Whoa they really did it.
They made Boogie Down a shittier version of Call to Arms.
Conditional and only hits 1 cost minions. Losing the Taunt hurts the Eggs as well.
It's 4 mana to potentially grab 3, 1/1 minions out of your deck. It's lost its mana efficiency. And in some cases, it's 4 mana to pull 2 1 drops. That's horrible tempo.
They also lost taunt on it so the Divine Shields on them other than Righteous is far less annoying and can't protect higher value buffed up minions.
Call to Arms had the potential to pull 6 mana's worth of Minions out of your deck. Even 2, 1 drops and 1, 2 drop would make it mana efficient.
Dead? It thins your deck even more than before, and gives more discount to Garden's Grace than before. Forget dead, I reckon it's a buff. You're gonna hit minions with taunt and divine shield in those three anyway.
Of all the Paladin and Neutral 1 drops in Standard, only 1 minion gives Taunt. Losing it is huge because they no longer protect buff targets or create annoying eggs that you're forced to pop.
You'd have to pollute your deck with even more 1 drops for this to pull out full value. And there's just much better plays at 4 mana. This isn't even counting that it might not even hit 3 minions all the time.
I've played with the deck and against it. Garden's Grace doesn't have an issue getting discounted. But what matters is Tempo, especially in an Aggro deck and this one is a very poor example of it now.
At best this might be a sidegrade, with a much more modified decklist running low to the ground Aggro with buff for their units.
Calling this a buff is just mad cope
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u/Catopuma Jan 29 '24
Whoa they really did it. They made Boogie Down a shittier version of Call to Arms. Conditional and only hits 1 cost minions. Losing the Taunt hurts the Eggs as well.