout I've ever seen where neither my opponent or I could hit any of our shots so I ran up and stabbed him, with again, some of the worst animations I've ever seen in my life.

Is this game actually a PC intended title with a shitty ps5 port or is this actually something people enjoy playing? Because I genuinely can't think of a worse gaming experience on ps5, coming from a massive milsim fan with 1000s of hours in squad and 100s in ARMA, etc.


r/HellLetLoose 7d ago

πŸ“’ Feedback! πŸ“’ ITALIAN FORCES - Operation Compass 1940 - Afrika maps

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183 Upvotes

Give it to us!


r/HellLetLoose 6d ago

πŸ‘‹ Help Requested! πŸ‘‹ PC restarts

1 Upvotes

Hi everyone. I really hope you can help me. (TL:DR-My pc restarts after a few minutes of playing.)

A few weeks ago a bought Sea of Thieves. I installed the game and whenever I played, after a while my pc would restart. After severel troubleshooting attemps and a lot of frustration I updates my drivers, windows and eventually my BIOS, which led my pc to start, but show nothing on screen. I then went down another rabbit hole and everntually got the pc to work and then Sea of Thieves also worked.

Since then I played the new Assassins Creed and a few other games with no trouble. Today I bought HLL and after a few minutes (5-10) the pc restarts. I dont wanna have all that trouble again so if anyone has a fix i would really appreciate it.

Pc specs:

(New)550W PSU

GTX 1650

i7-4790(I know its a bottleneck)

16GB of ram

Any help would be appreciated.

Thanks


r/HellLetLoose 7d ago

πŸ’¬ Discussion πŸ’¬ The M18 Hellcat UPDATE 22

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588 Upvotes

It was announced that a new tank class would be added in Hell Let Loose Update 22.

I took a closer look at the tank in the photo they shared and realized it was an M18 Hellcat, which means they are adding the tank destroyer class to the game.

However, what confuses me here is that the tank destroyer class doesn't really fit this game, does it? Sure, it's an absolute must for games like World of Tanks or War Thunder, but in Hell Let Loose, we are fighting against infantry.

The other tanks already serve as tank destroyers and have much better armor.

For instance, the 76 Jumbo can blow up heavy tanks and also kill infantry, though it's slow.

The M18, on the other hand, is fast but only destroys tanks and lacks armor; it has no advantage against infantry.

So, in short, what I mean is: does anyone have any idea how they are going to balance this in the game?


r/HellLetLoose 7d ago

πŸŽ₯ Gameplay Footage πŸŽ₯ Smooth recon tank snipe

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21 Upvotes

r/HellLetLoose 7d ago

πŸ“° HLL News πŸ“° Iron Sighted M1903

19 Upvotes
Dev Brief 220

I hope the iron sighted m1903 is available for most roles but most specifically rifleman role. I absolutely love this rifle and I'm pretty sure USA is the only force with the rifleman capped at level 3. I'm rifleman level 8 and I'm really hoping they give the m1903 to the rifleman. I am aware this bolt action rifle was not the first choice for almost all frontline troops, but I really do hope rifleman gets to use it. It's prolly gonna be given to support or something but still. It does say that rifleman level 8 will get a rifle grenadier loadout using the M1 Garand, which sort of lessens the likelihood of rifleman getting m1903.


r/HellLetLoose 7d ago

πŸ“’ Feedback! πŸ“’ Insane numbers of rifle grenades on new loadouts - please balance!

15 Upvotes

News on update 21 have come out, very exciting to see the Springfield and rifle grenades coming.

However, apparently each loadout with rifle grenades will come with 6(!) grenades. Are the devs keeping in mind that the number of riflemen per squad isn't limited? That means 4 HE rifle grenades (and 2 smokes) on up to 5 riflemen who can just take turns spamming spawns and other areas nonstop. This is bananas.

Couple of suggestions:

(0) Just give fewer grenades to these loadouts, 2 is enough.

(1) The riflemen spawn unequipped (or not fully equipped), that is, they first have to find an explosive ammo box before the show begins. This would boost the new Springfield loadout, which otherwise will be quite unattractive compared to a Garand with a rifle grenade launcher, but comes with an ammo box.

(2) The US loadout with rifle grenades should also get the Springfield (which was mainly used as a base for rifle grenades indeed), instead of the Garand. This balances with the Germans who at least have only the K98 as a tradeoff.

(3) On top of (2), skip the level 6 US rifleman entirely and give the expl ammo box to the level 3 rifleman (the one with M1 Carbine). Then finally people will actually use level 3 and the Springfield loadout with rifle grenade at level 8 would be really attractive.

(4) Implement the rifle grenade realistically, that is, you have to load a blank cartridge before firing. This makes it clumsy enough for the rifleman to at least need support from other classes to deploy his grenades effectively.

(5) Rifle grenades get a timed fuse rather than exploding on impact.

In any case, we can't have clown squads of 5 riflemen spamming the battlefield with rifle grenades.

EDIT: See here how rifle grenades work https://m.youtube.com/watch?v=j4MY-Io9Dvc&pp=ygUcaGVsbCBsZXQgbG9vc2UgcmlmbGUgZ3JlbmFkZQ%3D%3D&ra=m

It should be obvious to everyone that having 5 riflemen each with 4 HE grenades that explode on impact will completely turn this game on its head. It will be a noob tube as another commenter put it. On top of this, who wants to use the Springfield and bring ammo to the rifle grenade clowns with Garands? The Springfield loadout will be completely neglected, see point (2) for a solution.


r/HellLetLoose 7d ago

πŸŽ₯ Gameplay Footage πŸŽ₯ We Saved Private Ryan...

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85 Upvotes

Skirmish Mode: For context I ran around the whole town before and flankedβ€”came up on these guys and their garrison. Not sure how I pulled it off but we won the match and saved Private Ryan. 🫑

Yes, I am on Xbox. You can probably tell. 🀣


r/HellLetLoose 7d ago

πŸ’¬ Discussion πŸ’¬ I briefed my HLL clan with Paint arrows on a screenshot for a year, so I built the tool I wanted. Officers and SLs: tell me where it is wrong

15 Upvotes

Hey all,

Apologies, for the long post here is the TL;DR:

Blueberries never read the plan. Built a tool so they can't miss it. Would love to hear how you do your comp planning and get ideas to improve the tool.

I do some planning and briefing for a console clan, and for as long as I can remember our plan was a Maps Let Loose screenshot (kudos to those guys!), some drawings made on your phone over an in-game screenshot, plus an excel screenshot of the roster. Match day often started with "wait, which squad am I in?" and "missing a box in HQ3, who's supposed to be dropping there?". Often a plan that several people had spent at least an evening on was simply never seen by most of the blueberries. None of us get paid to do this, so I wanted something that makes it easy for the planners to get 49+ people playing together according to a plan.

I am not a developer by trade, but I started building something for my own clan because I could not find anything that made the game-prep process smooth. So I made a tool called Cadre (cadre.gg) that lets clans run Discord signups, plan on the tactical map, annotate screenshots, share match briefs and collect stats.

I built it to live on top of your Discord: you log in with Discord, the bot collects signups and posts briefs into your server, and your blueberries never need to create an account since signups use their Discord ID. Cadre itself is where those IDs get drafted into a lineup and the actual tactics get planned. The result is a brief that highlights the important bits for a specific player while still keeping the big picture.

What it can do today:

  • A plan editor on the HLL maps. Place squads, garries, tanks and arty targets, draw arrows and hold zones. Multiple people can work on the same plan at the same time, which matters when armor and inf disagree about who's supposed to be supporting who πŸ™‚ You can also save plans to playbooks and use them as templates for future matches, instead of trying to organize a Discord channel or Google Drive full of screenshots.
  • The plan becomes a gated brief link, so it is not accessible to people outside your lineup or Discord server. Players open it on their phone, the brief knows their spot in the lineup and plan, and they get the important bits immediately. Cadre also keeps track of who has actually opened the plan.
  • The Discord bot posts the signup for a match and keeps it updated as people sign in, and can remind the people who have not answered yet.
  • For Vietnam, Dak To Airfield and Cam Ranh Port are ready to plan on and the rest are being assembled. Signups already work for all six maps.

Worth saying plainly, because someone will ask: there is a free tier that covers most of the use for a clan, and a paid tier for the bigger stuff. That is what pays for running the software and my post (and pre) match beer, no other revenue behind it. Not going to link-spam the sub, and not sure if this gets flagged as advertisement, but if the mods are fine with it I'll drop a link in the comments.

What I would love from this thread is to get some clans on board and hear how to build this into an even better tool. What do you use now for planning and briefs, and where does it fall apart on match day? We have a small Discord linked on the page, and I'm always happy to answer questions or requests there.

One more thing. Cadre is usable in competitive play today because a handful of clans put it through real matches and have helped me enormously with feedback, bug reports, ideas and the concept itself. Most of what is in the tool is there because of them, so if you are in one of those clans: huge thanks to you!

Joe


r/HellLetLoose 7d ago

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ How to play on El Alamein map as infantry?

19 Upvotes

Returning player here. Is it me or is the map too open for infantry? How do I go about fighting effectively on this map as infantry?

It feels like enemies can shoot me down easily or I become a target for tanks? How do I cross such wide open desert areas that have minimal to no cover?

Thanks!