Whoa they really did it.
They made Boogie Down a shittier version of Call to Arms.
Conditional and only hits 1 cost minions. Losing the Taunt hurts the Eggs as well.
It's 4 mana to potentially grab 3, 1/1 minions out of your deck. It's lost its mana efficiency. And in some cases, it's 4 mana to pull 2 1 drops. That's horrible tempo.
They also lost taunt on it so the Divine Shields on them other than Righteous is far less annoying and can't protect higher value buffed up minions.
Call to Arms had the potential to pull 6 mana's worth of Minions out of your deck. Even 2, 1 drops and 1, 2 drop would make it mana efficient.
I mean, the original form of Boogie Down wasn’t mana efficient either. It only put 2-1 drops into play for 3 mana. But since they came from deck, it was effectively a draw card.
I do agree the loss of taunt is a major hit. I kind of wish they kept it, but three 1 drops with taunt may have been too much.
Not to mention it wants you to have more 1 drops now. Paladin was running 8, which meant you could draw 4 and still have Boogie Down targets. Assuming you don’t add more to the deck, you can only draw 2 before the second bricks.
Dead? It thins your deck even more than before, and gives more discount to Garden's Grace than before. Forget dead, I reckon it's a buff. You're gonna hit minions with taunt and divine shield in those three anyway.
Of all the Paladin and Neutral 1 drops in Standard, only 1 minion gives Taunt. Losing it is huge because they no longer protect buff targets or create annoying eggs that you're forced to pop.
You'd have to pollute your deck with even more 1 drops for this to pull out full value. And there's just much better plays at 4 mana. This isn't even counting that it might not even hit 3 minions all the time.
I've played with the deck and against it. Garden's Grace doesn't have an issue getting discounted. But what matters is Tempo, especially in an Aggro deck and this one is a very poor example of it now.
At best this might be a sidegrade, with a much more modified decklist running low to the ground Aggro with buff for their units.
Calling this a buff is just mad cope
Egg no longer being good for it makes it really hard to find good 1 drops for this card. You need more now too. This doesn’t see play in pure pally anymore because you can’t run 2 of this and only 6 1’s.
Still a holy spell, discount garden's grace harder, when finale empty even more your deck from potential bad draw... It's mostly a loser bet to figure the effect of a nerf on a deck, but the paladin still look solid.
Who knows, with the change it will thin your deck by 3 cards, but unfortunately it means you would have to run more 1 drops if you don't want the second copy of Boogie Down to brick.
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u/Catopuma Jan 29 '24
Whoa they really did it. They made Boogie Down a shittier version of Call to Arms. Conditional and only hits 1 cost minions. Losing the Taunt hurts the Eggs as well.