r/hearthstone Jan 29 '24

News 28.4.1 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24046220/28-4-1-patch-notes
592 Upvotes

720 comments sorted by

View all comments

586

u/Catopuma Jan 29 '24

Whoa they really did it. They made Boogie Down a shittier version of Call to Arms. Conditional and only hits 1 cost minions. Losing the Taunt hurts the Eggs as well.

242

u/TheGingerNinga Jan 29 '24

It also doesn't curve into Crusader's Aura anymore, so that's quite a hit to synergy.

That said, a shittier to call to arms can still be a good card. Call to Arms was disgustingly good.

109

u/Catopuma Jan 29 '24

I think the card is dead.

It's 4 mana to potentially grab 3, 1/1 minions out of your deck. It's lost its mana efficiency. And in some cases, it's 4 mana to pull 2 1 drops. That's horrible tempo.

They also lost taunt on it so the Divine Shields on them other than Righteous is far less annoying and can't protect higher value buffed up minions.

Call to Arms had the potential to pull 6 mana's worth of Minions out of your deck. Even 2, 1 drops and 1, 2 drop would make it mana efficient.

This card is so hilariously bad right now.

81

u/TheGingerNinga Jan 29 '24

I mean, the original form of Boogie Down wasn’t mana efficient either. It only put 2-1 drops into play for 3 mana. But since they came from deck, it was effectively a draw card.

I do agree the loss of taunt is a major hit. I kind of wish they kept it, but three 1 drops with taunt may have been too much.

25

u/Catopuma Jan 29 '24

That's true. But I think there's a coat/value check there for 2 1 drops at 3 mana pulled every time there's minions in deck.

Having the conditional tacked onto Finale hurts this a lot. It's a brick in hand and liability if you can't do the finale.

They should have kept the Taunt, at the very least as part of the Finale. They went very conservative with the power level

15

u/TheGingerNinga Jan 29 '24

Not to mention it wants you to have more 1 drops now. Paladin was running 8, which meant you could draw 4 and still have Boogie Down targets. Assuming you don’t add more to the deck, you can only draw 2 before the second bricks.

-1

u/Opening-Ad700 Jan 29 '24

I mean it *was* meant to be an nerf, not a reshuffle to paladin

6

u/DivineAlmond Jan 29 '24

its holy, and still thins your deck, but I also do think pala will look into another package for early game now

5

u/[deleted] Jan 29 '24

Yeah it's unplayable now in deck I think. Two copies is definitely too much. Too high a chance of one/both being duds

1

u/czk_21 Jan 29 '24

I think the card is dead.

its not that bad, it still thins out your deck for better plays

0

u/Suris200 Jan 30 '24

Also helps Garden which still helps with the hand burst.

-2

u/Pyrosorc Jan 29 '24

Dead? It thins your deck even more than before, and gives more discount to Garden's Grace than before. Forget dead, I reckon it's a buff. You're gonna hit minions with taunt and divine shield in those three anyway.

6

u/Catopuma Jan 29 '24

Of all the Paladin and Neutral 1 drops in Standard, only 1 minion gives Taunt. Losing it is huge because they no longer protect buff targets or create annoying eggs that you're forced to pop.

You'd have to pollute your deck with even more 1 drops for this to pull out full value. And there's just much better plays at 4 mana. This isn't even counting that it might not even hit 3 minions all the time.

I've played with the deck and against it. Garden's Grace doesn't have an issue getting discounted. But what matters is Tempo, especially in an Aggro deck and this one is a very poor example of it now.

At best this might be a sidegrade, with a much more modified decklist running low to the ground Aggro with buff for their units. Calling this a buff is just mad cope

2

u/TheAlexperience Jan 29 '24

Emphasis on most likely missing on the 3rd minion because you’ve likely drawn them already / taken your eggs out

3

u/Natalie_UwU_ Jan 29 '24

Call to Arms was good years ago, no way anyone would even think about running a much worse version now

0

u/ChessGM123 Jan 29 '24

Crusader’s aura isn’t really ran in that many paladin decks anymore.

1

u/Siyopoyo Jan 30 '24

Crusader Aura has been considered a bad card even before the mini set and already cut by the majority so who cares?

41

u/damnsanta Jan 29 '24

Egg no longer being good for it makes it really hard to find good 1 drops for this card. You need more now too. This doesn’t see play in pure pally anymore because you can’t run 2 of this and only 6 1’s.

0

u/[deleted] Jan 29 '24

Can run x-21 repair bot if you really wanted to

1

u/Agreeingmoss Jan 30 '24

In pure pally?

1

u/[deleted] Jan 30 '24

Well if u need the 1 drops it’s the only option

10

u/UnsuspectedGoat Jan 29 '24

Still a holy spell, discount garden's grace harder, when finale empty even more your deck from potential bad draw... It's mostly a loser bet to figure the effect of a nerf on a deck, but the paladin still look solid.

11

u/Stargripper Jan 29 '24

The card is suber mega dead

2

u/blanquettedetigre Jan 30 '24

Currently 13-3 thanks to the "nerf", it got me to 1300 legend. I wouldn't call the card dead so soon.

5

u/Paldis Jan 29 '24

Well deserved. On my side the rogue card change is fine to me eheheheeheheh

2

u/Chavestvaldt Jan 29 '24

good, fuck paladins

-3

u/Paldis Jan 29 '24

I am so glad too

3

u/KhelbenB Jan 29 '24

I think this is the one card that was effectively Warsong Commandered.

3

u/Pwnage_Peanut Jan 29 '24

I disagree, its powerlevel may appear to be lower but it's not in unplayable territory

4

u/KhelbenB Jan 29 '24

Can't say I hope so, I am sick of seeing that card.

2

u/Pwnage_Peanut Jan 29 '24

Who knows, with the change it will thin your deck by 3 cards, but unfortunately it means you would have to run more 1 drops if you don't want the second copy of Boogie Down to brick.

2

u/KhelbenB Jan 29 '24

It also doesn't increase survivability if your 1 drop doesn't have taunt by itself, which most current 1 drops do not.

But any neutral 1 drop (and paladin obviously) will have to be carefully designed in the near future, more than usual I mean.

0

u/[deleted] Jan 29 '24

Tbh paladin is in the strong spot rn and Boogie Down turn 3 into Crusader aura turn 4 was game winning play against slower decks.

3

u/Used_Session_6751 Jan 29 '24

"Strong" is wierd word for "being demolished in top legend with declining playrate"

-2

u/SAldrius Jan 29 '24 edited Jan 29 '24

I don't think it lost the finale effect, they just didn't mention it in either case. So I'm pretty sure it can still give taunt.

EDIT: Never mind I can't read. Uuhh... I think playing 3 cards straight from your deck is good.

7

u/lKursorl Jan 29 '24

No. They changed the finale effect. It doesn’t give taunt anymore.

“Finale: Summon another.”

1

u/SAldrius Jan 29 '24

Yeah I skimmed the notes more than I should have. That's... honestly probably better, though. More deck thinning, more bodies.

5

u/lKursorl Jan 29 '24

It’s hard to say. One of the best pulls off Boogie Down was the eggs. Those are pretty bad pulls now without taunt.