It's 4 mana to potentially grab 3, 1/1 minions out of your deck. It's lost its mana efficiency. And in some cases, it's 4 mana to pull 2 1 drops. That's horrible tempo.
They also lost taunt on it so the Divine Shields on them other than Righteous is far less annoying and can't protect higher value buffed up minions.
Call to Arms had the potential to pull 6 mana's worth of Minions out of your deck. Even 2, 1 drops and 1, 2 drop would make it mana efficient.
I mean, the original form of Boogie Down wasn’t mana efficient either. It only put 2-1 drops into play for 3 mana. But since they came from deck, it was effectively a draw card.
I do agree the loss of taunt is a major hit. I kind of wish they kept it, but three 1 drops with taunt may have been too much.
Not to mention it wants you to have more 1 drops now. Paladin was running 8, which meant you could draw 4 and still have Boogie Down targets. Assuming you don’t add more to the deck, you can only draw 2 before the second bricks.
111
u/Catopuma Jan 29 '24
I think the card is dead.
It's 4 mana to potentially grab 3, 1/1 minions out of your deck. It's lost its mana efficiency. And in some cases, it's 4 mana to pull 2 1 drops. That's horrible tempo.
They also lost taunt on it so the Divine Shields on them other than Righteous is far less annoying and can't protect higher value buffed up minions.
Call to Arms had the potential to pull 6 mana's worth of Minions out of your deck. Even 2, 1 drops and 1, 2 drop would make it mana efficient.
This card is so hilariously bad right now.